msg_recv.go
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package main
import (
// "WorldTester/conf"
db "WorldTester/db"
"WorldTester/pb"
"common/logger"
"log"
"math/rand"
"net"
)
func init() {
RegisterMessage(pb.MSGID_MsgID_Logon_Response, &pb.ResponseLogon{}, LoginResponseHandler)
RegisterMessage(pb.MSGID_MsgID_CreateClub_Response, &pb.ResponseCreateClub{}, CreateClubResponseHandler)
RegisterMessage(pb.MSGID_MsgID_JoinClub_Notice, &pb.NoticeJoinClub{}, JoinClubNoticeHandler)
RegisterMessage(pb.MSGID_MsgID_ClubSnapshotList_Notice, &pb.NoticeClubSnapshotList{}, GetClubListNoticeHandler)
RegisterMessage(pb.MSGID_MsgID_ClubCreaterInfo_Notice, &pb.NoticeClubCreaterInfo{}, GetClubCreaterInfoNoticeHandler)
RegisterMessage(pb.MSGID_MsgID_ClubMemberSnapshotList_Notice, &pb.NoticeClubMemberSnapshotList{}, GetClubMemberSnapshotListHandler)
RegisterMessage(pb.MSGID_MsgID_PurchaseClubLevel_Notice, &pb.NoticePurchaseClubLevel{}, PurchaseClubLevelHandler)
RegisterMessage(pb.MSGID_MsgID_RechargeClubFund_Response, &pb.ResponseRechargeClubFund{}, RechargeClubFundHandler)
RegisterMessage(pb.MSGID_MsgID_GrantClubFund_Response, &pb.ResponseGrantClubFund{}, GrantClubFundRespHandler)
RegisterMessage(pb.MSGID_MsgID_ModifyClubInfo_Response, &pb.ResponseModifyClubInfo{}, ModifyClubInfoRespHandler)
RegisterMessage(pb.MSGID_MsgID_SearchClubInfo_Notice, &pb.NoticeSearchClubInfo{}, GetSearchClubInfoHandler)
RegisterMessage(pb.MSGID_MsgID_GetUserData_Notice, &pb.NoticeGetUserData{}, GetGetUserDataHandler)
}
func GetClubMemberSnapshotListHandler(conn net.Conn, header pb.MessageHeader, msg interface{}) {
log.Println("GetClubMemberSnapshotListHandler-header.PlayerID:", header.PlayerID)
resp := msg.(*pb.NoticeClubMemberSnapshotList)
Clubids, _ := db.GetAdminClubs(int(header.PlayerID))
for _, clubid := range Clubids {
for _, info := range resp.Snapshots {
log.Println("info.ClubName", info.MemberName)
SendModifyClubMember(GetPlayer(header.PlayerID), int32(clubid), info.MemberUid)
SendGrantClubFund(GetPlayer(header.PlayerID), int32(clubid), info.MemberUid)
}
}
}
func ModifyClubMemberNoticeHandler(conn net.Conn, header pb.MessageHeader, msg interface{}) {
log.Println("ModifyClubMemberNoticeHandler-header.PlayerID:", header.PlayerID)
resp := msg.(*pb.NoticeModifyClubMember)
log.Println("CreatePlayerName", resp.TargetPlayerName)
}
func ModifyClubInfoRespHandler(conn net.Conn, header pb.MessageHeader, msg interface{}) {
log.Println("ModifyClubInfoRespHandler-header.PlayerID:", header.PlayerID)
resp := msg.(*pb.ResponseModifyClubInfo)
log.Println("ModifyClubInfoRespHandler", resp.Error)
}
func GrantClubFundRespHandler(conn net.Conn, header pb.MessageHeader, msg interface{}) {
log.Println("ModifyClubMemberNoticeHandler-header.PlayerID:", header.PlayerID)
resp := msg.(*pb.ResponseGrantClubFund)
log.Println("GrantClubFundRespHandler", resp.Error)
}
func RechargeClubFundHandler(conn net.Conn, header pb.MessageHeader, msg interface{}) {
log.Println("RechargeClubFundHandler-header.PlayerID:", header.PlayerID)
resp := msg.(*pb.ResponseRechargeClubFund)
log.Println("RechargeClubFundHandler", resp.Error)
}
func PurchaseClubLevelHandler(conn net.Conn, header pb.MessageHeader, msg interface{}) {
log.Println("PurchaseClubLevelHandler-header.PlayerID:", header.PlayerID)
resp := msg.(*pb.NoticePurchaseClubLevel)
log.Println("ExpireTime", resp.ExpireTime)
}
func GetClubCreaterInfoNoticeHandler(conn net.Conn, header pb.MessageHeader, msg interface{}) {
log.Println("GetClubCreaterInfoNoticeHandler-header.PlayerID:", header.PlayerID)
resp := msg.(*pb.NoticeClubCreaterInfo)
log.Println("CreatePlayerName", resp.CreatePlayerName)
}
func GetSearchClubInfoHandler(conn net.Conn, header pb.MessageHeader, msg interface{}) {
log.Println("GetSearchClubInfoHandler-header.PlayerID:", header.PlayerID)
resp := msg.(*pb.NoticeSearchClubInfo)
log.Println("CreatePlayerName", resp.Snapshots.ClubName)
}
func GetGetUserDataHandler(conn net.Conn, header pb.MessageHeader, msg interface{}) {
log.Println("GetGetUserDataHandler-header.PlayerID:", header.PlayerID)
resp := msg.(*pb.NoticeGetUserData)
log.Println("UserName", resp.UserName)
}
func LoginResponseHandler(conn net.Conn, header pb.MessageHeader, msg interface{}) {
resp := msg.(*pb.ResponseLogon)
v := m_map_players.Get(header.PlayerID)
if v == nil {
logger.Info("recvd login message response:%+v header:%+v not found playerid", *resp, header)
return
}
if resp.Error != 1 {
logger.Info("uid %d login failed with error:%+v", header.PlayerID, resp.Error)
return
}
player := v.(*PlayerInfo)
player.state = STATE_PLAYER_LOGINED
log.Println("player.isHost:", player.isHost)
if player.isHost {
SendCreateClub(player)
} else {
SendJoinClub(player)
log.Println("SendJoinClub")
}
}
func CreateClubResponseHandler(conn net.Conn, header pb.MessageHeader, msg interface{}) {
resp := msg.(*pb.ResponseCreateClub)
logger.Info("create club response message noti:%+v header:%+v", *resp, header)
log.Println("create club response message noti:%+v header:%+v", *resp, header)
v := m_map_players.Get(header.PlayerID)
if v == nil {
logger.Info("recvd create message response:%+v header:%+v not found playerid", *resp, header)
return
}
// if resp.Error != 1 {
// logger.Info("uid %d create room failed with error:%+v", header.PlayerID, resp.Error)
// return
// }
player := v.(*PlayerInfo)
log.Println("CreateClubResponseHandler-player.isHost:", player.isHost)
if player.isHost {
SendGetClubList(player)
}
}
func JoinClubNoticeHandler(conn net.Conn, header pb.MessageHeader, msg interface{}) {
log.Println("JoinClubNoticeHandler-header.PlayerID:", header.PlayerID)
resp := msg.(*pb.NoticeJoinClub)
player := GetPlayer(header.PlayerID)
if player == nil {
logger.Info("uid not found uid:%+v", header.PlayerID)
return
}
SendJoinClubReply(player, 1, resp.ClubId, resp.ClubUid)
}
func GetClubListNoticeHandler(conn net.Conn, header pb.MessageHeader, msg interface{}) {
log.Println("GetClubListNoticeHandler-header.PlayerID:", header.PlayerID)
resp := msg.(*pb.NoticeClubSnapshotList)
for _, Clubinfo := range resp.List {
log.Println("Clubinfo.ClubName", Clubinfo.ClubName)
if createrid, err := db.GetClubCreaterId(int(Clubinfo.ClubId)); err == nil {
player := GetPlayer(uint32(createrid))
if player != nil {
log.Println("$$$createrid:", createrid)
SendSearchClubInfo(player, Clubinfo.ClubId)
SendGetClubCreaterInfo(player, Clubinfo.ClubId)
SendGetClubMemberSnapshotList(player, Clubinfo.ClubId)
}
}
}
}
func getHostPlayer(room *RoomInfo) *PlayerInfo {
for _, uid := range room.ids {
p := m_map_players.Get(uid)
player, _ := p.(*PlayerInfo)
if player.isHost == true {
return player
}
}
return nil
}
func getRoomHostID(rid uint32) uint32 {
v := m_map_rooms.Get(rid)
if v == nil {
return 0
}
room, _ := v.(*RoomInfo)
host := getHostPlayer(room)
if host == nil {
return 0
}
return host.uid
}
func getMyAction(player *PlayerInfo, minbet uint32) (ignore bool, action pb.ActionType, bet uint32) {
//r := rand.Intn(100)
ignore = true
//action = pb.ActionType_Enum_Action_Null
bet = 0
/*
if r < 10 {
//10%概率不做动作,让服务器做超时
return
}
*/
ignore = false
if minbet == 0 {
//fold or check
r := rand.Intn(100)
if r < 10 {
action = pb.ActionType_Enum_Action_Fold
} else if r < 30 {
action = pb.ActionType_Enum_Action_Bet
bet = 50
} else {
action = pb.ActionType_Enum_Action_Check
}
} else {
//call or raise or allin or fold
r := rand.Intn(100)
if r < 20 {
action = pb.ActionType_Enum_Action_Raise
bet = 2 * (minbet - player.roundBet)
if bet > player.leftMoney {
bet = minbet - player.roundBet
action = pb.ActionType_Enum_Action_Call
if bet > player.leftMoney {
bet = 0
action = pb.ActionType_Enum_Action_Fold
}
}
} else if r < 30 {
action = pb.ActionType_Enum_Action_Fold
} else if r < 95 {
action = pb.ActionType_Enum_Action_Call
bet = minbet - player.roundBet
} else {
action = pb.ActionType_Enum_Action_Allin
bet = player.leftMoney
}
}
player.leftMoney -= bet
logger.Info("bet money uid:%v bet:%v left:%v roundbet:%v", player.uid, bet, player.leftMoney, player.roundBet)
return
}