club_mgr.go
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package clubmgr
import (
"World/club"
"World/common"
"World/conf"
"World/db"
"World/pb"
pmgr "World/playermgr"
"World/roommgr"
"common/logger"
_ "encoding/json"
_ "io/ioutil"
"time"
)
const (
DaysSeconds = (60 * 60 * 24)
goodsid_recharge_clubfund = 17
)
var (
club_tablename = "dtb_club"
bAlreadyCheck bool = false
)
func Init() {
logger.Info("start init mysql")
err := db.InitMysql()
if err != nil {
logger.Notic("error init mysql error :%v", err)
return
}
logger.Info("init mysql success!!")
roommgr.Init()
t := time.Tick(5 * 60 * time.Second)
go func() {
for now := range t {
if now.Hour() == 23 && !bAlreadyCheck {
doCheck()
}
if now.Hour() == 1 {
bAlreadyCheck = false
}
}
}()
}
func doCheck() {
bAlreadyCheck = true
// if ClubIds, err := db.GetAllClubs(); err == nil {
// for _, clubId := range ClubIds {
// if expired, err := db.IsClubLevelExpired(int32(clubId)); expired && err == nil {
// db.DoSetClubLevelInfo(int32(clubId), common.Enum_Club_Level_one, 0, 0)
// }
// }
// }
}
func DoGRPC() {
logger.Info("***DoGRPC***")
roommgr.DoCommunicate()
}
func IsClubNumFull(uid uint32) (bool, error) {
full, err := db.IsClubNumFull(uid)
return full, err
}
func IsCreatedAllianceNumFull(clubId uint32) (bool, error) {
full, err := db.IsCreatedAllianceNumFull(clubId)
return full, err
}
func IsJoinedAllianceNumFull(clubId uint32) (bool, error) {
full, err := db.IsJoinedAllianceNumFull(clubId)
return full, err
}
func IsClubNameExist(clubName string) (bool, error) {
result, err := db.IsClubNameExist(clubName)
return result, err
}
func IsAllianceNameExist(allianceName string) (bool, error) {
result, err := db.IsAllianceNameExist(allianceName)
return result, err
}
func IsMyself(cid uint32, clubName string) (bool, error) {
result, err := db.IsMyself(cid, clubName)
return result, err
}
func IsAdminNumFull(clubId uint32) (bool, error) {
full, err := db.IsAdminNumFull(clubId)
return full, err
}
func AddClub(cd *club.ClubParams) (uint32, error) {
clubId, err := db.AddClub(cd)
return clubId, err
}
func AddAlliance(pa *club.AllianceParams) (uint32, error) {
allianceId, err := db.AddAlliance(pa)
return allianceId, err
}
func AddClubMember(clubId uint32, userId uint32) error {
return db.AddClubMember(clubId, userId)
}
func AddAllianceMember(allianceId uint32, CreaterId uint32, clubId uint32) error {
return db.AddAllianceMember(allianceId, CreaterId, clubId)
}
func ModifyClubNum(createrId uint32, num int) error {
return db.ModifyClubNum(createrId, num)
}
func DealApplyMsg(cid uint32, uid uint32, msg string) {
if hasMsg, err := db.HasOldApplyMsg(cid, uid); err == nil && hasMsg {
db.ModifyApplyAddTime(cid, uid)
} else {
db.AddApplyMsg(cid, uid, msg)
}
}
func DealAllianceApplyMsg(AllianceId uint32, clubId uint32, msg string) {
if hasMsg, err := db.HasOldAllianceApplyMsg(AllianceId, clubId); err == nil && hasMsg {
db.ModifyAllianceApplyAddTime(AllianceId, clubId)
} else {
db.AddAllianceApplyMsg(AllianceId, clubId, msg)
}
}
func AddApplyMsg(cid uint32, uid uint32, msg string) {
db.AddApplyMsg(cid, uid, msg)
}
func AddtPending(noti pb.NoticeJoinClubToMember) {
db.AddPending(noti)
}
func AddAlliancePending(noti pb.NoticeJoinAllianceToMember, clubAdminId uint32) {
db.AddAlliancePending(noti, clubAdminId)
}
func AddLeaveallianceNotice(noti pb.NoticeLeaveAlliance, clubAdminId uint32) {
db.AddLeaveallianceNotice(noti, clubAdminId)
}
func AddPendingMsg(noti *pb.NoticeSendMsg, memberId uint32) {
db.AddPendingMsg(noti, memberId)
}
func AddMsgContent(noti *pb.NoticeSendMsg) {
db.AddMsgContent(noti)
}
func IsClubExsit(clubid uint32) (bool, error) {
cb, ok := db.IsExist(clubid, club_tablename)
return cb, ok
}
func IsAllianceExsit(AllianceId uint32) (bool, error) {
cb, ok := db.IsExist(AllianceId, "dtb_alliance")
return cb, ok
}
func IsPlayerInClub(cid uint32, uid uint32) (bool, error) {
ok, err := db.IsPlayerInClub(cid, uid)
return ok, err
}
func IsClubInAlliance(AllianceId uint32, cludId uint32) (bool, error) {
ok, err := db.IsClubInAlliance(AllianceId, cludId)
return ok, err
}
func IsPlayerAlreadyApply(cid uint32, uid uint32) (bool, error) {
ok, err := db.IsPlayerAlreadyApply(cid, uid)
return ok, err
}
func IsClubAlreadyApply(allianceId uint32, clubId uint32) (bool, error) {
ok, err := db.IsNewAllianceApplicant(allianceId, clubId)
return ok, err
}
func IsClubTotalPlayerFull(cid uint32) bool {
ok, _ := db.IsClubTotalPlayerFull(cid)
return ok
}
func IsAllianceFull(AllianceId uint32) bool {
ok, _ := db.IsAllianceFull(AllianceId)
return ok
}
func IsClubPlayerEmpty(cid uint32) bool {
ok, _ := db.IsClubPlayerEmpty(cid)
return ok
}
func IsAllianceMemberEmpty(AllianceId uint32) bool {
ok, _ := db.IsAllianceMemberEmpty(AllianceId)
return ok
}
func IsTargetCreater(tid uint32, ClubId uint32) (bool, error) {
IsCreater, err := db.IsTargetCreater(tid, ClubId)
return IsCreater, err
}
func IsTargetAllianceCreater(tid uint32, AllianceId uint32) bool {
ok, _ := db.IsTargetAllianceCreater(tid, AllianceId)
return ok
}
func IsAllianceCreater(tid uint32) bool {
ok, _ := db.IsAllianceCreater(tid)
return ok
}
func GetClubType(ClubId uint32) (int, error) {
Type, err := db.GetClubType(ClubId)
return Type, err
}
func HasPrivilege(ClubId uint32, ClubUid uint32) bool /*, error*/ {
ok := db.HasPrivilege(ClubId, ClubUid)
return ok
}
func HasAlliancePrivilege(AllianceId uint32, ClubId uint32) bool /*, error*/ {
ok := db.HasAlliancePrivilege(AllianceId, ClubId)
return ok
}
func IsUserInClub(clubUid uint32, clubid uint32) (bool, error) {
ok, err := db.IsUserInClub(clubUid, clubid)
return ok, err
}
func IsOtherAdminOperated(clubUid uint32, clubid uint32) bool {
ok, _ := db.IsOtherAdminOperated(clubUid, clubid)
return ok
}
func IsOtherAllianceAdminOperated(clubUid uint32, clubid uint32) bool {
ok, _ := db.IsOtherAllianceAdminOperated(clubUid, clubid)
return ok
}
func IsJackpotExist(cid uint32, blindLevel int) (bool, error) {
ok, err := db.IsJackpotExist(cid, blindLevel)
return ok, err
}
//func ModifyClubAdminNum(clubId int32, num int) error {
// return db.ModifyClubAdminNum(clubId, num)
//}
func ModifyClubCurrentAdminNum(clubId uint32, num int) error {
return db.ModifyClubCurrentAdminNum(clubId, num)
}
func ModifyClubCurrentMemberNum(clubId uint32, num int) error {
return db.ModifyClubCurrentMemberNum(clubId, num)
}
func AddClubAdmin(targetId uint32, clubid uint32) error {
return db.UptoAdmin(targetId, clubid)
}
func DoModifyClubMember(targetId uint32, clubid uint32, actionType int32) common.ErrorType {
switch actionType {
case common.Enum_Up_To_Club_Admin: //0为提升管理员
if db.UptoAdmin(targetId, clubid) == nil {
db.ModifyClubCurrentAdminNum(clubid, 1)
}
break
case common.Enum_Down_To_Club_Normal: //1为降为普通成员
if db.DowntoNormal(targetId, clubid) == nil {
db.ModifyClubCurrentAdminNum(clubid, -1)
}
break
case common.Enum_Remove_Club_Member: //2为删除该成员
if db.IsAdmin(clubid, targetId) {
//从管理员表中删除
db.DowntoNormal(targetId, clubid)
db.ModifyClubCurrentAdminNum(clubid, -1)
}
ModifyClubCurrentMemberNum(clubid, -1)
db.RemoveMember(targetId, clubid)
break
default:
return common.Error_Invalid_Action_Enum
}
return common.Error_OK
}
func DoRemoveAllianceMember(targetId uint32, AllianceId uint32) common.ErrorType {
err := db.RemoveAllianceMember(targetId, AllianceId)
if err == nil {
return common.Error_OK
}
return common.Error_OperateDB_Failed
}
func DoRemoveAlliancesNormalMember(targetId uint32) common.ErrorType {
err := db.RemoveAlliancesNormalMember(targetId)
if err == nil {
return common.Error_OK
}
return common.Error_OperateDB_Failed
}
func DoModifyClubInfo(param *pb.ModifyClubInfoParams) error {
err := db.ModifyClubInfo(param)
return err
}
func GetCurrentClubLevel(clubId uint32) (int32, error) {
price, err := db.GetCurrentClubLevel(clubId)
return price, err
}
func GetClubLevelExpireTime(clubId uint32) (uint32, error) {
expireTime, err := db.GetClubLevelExpireTime(clubId)
return uint32(expireTime), err
}
func GetRemainTime(clubId uint32) (int, error) {
var span int
expireTime, err := db.GetExpireTime(clubId)
if err == nil && expireTime > 0 {
now := int(time.Now().Unix())
if expireTime >= now {
span = expireTime - now
}
}
return span, err
}
func seconds2Days(seconds int) int {
return (seconds / DaysSeconds)
}
func IsUserGoldEnough(uid uint32, amount int64) bool {
ok := db.IsUserGoldEnough(uid, amount)
return ok
}
func DoGrantClubFundNew(clubId uint32, targetId uint32, amount int64, operatorId uint32) common.ErrorType {
//扣除操作者金币
var curGoldNum int64
var err error
var goldAfterAdd int64
if curGoldNum, err = db.GetUserGoldNum(operatorId); err == nil {
if curGoldNum < amount {
logger.Warn("DoGrantClubFundNew operator gold not enough uid:%v,amount:%v", operatorId, amount)
return common.Error_Club_Fund_Not_Enough
}
_, goldAfter, err_1 := db.OperateRequesterGold(operatorId, amount, db.Subtract)
if err_1 != nil {
logger.Warn("DoGrantClubFundNew Subtract gold failed uid:%v,err:%v", operatorId, err_1)
return common.Error_Club_Other
}
player, err := pmgr.GetPlayerFromMap(operatorId)
if err == nil {
common.SendGoldNumNotify(player, 0, uint32(operatorId), int64(goldAfter), int64(-amount))
} else {
logger.Notic("Player not found uid:%v", operatorId)
}
}
// 发放俱乐部基金
goldAfterAdd, err = db.AddTargetFund(clubId, targetId, amount)
if err == nil {
//发放俱乐部基金成功,入库记录
db.RecordAddTargetFund(clubId, targetId, amount, operatorId)
player, err := pmgr.GetPlayerFromMap(targetId)
if err == nil && player != nil {
common.SendGoldNumNotify(player, 0, uint32(targetId), int64(goldAfterAdd), int64(amount))
} else {
// todo 存入数据库
//logger.Notic("Player not found uid:%v", targetId)
db.RecordClubGrantFundNotify(clubId, targetId, amount, operatorId, goldAfterAdd)
}
} else {
return common.Error_DataBase_Failed
}
return common.Error_OK
}
func DoGrantClubFund(clubId uint32, targetId uint32, amount int32) common.ErrorType {
// 扣除俱乐部基金
/*db.OperateClubFund(clubId, amount, db.Subtract)
// 发放俱乐部基金
err := db.AddTargetFund(clubId, targetId, amount)
if err == nil {
//发放俱乐部基金成功,入库记录
db.RecordAddTargetFund(clubId, targetId, amount)
} else {
return common.Error_DataBase_Failed
}*/
return common.Error_OK
}
func DoInjectJackpotAmount(uid uint32, clubId uint32, blindLevel int32, amount int64) (int64, error) {
var cur_amount int64 = 0
var err error = nil
var goldAfter int64 = 0
// 扣除俱乐部基金
_, goldAfter, err = db.OperateRequesterGold(uid, amount, db.Subtract)
logger.Info("DoInjectJackpotAmount err:%v clubId:%v amount:%v Subtract", err, clubId, amount)
if err == nil {
// 向jackpot注入基金
isExist, err := db.IsJackpotExist(clubId, int(blindLevel))
if err == nil {
if !isExist {
blind := conf.GetBlindByIndex(uint32(blindLevel))
err = db.AddJackpot(clubId, int(blindLevel), int(blind.Scale), int(blind.DrawinAmout))
}
}
cur_amount, err = db.AddJackpotAmount(clubId, int(blindLevel), amount)
logger.Info("AddJackpotAmount err:%v clubId:%v blindLevel:%V amount:%v Subtract", err, clubId, blindLevel, amount)
player, err := pmgr.GetPlayerFromMap(uid)
if err == nil {
common.SendGoldNumNotify(player, 0, uint32(uid), int64(goldAfter), int64(-amount))
} else {
logger.Notic("Player not found uid:%v", uid)
}
}
return cur_amount, err
}
func DoNonCreaterLeaveClub(clubId uint32, clubDid uint32) common.ErrorType {
if db.IsAdmin(clubId, clubDid) {
//从管理员表中删除
db.DowntoNormal(clubDid, clubId)
db.ModifyClubCurrentAdminNum(clubId, -1)
}
ModifyClubCurrentMemberNum(clubId, -1)
//从成员表中删除
db.RemoveMember(clubDid, clubId)
return common.Error_OK
}
func DoNonCreaterLeaveAlliance(AllianceId uint32, clubId uint32) common.ErrorType {
//从联盟成员表中删除
db.RemoveAllianceMember(clubId, AllianceId)
return common.Error_OK
}
func DoCreaterLeaveClub(clubId uint32, clubDid uint32) error {
// 从dtb_club中删除
var err error
if err = db.DeleteFromClub(clubId); err == nil {
err = db.RemoveMember(clubDid, clubId)
}
return err
}
func DoCreaterLeaveAlliance(AllianceId uint32, clubId uint32) common.ErrorType {
// 从dtb_alliance中删除
if err := db.DeleteFromAlliance(AllianceId); err != nil {
return common.Error_OperateDB_Failed
}
if err := db.RemoveAllianceMember(clubId, AllianceId); err != nil {
return common.Error_OperateDB_Failed
}
return common.Error_OK
}
func GetAttendedClubs(uid uint32) ([]uint32, error) {
clubIds, err := db.GetAttendedClubs(uid)
return clubIds, err
}
func GetCreatedClubs(uid uint32) ([]uint32, error) {
clubIds, err := db.GetCreatedClubs(uid)
if err != nil {
return clubIds, err
}
return clubIds, err
}
func GetAdminClubs(uid uint32) ([]uint32, error) {
clubIds, err := db.GetAdminClubs(uid)
if err != nil {
return clubIds, err
}
return clubIds, err
}
func GetAdminAllianceIds(clubIds []uint32) ([]uint32, error) {
var aids []uint32
var err error
for i := 0; i < len(clubIds); i++ {
AllianceIds, e := db.GetAdminAllianceIds(clubIds[i])
if e == nil {
for j := 0; j < len(AllianceIds); j++ {
aids = append(aids, AllianceIds[j])
}
} else {
err = e
break
}
}
return aids, err
}
func GetAllianceIds(clubId uint32) ([]uint32, error) {
aids, err := db.GetAllianceIds(clubId)
return aids, err
}
func GetAdminAlliances(clubId uint32) ([]uint32, error) {
clubIds, err := db.GetAdminClubs(clubId)
return clubIds, err
}
func GetPlublicClubs(uid uint32) ([]uint32, error) {
clubIds, err := db.GetPlublicClubs(uid)
return clubIds, err
}
func GetClubSnapshotList(clubIds []uint32, PlayerID uint32) ([]*pb.ClubSnapshotListParams, error) {
var list []*pb.ClubSnapshotListParams
var clubinfo *pb.ClubSnapshotListParams
var err error = nil
for i := 0; i < len(clubIds); i++ {
clubinfo, err = db.GetClubSnapshotInfo(clubIds[i], PlayerID)
if (err == nil) && (clubinfo != nil) {
list = append(list, clubinfo)
}
}
return list, err
}
func GetAllianceList(AllianceIds []uint32, clubId uint32) ([]*pb.AllianceListParams, error) {
var list []*pb.AllianceListParams
var AllianceInfo *pb.AllianceListParams
var err error = nil
for i := 0; i < len(AllianceIds); i++ {
AllianceInfo, err = db.GetAllianceInfo4List(AllianceIds[i], clubId)
if (err == nil) && (AllianceInfo != nil) {
list = append(list, AllianceInfo)
}
}
return list, err
}
func GetClubSnapshotInfo(clubId uint32, playId uint32) (*pb.ClubSnapshotListParams, error) {
clubinfo, err := db.GetClubSnapshotInfo(clubId, playId)
return clubinfo, err
}
func GetAllianceInfo(AllianceId uint32) (*pb.NoticeSearchAlliance, error) {
info, err := db.GetAllianceInfo(AllianceId)
return info, err
}
//func GetSubCreaterInfo(clubId int) (*pb.NoticeClubCreaterInfo, error) {
// var clubinfo *pb.NoticeClubCreaterInfo = nil
// var err error = nil
// var createrId int = 0
// if createrId, err = db.GetClubCreaterId(clubId); err == nil && createrId > 0 {
// clubinfo, err = db.GetSubCreaterInfo(createrId)
// }
// return clubinfo, err
//}
//本应该用上面的函数,应客户端未能更新而暂用下面函数
func GetSubCreaterInfo(createrId uint32) (*pb.NoticeClubCreaterInfo, error) {
clubinfo, err := db.GetSubCreaterInfo(createrId)
return clubinfo, err
}
func GetApplyInfoList(clubIds []uint32) ([]*pb.JoinClubParams, error) {
var list []*pb.JoinClubParams
for i := 0; i < len(clubIds); i++ {
applyInfos, err := db.GetApplyInfoList(clubIds[i])
if (err == nil) && (applyInfos != nil) {
for j, _ := range applyInfos {
list = append(list, applyInfos[j])
}
}
}
return list, nil
}
func GetApplyAllianceList(allianceIds []uint32) ([]*pb.RequestJoinAlliance, error) {
var list []*pb.RequestJoinAlliance
for i := 0; i < len(allianceIds); i++ {
applyInfos, err := db.GetApplyAllianceList(allianceIds[i])
if (err == nil) && (applyInfos != nil) {
for j, _ := range applyInfos {
list = append(list, applyInfos[j])
}
}
}
return list, nil
}
func GetPendingInfoList(uid uint32) ([]*pb.NoticeJoinClubToMember, error) {
list, err := db.GetPendingInfoList(uid)
return list, err
}
func GetAlliancePendingInfoList(uid uint32) ([]*pb.NoticeJoinAllianceToMember, error) {
list, err := db.GetAlliancePendingInfoList(uid)
return list, err
}
func GetLeaveallianceList(uid uint32) ([]*pb.NoticeLeaveAlliance, error) {
list, err := db.GetLeaveallianceList(uid)
return list, err
}
func ModifyApplyCheckTime(clubId uint32, uid uint32) error {
err := db.ModifyApplyCheckTime(clubId, uid)
return err
}
func ModifyAllianceApplyCheckTime(allianceId uint32, clubId uint32) error {
err := db.ModifyAllianceApplyCheckTime(allianceId, clubId)
return err
}
func DeleteApplyInfo(clubId uint32, uid uint32) error {
err := db.DeleteApplyInfo(clubId, uid)
return err
}
func DeleteAllianceApplyInfo(allianceId uint32, clubId uint32) error {
err := db.DeleteAllianceApplyInfo(allianceId, clubId)
return err
}
func DeletePendingList(uid uint32, clubId uint32) error {
err := db.DeletePending(uid, clubId)
if err != nil {
return err
}
return err
}
func DeleteAlliancePendingList(uid uint32, allianceId uint32) error {
err := db.DeleteAlliancePendingList(uid, allianceId)
if err != nil {
return err
}
return err
}
func GetClubMemberSnapshotList(clubId uint32) ([]*pb.ClubMemberSnapshot, error) {
// log.Printf("GetClubMemberSnapshotList")
var notice pb.NoticeClubMemberSnapshotList
var Type int = 0
var e error = nil
if Type, e = GetClubType(clubId); e != nil {
return nil, e
}
//找到俱乐部成员id集合
ids, err := db.GetClubMemberList(clubId)
//根据俱乐部id获取成员快照
ids = common.RemoveDuplicates(ids)
var snapshot *pb.ClubMemberSnapshot
for i := 0; i < len(ids); i++ {
if Type == common.Enum_Club_Public && i >= 9 { //公共俱乐部(新手训练营只传10条记录)
break
}
snapshot, err = db.GetClubMemberSnapshot(ids[i], clubId)
if err == nil && snapshot != nil {
player, err := pmgr.GetPlayerFromMap(ids[i])
if nil == err && player != nil && player.Conn != nil {
snapshot.IsOnline = true
} else {
snapshot.IsOnline = false
}
notice.Snapshots = append(notice.Snapshots, snapshot)
}
}
return notice.Snapshots, err
}
func GetClubAdmins(clubId uint32) ([]uint32, error) {
adminIds, err := db.GetClubAdmins(clubId)
return adminIds, err
}
func GetUserClubIds(playerId uint32) ([]uint32, error) {
Ids, err := db.GetUserClubIds(playerId)
return Ids, err
}
func GetAllianceAdmins(AllianceId uint32) ([]uint32, error) {
var adminIds []uint32
allianceCreater, err := db.GetAllianceCreater(AllianceId)
if err != nil {
return adminIds, err
}
adminIds, _ = db.GetClubAdmins(allianceCreater)
return adminIds, err
}
func GetSubUserInfo(PlayerId uint32) (*club.SubUserInfo, error) {
SubUserInfo, err := db.GetSubUserInfo(PlayerId)
return SubUserInfo, err
}
func GetClubLevelInfo(typeId int32) (*club.ClubLevelInfo, error) {
Info, err := db.GetClubLevelInfo(int(typeId))
return Info, err
}
func GetClubName(clubId uint32) (string, error) {
clubName, _, err := db.GetClubInfo(clubId)
return clubName, err
}
func GetClubInfo(clubId uint32) (string, uint32, error) {
clubName, createrId, err := db.GetClubInfo(clubId)
return clubName, createrId, err
}
func GetClubMemberList(clubId uint32) ([]uint32, error) {
ids, err := db.GetClubMemberList(clubId)
return ids, err
}
func GetUserInfo(PlayerId uint32) (*club.UserInfo, error) {
UserInfo, err := db.GetUserInfo(PlayerId)
return UserInfo, err
}
func GetAllianceName(AllianceId uint32) (string, error) {
name, err := db.GetAllianceName(AllianceId)
return name, err
}
func GetAllianceCreaterId(AllianceId uint32) (uint32, error) {
CreaterId, err := db.GetAllianceCreaterId(AllianceId)
return CreaterId, err
}
func SetJackpot(clubId uint32, blindLevel int32, profitScale int64, drawinAmout int64) error {
isExist, err := db.IsJackpotExist(clubId, int(blindLevel))
if err == nil {
if !isExist {
err = db.AddJackpot(clubId, int(blindLevel), int(profitScale), int(drawinAmout))
} else {
//设置(update)
err = db.UpdateJackpot(clubId, int(blindLevel), int(profitScale), int(drawinAmout))
}
}
return err
}
func GetJackpotList(clubId uint32) ([]*pb.Jackpot, error) {
list, err := db.GetJackpotList(clubId)
if err != nil {
return nil, err
}
return list, err
}
func GetJackpotAwardList(clubId uint32, blindLevel int) ([]*pb.AwardInfo, error) {
list, err := db.GetJackpotAwardList(clubId, blindLevel)
return list, err
}
func GetLuckyJackpotAward(clubId uint32, blindLevel int) (*pb.AwardInfo, error) {
Info, err := db.GetLuckyJackpotAward(clubId, blindLevel)
return Info, err
}
func GetAwardTypeList(clubId uint32) ([]*pb.AwardType, error) {
list, err := db.GetAwardTypeList(clubId)
if err != nil {
return nil, err
}
return list, err
}
func GetJackpotInfoList(clubId uint32) ([]*pb.JackpotInfo, error) {
list, err := db.GetJackpotInfoList(clubId)
if err != nil {
return nil, err
}
return list, err
}
func GetJackpotInfo(clubId uint32, blindLevel int) (*pb.JackpotInfo, error) {
jackpotInfo, err := db.GetJackpotInfo(clubId, blindLevel)
return jackpotInfo, err
}
func SetJackpotAwardType(clubId uint32, handLevel int32, percent int32) error {
isExist, err := db.IsAwardtypeExist(clubId, handLevel)
if err == nil {
if !isExist {
err = db.AddJackpotAwardtype(clubId, int(handLevel), int(percent))
} else {
err = db.UpdateJackpotAwardtype(clubId, int(handLevel), int(percent))
}
}
return err
}
func GetAward2ClubPercent(clubId uint32) (int, bool, error) {
percent, bExist, err := db.GetAward2ClubPercent(clubId)
return percent, bExist, err
}
func SetAward2ClubPercent(clubId uint32, percent int32) error {
isExist, err := db.IsAward2ClubPercentExist(clubId)
if err == nil {
if !isExist {
err = db.AddAward2ClubPercent(clubId, int(percent))
} else {
err = db.UpdateAward2ClubPercent(clubId, int(percent))
}
}
return err
}
func GetJackpotClubInfo(clubId uint32) (string, string, string, error) {
ClubName, ClubAvatar, ClubArea, err := db.GetJackpotClubInfo(clubId)
return ClubName, ClubAvatar, ClubArea, err
}
func GetClubOpenedJackpots(clubId uint32) ([]int, error) {
JackpotIds, err := db.GetClubOpenedJackpots(clubId)
return JackpotIds, err
}
func GetClubOpenedLevels(clubId uint32) ([]int, error) {
levels, err := db.GetClubOpenedJackpots(clubId)
return levels, err
}
func DeleteSpecialBlindlevels(clubId uint32, blindLevel int) error {
err := db.DeleteSpecialBlindlevels(clubId, blindLevel)
return err
}
func GetJackpotAmount(clubId uint32, blindLevel int) (int64, error) {
amount, err := db.GetJackpotAmount(clubId, blindLevel)
return amount, err
}
func DeleteLeaveallianceNotice(clubAdminId uint32) error {
err := db.DeleteLeaveallianceNotice(clubAdminId)
return err
}
func PlayerHasAlliancePrivilege(uid uint32, allianceId uint32) bool {
var bExist bool = false
if allianceCreater, err := db.GetAllianceCreater(allianceId); err == nil {
var adminIds []uint32
if adminIds, err = db.GetClubAdmins(allianceCreater); err == nil {
if common.IsIdExist(adminIds, uid) {
bExist = true
}
}
}
return bExist
}
func ClearAllianceCurBuyinLimit(allianceId uint32, clubId uint32) bool {
var OK bool = false
if clubId == 0 { //clubid为-1,清除联盟下所有俱乐部的额度上限
//获取该联盟所有成员
if clubIds, _, err := db.GetAllianceMemberList(allianceId); err == nil {
for _, cId := range clubIds {
if err = db.ModifyAllianceCurBuyinLimit(allianceId, cId, 0); err == nil {
OK = true
} else {
OK = false
}
}
}
} else {
if e := db.ModifyAllianceCurBuyinLimit(allianceId, clubId, 0); e == nil {
OK = true
} else {
OK = false
}
}
return OK
}
func SetAllianceMaxBuyinLimit(allianceId uint32, clubId uint32, amount int) bool {
var OK bool = false
if e := db.ModifyAllianceMaxBuyinLimit(allianceId, clubId, amount); e == nil {
OK = true
} else {
OK = false
}
return OK
}
func SetAllianceControlBuyin(allianceId uint32, clubId uint32, ControlBuyin bool) bool {
var OK bool = false
if e := db.ModifyAllianceControlBuyin(allianceId, clubId, ControlBuyin); e == nil {
OK = true
} else {
OK = false
}
return OK
}
func InsertClubInvitationCode(clubId uint32, code string) error {
err := db.InsertClubInvitationCode(clubId, code)
return err
}
func SetAllianceInvitationCode(allianceId uint32, code string) error {
return db.SetAllianceInvitationCode(allianceId, code)
}