player_mgr.go
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package playermgr
import (
"World/common"
"World/db"
"common/beegomap"
"common/logger"
"errors"
_ "io/ioutil"
// "net"
"sync"
)
var (
players_map *beegomap.BeeMap //= make(map[int]*common.GamePlayer)
)
func init() {
players_map = beegomap.NewBeeMap()
}
func GetPlayer(uid uint32) (*common.GamePlayer, common.ErrorType) {
var player *common.GamePlayer = nil
var err error
for {
player, err = GetPlayerFromMap(uid)
if err == nil {
return player, common.Error_OK
}
player, err = GetPlayerFromDB(int(uid))
if player != nil && player.ConnLocker == nil {
logger.Info("create player out channel uid:%v", uid)
player.ConnLocker = new(sync.RWMutex)
player.OutChannel = make(chan []byte, 32)
player.OutDone = make(chan bool)
}
break
}
return player, common.Error_OK
}
func GetPlayerFromDB(uid int) (*common.GamePlayer, error) {
player, err := db.LoadPlayerFromDB(uid)
if err != nil {
logger.Info("load from db error:%v for uid:%v", err, uid)
return nil, err
}
players_map.Set(uint32(uid), player)
logger.Info("GetPlayerFromDB-players_map.Set uid :%v", uid)
return player, nil
}
func GetPlayerFromMap(uid uint32) (*common.GamePlayer, error) {
vv := players_map.Get(uint32(uid))
if vv != nil {
player, _ := vv.(*common.GamePlayer)
return player, nil
}
return nil, errors.New("not found uid")
}
func RemovePlayer(uid int) bool {
players_map.Delete(uint32(uid))
logger.Info("RemovePlayer players_map.Delete uid:%v", uid)
return true
}
func GetPlayerRemarksFromDB(uid int) string {
remarks := db.LoadPlayerRemarksFromDB(uid)
return remarks
}
func InsertPlayerRemarksToDB(uid int32, data string) common.ErrorType {
err := db.InsertPlayerRemarks(uid, data)
if err != nil {
return common.Error_DataBase_Failed
}
return common.Error_OK
}
func UpdatePlayerRemarksToDB(uid int32, data string) common.ErrorType {
err := db.UpdatePlayerRemarks(uid, data)
if err != nil {
return common.Error_DataBase_Failed
}
return common.Error_OK
}