room_mgr.go 43.2 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430
package roommgr

import (
	"World/common"
	"World/conf"
	"World/db"
	pb "World/pb"
	"net"
	"strconv"
	"time"

	pmgr "World/playermgr"
	"World/utils"
	"common/beegomap"
	"common/logger"
	"common/redis"
	"common/rpc_world"
	stat "common/statistic"
	"math/rand"
	"sync"

	"World/resume"
	"encoding/json"

	"github.com/goSnowFlake"
	"github.com/satori/go.uuid"
	"golang.org/x/net/context"
	"google.golang.org/grpc"
)

const (
	SevenDays   = (3600 * 24 * 7)
	PROXY_ID    = 1
	PLATFORM_ID = 1
)

var (
	randSeek = int64(1)
	mu       sync.Mutex
)

func getRandSeek() int64 {
	mu.Lock()

	if randSeek >= 100000000 {
		randSeek = 0
	}

	randSeek++

	mu.Unlock()

	return int64(time.Now().UnixNano()) + randSeek
}

type AllianceClubIds struct {
	Locker *sync.RWMutex
	Ids    []uint32
}

type UserRoomIds struct {
	Locker *sync.RWMutex
	Ids    []uint32
}

type RoomInfos struct {
	Locker *sync.RWMutex
	Rooms  []*rpc_world.CreateRoomRequest
}

type ValRoomInfos struct {
	Locker *sync.RWMutex
	Rooms  []*rpc_world.CreateRoomRequest
}

type ActivityInfo struct {
	BuyinCnt  int
	TimeStamp int
}

type Activity struct {
	Locker     *sync.RWMutex
	Activities []*ActivityInfo
}

type MapActivity struct {
	MapActivitys *beegomap.BeeMap //map[int]*Activity
}

var (
	m_mapClubGame   *beegomap.BeeMap // = make(map[int32][]*rpc_world.CreateRoomRequest) //key:俱乐部id value:房间信息 通过俱乐部创建的牌局
	m_UserGame      RoomInfos        //= make([]*rpc_world.CreateRoomRequest, 0)        //slice:不是通过俱乐部创建的牌局,存储房间信息
	m_mapUserRoomId *beegomap.BeeMap //= make(map[int32][]int32) //key:用户id,value:房间id列表 用户加入的不是通过俱乐部创建房间列表

	m_mapAllianceClubIds *beegomap.BeeMap //= make(map[int32][]int) //key:房间id,value:俱乐部id列表
)

func Init() {
	//	log.Println("begin Init-RoomIdInit")
	RoomIdInit()
	//	log.Println("after Init-RoomIdInit")

	GetClubGameFromRedis()
	//	log.Println("end roommgr-Init()")
}

func init() {
	m_mapClubGame = beegomap.NewBeeMap()
	m_UserGame.Locker = new(sync.RWMutex)
	m_mapUserRoomId = beegomap.NewBeeMap()
	m_mapAllianceClubIds = beegomap.NewBeeMap()

}

type server struct{}

func getDrawinNum(clubId uint32, blindLevel int32) (int64, int64) {
	jackpotInfo, _ := db.GetJackpotInfo(clubId, int(blindLevel))
	if jackpotInfo != nil {
		return jackpotInfo.ProfitScale, jackpotInfo.DrawinAmout
	} else {
		blind := conf.GetBlindByIndex(uint32(blindLevel))
		return blind.Scale, blind.DrawinAmout
	}
}

func RemoveDuplicateAllianceClubIds(elements []uint32) []uint32 {
	encountered := map[uint32]bool{}
	result := []uint32{}

	for v := range elements {
		if encountered[elements[v]] == true {
		} else {
			encountered[elements[v]] = true
			result = append(result, elements[v])
		}
	}
	return result
}

func (s *server) CreateRoom(ctx context.Context, in *rpc_world.CreateRoomRequest) (*rpc_world.CreateRoomReply, error) {
	roomInfo := new(rpc_world.CreateRoomRequest)
	roomInfo = in

	logger.Info("****rpc CreateRoom in:%+v", in)

	var r rpc_world.CreateRoomReply
	r.MapAllianceClubIds = make(map[uint32]*rpc_world.AllianceItem)

	if len(in.AllianceIds) == 0 { //非联盟牌局
		if in.ClubId == 0 { //不是从俱乐部创建的牌局
			m_UserGame.Locker.Lock()
			m_UserGame.Rooms = append(m_UserGame.Rooms, roomInfo)
			m_UserGame.Locker.Unlock()
			vv := m_mapUserRoomId.Get(uint32(in.CreatePlayerId))
			if vv != nil {
				userRoomIds, _ := vv.(*UserRoomIds)
				if userRoomIds != nil {
					userRoomIds.Locker.Lock()
					userRoomIds.Ids = append(userRoomIds.Ids, in.RoomId)
					userRoomIds.Locker.Unlock()
				} else {
					userRoomIds := new(UserRoomIds)
					userRoomIds.Locker = new(sync.RWMutex)
					userRoomIds.Locker.Lock()
					userRoomIds.Ids = append(userRoomIds.Ids, in.RoomId)
					userRoomIds.Locker.Unlock()
					m_mapUserRoomId.Set(uint32(in.CreatePlayerId), userRoomIds)
				}
			} else {
				userRoomIds := new(UserRoomIds)
				userRoomIds.Locker = new(sync.RWMutex)
				userRoomIds.Locker.Lock()
				userRoomIds.Ids = append(userRoomIds.Ids, in.RoomId)
				userRoomIds.Locker.Unlock()
				m_mapUserRoomId.Set(uint32(in.CreatePlayerId), userRoomIds)
			}
		} else {
			roomInfo.IsNeedStatistic = true
			vv := m_mapClubGame.Get(uint32(in.ClubId))
			if vv != nil {
				valRoomInfos, _ := vv.(*ValRoomInfos)
				if valRoomInfos != nil {
					valRoomInfos.Locker.Lock()
					valRoomInfos.Rooms = append(valRoomInfos.Rooms, roomInfo)
					valRoomInfos.Locker.Unlock()
				}
			} else {
				valRoomInfos := new(ValRoomInfos)
				valRoomInfos.Locker = new(sync.RWMutex)
				valRoomInfos.Locker.Lock()
				valRoomInfos.Rooms = append(valRoomInfos.Rooms, roomInfo)
				valRoomInfos.Locker.Unlock()
				m_mapClubGame.Set(uint32(in.ClubId), valRoomInfos)
			}
		}
	} else { //联盟牌局
		var allianceClubIds []uint32
		//增加联盟俱乐部对应的roomInfo
		for i := 0; i < len(in.AllianceIds); i++ {
			ids, t_list, e := db.GetAllianceMemberList(in.AllianceIds[i])
			if e == nil {
				for j := 0; j < len(ids); j++ {
					allianceClubIds = append(allianceClubIds, ids[j])
				}
				pItem := new(rpc_world.AllianceItem)
				if AlliCreaterUid, er := db.GetAllianceCreaterUID(in.AllianceIds[i]); er == nil {
					pItem.AlliCreaterUid = AlliCreaterUid
				}

				if name, err := db.GetAllianceName(in.AllianceIds[i]); err == nil {
					pItem.AllianceName = name
				}

				for _, clubid := range ids {
					pItem.Clubids = append(pItem.Clubids, clubid)
				}

				for k := 0; k < len(ids); k++ {
					pInfo := new(rpc_world.JoinAllianceInfo)
					pInfo.ClubId = ids[k]
					pInfo.JoinTime = t_list[k]
					pItem.Infos = append(pItem.Infos, pInfo)
				}

				r.MapAllianceClubIds[in.AllianceIds[i]] = pItem
			}
		}

		allianceClubIds = RemoveDuplicateAllianceClubIds(allianceClubIds)

		logger.Info("allianceClubIds:%v", allianceClubIds)

		vv := m_mapAllianceClubIds.Get(uint32(in.RoomId))
		if vv != nil {
			allianceCids, _ := vv.(*AllianceClubIds)
			allianceCids.Locker.Lock()
			allianceCids.Ids = allianceClubIds[0:len(allianceClubIds)]
			logger.Info("allianceCids.Ids:%v", allianceCids.Ids)
			allianceCids.Locker.Unlock()
		} else {
			allianceCids := new(AllianceClubIds)
			allianceCids.Locker = new(sync.RWMutex)
			allianceCids.Locker.Lock()
			allianceCids.Ids = allianceClubIds[0:len(allianceClubIds)]
			logger.Info("allianceCids.Ids:%v", allianceCids.Ids)
			allianceCids.Locker.Unlock()
			m_mapAllianceClubIds.Set(uint32(in.RoomId), allianceCids)
		}

		for k := 0; k < len(allianceClubIds); k++ {
			if roomInfo.ClubId == uint32(allianceClubIds[k]) {
				roomInfo.IsNeedStatistic = true
			} else {
				roomInfo.IsNeedStatistic = false
			}
			vv := m_mapClubGame.Get(uint32(allianceClubIds[k]))
			if vv != nil {
				valRoomInfos, _ := vv.(*ValRoomInfos)
				if valRoomInfos != nil {
					valRoomInfos.Locker.Lock()
					valRoomInfos.Rooms = append(valRoomInfos.Rooms, roomInfo)
					valRoomInfos.Locker.Unlock()
				}
			} else {
				valRoomInfos := new(ValRoomInfos)
				valRoomInfos.Locker = new(sync.RWMutex)
				valRoomInfos.Locker.Lock()
				valRoomInfos.Rooms = append(valRoomInfos.Rooms, roomInfo)
				valRoomInfos.Locker.Unlock()
				m_mapClubGame.Set(uint32(allianceClubIds[k]), valRoomInfos)
			}
		}

		var allianceCIDs []uint32
		for _, cid := range allianceClubIds {
			allianceCIDs = append(allianceCIDs, cid)
		}
		r.AllianceClubIds = allianceCIDs[0:len(allianceCIDs)]

		for _, clubId := range allianceClubIds {
			adminIds, err := db.GetClubAdmins(clubId)
			if err == nil {
				for _, adminId := range adminIds {
					r.ClubAdminids = append(r.ClubAdminids, adminId)
				}
			}
		}
	}

	SetClubGame2Redis()

	if in.IsAssociatedJackpot {
		profitScale, drawinAmout := getDrawinNum(in.ClubId, in.RuleBlindEnum)
		r.ProfitScale = profitScale
		r.DrawinAmout = drawinAmout
	}

	logger.Info("rpc CreateRoom reply:%+v", r)

	return &r, nil
}

func (s *server) JoinRoom(ctx context.Context, in *rpc_world.JoinRoomRequest) (*rpc_world.JoinRoomReply, error) {
	logger.Info("****rpc JoinRoom in:%+v", in)

	bExist := false

	vv := m_mapUserRoomId.Get(uint32(in.UserId))
	if vv != nil {
		userRoomIds, _ := vv.(*UserRoomIds)
		if userRoomIds != nil {
			if len(userRoomIds.Ids) == 0 {
				userRoomIds.Locker.Lock()
				userRoomIds.Ids = append(userRoomIds.Ids, in.RoomId)
				userRoomIds.Locker.Unlock()
			} else {
				userRoomIds.Locker.RLock()
				for _, rid := range userRoomIds.Ids {
					if in.RoomId == rid {
						bExist = true
						break
					}
				}
				userRoomIds.Locker.RUnlock()

				if !in.IsAlliance && !bExist {
					userRoomIds.Locker.Lock()
					userRoomIds.Ids = append(userRoomIds.Ids, in.RoomId)
					userRoomIds.Locker.Unlock()
				}
			}
		} else {
			userRoomIds := new(UserRoomIds)
			userRoomIds.Locker = new(sync.RWMutex)
			userRoomIds.Locker.Lock()
			userRoomIds.Ids = append(userRoomIds.Ids, in.RoomId)
			userRoomIds.Locker.Unlock()
		}
	} else {
		userRoomIds := new(UserRoomIds)
		userRoomIds.Locker = new(sync.RWMutex)
		userRoomIds.Locker.Lock()
		userRoomIds.Ids = append(userRoomIds.Ids, in.RoomId)
		userRoomIds.Locker.Unlock()
		m_mapUserRoomId.Set(uint32(in.UserId), userRoomIds)
	}

	return &rpc_world.JoinRoomReply{Message: strconv.Itoa(int(in.RoomId)) + strconv.Itoa(int(in.UserId))}, nil
}

func (s *server) DestroyRoom(ctx context.Context, in *rpc_world.DestroyRoomRequest) (*rpc_world.DestroyRoomReply, error) {
	logger.Info("****rpc DestroyRoom in:%+v", in)

	m_UserGame.Locker.Lock()
	for i := len(m_UserGame.Rooms) - 1; i >= 0; i-- {
		game := m_UserGame.Rooms[i]
		if in.Id == game.RoomId {
			m_UserGame.Rooms = append(m_UserGame.Rooms[:i], m_UserGame.Rooms[i+1:]...)
		}
	}
	m_UserGame.Locker.Unlock()

	items := m_mapUserRoomId.Items()
	for userId, vv := range items {
		userRoomIds, _ := vv.(*UserRoomIds)
		if userRoomIds != nil {
			userRoomIds.Locker.Lock()
			for i := len(userRoomIds.Ids) - 1; i >= 0; i-- {
				if in.Id == userRoomIds.Ids[i] {
					userRoomIds.Ids = append(userRoomIds.Ids[:i], userRoomIds.Ids[i+1:]...)
				}
				if len(userRoomIds.Ids) == 0 {
					m_mapUserRoomId.Delete(userId)
				}
			}
			userRoomIds.Locker.Unlock()
		}
	}

	for clubId, vv := range m_mapClubGame.Items() {
		valRoomInfos, _ := vv.(*ValRoomInfos)
		if valRoomInfos != nil {
			valRoomInfos.Locker.Lock()
			for i := len(valRoomInfos.Rooms) - 1; i >= 0; i-- {
				if in.Id == valRoomInfos.Rooms[i].RoomId {
					valRoomInfos.Rooms = append(valRoomInfos.Rooms[:i], valRoomInfos.Rooms[i+1:]...)
				}
				if len(valRoomInfos.Rooms) == 0 {
					m_mapClubGame.Delete(clubId)
					logger.Info("DestroyRoom-clubId:%v", clubId)
				}
			}
			valRoomInfos.Locker.Unlock()
		}
	}

	SetClubGame2Redis()

	//删除联盟房间对应的俱乐部
	m_mapAllianceClubIds.Delete(uint32(in.Id))

	return &rpc_world.DestroyRoomReply{Message: "DestroyRoom! " + strconv.Itoa(int(in.Id))}, nil
}

func (s *server) ModifyRoomInfo(ctx context.Context, in *rpc_world.ModifyRoomInfoRequest) (*rpc_world.ModifyRoomInfoReply, error) {
	logger.Info("****rpc ModifyRoomInfo in:%+v", in)

	m_UserGame.Locker.Lock()
	for j, game := range m_UserGame.Rooms {
		if in.Id == game.RoomId {
			m_UserGame.Rooms[j].PlayerCount = in.PlayerCount
			m_UserGame.Rooms[j].GameStatus = in.GameStatus
			m_UserGame.Rooms[j].StartTime = in.StartTime
			m_UserGame.Rooms[j].ExtraTime = in.ExtraTime
		}
	}
	m_UserGame.Locker.Unlock()

	for _, vv := range m_mapClubGame.Items() {
		valRoomInfos, _ := vv.(*ValRoomInfos)
		if valRoomInfos != nil {
			valRoomInfos.Locker.Lock()
			for i, game := range valRoomInfos.Rooms {
				if in.Id == game.RoomId {
					valRoomInfos.Rooms[i].PlayerCount = in.PlayerCount
					valRoomInfos.Rooms[i].GameStatus = in.GameStatus
					valRoomInfos.Rooms[i].StartTime = in.StartTime
					valRoomInfos.Rooms[i].ExtraTime = in.ExtraTime
				}
			}
			valRoomInfos.Locker.Unlock()
		}
	}

	SetClubGame2Redis()

	return &rpc_world.ModifyRoomInfoReply{Message: "ModifyRoomInfo! " + strconv.Itoa(int(in.Id))}, nil
}

func (s *server) GetNewRoomID(ctx context.Context, in *rpc_world.GetRoomIDRequest) (*rpc_world.GetRoomIDReply, error) {
	logger.Info("****rpc GetNewRoomID in:%+v", in)

	//获取房间uuid
	u1 := uuid.NewV1()
	//获取房间id
	roomid := GetRoomid()

	rand.Seed(getRandSeek())
	randWoker := rand.Intn(1023)

	iw, err := goSnowFlake.NewIdWorker(int64(randWoker))
	var sql_id uint64
	var snowflake_id int64
	if err == nil {
		if snowflake_id, err = iw.NextId(); err == nil {
			return &rpc_world.GetRoomIDReply{RoomUuid: u1.String(), Roomid: roomid, UuidInt: uint64(snowflake_id)}, nil
		}
	}

	id, _ := db.GetMaxRoomId()
	sql_id = id

	logger.Info("rpc GetNewRoomID RoomUuid:%v roomid:%v sql_id:%v", u1.String(), roomid, sql_id)

	return &rpc_world.GetRoomIDReply{RoomUuid: u1.String(), Roomid: roomid, UuidInt: sql_id}, nil
}

func (s *server) CheckClubManager(ctx context.Context, in *rpc_world.CheckClubManagerRequest) (*rpc_world.CheckClubManagerReply, error) {
	logger.Info("****rpc CheckClubManager in:%+v", in)
	result := db.HasPrivilege(in.Clubid, in.Playerid)

	logger.Info("rpc CheckClubManager result:%v Clubid:%v Playerid:%v", result, in.Clubid, in.Playerid)
	return &rpc_world.CheckClubManagerReply{Result: result}, nil
}

func (s *server) CheckClubMember(ctx context.Context, in *rpc_world.CheckClubMemberRequest) (*rpc_world.CheckClubMemberReply, error) {
	logger.Info("****rpc CheckClubMember in:%+v", in)
	var result bool = false
	result, _ = db.IsPlayerInClub(in.Clubid, in.Playerid)

	logger.Info("rpc CheckClubMember result:%v", result)
	return &rpc_world.CheckClubMemberReply{Result: result}, nil
}

func PlayerBuyin(UserId int, ClubId int, buyTime int) {
}

func getOperateGoldClubId(rid uint64) uint32 {
	var clubId uint32
	clubId = 0
	for id, vv := range m_mapClubGame.Items() {
		valRoomInfos, _ := vv.(*ValRoomInfos)
		if valRoomInfos != nil {
			valRoomInfos.Locker.RLock()
			for _, game := range valRoomInfos.Rooms {
				if rid == uint64(game.RoomId) {
					clubId = id
				}
			}
			valRoomInfos.Locker.RUnlock()
		}

	}
	return clubId
}

func isNeedOperateGold(rid uint64, feetype rpc_world.FeeType) bool {
	opreateGold := true
	if feetype == rpc_world.FeeType_Enum_game {
		clubId := getOperateGoldClubId(rid)
		if clubId != 0 {
			opreateGold = db.IsNeedOperateGold(clubId)
		}
	}

	return opreateGold
}

func (s *server) PlayerBuyin(ctx context.Context, in *rpc_world.PlayerBuyinRequest) (*rpc_world.PlayerBuyinReply, error) {
	logger.Info("****rpc PlayerBuyin in:%+v", in)
	PlayerBuyin(int(in.UserId), int(in.ClubId), int(time.Now().Unix()))

	return &rpc_world.PlayerBuyinReply{Message: strconv.Itoa(int(in.UserId))}, nil
}

func (s *server) GetUserData(ctx context.Context, in *rpc_world.GetUserDataRequest) (*rpc_world.GetUserDataReply, error) {
	logger.Info("****rpc GetUserData in:%+v", in)
	if uInfo, err := db.GetUserInfo(in.UserId); err == nil {
		logger.Info("rpc GetUserData UserId:%v UserName:%v Gender:%v DiamondNum:%v UserGold:%v AvatarThumb:%v Marks:%v",
			uInfo.UserId, uInfo.UserName, uInfo.Gender, uInfo.DiamondNum, uInfo.UserGold, uInfo.AvatarThumb, uInfo.Marks)
		return &rpc_world.GetUserDataReply{UserId: uInfo.UserId, UserName: uInfo.UserName, Gender: uInfo.Gender, DiamondNum: uInfo.DiamondNum, UserGold: uInfo.UserGold, AvatarThumb: uInfo.AvatarThumb, Marks: uInfo.Marks}, nil
	}

	logger.Info("rpc GetUserData UserId:%v failed!", in.UserId)

	return &rpc_world.GetUserDataReply{UserId: in.UserId}, nil
}

func (s *server) GetUserAllianceClubs(ctx context.Context, in *rpc_world.GetUserAllianceClubsRequest) (*rpc_world.GetUserAllianceClubsReply, error) {
	logger.Info("****rpc GetUserAllianceClubs in:%+v", in)
	var clubIds []uint32
	var allianceClubids []uint32 //联盟对应的俱乐部的集合
	vv := m_mapAllianceClubIds.Get(uint32(in.RoomId))
	if vv != nil {
		allianceCids, _ := vv.(*AllianceClubIds)
		if allianceCids != nil {
			userClubIds, _ := db.GetUserClubIds(in.UserId)
			allianceCids.Locker.RLock()
			allianceClubids = append(allianceClubids, allianceCids.Ids...)
			for i := 0; i < len(allianceCids.Ids); i++ {
				for j := 0; j < len(userClubIds); j++ {
					if allianceCids.Ids[i] == userClubIds[j] {
						clubIds = append(clubIds, userClubIds[j])
					}
				}
			}
			allianceCids.Locker.RUnlock()
		}
	}

	clubIds = common.RemoveDuplicates(clubIds)
	allianceClubids = common.RemoveDuplicates(allianceClubids)

	var clubInfos []*rpc_world.ClubInfo
	var clubcreatorids []uint32
	for i := 0; i < len(allianceClubids); i++ {
		if clubname, createrId, err := db.GetClubInfo(allianceClubids[i]); err == nil && createrId != 0 {
			if common.IsIdExist(clubIds, allianceClubids[i]) {
				clubInfo := new(rpc_world.ClubInfo)
				clubInfo.ClubName = clubname
				clubInfo.CreaterId = createrId
				clubInfo.ClubId = allianceClubids[i]
				clubInfos = append(clubInfos, clubInfo)
			}
			clubcreatorids = append(clubcreatorids, createrId)
		}
	}

	//clubcreatorids = common.RemoveDuplicateIds(clubcreatorids)
	logger.Info("rpc GetUserAllianceClubs clubInfos:%+v clubcreatorids:%+v", clubInfos, clubcreatorids)

	return &rpc_world.GetUserAllianceClubsReply{ClubInfos: clubInfos, ClubCreaterids: clubcreatorids}, nil
}

func (s *server) NotifyWorldGameRestart(ctx context.Context, in *rpc_world.NotifyWorldGameRestartRequest) (*rpc_world.NotifyWorldGameRestartReply, error) {
	logger.Info("****rpc NotifyWorldGameRestart in:%+v", in)

	//恢复金币
	var err_num int32 = 1
	err := db.RecoverPlayerGold()
	if err != nil {
		err_num = 2
	}

	//清空发现列表
	m_mapClubGame.Clear()
	SetClubGame2Redis()

	logger.Info("rpc NotifyWorldGameRestart err_num:%v ", err_num)
	return &rpc_world.NotifyWorldGameRestartReply{Error: err_num}, nil
}

func (s *server) WorldOperateUserLeftGold(ctx context.Context, in *rpc_world.WorldOperateUserLeftGoldRequest) (*rpc_world.WorldOperateUserLeftGoldReply, error) {
	logger.Info("****rpc WorldOperateUserLeftGold in:%+v", in)

	var err_num int32 = 1
	err := db.UpdatePlayLeftGold(in.UserId, in.LeftGold, in.Roomid)
	if err != nil {
		err_num = 2
	}

	logger.Info("rpc WorldOperateUserLeftGold err_num:%v ", err_num)
	return &rpc_world.WorldOperateUserLeftGoldReply{Error: err_num}, nil
}

func (s *server) WorldOprateUserGold(ctx context.Context, in *rpc_world.WorldOprateUserGoldRequest) (*rpc_world.WorldOprateUserGoldReply, error) {
	logger.Info("****rpc WorldOprateUserGold in:%+v", in)

	var err_num int32 = 0

	var goldBefore int64 = 0
	var goldAfter int64 = 0
	var changeNum int64 = 0
	isNeed := isNeedOperateGold(in.RoomId, in.FeeType)
	if isNeed {
		if in.OperateType == db.Add {
			goldBefore, goldAfter, _ = db.OperateRequesterGold(in.UserId, in.GoldNum, db.Add)
			changeNum = in.GoldNum
			err_num = 1
		} else if in.OperateType == int32(db.Subtract) {
			var curGoldNum int64
			var err error
			if curGoldNum, err = db.GetUserGoldNum(in.UserId); err == nil {
				if curGoldNum < in.GoldNum {
					err_num = 2
					logger.Info("rpc WorldOprateUserGold err_num:%v uid:%v curGoldNum:%v in.GoldNum:%v ", err_num, in.UserId, curGoldNum, in.GoldNum)
					return &rpc_world.WorldOprateUserGoldReply{ErrNum: err_num}, nil
				}
				err_num = 1
				goldBefore, goldAfter, _ = db.OperateRequesterGold(in.UserId, in.GoldNum, db.Subtract)
				changeNum = -in.GoldNum
			}
		}
	} else {
		err_num = 1
	}

	logger.Info("rpc WorldOprateUserGold err_num:%v goldBefore:%v goldAfter:%v", err_num, goldBefore, goldAfter)

	//发送金币变动通知
	player, err := pmgr.GetPlayerFromMap(in.UserId)
	if err == nil {
		common.SendGoldNumNotify(player, uint32(in.RoomId), uint32(in.UserId), int64(goldAfter), int64(changeNum))
	} else {
		logger.Notic("Player not found uid:%v", in.UserId)
	}

	return &rpc_world.WorldOprateUserGoldReply{ErrNum: err_num, GoldBefore: goldBefore, GoldAfter: goldAfter}, nil
}

func (s *server) GetAllianceBuyinLimit(ctx context.Context, in *rpc_world.GetAllianceBuyinLimitRequest) (*rpc_world.GetAllianceBuyinLimitReply, error) {
	logger.Info("****rpc GetAllianceBuyinLimit in:%+v", in)
	var maxBuyinLimit int64 = 0
	var curBuyinLimit int64 = 0
	var bOpen bool = true
	var err error = nil

	if maxBuyinLimit, curBuyinLimit, bOpen, err = db.GetAllianceClubInfo(in.AllianceId, in.ClubId); err == nil {
		logger.Info("rpc GetAllianceBuyinLimit maxBuyinLimit:%v curBuyinLimit:%v ContorlBuyin:%v ErrNum: 1 err:%v", maxBuyinLimit, curBuyinLimit, bOpen, err)
		return &rpc_world.GetAllianceBuyinLimitReply{MaxBuyinLimit: maxBuyinLimit, CurBuyinLimit: curBuyinLimit, ContorlBuyin: bOpen, ErrNum: 1}, err
	}

	logger.Info("rpc GetAllianceBuyinLimit maxBuyinLimit:%v curBuyinLimit:%v ContorlBuyin:%v ErrNum: 2 err:%v", maxBuyinLimit, curBuyinLimit, bOpen, err)
	return &rpc_world.GetAllianceBuyinLimitReply{MaxBuyinLimit: maxBuyinLimit, CurBuyinLimit: curBuyinLimit, ContorlBuyin: bOpen, ErrNum: 2}, err
}

func (s *server) SetAllianceCurBuyinLimit(ctx context.Context, in *rpc_world.SetAllianceCurBuyinLimitRequest) (*rpc_world.SetAllianceCurBuyinLimitReply, error) {
	logger.Info("****rpc SetAllianceCurBuyinLimit in:%+v", in)
	var err error = nil

	if err = db.ModifyAllianceCurBuyinLimit(in.AllianceId, in.ClubId, int(in.CurBuyinLimit)); err == nil {
		logger.Info("rpc SetAllianceCurBuyinLimit ErrNum:1 err:%v AllianceId:%v ClubId:%v CurBuyinLimit:%v", err, in.AllianceId, in.ClubId, in.CurBuyinLimit)
		return &rpc_world.SetAllianceCurBuyinLimitReply{ErrNum: 1}, err
	}

	logger.Info("rpc SetAllianceCurBuyinLimit result ErrNum:2 err:%v in:%+v", err, in)
	return &rpc_world.SetAllianceCurBuyinLimitReply{ErrNum: 2}, err
}

func GetClubBoardNum(clubId int32) int {
	var num int
	vv := m_mapClubGame.Get(uint32(clubId))
	if vv != nil {
		valRoomInfos, _ := vv.(*ValRoomInfos)
		if valRoomInfos != nil {
			valRoomInfos.Locker.RLock()
			for _, game := range valRoomInfos.Rooms {
				if game.IsNeedStatistic == true {
					num++
				}
			}
			valRoomInfos.Locker.RUnlock()
		}

	}

	return num
}

func ClubhasBoardRunning(clubId uint32) bool {
	var bExist bool = false
	vv := m_mapClubGame.Get(clubId)
	if vv != nil {
		valRoomInfos, _ := vv.(*ValRoomInfos)
		if valRoomInfos != nil {
			valRoomInfos.Locker.RLock()
			if len(valRoomInfos.Rooms) > 0 {
				bExist = true
			}
			valRoomInfos.Locker.RUnlock()
		}
	}

	return bExist
}

func GetUserCreatBoardNum(userId uint32) int {
	var curNum int
	m_UserGame.Locker.RLock()
	for _, game := range m_UserGame.Rooms {
		if game.CreatePlayerId == userId {
			curNum = curNum + 1
		}
	}
	m_UserGame.Locker.RUnlock()

	return curNum
}

//错误码 1:成功,可以创建;74:不是俱乐部管理员,不能创建;75:俱乐部等级不够开启更多房间;76:其他错误
func (s *server) CheckCreateClubRoom(ctx context.Context, in *rpc_world.CheckCreateClubRoomRequest) (*rpc_world.CheckCreateClubRoomReply, error) {
	logger.Info("****rpc CheckCreateClubRoom in:%+v", in)

	var err_num common.ErrorType = common.Error_OK

	for {
		//检查是否有创建房间权限
		if in.ClubId != 0 && !db.HasPrivilege(in.ClubId, in.UserId) {
			err_num = common.Error_CreateRoom_Privilege_Not_Enough
			logger.Info("HasPrivilege err_num:%v in:%+v", err_num, in)
			break
		}

		var err error
		var gameMax int32
		if in.ClubId != 0 { //俱乐部创建的牌局
			var level int32

			//获取俱乐部等级
			if level, err = db.GetCurrentClubLevel(in.ClubId); err == nil {
				//获取可创建的最大的牌局数
				if gameMax, err = db.GetClubGameMax(int(level)); err == nil {
					//获取当前俱乐部牌局数量
					curNum := GetClubBoardNum(int32(in.ClubId))
					if int32(curNum) >= gameMax {
						err_num = common.Error_CreateRoom_Level_Not_Enough
						logger.Info("GetClubBoardNum err_num:%v in:%+v", err_num, in)
					}
				}
			} else {
				err_num = common.Error_CreateRoom_Other
				logger.Info("GetCurrentClubLevel err_num:%v in:%+v", err_num, in)
			}

			break
		} else { //非俱乐部创建的牌局
			//获取可创建的最大的牌局数
			if gameMax, err = db.GetUserGameMax(in.UserId); err == nil {
				//获取当前俱乐部牌局数量
				curNum := GetUserCreatBoardNum(in.UserId)
				if int32(curNum) >= gameMax {
					err_num = common.Error_CreateRoom_Level_Not_Enough
					logger.Info("GetUserCreatBoardNum err_num:%v in:%+v", err_num, in)
				}
			} else {
				err_num = common.Error_CreateRoom_Other
				logger.Info("GetUserGameMax err_num:%v in:%+v", err_num, in)
			}

			//当前已创建的牌局数
			break
		}

		break
	}

	logger.Info("CheckCreateClubRoom result err_num:%v in:%+v", err_num, in)

	return &rpc_world.CheckCreateClubRoomReply{ErrNum: int32(err_num)}, nil
}

func (s *server) HitCardType(ctx context.Context, in *rpc_world.HitCardTypeRequest) (*rpc_world.HitCardTypeReply, error) {
	logger.Info("****rpc HitCardType in:%+v", in)
	var JackPotAwardInfos []*pb.NoticeJackPotAwardInfo

	var err_num common.ErrorType
	err_num = common.Error_OK

	var notiJackpotAmout pb.NoticeJackpotAmout
	var reply rpc_world.HitCardTypeReply
	for {
		//查询奖池金额
		amount, err := db.GetJackpotAmount(in.ClubId, int(in.BlindLevel))
		if err != nil {
			err_num = common.Error_Get_JackpotAward_Failed
			logger.Info("GetJackpotAmount err_num:%v in:%+v", err_num, in)
			break
		}

		//用户设置奖励比例map
		awardTypeMap := make(map[int32]int32)

		//查询奖励比例
		awardTypes, err := db.GetAwardTypeList(in.ClubId)
		for _, awardType := range awardTypes {
			awardTypeMap[awardType.HandLevel] = awardType.AwardPercent
		}

		var totalPercent int64
		for _, cardinfo := range in.Cards {
			totalPercent += int64(awardTypeMap[cardinfo.CardLevel])

			awardInfo := new(pb.NoticeJackPotAwardInfo)
			awardInfo.AwardPlayid = cardinfo.AwardPlayerId
			awardInfo.HandLevel = cardinfo.CardLevel

			if subUserInfo, err := db.GetSubUserInfo(awardInfo.AwardPlayid); err == nil {
				if subUserInfo != nil {
					awardInfo.AwardPlayerName = subUserInfo.Name
				}
			}

			JackPotAwardInfos = append(JackPotAwardInfos, awardInfo)

			//构造反馈的结构体,为中奖者桌面加码用
			userCardAwardInfo := new(rpc_world.UserCardAward)
			userCardAwardInfo.AwardPlayerId = cardinfo.AwardPlayerId
			userCardAwardInfo.SeatId = cardinfo.SeatId
			userCardAwardInfo.CardLevel = cardinfo.CardLevel

			reply.CardAwards = append(reply.CardAwards, userCardAwardInfo)

		}

		if totalPercent > 100 {
			//用来存db
			for _, info := range JackPotAwardInfos {
				info.AwardAmount = amount * int64(awardTypeMap[info.HandLevel]) / int64(totalPercent)
			}

			for _, inf := range reply.CardAwards {
				inf.AwardAmount = amount * int64(awardTypeMap[inf.CardLevel]) / int64(totalPercent)
			}
		} else {
			for _, info := range JackPotAwardInfos {
				info.AwardAmount = amount * int64(awardTypeMap[info.HandLevel]) / 100
			}

			for _, inf := range reply.CardAwards {
				inf.AwardAmount = amount * int64(awardTypeMap[inf.CardLevel]) / 100
			}
		}

		//修改数据库值
		var subtractAmount int64 = 0
		for _, awardInfo := range JackPotAwardInfos {
			subtractAmount += awardInfo.AwardAmount
		}

		//尝试计算成员奖励时应该抽到俱乐部基金的总金币数
		var preAllAward2Club int64

		//从db读取俱乐部抽水比例 默认10%
		var Award2ClubPercent int
		Award2ClubPercent, _, err = db.GetAward2ClubPercent(in.ClubId)
		if err != nil {
			Award2ClubPercent = conf.GetAward2ClubPercent()
		}
		for _, inf := range reply.CardAwards {
			awardAmount := amount * int64(awardTypeMap[inf.CardLevel]) / 100
			preAllAward2Club += awardAmount * int64(Award2ClubPercent) / 100 //如果剩余奖池够抽水入所有俱乐部则用此值,否则此值会被覆盖
		}

		curAmount := amount - subtractAmount // 扣除每个玩家奖励后的奖池金额
		if curAmount >= preAllAward2Club {
			curAmount -= preAllAward2Club
			for _, inf := range reply.CardAwards {
				inf.Award2ClubFund = inf.AwardAmount * int64(Award2ClubPercent) / 100
			}
		} else {
			//彩池剩余金额不够比例分成
			var allAward2Club int64
			for _, inf := range reply.CardAwards {
				inf.Award2ClubFund = amount * int64(awardTypeMap[inf.CardLevel]) / totalPercent * int64(Award2ClubPercent) / 100
				allAward2Club += inf.Award2ClubFund
			}
			curAmount -= allAward2Club
		}

		err = db.UpdateJackpotAmount(in.ClubId, int(in.BlindLevel), curAmount)
		if err == nil {
			notiJackpotAmout.ClubId = in.ClubId
			notiJackpotAmout.BlindLevel = in.BlindLevel
			notiJackpotAmout.PrevAmount = amount
			notiJackpotAmout.CurrentAmout = curAmount
		}

		break
	}

	var total_award int64 = 0
	for {
		//查询此俱乐部对应的牌局
		var memberIds []uint32
		var AllClubIds []uint32
		allianceClubids := GetJackpotClubIds(in.ClubId)
		AllClubIds = append(allianceClubids, in.ClubId)
		AllClubIds = common.RemoveDuplicates(AllClubIds)
		for _, cid := range AllClubIds {
			pIds, _ := db.GetClubMemberList(cid)
			memberIds = append(memberIds, pIds...)
		}

		if len(memberIds) != 0 {
			for _, noti := range JackPotAwardInfos {
				//奖励存入奖励记录表
				//AddJackpotRecord(clubId int, room_creater_uid int, room_uintid int, card_uintid int, blindLevel int, hand_level int, award_amount int, award_uid int) error {
				db.AddJackpotRecord(in.ClubId, in.CreatePlayerId, int(in.Room_UUIDInt), int(in.Game_UUIDInt), int(in.BlindLevel), int(noti.HandLevel), int(noti.AwardAmount), int(noti.AwardPlayid))

				utils.SendEventReport(uint32(noti.AwardPlayid), in.ClubId, stat.Event_Type_Jackpot_Awardinfo, int(in.BlindLevel), int(noti.HandLevel), int(noti.AwardAmount), "")

				total_award += noti.AwardAmount
				for _, memberId := range memberIds {
					player, er := pmgr.GetPlayerFromMap(memberId)
					if er == nil {
						common.SendNoti(player, uint32(in.RoomId), uint32(memberId), pb.MSGID_MsgID_JackPotAwardInfo_Notice, noti)
						logger.Info("noti to memberId:%v HitCardType AwardPlayid:%v AwardAmount:%v HandLevel:%v AwardPlayerName:%v ClubId:%v", memberId, noti.AwardPlayid, noti.AwardAmount, noti.HandLevel, noti.AwardPlayerName, in.ClubId)
					}
				}
			}

			for _, memberId := range memberIds {
				player, er := pmgr.GetPlayerFromMap(memberId)
				if er == nil {
					common.SendNoti(player, uint32(in.RoomId), uint32(memberId), pb.MSGID_MsgID_JackpotAmout_Notice, &notiJackpotAmout)
				}
			}
		}
		break
	}

	reply.TotalAwardAmount = total_award
	reply.ErrNum = int32(err_num)

	logger.Info("rpc HitCardType reply:%+v", reply)

	return &reply, nil
}

func Drawin(ClubId uint32, BlindLevel int, Amount int64) {
	//活跃度存库
	db.AddJackpotAmount(ClubId, BlindLevel, Amount)
}

func (s *server) DrawinJackpot(ctx context.Context, in *rpc_world.DrawinJackpotRequest) (*rpc_world.DrawinJackpotReply, error) {
	logger.Info("****rpc DrawinJackpot in:%+v", in)
	preAmount, _ := db.GetJackpotAmount(in.ClubId, int(in.BlindLevel))

	var noti pb.NoticeJackpotAmout

	noti.ClubId = in.ClubId
	noti.BlindLevel = in.BlindLevel
	noti.PrevAmount = preAmount
	noti.CurrentAmout = preAmount + in.DrawinAmout

	Drawin(in.ClubId, int(in.BlindLevel), int64(in.DrawinAmout))

	//查询此俱乐部对应的牌局
	var memberIds []uint32
	var AllClubIds []uint32
	allianceClubids := GetJackpotClubIds(in.ClubId)
	AllClubIds = append(allianceClubids, in.ClubId)
	AllClubIds = common.RemoveDuplicates(AllClubIds)
	for _, cid := range AllClubIds {
		pIds, _ := db.GetClubMemberList(cid)
		memberIds = append(memberIds, pIds...)
	}

	if len(memberIds) != 0 {
		for _, memberId := range memberIds {
			player, er := pmgr.GetPlayerFromMap(memberId)
			if er == nil {
				common.SendNoti(player, uint32(in.RoomId), uint32(memberId), pb.MSGID_MsgID_JackpotAmout_Notice, &noti)
			}
		}
	}

	logger.Info("rpc DrawinJackpot ErrNum: 1 in:%+v", in)

	return &rpc_world.DrawinJackpotReply{ErrNum: 1}, nil
}

func DoCommunicate() {
	logger.Info("DoCommunicate begin")
	addr := conf.GetRpcListenAddr()
	//	lis, err := net.Listen("tcp", port)
	lis, err := net.Listen("tcp", addr)
	if err != nil {
		logger.Fatal("failed to listen: %v", err)
	}
	logger.Info("DoCommunicate mid")
	s := grpc.NewServer()
	rpc_world.RegisterRoomServer(s, &server{})
	if err := s.Serve(lis); err != nil {
		logger.Fatal("failed to serve: %v", err)
	}
	logger.Info("DoCommunicate end")
}

func IsRoomExist(list []*pb.ClubGameSnapshot, id uint32) bool {
	bExist := false

	for _, Info := range list {
		if Info.RoomId == id {
			bExist = true
			break
		}
	}
	return bExist
}

func GetClubGameInfo(cid uint32) []*pb.ClubGameSnapshot {
	var list []*pb.ClubGameSnapshot
	vv := m_mapClubGame.Get(uint32(cid))
	if vv != nil {
		valRoomInfos, _ := vv.(*ValRoomInfos)
		if valRoomInfos != nil {
			valRoomInfos.Locker.RLock()
			for _, gameInfo := range valRoomInfos.Rooms {
				info := new(pb.ClubGameSnapshot)
				info.CreatePlayerId = gameInfo.CreatePlayerId
				info.CreatorName = gameInfo.CreatorName
				info.ClubId = gameInfo.ClubId
				info.GameMode = gameInfo.GameMode
				info.RoomName = gameInfo.RoomName

				info.PlayerCount = gameInfo.PlayerCount
				info.SmallBlind = gameInfo.SmallBlind
				info.BigBlind = gameInfo.BigBlind
				info.BuyinMin = gameInfo.BuyinMin
				info.BuyinMax = gameInfo.BuyinMax

				info.CreateTime = gameInfo.CreateTime
				info.BuyinControl = gameInfo.BuyinControl
				info.Insurance = gameInfo.Insurance
				info.AntiCheating = gameInfo.AntiCheating
				info.Straddle = gameInfo.Straddle

				info.RandSeat = gameInfo.RandSeat
				info.Ante = gameInfo.Ante
				info.PlayerCountMax = gameInfo.PlayerCountMax
				info.OwnerType = gameInfo.OwnerType
				info.RuleTimeLimit = gameInfo.RuleTimeLimit

				info.RoomId = gameInfo.RoomId
				info.GameStatus = gameInfo.GameStatus
				info.StartTime = gameInfo.StartTime

				info.JackpotIsopen = gameInfo.IsAssociatedJackpot
				info.IsAllinAllfold = gameInfo.IsAllinAllfold
				info.ShortFullhouseFlushStraightThree = gameInfo.ShortFullhouseFlushStraightThree
				info.IsOpenedDrawback = gameInfo.IsOpenedDrawback
				info.IsForceShowcard = gameInfo.IsForceShowcard

				info.ExtraTime = gameInfo.ExtraTime

				list = append(list, info)
			}
			logger.Info("getClubGameInfo-list:", list)
			valRoomInfos.Locker.RUnlock()
		}
	}
	return list
}

func GetClubBoard(clubIds []uint32) []*pb.ClubGameSnapshot {
	var gameList []*pb.ClubGameSnapshot
	for _, cid := range clubIds {
		list := GetClubGameInfo(cid)
		for _, GameSnapshot := range list {
			SubInfo, _ := db.GetSubClubInfo(cid)
			if SubInfo != nil {
				GameSnapshot.PicPath = SubInfo.PicPath
				GameSnapshot.ClubName = SubInfo.ClubName
			}
		}
		logger.Info("GetClubBoard-cid:%v list:%+v:", cid, list)
		gameList = append(gameList, list...)
		logger.Info("GetClubBoard-clubIds:%v gameList:%+v:", clubIds, gameList)
	}

	return gameList
}

func GetAllianceClubIds() *beegomap.BeeMap {
	return m_mapAllianceClubIds
}

func CleanAllianceDeletedBoard(cid int) {
	//牌局进行暂不允许退出联盟
	//	logger.Info("CleanAllianceDeletedBoard-ClubId:%v", cid)
	//	items := m_mapAllianceClubIds.Items()
	//	for _, vv := range items {
	//		allianceCids, _ := vv.(*AllianceClubIds)
	//		if allianceCids != nil {
	//			allianceCids.Locker.Lock()
	//			for j := len(allianceCids.Ids) - 1; j >= 0; j-- {
	//				if allianceCids.Ids[j] == cid {
	//					allianceCids.Ids = append(allianceCids.Ids[:j], allianceCids.Ids[j+1:]...)
	//				}
	//			}
	//			allianceCids.Locker.Unlock()
	//		}
	//	}

	//	vv := m_mapClubGame.Get(uint32(cid))
	//	if vv != nil {
	//		valRoomInfos, _ := vv.(*ValRoomInfos)
	//		if valRoomInfos != nil {
	//			valRoomInfos.Locker.Lock()
	//			for i := len(valRoomInfos.Rooms) - 1; i >= 0; i-- {
	//				if len(valRoomInfos.Rooms[i].AllianceIds) != 0 {
	//					valRoomInfos.Rooms = append(valRoomInfos.Rooms[:i], valRoomInfos.Rooms[i+1:]...)
	//				}
	//				if len(valRoomInfos.Rooms) == 0 {
	//					m_mapClubGame.Delete(clubId)
	//					logger.Info("CleanAllianceDeletedBoard-clubId:%v", clubId)
	//				}
	//			}
	//			valRoomInfos.Locker.Unlock()
	//		}
	//	}
}

func getUserGameInfo(roomId uint32) *pb.ClubGameSnapshot {
	var info *pb.ClubGameSnapshot = nil
	m_UserGame.Locker.RLock()
	for _, gameInfo := range m_UserGame.Rooms {
		if gameInfo.RoomId == roomId {
			info = new(pb.ClubGameSnapshot)

			info.CreatePlayerId = gameInfo.CreatePlayerId
			info.CreatorName = gameInfo.CreatorName
			info.ClubId = gameInfo.ClubId
			info.GameMode = gameInfo.GameMode
			info.RoomName = gameInfo.RoomName

			info.PlayerCount = gameInfo.PlayerCount
			info.SmallBlind = gameInfo.SmallBlind
			info.BigBlind = gameInfo.BigBlind
			info.BuyinMin = gameInfo.BuyinMin
			info.BuyinMax = gameInfo.BuyinMax

			info.CreateTime = gameInfo.CreateTime
			info.BuyinControl = gameInfo.BuyinControl
			info.Insurance = gameInfo.Insurance
			info.AntiCheating = gameInfo.AntiCheating
			info.Straddle = gameInfo.Straddle

			info.RandSeat = gameInfo.RandSeat
			info.Ante = gameInfo.Ante
			info.PlayerCountMax = gameInfo.PlayerCountMax
			info.OwnerType = gameInfo.OwnerType
			info.RuleTimeLimit = gameInfo.RuleTimeLimit

			info.GameStatus = gameInfo.GameStatus
			info.StartTime = gameInfo.StartTime

			info.RoomId = gameInfo.RoomId
			info.IsAllinAllfold = gameInfo.IsAllinAllfold
			info.ShortFullhouseFlushStraightThree = gameInfo.ShortFullhouseFlushStraightThree
			info.IsOpenedDrawback = gameInfo.IsOpenedDrawback
			info.IsForceShowcard = gameInfo.IsForceShowcard

			info.ExtraTime = gameInfo.ExtraTime
		}
	}
	m_UserGame.Locker.RUnlock()
	return info
}

func GetNotClubBoard(uid int) []*pb.ClubGameSnapshot {
	var list []*pb.ClubGameSnapshot
	var rids []uint32

	vv := m_mapUserRoomId.Get(uint32(uid))
	if vv != nil {
		userRoomIds, _ := vv.(*UserRoomIds)
		if userRoomIds != nil {
			userRoomIds.Locker.RLock()
			rids = make([]uint32, len(userRoomIds.Ids))
			copy(rids, userRoomIds.Ids)
			userRoomIds.Locker.RUnlock()
		}
	}

	for _, roomId := range rids {
		info := getUserGameInfo(roomId)
		if info == nil {
			continue
		}
		if !IsRoomExist(list, info.RoomId) {
			SubInfo, _ := db.GetSubGameInfo(info.CreatePlayerId)
			if SubInfo != nil {
				info.PicPath = SubInfo.PicPath
			}

			list = append(list, info)
		}
	}

	return list
}

func GetJackpotClubIds(clubId uint32) []uint32 {
	var jackClubIds []uint32
	v := m_mapClubGame.Get(uint32(clubId))
	if v != nil {
		valRoomInfos, _ := v.(*ValRoomInfos)
		if valRoomInfos != nil {
			valRoomInfos.Locker.RLock()
			for _, game := range valRoomInfos.Rooms {
				vv := m_mapAllianceClubIds.Get(uint32(game.RoomId))
				if vv != nil {
					allianceCids, _ := vv.(*AllianceClubIds)
					if allianceCids != nil {
						allianceCids.Locker.RLock()
						jackClubIds = append(jackClubIds, allianceCids.Ids...)
						allianceCids.Locker.RUnlock()
					}

				}
			}
			valRoomInfos.Locker.RUnlock()
		}
	}

	//根据房间找到联盟相关的俱乐部
	return jackClubIds
}

func (s *server) CheckClubsMember(ctx context.Context, in *rpc_world.CheckClubsMemberRequest) (*rpc_world.CheckClubsMemberReply, error) {
	logger.Info("****rpc CheckClubsMember in:%+v", in)
	var err_num int32 = 0
	var isMember bool = false
	for {
		//1.查看创建的俱乐部集合
		cids, err := db.GetCreatedClubs(in.ClubCreaterid)
		if err != nil {
			err_num = int32(common.Error_Club_Other)
			logger.Notic("GetCreatedClubs:ClubCreaterid%v  failed:%v", in.ClubCreaterid, err_num)
			break
		}

		//2.俱乐部集合所包含的成员集
		var memberIds []uint32
		for _, cid := range cids {
			pIds, _ := db.GetClubMemberList(cid)
			memberIds = append(memberIds, pIds...)
		}

		//3.玩家是否在成员集中
		if common.IsIdExist(memberIds, in.UserId) {
			isMember = true
			err_num = 1
			break
		}

		break
	}

	logger.Info("rpc CheckClubsMember result:%v Clubid:%v Playerid:%v", isMember, in.ClubCreaterid, in.UserId)

	return &rpc_world.CheckClubsMemberReply{IsClubMember: isMember, ErrNum: err_num}, nil
}

func (s *server) StoreIncome(ctx context.Context, in *rpc_world.StoreIncomeRequest) (*rpc_world.StoreIncomeReply, error) {
	logger.Info("****rpc StoreIncome in:%+v", in)

	for _, cIncome := range in.CcuidIncome {
		db.ClubIncome_locker.Lock()
		db.CheckAndLoadClubIncome(cIncome.UID)
		ccuidIncome, _ := db.GetClubIncome(int(cIncome.UID))
		if ccuidIncome == nil {
			ccuidIncome = new(common.ClubCreaterIncomeInfo)
		}
		ccuidIncome.UID = cIncome.UID
		ccuidIncome.Fee += cIncome.Fee
		ccuidIncome.Insurance += cIncome.Insurance
		ccuidIncome.Jackpot += cIncome.Jackpot

		ccuidIncome.Total = ccuidIncome.Total + ccuidIncome.Fee + ccuidIncome.Insurance + ccuidIncome.Jackpot

		db.UpdateClubIncome(int(ccuidIncome.UID), ccuidIncome)
		db.SyncClubIncomeToDB(int(cIncome.UID))
		db.ClubIncome_locker.Unlock()
		//glog.Info(" roomid:", mp.RoomID, " uuid:", mp.UUID, " playerid:", player.UID, " total buyin:", player.TotalBuyin, " after total buyin:", user.Total_buyin, " total end room count:", user.Total_end_room_count)
	}

	for _, aIncome := range in.AcuidIncome {
		db.CheckAndLoadAlliIncome(aIncome.UID)
		acuidIncome, _ := db.GetAlliIncome(int(aIncome.UID))
		if acuidIncome == nil {
			acuidIncome = new(common.AlliCreaterIncomeInfo)
		}
		acuidIncome.UID = aIncome.UID
		acuidIncome.Fee += aIncome.Fee
		acuidIncome.Insurance += aIncome.Insurance
		acuidIncome.Jackpot += aIncome.Jackpot

		acuidIncome.Total = acuidIncome.Total + acuidIncome.Fee + acuidIncome.Insurance + acuidIncome.Jackpot

		db.UpdateAlliIncome(int(acuidIncome.UID), acuidIncome)

		//glog.Info(" roomid:", mp.RoomID, " uuid:", mp.UUID, " playerid:", player.UID, " total buyin:", player.TotalBuyin, " after total buyin:", user.Total_buyin, " total end room count:", user.Total_end_room_count)

		db.SyncAlliIncomeToDB(int(aIncome.UID))
	}

	if in.ProxyIncome != nil {
		proxyIncome, _ := db.GetProxyIncome(int(PROXY_ID))
		if proxyIncome == nil {
			proxyIncome = new(common.ProxyIncomeInfo)
		}
		proxyIncome.UID = PROXY_ID
		proxyIncome.Fee += in.ProxyIncome.Fee
		proxyIncome.Insurance += in.ProxyIncome.Insurance
		proxyIncome.Jackpot += in.ProxyIncome.Jackpot

		db.UpdateProxyIncome(int(PROXY_ID), proxyIncome)

		db.SyncProxyIncomeToDB(int(PROXY_ID))
	}

	if in.PlatformIncome != nil {
		platformIncome, _ := db.GetPlatformIncome(int(PLATFORM_ID))
		if platformIncome == nil {
			platformIncome = new(common.PlatformIncomeInfo)
		}
		platformIncome.UID = PLATFORM_ID
		platformIncome.Fee = in.PlatformIncome.Fee
		platformIncome.Insurance = in.PlatformIncome.Insurance
		platformIncome.Jackpot = in.PlatformIncome.Jackpot

		db.UpdatePlatformIncome(int(PLATFORM_ID), platformIncome)
		db.SyncPlatformIncomeToDB(int(PLATFORM_ID))
	}

	reply := new(rpc_world.StoreIncomeReply)
	return reply, nil
}

func SetClubGame2Redis() {
	cli := resume.GetRedisClient()
	cli.Delete(redis.Map_ClubGame)
	for k, vv := range m_mapClubGame.Items() {
		valRoomInfos, _ := vv.(*ValRoomInfos)
		if valRoomInfos != nil {
			valRoomInfos.Locker.Lock()
			//sRoomInfos, _ := json.Marshal(valRoomInfos.Rooms)
			//..
			var info_value []rpc_world.CreateRoomRequest
			for _, value := range valRoomInfos.Rooms {
				info_value = append(info_value, *value)
			}
			//..
			sRoomInfos, _ := json.Marshal(info_value)
			cli.HSet(redis.Map_ClubGame, strconv.Itoa(int(k)), string(sRoomInfos))
			valRoomInfos.Locker.Unlock()
		}
	}
}

func GetClubGameFromRedis() {
	logger.Info("GetClubGameFromRedis!")
	cli := resume.GetRedisClient()
	v, err := cli.HMGets(redis.Map_ClubGame)
	if err != nil {
		logger.Warn("redis get Map_ClubGame failed")
	} else {
		for i := 0; i < len(v); i += 2 {
			k := v[i].([]byte)
			val := v[i+1].([]byte)
			//..
			kv := string(k)
			ks := string(val)
			logger.Info("GetClubGameFromRedis recvd currency message:%+v +%v", kv, ks)
			//..
			var roomInfo []rpc_world.CreateRoomRequest
			err := json.Unmarshal([]byte(val), &roomInfo)
			if err != nil {
				logger.Warn("GetClubGameFromRedis Unmarshal failed err:%v", err)
				break
			}

			RInfos := new(ValRoomInfos)
			RInfos.Locker = new(sync.RWMutex)
			RInfos.Locker.Lock()
			for _, value := range roomInfo {
				RInfos.Rooms = append(RInfos.Rooms, &value)
			}
			RInfos.Locker.Unlock()

			ik, _ := strconv.Atoi(string(k))
			m_mapClubGame.Set(uint32(ik), RInfos)
			logger.Info("recover club game %v", uint32(ik))
		}
	}
}