socket_server.go
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package network
import (
"World/conf"
pb "World/pb"
"bytes"
"common/beegomap"
"common/logger"
"encoding/binary"
"errors"
"io"
"net"
"sync"
"time"
_ "time"
"github.com/golang/protobuf/proto"
)
const (
SOCKET_RECV_BUFFER_LEN = 4096
Min_Message_Size = 16
Max_Message_Size = 4096
)
type MessageItem struct {
Header pb.MessageHeader
BodyBytes []byte
}
type SocketInfo struct {
conn net.Conn
seq uint32
MsgCh chan *MessageItem
expire int64
}
var (
m_conn_map *beegomap.BeeMap // = make(map[uint32]SocketInfo) //playerid -- socket conn
m_locker *sync.RWMutex
)
func init() {
m_conn_map = beegomap.NewBeeMap()
m_locker = new(sync.RWMutex)
}
func CheckErr(err error) {
if err != nil {
panic(err)
}
}
func StartRecycle() {
for {
m_locker.Lock()
items := m_conn_map.Items()
now := time.Now().Unix()
for uid, vv := range items {
sock := vv.(*SocketInfo)
if sock.expire > 0 && now > sock.expire {
close(sock.MsgCh)
m_conn_map.Delete(uid)
logger.Info("recycle socket seq:%v uid:%v", sock.seq, uid)
break
}
}
m_locker.Unlock()
time.Sleep(time.Second * 20)
}
}
func StartSocketServer() {
go StartRecycle()
// log.Println("StartSocketServer")
addr := conf.GetSocketListenAddr()
netListen, err := net.Listen("tcp", addr)
CheckErr(err)
defer netListen.Close()
logger.Info("listen ok on :%v", addr)
var seq uint32
for {
conn, err := netListen.Accept()
if err != nil {
continue
}
seq++
logger.Info("got tcp connection from %v seq:%v", conn.RemoteAddr().String(), seq)
go handleConnection(seq, conn)
}
}
func handleConnection(seq uint32, conn net.Conn) {
//todo: buffer长度参数化
var buffer_len uint32
var conn_uid uint32
conn_uid = 0
buffer := make([]byte, 0, 4096)
buffer_len = 0
tmp := make([]byte, 1024)
defer conn.Close()
var end pb.NoticeConnectionClose
do_end := false
for {
n, err := conn.Read(tmp)
if err != nil {
if err != io.EOF {
end.Reason = 3
logger.Notic("read socket error:%v uid:%v seq:%v", err, conn_uid, seq)
} else {
logger.Info("client closed connection uid:%v seq:%v", conn_uid, seq)
//todo: 通知到逻辑中?
end.Reason = 1
}
do_end = true
break
}
buffer = append(buffer, tmp[:n]...)
buffer_len += uint32(n)
for buffer_len >= uint32(Min_Message_Size) {
el, err, uid := handleBuffer(conn, buffer, buffer_len, seq)
if err != nil {
logger.Info("handler buffer error:%v", err)
break
} else {
buffer_len -= el
buffer = buffer[el:]
}
if conn_uid == 0 {
conn_uid = uid
//first
}
}
}
if do_end {
if buffer_len > 0 {
//clear rest imcomplete data
buffer_len = 0
buffer = buffer[:0]
}
if conn_uid > 0 {
var header pb.MessageHeader
header.PlayerID = conn_uid
header.Seq = seq
header.MsgID = uint16(pb.MSGID_MsgID_ConnClose_Notice)
tmp, _ := proto.Marshal(&end)
item := new(MessageItem)
item.Header = header
item.BodyBytes = append(item.BodyBytes, tmp...)
m_locker.RLock()
vv := m_conn_map.Get(conn_uid)
if vv != nil {
sock := vv.(*SocketInfo)
sock.MsgCh <- item
m_locker.RUnlock()
logger.Notic("send player close message to player channel uid:%v seq:%v",
conn_uid, seq)
} else {
m_locker.RUnlock()
}
//HandleRawData(conn, header, tmp)
}
//check end destroy
m_locker.Lock()
vv := m_conn_map.Get(conn_uid)
if vv != nil {
sock := vv.(*SocketInfo)
if sock.seq == seq {
sock.expire = time.Now().Unix() + 30
//close(sock.MsgCh)
//m_conn_map.Delete(conn_uid)
m_locker.Unlock()
logger.Notic("destroy player socket info uid:%v seq:%v",
conn_uid, seq)
} else {
m_locker.Unlock()
logger.Notic("skip destroy player socket info uid:%v seq:%v conn seq:%v",
conn_uid, seq, sock.seq)
}
} else {
m_locker.Unlock()
}
}
}
func handleBuffer(conn net.Conn, buffer []byte, size uint32, seq uint32) (eat_len uint32, err error, uid uint32) {
var header pb.MessageHeader
rd := bytes.NewReader(buffer[0:Min_Message_Size])
binary.Read(rd, binary.BigEndian, &header)
uid = header.PlayerID
if header.PackageLen > Max_Message_Size {
logger.Info(" got invalid message size:%v", header.PackageLen)
//todo: reset connection or skip this message?
eat_len = size
err = nil
return
}
if uint32(header.PackageLen) > size {
eat_len = 0
err = errors.New("not enough")
return
}
if MsgIDExist(header.MsgID) == false {
logger.Info("message id:%v %v not register", header.MsgID, pb.MSGID(header.MsgID).String())
eat_len = size
err = nil
return
}
//CheckAddPlayerConn(header.PlayerID, conn)
CheckAddPlayerConn(header.PlayerID, header.MsgID, conn, seq)
if header.MsgID == uint16(pb.MSGID_MsgID_Logon_Request) {
header.Seq = seq
m_locker.RLock()
vv := m_conn_map.Get(header.PlayerID)
if vv != nil {
m_locker.RUnlock()
logger.Notic("send player login message to player channel uid:%v seq:%v",
header.PlayerID, seq)
sock := vv.(*SocketInfo)
item := new(MessageItem)
item.Header = header
item.BodyBytes = append(item.BodyBytes, buffer[Min_Message_Size:header.PackageLen]...)
sock.MsgCh <- item
} else {
m_locker.RUnlock()
}
} else {
HandleRawData(conn, header, buffer[Min_Message_Size:header.PackageLen])
}
eat_len = uint32(header.PackageLen)
err = nil
return
}
func CheckAddPlayerConn(uid uint32, msgid uint16, conn net.Conn, seq uint32) {
if msgid != uint16(pb.MSGID_MsgID_Logon_Request) {
return
}
m_locker.Lock()
defer m_locker.Unlock()
vv := m_conn_map.Get(uid)
if vv == nil {
sock := new(SocketInfo)
sock.conn = conn
sock.seq = seq
sock.MsgCh = make(chan *MessageItem, 32)
m_conn_map.Set(uid, sock)
logger.Notic("new socket info uid:%v seq:%v", uid, seq)
go playerRecvLoop(uid, sock)
} else {
//清除之前的socket conn
old, _ := vv.(*SocketInfo)
old.conn = conn
logger.Notic("replace socket info uid:%v seq:%v old seq:%v", uid, seq, old.seq)
old.seq = seq
m_conn_map.Replace(uid, old)
}
}
func playerRecvLoop(uid uint32, sock *SocketInfo) {
for item := range sock.MsgCh {
logger.Info("login-close msg queue uid:%v sock seq:%v msgid:%+v msg seq:%v", uid, sock.seq, pb.MSGID(item.Header.MsgID), item.Header.Seq)
HandleRawData(sock.conn, item.Header, item.BodyBytes)
}
logger.Notic("recv routine end uid :%v seq:%v", uid, sock.seq)
}