room_mgr.go
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package roommgr
import (
"World/common"
"World/conf"
"World/db"
pb "World/pb"
"net"
"strconv"
"time"
pmgr "World/playermgr"
"World/utils"
"common/beegomap"
"common/logger"
"common/redis"
"common/rpc_world"
stat "common/statistic"
"math/rand"
"sync"
"World/resume"
"encoding/json"
"github.com/goSnowFlake"
"github.com/satori/go.uuid"
"golang.org/x/net/context"
"google.golang.org/grpc"
)
const (
SevenDays = (3600 * 24 * 7)
PROXY_ID = 1
PLATFORM_ID = 1
)
var (
randSeek = int64(1)
mu sync.Mutex
)
func getRandSeek() int64 {
mu.Lock()
if randSeek >= 100000000 {
randSeek = 0
}
randSeek++
mu.Unlock()
return int64(time.Now().UnixNano()) + randSeek
}
type AllianceClubIds struct {
Locker *sync.RWMutex
Ids []uint32
}
type UserRoomIds struct {
Locker *sync.RWMutex
Ids []uint32
}
type RoomInfos struct {
Locker *sync.RWMutex
Rooms []*rpc_world.CreateRoomRequest
}
type ValRoomInfos struct {
Locker *sync.RWMutex
Rooms []*rpc_world.CreateRoomRequest
}
type ActivityInfo struct {
BuyinCnt int
TimeStamp int
}
type Activity struct {
Locker *sync.RWMutex
Activities []*ActivityInfo
}
type MapActivity struct {
MapActivitys *beegomap.BeeMap //map[int]*Activity
}
var (
m_mapClubGame *beegomap.BeeMap // = make(map[int32][]*rpc_world.CreateRoomRequest) //key:俱乐部id value:房间信息 通过俱乐部创建的牌局
m_UserGame RoomInfos //= make([]*rpc_world.CreateRoomRequest, 0) //slice:不是通过俱乐部创建的牌局,存储房间信息
m_mapUserRoomId *beegomap.BeeMap //= make(map[int32][]int32) //key:用户id,value:房间id列表 用户加入的不是通过俱乐部创建房间列表
m_mapAllianceClubIds *beegomap.BeeMap //= make(map[int32][]int) //key:房间id,value:俱乐部id列表
)
func Init() {
// log.Println("begin Init-RoomIdInit")
RoomIdInit()
// log.Println("after Init-RoomIdInit")
GetClubGameFromRedis()
// log.Println("end roommgr-Init()")
}
func init() {
m_mapClubGame = beegomap.NewBeeMap()
m_UserGame.Locker = new(sync.RWMutex)
m_mapUserRoomId = beegomap.NewBeeMap()
m_mapAllianceClubIds = beegomap.NewBeeMap()
}
type server struct{}
func getDrawinNum(clubId uint32, blindLevel int32) (int64, int64) {
jackpotInfo, _ := db.GetJackpotInfo(clubId, int(blindLevel))
if jackpotInfo != nil {
return jackpotInfo.ProfitScale, jackpotInfo.DrawinAmout
} else {
blind := conf.GetBlindByIndex(uint32(blindLevel))
return blind.Scale, blind.DrawinAmout
}
}
func RemoveDuplicateAllianceClubIds(elements []uint32) []uint32 {
encountered := map[uint32]bool{}
result := []uint32{}
for v := range elements {
if encountered[elements[v]] == true {
} else {
encountered[elements[v]] = true
result = append(result, elements[v])
}
}
return result
}
func (s *server) CreateRoom(ctx context.Context, in *rpc_world.CreateRoomRequest) (*rpc_world.CreateRoomReply, error) {
roomInfo := new(rpc_world.CreateRoomRequest)
roomInfo = in
logger.Info("****rpc CreateRoom in:%+v", in)
var r rpc_world.CreateRoomReply
r.MapAllianceClubIds = make(map[uint32]*rpc_world.AllianceItem)
if len(in.AllianceIds) == 0 { //非联盟牌局
if in.ClubId == 0 { //不是从俱乐部创建的牌局
m_UserGame.Locker.Lock()
m_UserGame.Rooms = append(m_UserGame.Rooms, roomInfo)
m_UserGame.Locker.Unlock()
vv := m_mapUserRoomId.Get(uint32(in.CreatePlayerId))
if vv != nil {
userRoomIds, _ := vv.(*UserRoomIds)
if userRoomIds != nil {
userRoomIds.Locker.Lock()
userRoomIds.Ids = append(userRoomIds.Ids, in.RoomId)
userRoomIds.Locker.Unlock()
} else {
userRoomIds := new(UserRoomIds)
userRoomIds.Locker = new(sync.RWMutex)
userRoomIds.Locker.Lock()
userRoomIds.Ids = append(userRoomIds.Ids, in.RoomId)
userRoomIds.Locker.Unlock()
m_mapUserRoomId.Set(uint32(in.CreatePlayerId), userRoomIds)
}
} else {
userRoomIds := new(UserRoomIds)
userRoomIds.Locker = new(sync.RWMutex)
userRoomIds.Locker.Lock()
userRoomIds.Ids = append(userRoomIds.Ids, in.RoomId)
userRoomIds.Locker.Unlock()
m_mapUserRoomId.Set(uint32(in.CreatePlayerId), userRoomIds)
}
} else {
roomInfo.IsNeedStatistic = true
vv := m_mapClubGame.Get(uint32(in.ClubId))
if vv != nil {
valRoomInfos, _ := vv.(*ValRoomInfos)
if valRoomInfos != nil {
valRoomInfos.Locker.Lock()
valRoomInfos.Rooms = append(valRoomInfos.Rooms, roomInfo)
valRoomInfos.Locker.Unlock()
}
} else {
valRoomInfos := new(ValRoomInfos)
valRoomInfos.Locker = new(sync.RWMutex)
valRoomInfos.Locker.Lock()
valRoomInfos.Rooms = append(valRoomInfos.Rooms, roomInfo)
valRoomInfos.Locker.Unlock()
m_mapClubGame.Set(uint32(in.ClubId), valRoomInfos)
}
}
} else { //联盟牌局
var allianceClubIds []uint32
//增加联盟俱乐部对应的roomInfo
for i := 0; i < len(in.AllianceIds); i++ {
ids, t_list, e := db.GetAllianceMemberList(in.AllianceIds[i])
if e == nil {
for j := 0; j < len(ids); j++ {
allianceClubIds = append(allianceClubIds, ids[j])
}
pItem := new(rpc_world.AllianceItem)
if AlliCreaterUid, er := db.GetAllianceCreaterUID(in.AllianceIds[i]); er == nil {
pItem.AlliCreaterUid = AlliCreaterUid
}
if name, err := db.GetAllianceName(in.AllianceIds[i]); err == nil {
pItem.AllianceName = name
}
for _, clubid := range ids {
pItem.Clubids = append(pItem.Clubids, clubid)
}
for k := 0; k < len(ids); k++ {
pInfo := new(rpc_world.JoinAllianceInfo)
pInfo.ClubId = ids[k]
pInfo.JoinTime = t_list[k]
pItem.Infos = append(pItem.Infos, pInfo)
}
r.MapAllianceClubIds[in.AllianceIds[i]] = pItem
}
}
allianceClubIds = RemoveDuplicateAllianceClubIds(allianceClubIds)
logger.Info("allianceClubIds:%v", allianceClubIds)
vv := m_mapAllianceClubIds.Get(uint32(in.RoomId))
if vv != nil {
allianceCids, _ := vv.(*AllianceClubIds)
allianceCids.Locker.Lock()
allianceCids.Ids = allianceClubIds[0:len(allianceClubIds)]
logger.Info("allianceCids.Ids:%v", allianceCids.Ids)
allianceCids.Locker.Unlock()
} else {
allianceCids := new(AllianceClubIds)
allianceCids.Locker = new(sync.RWMutex)
allianceCids.Locker.Lock()
allianceCids.Ids = allianceClubIds[0:len(allianceClubIds)]
logger.Info("allianceCids.Ids:%v", allianceCids.Ids)
allianceCids.Locker.Unlock()
m_mapAllianceClubIds.Set(uint32(in.RoomId), allianceCids)
}
for k := 0; k < len(allianceClubIds); k++ {
if roomInfo.ClubId == uint32(allianceClubIds[k]) {
roomInfo.IsNeedStatistic = true
} else {
roomInfo.IsNeedStatistic = false
}
vv := m_mapClubGame.Get(uint32(allianceClubIds[k]))
if vv != nil {
valRoomInfos, _ := vv.(*ValRoomInfos)
if valRoomInfos != nil {
valRoomInfos.Locker.Lock()
valRoomInfos.Rooms = append(valRoomInfos.Rooms, roomInfo)
valRoomInfos.Locker.Unlock()
}
} else {
valRoomInfos := new(ValRoomInfos)
valRoomInfos.Locker = new(sync.RWMutex)
valRoomInfos.Locker.Lock()
valRoomInfos.Rooms = append(valRoomInfos.Rooms, roomInfo)
valRoomInfos.Locker.Unlock()
m_mapClubGame.Set(uint32(allianceClubIds[k]), valRoomInfos)
}
}
var allianceCIDs []uint32
for _, cid := range allianceClubIds {
allianceCIDs = append(allianceCIDs, cid)
}
r.AllianceClubIds = allianceCIDs[0:len(allianceCIDs)]
for _, clubId := range allianceClubIds {
adminIds, err := db.GetClubAdmins(clubId)
if err == nil {
for _, adminId := range adminIds {
r.ClubAdminids = append(r.ClubAdminids, adminId)
}
}
}
}
SetClubGame2Redis()
if in.IsAssociatedJackpot {
profitScale, drawinAmout := getDrawinNum(in.ClubId, in.RuleBlindEnum)
r.ProfitScale = profitScale
r.DrawinAmout = drawinAmout
}
logger.Info("rpc CreateRoom reply:%+v", r)
return &r, nil
}
func (s *server) JoinRoom(ctx context.Context, in *rpc_world.JoinRoomRequest) (*rpc_world.JoinRoomReply, error) {
logger.Info("****rpc JoinRoom in:%+v", in)
bExist := false
vv := m_mapUserRoomId.Get(uint32(in.UserId))
if vv != nil {
userRoomIds, _ := vv.(*UserRoomIds)
if userRoomIds != nil {
if len(userRoomIds.Ids) == 0 {
userRoomIds.Locker.Lock()
userRoomIds.Ids = append(userRoomIds.Ids, in.RoomId)
userRoomIds.Locker.Unlock()
} else {
userRoomIds.Locker.RLock()
for _, rid := range userRoomIds.Ids {
if in.RoomId == rid {
bExist = true
break
}
}
userRoomIds.Locker.RUnlock()
if !in.IsAlliance && !bExist {
userRoomIds.Locker.Lock()
userRoomIds.Ids = append(userRoomIds.Ids, in.RoomId)
userRoomIds.Locker.Unlock()
}
}
} else {
userRoomIds := new(UserRoomIds)
userRoomIds.Locker = new(sync.RWMutex)
userRoomIds.Locker.Lock()
userRoomIds.Ids = append(userRoomIds.Ids, in.RoomId)
userRoomIds.Locker.Unlock()
}
} else {
userRoomIds := new(UserRoomIds)
userRoomIds.Locker = new(sync.RWMutex)
userRoomIds.Locker.Lock()
userRoomIds.Ids = append(userRoomIds.Ids, in.RoomId)
userRoomIds.Locker.Unlock()
m_mapUserRoomId.Set(uint32(in.UserId), userRoomIds)
}
return &rpc_world.JoinRoomReply{Message: strconv.Itoa(int(in.RoomId)) + strconv.Itoa(int(in.UserId))}, nil
}
func (s *server) DestroyRoom(ctx context.Context, in *rpc_world.DestroyRoomRequest) (*rpc_world.DestroyRoomReply, error) {
logger.Info("****rpc DestroyRoom in:%+v", in)
m_UserGame.Locker.Lock()
for i := len(m_UserGame.Rooms) - 1; i >= 0; i-- {
game := m_UserGame.Rooms[i]
if in.Id == game.RoomId {
m_UserGame.Rooms = append(m_UserGame.Rooms[:i], m_UserGame.Rooms[i+1:]...)
}
}
m_UserGame.Locker.Unlock()
items := m_mapUserRoomId.Items()
for userId, vv := range items {
userRoomIds, _ := vv.(*UserRoomIds)
if userRoomIds != nil {
userRoomIds.Locker.Lock()
for i := len(userRoomIds.Ids) - 1; i >= 0; i-- {
if in.Id == userRoomIds.Ids[i] {
userRoomIds.Ids = append(userRoomIds.Ids[:i], userRoomIds.Ids[i+1:]...)
}
if len(userRoomIds.Ids) == 0 {
m_mapUserRoomId.Delete(userId)
}
}
userRoomIds.Locker.Unlock()
}
}
for clubId, vv := range m_mapClubGame.Items() {
valRoomInfos, _ := vv.(*ValRoomInfos)
if valRoomInfos != nil {
valRoomInfos.Locker.Lock()
for i := len(valRoomInfos.Rooms) - 1; i >= 0; i-- {
if in.Id == valRoomInfos.Rooms[i].RoomId {
valRoomInfos.Rooms = append(valRoomInfos.Rooms[:i], valRoomInfos.Rooms[i+1:]...)
}
if len(valRoomInfos.Rooms) == 0 {
m_mapClubGame.Delete(clubId)
logger.Info("DestroyRoom-clubId:%v", clubId)
}
}
valRoomInfos.Locker.Unlock()
}
}
SetClubGame2Redis()
//删除联盟房间对应的俱乐部
m_mapAllianceClubIds.Delete(uint32(in.Id))
return &rpc_world.DestroyRoomReply{Message: "DestroyRoom! " + strconv.Itoa(int(in.Id))}, nil
}
func (s *server) ModifyRoomInfo(ctx context.Context, in *rpc_world.ModifyRoomInfoRequest) (*rpc_world.ModifyRoomInfoReply, error) {
logger.Info("****rpc ModifyRoomInfo in:%+v", in)
m_UserGame.Locker.Lock()
for j, game := range m_UserGame.Rooms {
if in.Id == game.RoomId {
m_UserGame.Rooms[j].PlayerCount = in.PlayerCount
m_UserGame.Rooms[j].GameStatus = in.GameStatus
m_UserGame.Rooms[j].StartTime = in.StartTime
m_UserGame.Rooms[j].ExtraTime = in.ExtraTime
}
}
m_UserGame.Locker.Unlock()
for _, vv := range m_mapClubGame.Items() {
valRoomInfos, _ := vv.(*ValRoomInfos)
if valRoomInfos != nil {
valRoomInfos.Locker.Lock()
for i, game := range valRoomInfos.Rooms {
if in.Id == game.RoomId {
valRoomInfos.Rooms[i].PlayerCount = in.PlayerCount
valRoomInfos.Rooms[i].GameStatus = in.GameStatus
valRoomInfos.Rooms[i].StartTime = in.StartTime
valRoomInfos.Rooms[i].ExtraTime = in.ExtraTime
}
}
valRoomInfos.Locker.Unlock()
}
}
SetClubGame2Redis()
return &rpc_world.ModifyRoomInfoReply{Message: "ModifyRoomInfo! " + strconv.Itoa(int(in.Id))}, nil
}
func (s *server) GetNewRoomID(ctx context.Context, in *rpc_world.GetRoomIDRequest) (*rpc_world.GetRoomIDReply, error) {
logger.Info("****rpc GetNewRoomID in:%+v", in)
//获取房间uuid
u1 := uuid.NewV1()
//获取房间id
roomid := GetRoomid()
rand.Seed(getRandSeek())
randWoker := rand.Intn(1023)
iw, err := goSnowFlake.NewIdWorker(int64(randWoker))
var sql_id uint64
var snowflake_id int64
if err == nil {
if snowflake_id, err = iw.NextId(); err == nil {
return &rpc_world.GetRoomIDReply{RoomUuid: u1.String(), Roomid: roomid, UuidInt: uint64(snowflake_id)}, nil
}
}
id, _ := db.GetMaxRoomId()
sql_id = id
logger.Info("rpc GetNewRoomID RoomUuid:%v roomid:%v sql_id:%v", u1.String(), roomid, sql_id)
return &rpc_world.GetRoomIDReply{RoomUuid: u1.String(), Roomid: roomid, UuidInt: sql_id}, nil
}
func (s *server) CheckClubManager(ctx context.Context, in *rpc_world.CheckClubManagerRequest) (*rpc_world.CheckClubManagerReply, error) {
logger.Info("****rpc CheckClubManager in:%+v", in)
result := db.HasPrivilege(in.Clubid, in.Playerid)
logger.Info("rpc CheckClubManager result:%v Clubid:%v Playerid:%v", result, in.Clubid, in.Playerid)
return &rpc_world.CheckClubManagerReply{Result: result}, nil
}
func (s *server) CheckClubMember(ctx context.Context, in *rpc_world.CheckClubMemberRequest) (*rpc_world.CheckClubMemberReply, error) {
logger.Info("****rpc CheckClubMember in:%+v", in)
var result bool = false
result, _ = db.IsPlayerInClub(in.Clubid, in.Playerid)
logger.Info("rpc CheckClubMember result:%v", result)
return &rpc_world.CheckClubMemberReply{Result: result}, nil
}
func PlayerBuyin(UserId int, ClubId int, buyTime int) {
}
func getOperateGoldClubId(rid uint64) uint32 {
var clubId uint32
clubId = 0
for id, vv := range m_mapClubGame.Items() {
valRoomInfos, _ := vv.(*ValRoomInfos)
if valRoomInfos != nil {
valRoomInfos.Locker.RLock()
for _, game := range valRoomInfos.Rooms {
if rid == uint64(game.RoomId) {
clubId = id
}
}
valRoomInfos.Locker.RUnlock()
}
}
return clubId
}
func isNeedOperateGold(rid uint64, feetype rpc_world.FeeType) bool {
opreateGold := true
if feetype == rpc_world.FeeType_Enum_game {
clubId := getOperateGoldClubId(rid)
if clubId != 0 {
opreateGold = db.IsNeedOperateGold(clubId)
}
}
return opreateGold
}
func (s *server) PlayerBuyin(ctx context.Context, in *rpc_world.PlayerBuyinRequest) (*rpc_world.PlayerBuyinReply, error) {
logger.Info("****rpc PlayerBuyin in:%+v", in)
PlayerBuyin(int(in.UserId), int(in.ClubId), int(time.Now().Unix()))
return &rpc_world.PlayerBuyinReply{Message: strconv.Itoa(int(in.UserId))}, nil
}
func (s *server) GetUserData(ctx context.Context, in *rpc_world.GetUserDataRequest) (*rpc_world.GetUserDataReply, error) {
logger.Info("****rpc GetUserData in:%+v", in)
if uInfo, err := db.GetUserInfo(in.UserId); err == nil {
logger.Info("rpc GetUserData UserId:%v UserName:%v Gender:%v DiamondNum:%v UserGold:%v AvatarThumb:%v Marks:%v",
uInfo.UserId, uInfo.UserName, uInfo.Gender, uInfo.DiamondNum, uInfo.UserGold, uInfo.AvatarThumb, uInfo.Marks)
return &rpc_world.GetUserDataReply{UserId: uInfo.UserId, UserName: uInfo.UserName, Gender: uInfo.Gender, DiamondNum: uInfo.DiamondNum, UserGold: uInfo.UserGold, AvatarThumb: uInfo.AvatarThumb, Marks: uInfo.Marks}, nil
}
logger.Info("rpc GetUserData UserId:%v failed!", in.UserId)
return &rpc_world.GetUserDataReply{UserId: in.UserId}, nil
}
func (s *server) GetUserAllianceClubs(ctx context.Context, in *rpc_world.GetUserAllianceClubsRequest) (*rpc_world.GetUserAllianceClubsReply, error) {
logger.Info("****rpc GetUserAllianceClubs in:%+v", in)
var clubIds []uint32
var allianceClubids []uint32 //联盟对应的俱乐部的集合
vv := m_mapAllianceClubIds.Get(uint32(in.RoomId))
if vv != nil {
allianceCids, _ := vv.(*AllianceClubIds)
if allianceCids != nil {
userClubIds, _ := db.GetUserClubIds(in.UserId)
allianceCids.Locker.RLock()
allianceClubids = append(allianceClubids, allianceCids.Ids...)
for i := 0; i < len(allianceCids.Ids); i++ {
for j := 0; j < len(userClubIds); j++ {
if allianceCids.Ids[i] == userClubIds[j] {
clubIds = append(clubIds, userClubIds[j])
}
}
}
allianceCids.Locker.RUnlock()
}
}
clubIds = common.RemoveDuplicates(clubIds)
allianceClubids = common.RemoveDuplicates(allianceClubids)
var clubInfos []*rpc_world.ClubInfo
var clubcreatorids []uint32
for i := 0; i < len(allianceClubids); i++ {
if clubname, createrId, err := db.GetClubInfo(allianceClubids[i]); err == nil && createrId != 0 {
if common.IsIdExist(clubIds, allianceClubids[i]) {
clubInfo := new(rpc_world.ClubInfo)
clubInfo.ClubName = clubname
clubInfo.CreaterId = createrId
clubInfo.ClubId = allianceClubids[i]
clubInfos = append(clubInfos, clubInfo)
}
clubcreatorids = append(clubcreatorids, createrId)
}
}
//clubcreatorids = common.RemoveDuplicateIds(clubcreatorids)
logger.Info("rpc GetUserAllianceClubs clubInfos:%+v clubcreatorids:%+v", clubInfos, clubcreatorids)
return &rpc_world.GetUserAllianceClubsReply{ClubInfos: clubInfos, ClubCreaterids: clubcreatorids}, nil
}
func (s *server) NotifyWorldGameRestart(ctx context.Context, in *rpc_world.NotifyWorldGameRestartRequest) (*rpc_world.NotifyWorldGameRestartReply, error) {
logger.Info("****rpc NotifyWorldGameRestart in:%+v", in)
//恢复金币
var err_num int32 = 1
err := db.RecoverPlayerGold()
if err != nil {
err_num = 2
}
//清空发现列表
m_mapClubGame.Clear()
SetClubGame2Redis()
logger.Info("rpc NotifyWorldGameRestart err_num:%v ", err_num)
return &rpc_world.NotifyWorldGameRestartReply{Error: err_num}, nil
}
func (s *server) WorldOperateUserLeftGold(ctx context.Context, in *rpc_world.WorldOperateUserLeftGoldRequest) (*rpc_world.WorldOperateUserLeftGoldReply, error) {
logger.Info("****rpc WorldOperateUserLeftGold in:%+v", in)
var err_num int32 = 1
err := db.UpdatePlayLeftGold(in.UserId, in.LeftGold, in.Roomid)
if err != nil {
err_num = 2
}
logger.Info("rpc WorldOperateUserLeftGold err_num:%v ", err_num)
return &rpc_world.WorldOperateUserLeftGoldReply{Error: err_num}, nil
}
func (s *server) WorldOprateUserGold(ctx context.Context, in *rpc_world.WorldOprateUserGoldRequest) (*rpc_world.WorldOprateUserGoldReply, error) {
logger.Info("****rpc WorldOprateUserGold in:%+v", in)
var err_num int32 = 0
var goldBefore int64 = 0
var goldAfter int64 = 0
var changeNum int64 = 0
isNeed := isNeedOperateGold(in.RoomId, in.FeeType)
if isNeed {
if in.OperateType == db.Add {
goldBefore, goldAfter, _ = db.OperateRequesterGold(in.UserId, in.GoldNum, db.Add)
changeNum = in.GoldNum
err_num = 1
} else if in.OperateType == int32(db.Subtract) {
var curGoldNum int64
var err error
if curGoldNum, err = db.GetUserGoldNum(in.UserId); err == nil {
if curGoldNum < in.GoldNum {
err_num = 2
logger.Info("rpc WorldOprateUserGold err_num:%v uid:%v curGoldNum:%v in.GoldNum:%v ", err_num, in.UserId, curGoldNum, in.GoldNum)
return &rpc_world.WorldOprateUserGoldReply{ErrNum: err_num}, nil
}
err_num = 1
goldBefore, goldAfter, _ = db.OperateRequesterGold(in.UserId, in.GoldNum, db.Subtract)
changeNum = -in.GoldNum
}
}
} else {
err_num = 1
}
logger.Info("rpc WorldOprateUserGold err_num:%v goldBefore:%v goldAfter:%v", err_num, goldBefore, goldAfter)
//发送金币变动通知
player, err := pmgr.GetPlayerFromMap(in.UserId)
if err == nil {
common.SendGoldNumNotify(player, uint32(in.RoomId), uint32(in.UserId), int64(goldAfter), int64(changeNum))
} else {
logger.Notic("Player not found uid:%v", in.UserId)
}
return &rpc_world.WorldOprateUserGoldReply{ErrNum: err_num, GoldBefore: goldBefore, GoldAfter: goldAfter}, nil
}
func (s *server) GetAllianceBuyinLimit(ctx context.Context, in *rpc_world.GetAllianceBuyinLimitRequest) (*rpc_world.GetAllianceBuyinLimitReply, error) {
logger.Info("****rpc GetAllianceBuyinLimit in:%+v", in)
var maxBuyinLimit int64 = 0
var curBuyinLimit int64 = 0
var bOpen bool = true
var err error = nil
if maxBuyinLimit, curBuyinLimit, bOpen, err = db.GetAllianceClubInfo(in.AllianceId, in.ClubId); err == nil {
logger.Info("rpc GetAllianceBuyinLimit maxBuyinLimit:%v curBuyinLimit:%v ContorlBuyin:%v ErrNum: 1 err:%v", maxBuyinLimit, curBuyinLimit, bOpen, err)
return &rpc_world.GetAllianceBuyinLimitReply{MaxBuyinLimit: maxBuyinLimit, CurBuyinLimit: curBuyinLimit, ContorlBuyin: bOpen, ErrNum: 1}, err
}
logger.Info("rpc GetAllianceBuyinLimit maxBuyinLimit:%v curBuyinLimit:%v ContorlBuyin:%v ErrNum: 2 err:%v", maxBuyinLimit, curBuyinLimit, bOpen, err)
return &rpc_world.GetAllianceBuyinLimitReply{MaxBuyinLimit: maxBuyinLimit, CurBuyinLimit: curBuyinLimit, ContorlBuyin: bOpen, ErrNum: 2}, err
}
func (s *server) SetAllianceCurBuyinLimit(ctx context.Context, in *rpc_world.SetAllianceCurBuyinLimitRequest) (*rpc_world.SetAllianceCurBuyinLimitReply, error) {
logger.Info("****rpc SetAllianceCurBuyinLimit in:%+v", in)
var err error = nil
if err = db.ModifyAllianceCurBuyinLimit(in.AllianceId, in.ClubId, int(in.CurBuyinLimit)); err == nil {
logger.Info("rpc SetAllianceCurBuyinLimit ErrNum:1 err:%v AllianceId:%v ClubId:%v CurBuyinLimit:%v", err, in.AllianceId, in.ClubId, in.CurBuyinLimit)
return &rpc_world.SetAllianceCurBuyinLimitReply{ErrNum: 1}, err
}
logger.Info("rpc SetAllianceCurBuyinLimit result ErrNum:2 err:%v in:%+v", err, in)
return &rpc_world.SetAllianceCurBuyinLimitReply{ErrNum: 2}, err
}
func GetClubBoardNum(clubId int32) int {
var num int
vv := m_mapClubGame.Get(uint32(clubId))
if vv != nil {
valRoomInfos, _ := vv.(*ValRoomInfos)
if valRoomInfos != nil {
valRoomInfos.Locker.RLock()
for _, game := range valRoomInfos.Rooms {
if game.IsNeedStatistic == true {
num++
}
}
valRoomInfos.Locker.RUnlock()
}
}
return num
}
func ClubhasBoardRunning(clubId uint32) bool {
var bExist bool = false
vv := m_mapClubGame.Get(clubId)
if vv != nil {
valRoomInfos, _ := vv.(*ValRoomInfos)
if valRoomInfos != nil {
valRoomInfos.Locker.RLock()
if len(valRoomInfos.Rooms) > 0 {
bExist = true
}
valRoomInfos.Locker.RUnlock()
}
}
return bExist
}
func GetUserCreatBoardNum(userId uint32) int {
var curNum int
m_UserGame.Locker.RLock()
for _, game := range m_UserGame.Rooms {
if game.CreatePlayerId == userId {
curNum = curNum + 1
}
}
m_UserGame.Locker.RUnlock()
return curNum
}
//错误码 1:成功,可以创建;74:不是俱乐部管理员,不能创建;75:俱乐部等级不够开启更多房间;76:其他错误
func (s *server) CheckCreateClubRoom(ctx context.Context, in *rpc_world.CheckCreateClubRoomRequest) (*rpc_world.CheckCreateClubRoomReply, error) {
logger.Info("****rpc CheckCreateClubRoom in:%+v", in)
var err_num common.ErrorType = common.Error_OK
for {
//检查是否有创建房间权限
if in.ClubId != 0 && !db.HasPrivilege(in.ClubId, in.UserId) {
err_num = common.Error_CreateRoom_Privilege_Not_Enough
logger.Info("HasPrivilege err_num:%v in:%+v", err_num, in)
break
}
var err error
var gameMax int32
if in.ClubId != 0 { //俱乐部创建的牌局
var level int32
//获取俱乐部等级
if level, err = db.GetCurrentClubLevel(in.ClubId); err == nil {
//获取可创建的最大的牌局数
if gameMax, err = db.GetClubGameMax(int(level)); err == nil {
//获取当前俱乐部牌局数量
curNum := GetClubBoardNum(int32(in.ClubId))
if int32(curNum) >= gameMax {
err_num = common.Error_CreateRoom_Level_Not_Enough
logger.Info("GetClubBoardNum err_num:%v in:%+v", err_num, in)
}
}
} else {
err_num = common.Error_CreateRoom_Other
logger.Info("GetCurrentClubLevel err_num:%v in:%+v", err_num, in)
}
break
} else { //非俱乐部创建的牌局
//获取可创建的最大的牌局数
if gameMax, err = db.GetUserGameMax(in.UserId); err == nil {
//获取当前俱乐部牌局数量
curNum := GetUserCreatBoardNum(in.UserId)
if int32(curNum) >= gameMax {
err_num = common.Error_CreateRoom_Level_Not_Enough
logger.Info("GetUserCreatBoardNum err_num:%v in:%+v", err_num, in)
}
} else {
err_num = common.Error_CreateRoom_Other
logger.Info("GetUserGameMax err_num:%v in:%+v", err_num, in)
}
//当前已创建的牌局数
break
}
break
}
logger.Info("CheckCreateClubRoom result err_num:%v in:%+v", err_num, in)
return &rpc_world.CheckCreateClubRoomReply{ErrNum: int32(err_num)}, nil
}
func (s *server) HitCardType(ctx context.Context, in *rpc_world.HitCardTypeRequest) (*rpc_world.HitCardTypeReply, error) {
logger.Info("****rpc HitCardType in:%+v", in)
var JackPotAwardInfos []*pb.NoticeJackPotAwardInfo
var err_num common.ErrorType
err_num = common.Error_OK
var notiJackpotAmout pb.NoticeJackpotAmout
var reply rpc_world.HitCardTypeReply
for {
//查询奖池金额
amount, err := db.GetJackpotAmount(in.ClubId, int(in.BlindLevel))
if err != nil {
err_num = common.Error_Get_JackpotAward_Failed
logger.Info("GetJackpotAmount err_num:%v in:%+v", err_num, in)
break
}
//用户设置奖励比例map
awardTypeMap := make(map[int32]int32)
//查询奖励比例
awardTypes, err := db.GetAwardTypeList(in.ClubId)
for _, awardType := range awardTypes {
awardTypeMap[awardType.HandLevel] = awardType.AwardPercent
}
var totalPercent int64
for _, cardinfo := range in.Cards {
totalPercent += int64(awardTypeMap[cardinfo.CardLevel])
awardInfo := new(pb.NoticeJackPotAwardInfo)
awardInfo.AwardPlayid = cardinfo.AwardPlayerId
awardInfo.HandLevel = cardinfo.CardLevel
if subUserInfo, err := db.GetSubUserInfo(awardInfo.AwardPlayid); err == nil {
if subUserInfo != nil {
awardInfo.AwardPlayerName = subUserInfo.Name
}
}
JackPotAwardInfos = append(JackPotAwardInfos, awardInfo)
//构造反馈的结构体,为中奖者桌面加码用
userCardAwardInfo := new(rpc_world.UserCardAward)
userCardAwardInfo.AwardPlayerId = cardinfo.AwardPlayerId
userCardAwardInfo.SeatId = cardinfo.SeatId
userCardAwardInfo.CardLevel = cardinfo.CardLevel
reply.CardAwards = append(reply.CardAwards, userCardAwardInfo)
}
if totalPercent > 100 {
//用来存db
for _, info := range JackPotAwardInfos {
info.AwardAmount = amount * int64(awardTypeMap[info.HandLevel]) / int64(totalPercent)
}
for _, inf := range reply.CardAwards {
inf.AwardAmount = amount * int64(awardTypeMap[inf.CardLevel]) / int64(totalPercent)
}
} else {
for _, info := range JackPotAwardInfos {
info.AwardAmount = amount * int64(awardTypeMap[info.HandLevel]) / 100
}
for _, inf := range reply.CardAwards {
inf.AwardAmount = amount * int64(awardTypeMap[inf.CardLevel]) / 100
}
}
//修改数据库值
var subtractAmount int64 = 0
for _, awardInfo := range JackPotAwardInfos {
subtractAmount += awardInfo.AwardAmount
}
//尝试计算成员奖励时应该抽到俱乐部基金的总金币数
var preAllAward2Club int64
//从db读取俱乐部抽水比例 默认10%
var Award2ClubPercent int
Award2ClubPercent, _, err = db.GetAward2ClubPercent(in.ClubId)
if err != nil {
Award2ClubPercent = conf.GetAward2ClubPercent()
}
for _, inf := range reply.CardAwards {
awardAmount := amount * int64(awardTypeMap[inf.CardLevel]) / 100
preAllAward2Club += awardAmount * int64(Award2ClubPercent) / 100 //如果剩余奖池够抽水入所有俱乐部则用此值,否则此值会被覆盖
}
curAmount := amount - subtractAmount // 扣除每个玩家奖励后的奖池金额
if curAmount >= preAllAward2Club {
curAmount -= preAllAward2Club
for _, inf := range reply.CardAwards {
inf.Award2ClubFund = inf.AwardAmount * int64(Award2ClubPercent) / 100
}
} else {
//彩池剩余金额不够比例分成
var allAward2Club int64
for _, inf := range reply.CardAwards {
inf.Award2ClubFund = amount * int64(awardTypeMap[inf.CardLevel]) / totalPercent * int64(Award2ClubPercent) / 100
allAward2Club += inf.Award2ClubFund
}
curAmount -= allAward2Club
}
err = db.UpdateJackpotAmount(in.ClubId, int(in.BlindLevel), curAmount)
if err == nil {
notiJackpotAmout.ClubId = in.ClubId
notiJackpotAmout.BlindLevel = in.BlindLevel
notiJackpotAmout.PrevAmount = amount
notiJackpotAmout.CurrentAmout = curAmount
}
break
}
var total_award int64 = 0
for {
//查询此俱乐部对应的牌局
var memberIds []uint32
var AllClubIds []uint32
allianceClubids := GetJackpotClubIds(in.ClubId)
AllClubIds = append(allianceClubids, in.ClubId)
AllClubIds = common.RemoveDuplicates(AllClubIds)
for _, cid := range AllClubIds {
pIds, _ := db.GetClubMemberList(cid)
memberIds = append(memberIds, pIds...)
}
if len(memberIds) != 0 {
for _, noti := range JackPotAwardInfos {
//奖励存入奖励记录表
//AddJackpotRecord(clubId int, room_creater_uid int, room_uintid int, card_uintid int, blindLevel int, hand_level int, award_amount int, award_uid int) error {
db.AddJackpotRecord(in.ClubId, in.CreatePlayerId, int(in.Room_UUIDInt), int(in.Game_UUIDInt), int(in.BlindLevel), int(noti.HandLevel), int(noti.AwardAmount), int(noti.AwardPlayid))
utils.SendEventReport(uint32(noti.AwardPlayid), in.ClubId, stat.Event_Type_Jackpot_Awardinfo, int(in.BlindLevel), int(noti.HandLevel), int(noti.AwardAmount), "")
total_award += noti.AwardAmount
for _, memberId := range memberIds {
player, er := pmgr.GetPlayerFromMap(memberId)
if er == nil {
common.SendNoti(player, uint32(in.RoomId), uint32(memberId), pb.MSGID_MsgID_JackPotAwardInfo_Notice, noti)
logger.Info("noti to memberId:%v HitCardType AwardPlayid:%v AwardAmount:%v HandLevel:%v AwardPlayerName:%v ClubId:%v", memberId, noti.AwardPlayid, noti.AwardAmount, noti.HandLevel, noti.AwardPlayerName, in.ClubId)
}
}
}
for _, memberId := range memberIds {
player, er := pmgr.GetPlayerFromMap(memberId)
if er == nil {
common.SendNoti(player, uint32(in.RoomId), uint32(memberId), pb.MSGID_MsgID_JackpotAmout_Notice, ¬iJackpotAmout)
}
}
}
break
}
reply.TotalAwardAmount = total_award
reply.ErrNum = int32(err_num)
logger.Info("rpc HitCardType reply:%+v", reply)
return &reply, nil
}
func Drawin(ClubId uint32, BlindLevel int, Amount int64) {
//活跃度存库
db.AddJackpotAmount(ClubId, BlindLevel, Amount)
}
func (s *server) DrawinJackpot(ctx context.Context, in *rpc_world.DrawinJackpotRequest) (*rpc_world.DrawinJackpotReply, error) {
logger.Info("****rpc DrawinJackpot in:%+v", in)
preAmount, _ := db.GetJackpotAmount(in.ClubId, int(in.BlindLevel))
var noti pb.NoticeJackpotAmout
noti.ClubId = in.ClubId
noti.BlindLevel = in.BlindLevel
noti.PrevAmount = preAmount
noti.CurrentAmout = preAmount + in.DrawinAmout
Drawin(in.ClubId, int(in.BlindLevel), int64(in.DrawinAmout))
//查询此俱乐部对应的牌局
var memberIds []uint32
var AllClubIds []uint32
allianceClubids := GetJackpotClubIds(in.ClubId)
AllClubIds = append(allianceClubids, in.ClubId)
AllClubIds = common.RemoveDuplicates(AllClubIds)
for _, cid := range AllClubIds {
pIds, _ := db.GetClubMemberList(cid)
memberIds = append(memberIds, pIds...)
}
if len(memberIds) != 0 {
for _, memberId := range memberIds {
player, er := pmgr.GetPlayerFromMap(memberId)
if er == nil {
common.SendNoti(player, uint32(in.RoomId), uint32(memberId), pb.MSGID_MsgID_JackpotAmout_Notice, ¬i)
}
}
}
logger.Info("rpc DrawinJackpot ErrNum: 1 in:%+v", in)
return &rpc_world.DrawinJackpotReply{ErrNum: 1}, nil
}
func DoCommunicate() {
logger.Info("DoCommunicate begin")
addr := conf.GetRpcListenAddr()
// lis, err := net.Listen("tcp", port)
lis, err := net.Listen("tcp", addr)
if err != nil {
logger.Fatal("failed to listen: %v", err)
}
logger.Info("DoCommunicate mid")
s := grpc.NewServer()
rpc_world.RegisterRoomServer(s, &server{})
if err := s.Serve(lis); err != nil {
logger.Fatal("failed to serve: %v", err)
}
logger.Info("DoCommunicate end")
}
func IsRoomExist(list []*pb.ClubGameSnapshot, id uint32) bool {
bExist := false
for _, Info := range list {
if Info.RoomId == id {
bExist = true
break
}
}
return bExist
}
func GetClubGameInfo(cid uint32) []*pb.ClubGameSnapshot {
var list []*pb.ClubGameSnapshot
vv := m_mapClubGame.Get(uint32(cid))
if vv != nil {
valRoomInfos, _ := vv.(*ValRoomInfos)
if valRoomInfos != nil {
valRoomInfos.Locker.RLock()
for _, gameInfo := range valRoomInfos.Rooms {
info := new(pb.ClubGameSnapshot)
info.CreatePlayerId = gameInfo.CreatePlayerId
info.CreatorName = gameInfo.CreatorName
info.ClubId = gameInfo.ClubId
info.GameMode = gameInfo.GameMode
info.RoomName = gameInfo.RoomName
info.PlayerCount = gameInfo.PlayerCount
info.SmallBlind = gameInfo.SmallBlind
info.BigBlind = gameInfo.BigBlind
info.BuyinMin = gameInfo.BuyinMin
info.BuyinMax = gameInfo.BuyinMax
info.CreateTime = gameInfo.CreateTime
info.BuyinControl = gameInfo.BuyinControl
info.Insurance = gameInfo.Insurance
info.AntiCheating = gameInfo.AntiCheating
info.Straddle = gameInfo.Straddle
info.RandSeat = gameInfo.RandSeat
info.Ante = gameInfo.Ante
info.PlayerCountMax = gameInfo.PlayerCountMax
info.OwnerType = gameInfo.OwnerType
info.RuleTimeLimit = gameInfo.RuleTimeLimit
info.RoomId = gameInfo.RoomId
info.GameStatus = gameInfo.GameStatus
info.StartTime = gameInfo.StartTime
info.JackpotIsopen = gameInfo.IsAssociatedJackpot
info.IsAllinAllfold = gameInfo.IsAllinAllfold
info.ShortFullhouseFlushStraightThree = gameInfo.ShortFullhouseFlushStraightThree
info.IsOpenedDrawback = gameInfo.IsOpenedDrawback
info.IsForceShowcard = gameInfo.IsForceShowcard
info.ExtraTime = gameInfo.ExtraTime
list = append(list, info)
}
logger.Info("getClubGameInfo-list:", list)
valRoomInfos.Locker.RUnlock()
}
}
return list
}
func GetClubBoard(clubIds []uint32) []*pb.ClubGameSnapshot {
var gameList []*pb.ClubGameSnapshot
for _, cid := range clubIds {
list := GetClubGameInfo(cid)
for _, GameSnapshot := range list {
SubInfo, _ := db.GetSubClubInfo(cid)
if SubInfo != nil {
GameSnapshot.PicPath = SubInfo.PicPath
GameSnapshot.ClubName = SubInfo.ClubName
}
}
logger.Info("GetClubBoard-cid:%v list:%+v:", cid, list)
gameList = append(gameList, list...)
logger.Info("GetClubBoard-clubIds:%v gameList:%+v:", clubIds, gameList)
}
return gameList
}
func GetAllianceClubIds() *beegomap.BeeMap {
return m_mapAllianceClubIds
}
func CleanAllianceDeletedBoard(cid int) {
//牌局进行暂不允许退出联盟
// logger.Info("CleanAllianceDeletedBoard-ClubId:%v", cid)
// items := m_mapAllianceClubIds.Items()
// for _, vv := range items {
// allianceCids, _ := vv.(*AllianceClubIds)
// if allianceCids != nil {
// allianceCids.Locker.Lock()
// for j := len(allianceCids.Ids) - 1; j >= 0; j-- {
// if allianceCids.Ids[j] == cid {
// allianceCids.Ids = append(allianceCids.Ids[:j], allianceCids.Ids[j+1:]...)
// }
// }
// allianceCids.Locker.Unlock()
// }
// }
// vv := m_mapClubGame.Get(uint32(cid))
// if vv != nil {
// valRoomInfos, _ := vv.(*ValRoomInfos)
// if valRoomInfos != nil {
// valRoomInfos.Locker.Lock()
// for i := len(valRoomInfos.Rooms) - 1; i >= 0; i-- {
// if len(valRoomInfos.Rooms[i].AllianceIds) != 0 {
// valRoomInfos.Rooms = append(valRoomInfos.Rooms[:i], valRoomInfos.Rooms[i+1:]...)
// }
// if len(valRoomInfos.Rooms) == 0 {
// m_mapClubGame.Delete(clubId)
// logger.Info("CleanAllianceDeletedBoard-clubId:%v", clubId)
// }
// }
// valRoomInfos.Locker.Unlock()
// }
// }
}
func getUserGameInfo(roomId uint32) *pb.ClubGameSnapshot {
var info *pb.ClubGameSnapshot = nil
m_UserGame.Locker.RLock()
for _, gameInfo := range m_UserGame.Rooms {
if gameInfo.RoomId == roomId {
info = new(pb.ClubGameSnapshot)
info.CreatePlayerId = gameInfo.CreatePlayerId
info.CreatorName = gameInfo.CreatorName
info.ClubId = gameInfo.ClubId
info.GameMode = gameInfo.GameMode
info.RoomName = gameInfo.RoomName
info.PlayerCount = gameInfo.PlayerCount
info.SmallBlind = gameInfo.SmallBlind
info.BigBlind = gameInfo.BigBlind
info.BuyinMin = gameInfo.BuyinMin
info.BuyinMax = gameInfo.BuyinMax
info.CreateTime = gameInfo.CreateTime
info.BuyinControl = gameInfo.BuyinControl
info.Insurance = gameInfo.Insurance
info.AntiCheating = gameInfo.AntiCheating
info.Straddle = gameInfo.Straddle
info.RandSeat = gameInfo.RandSeat
info.Ante = gameInfo.Ante
info.PlayerCountMax = gameInfo.PlayerCountMax
info.OwnerType = gameInfo.OwnerType
info.RuleTimeLimit = gameInfo.RuleTimeLimit
info.GameStatus = gameInfo.GameStatus
info.StartTime = gameInfo.StartTime
info.RoomId = gameInfo.RoomId
info.IsAllinAllfold = gameInfo.IsAllinAllfold
info.ShortFullhouseFlushStraightThree = gameInfo.ShortFullhouseFlushStraightThree
info.IsOpenedDrawback = gameInfo.IsOpenedDrawback
info.IsForceShowcard = gameInfo.IsForceShowcard
info.ExtraTime = gameInfo.ExtraTime
}
}
m_UserGame.Locker.RUnlock()
return info
}
func GetNotClubBoard(uid int) []*pb.ClubGameSnapshot {
var list []*pb.ClubGameSnapshot
var rids []uint32
vv := m_mapUserRoomId.Get(uint32(uid))
if vv != nil {
userRoomIds, _ := vv.(*UserRoomIds)
if userRoomIds != nil {
userRoomIds.Locker.RLock()
rids = make([]uint32, len(userRoomIds.Ids))
copy(rids, userRoomIds.Ids)
userRoomIds.Locker.RUnlock()
}
}
for _, roomId := range rids {
info := getUserGameInfo(roomId)
if info == nil {
continue
}
if !IsRoomExist(list, info.RoomId) {
SubInfo, _ := db.GetSubGameInfo(info.CreatePlayerId)
if SubInfo != nil {
info.PicPath = SubInfo.PicPath
}
list = append(list, info)
}
}
return list
}
func GetJackpotClubIds(clubId uint32) []uint32 {
var jackClubIds []uint32
v := m_mapClubGame.Get(uint32(clubId))
if v != nil {
valRoomInfos, _ := v.(*ValRoomInfos)
if valRoomInfos != nil {
valRoomInfos.Locker.RLock()
for _, game := range valRoomInfos.Rooms {
vv := m_mapAllianceClubIds.Get(uint32(game.RoomId))
if vv != nil {
allianceCids, _ := vv.(*AllianceClubIds)
if allianceCids != nil {
allianceCids.Locker.RLock()
jackClubIds = append(jackClubIds, allianceCids.Ids...)
allianceCids.Locker.RUnlock()
}
}
}
valRoomInfos.Locker.RUnlock()
}
}
//根据房间找到联盟相关的俱乐部
return jackClubIds
}
func (s *server) CheckClubsMember(ctx context.Context, in *rpc_world.CheckClubsMemberRequest) (*rpc_world.CheckClubsMemberReply, error) {
logger.Info("****rpc CheckClubsMember in:%+v", in)
var err_num int32 = 0
var isMember bool = false
for {
//1.查看创建的俱乐部集合
cids, err := db.GetCreatedClubs(in.ClubCreaterid)
if err != nil {
err_num = int32(common.Error_Club_Other)
logger.Notic("GetCreatedClubs:ClubCreaterid%v failed:%v", in.ClubCreaterid, err_num)
break
}
//2.俱乐部集合所包含的成员集
var memberIds []uint32
for _, cid := range cids {
pIds, _ := db.GetClubMemberList(cid)
memberIds = append(memberIds, pIds...)
}
//3.玩家是否在成员集中
if common.IsIdExist(memberIds, in.UserId) {
isMember = true
err_num = 1
break
}
break
}
logger.Info("rpc CheckClubsMember result:%v Clubid:%v Playerid:%v", isMember, in.ClubCreaterid, in.UserId)
return &rpc_world.CheckClubsMemberReply{IsClubMember: isMember, ErrNum: err_num}, nil
}
func (s *server) StoreIncome(ctx context.Context, in *rpc_world.StoreIncomeRequest) (*rpc_world.StoreIncomeReply, error) {
logger.Info("****rpc StoreIncome in:%+v", in)
for _, cIncome := range in.CcuidIncome {
db.ClubIncome_locker.Lock()
db.CheckAndLoadClubIncome(cIncome.UID)
ccuidIncome, _ := db.GetClubIncome(int(cIncome.UID))
if ccuidIncome == nil {
ccuidIncome = new(common.ClubCreaterIncomeInfo)
}
ccuidIncome.UID = cIncome.UID
ccuidIncome.Fee += cIncome.Fee
ccuidIncome.Insurance += cIncome.Insurance
ccuidIncome.Jackpot += cIncome.Jackpot
ccuidIncome.Total = ccuidIncome.Total + ccuidIncome.Fee + ccuidIncome.Insurance + ccuidIncome.Jackpot
db.UpdateClubIncome(int(ccuidIncome.UID), ccuidIncome)
db.SyncClubIncomeToDB(int(cIncome.UID))
db.ClubIncome_locker.Unlock()
//glog.Info(" roomid:", mp.RoomID, " uuid:", mp.UUID, " playerid:", player.UID, " total buyin:", player.TotalBuyin, " after total buyin:", user.Total_buyin, " total end room count:", user.Total_end_room_count)
}
for _, aIncome := range in.AcuidIncome {
db.CheckAndLoadAlliIncome(aIncome.UID)
acuidIncome, _ := db.GetAlliIncome(int(aIncome.UID))
if acuidIncome == nil {
acuidIncome = new(common.AlliCreaterIncomeInfo)
}
acuidIncome.UID = aIncome.UID
acuidIncome.Fee += aIncome.Fee
acuidIncome.Insurance += aIncome.Insurance
acuidIncome.Jackpot += aIncome.Jackpot
acuidIncome.Total = acuidIncome.Total + acuidIncome.Fee + acuidIncome.Insurance + acuidIncome.Jackpot
db.UpdateAlliIncome(int(acuidIncome.UID), acuidIncome)
//glog.Info(" roomid:", mp.RoomID, " uuid:", mp.UUID, " playerid:", player.UID, " total buyin:", player.TotalBuyin, " after total buyin:", user.Total_buyin, " total end room count:", user.Total_end_room_count)
db.SyncAlliIncomeToDB(int(aIncome.UID))
}
if in.ProxyIncome != nil {
proxyIncome, _ := db.GetProxyIncome(int(PROXY_ID))
if proxyIncome == nil {
proxyIncome = new(common.ProxyIncomeInfo)
}
proxyIncome.UID = PROXY_ID
proxyIncome.Fee += in.ProxyIncome.Fee
proxyIncome.Insurance += in.ProxyIncome.Insurance
proxyIncome.Jackpot += in.ProxyIncome.Jackpot
db.UpdateProxyIncome(int(PROXY_ID), proxyIncome)
db.SyncProxyIncomeToDB(int(PROXY_ID))
}
if in.PlatformIncome != nil {
platformIncome, _ := db.GetPlatformIncome(int(PLATFORM_ID))
if platformIncome == nil {
platformIncome = new(common.PlatformIncomeInfo)
}
platformIncome.UID = PLATFORM_ID
platformIncome.Fee = in.PlatformIncome.Fee
platformIncome.Insurance = in.PlatformIncome.Insurance
platformIncome.Jackpot = in.PlatformIncome.Jackpot
db.UpdatePlatformIncome(int(PLATFORM_ID), platformIncome)
db.SyncPlatformIncomeToDB(int(PLATFORM_ID))
}
reply := new(rpc_world.StoreIncomeReply)
return reply, nil
}
func SetClubGame2Redis() {
cli := resume.GetRedisClient()
cli.Delete(redis.Map_ClubGame)
for k, vv := range m_mapClubGame.Items() {
valRoomInfos, _ := vv.(*ValRoomInfos)
if valRoomInfos != nil {
valRoomInfos.Locker.Lock()
//sRoomInfos, _ := json.Marshal(valRoomInfos.Rooms)
//..
var info_value []rpc_world.CreateRoomRequest
for _, value := range valRoomInfos.Rooms {
info_value = append(info_value, *value)
}
//..
sRoomInfos, _ := json.Marshal(info_value)
cli.HSet(redis.Map_ClubGame, strconv.Itoa(int(k)), string(sRoomInfos))
valRoomInfos.Locker.Unlock()
}
}
}
func GetClubGameFromRedis() {
logger.Info("GetClubGameFromRedis!")
cli := resume.GetRedisClient()
v, err := cli.HMGets(redis.Map_ClubGame)
if err != nil {
logger.Warn("redis get Map_ClubGame failed")
} else {
for i := 0; i < len(v); i += 2 {
k := v[i].([]byte)
val := v[i+1].([]byte)
//..
kv := string(k)
ks := string(val)
logger.Info("GetClubGameFromRedis recvd currency message:%+v +%v", kv, ks)
//..
var roomInfo []rpc_world.CreateRoomRequest
err := json.Unmarshal([]byte(val), &roomInfo)
if err != nil {
logger.Warn("GetClubGameFromRedis Unmarshal failed err:%v", err)
break
}
RInfos := new(ValRoomInfos)
RInfos.Locker = new(sync.RWMutex)
RInfos.Locker.Lock()
for _, value := range roomInfo {
RInfos.Rooms = append(RInfos.Rooms, &value)
}
RInfos.Locker.Unlock()
ik, _ := strconv.Atoi(string(k))
m_mapClubGame.Set(uint32(ik), RInfos)
logger.Info("recover club game %v", uint32(ik))
}
}
}