publish_vivogame.js
23.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
// v1.0.1
// publish 2.x 也是用这个文件,需要做兼容
let isPublish2 = process.argv[2].includes("publish_vivogame.js") && process.argv[3].includes("--evn=publish2");
// 获取Node插件和工作路径
let ideModuleDir, workSpaceDir;
if (isPublish2) {
//是否使用IDE自带的node环境和插件,设置false后,则使用自己环境(使用命令行方式执行)
const useIDENode = process.argv[0].indexOf("LayaAir") > -1 ? true : false;
ideModuleDir = useIDENode ? process.argv[1].replace("gulp\\bin\\gulp.js", "").replace("gulp/bin/gulp.js", "") : "";
workSpaceDir = useIDENode ? process.argv[2].replace("--gulpfile=", "").replace("\\.laya\\publish_vivogame.js", "").replace("/.laya/publish_vivogame.js", "") + "/" : "./../";
} else {
ideModuleDir = global.ideModuleDir;
workSpaceDir = global.workSpaceDir;
}
//引用插件模块
const gulp = require(ideModuleDir + "gulp");
const fs = require("fs");
const path = require("path");
const childProcess = require("child_process");
const del = require(ideModuleDir + "del");
const iconv = require(ideModuleDir + "iconv-lite");
const revCollector = require(ideModuleDir + 'gulp-rev-collector');
let commandSuffix = ".cmd";
let isGlobalQG = true;
let prevTasks = ["packfile"];
if (isPublish2) {
prevTasks = "";
}
let
config,
platform,
releaseDir,
tempReleaseDir, // vivo临时拷贝目录
projDir, // vivo快游戏工程目录
isDealNoCompile,
physicsLibsPathList = [],
isExistEngineFolder = false; // bin目录下是否存在engine文件夹
let projSrc;
let versionCon; // 版本管理version.json
// 创建vivo项目前,拷贝vivo引擎库、修改index.js
// 应该在publish中的,但是为了方便发布2.0及IDE 1.x,放在这里修改
gulp.task("preCreate_VIVO", prevTasks, function() {
if (isPublish2) {
let pubsetPath = path.join(workSpaceDir, ".laya", "pubset.json");
let content = fs.readFileSync(pubsetPath, "utf8");
let pubsetJson = JSON.parse(content);
platform = "vivogame";
releaseDir = path.join(workSpaceDir, "release", platform).replace(/\\/g, "/");
releaseDir = tempReleaseDir = path.join(releaseDir, "temprelease");
config = pubsetJson[6]; // 只用到了 config.vivoInfo|config.vivoSign
} else {
platform = global.platform;
releaseDir = global.releaseDir;
tempReleaseDir = global.tempReleaseDir;
config = global.config;
}
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
if (process.platform === "darwin") {
commandSuffix = "";
}
let copyLibsList = [`${workSpaceDir}/bin/libs/laya.vvmini.js`];
var stream = gulp.src(copyLibsList, { base: `${workSpaceDir}/bin` });
return stream.pipe(gulp.dest(tempReleaseDir));
});
gulp.task("copyPlatformFile_VIVO", ["preCreate_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
let vivoAdapterPath = path.join(ideModuleDir, "../", "out", "layarepublic", "LayaAirProjectPack", "lib", "data", "vivofiles");
let copyLibsList = [`${vivoAdapterPath}/**/*.*`];
var stream = gulp.src(copyLibsList);
return stream.pipe(gulp.dest(tempReleaseDir));
});
// 检查是否全局安装了qgame
gulp.task("createGlobalQGame_VIVO", ["copyPlatformFile_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
// qgame -V
// npm install -g qgame-toolkit
return new Promise((resolve, reject) => {
let cmd = `qgame${commandSuffix}`;
let args = ["-V"];
let cp = childProcess.spawn(cmd, args, {
shell: true
});
// let cp = childProcess.spawn('npx.cmd', ['-v']);
cp.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
if (data.includes("qgame")) {
isGlobalQG = false;
}
});
cp.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`);
if (data.includes("qgame") && !data.includes("qgame-toolkit")) {
isGlobalQG = false;
}
// reject();
});
cp.on('close', (code) => {
console.log(`1 end) qgame -V:${code}`);
resolve();
});
}).then(() => {
return new Promise((resolve, reject) => {
if (isGlobalQG) {
resolve();
return;
}
console.log("全局安装qgame-toolkit");
// npm install -g qgame-toolkit
let cmd = `npm${commandSuffix}`;
let args = ["install", "qgame-toolkit", "-g"];
let cp = childProcess.spawn(cmd, args);
cp.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
cp.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
// reject();
});
cp.on('close', (code) => {
console.log(`2 end) npm install -g qgame-toolkit:${code}`);
resolve();
});
});
}).catch((e) => {
console.log("catch e", e);
});
});
gulp.task("createProj_VIVO", ["createGlobalQGame_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
releaseDir = path.dirname(releaseDir);
projDir = path.join(releaseDir, config.vivoInfo.projName);
projSrc = path.join(projDir, "src");
// 如果有即存项目,不再新建
let isProjExist = fs.existsSync(projDir + "/node_modules") &&
fs.existsSync(projDir + "/sign");
if (isProjExist) {
return;
}
// 在项目中创建vivo项目
return new Promise((resolve, reject) => {
console.log("(proj)开始创建vivo快游戏项目");
let cmd = `qgame${commandSuffix}`;
let args = ["init", config.vivoInfo.projName];
let opts = {
cwd: releaseDir
};
let cp = childProcess.spawn(cmd, args, opts);
cp.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
if (data.includes("Init your Project")) {
cp.stdin.write(`\n`);
}
// TODO 这里还是要找原因,不要这样
if (data.includes("manifest.json created")) {
setTimeout(function() {
cp && cp.kill();
}, 500);
}
});
cp.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
// reject();
});
cp.on('close', (code) => {
cp = null;
console.log(`子进程退出码:${code}`);
resolve();
});
});
});
gulp.task("installProj_VIVO", ["createProj_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
// 如果有即存项目,不再新建
let isProjExist = fs.existsSync(projDir + "/node_modules") &&
fs.existsSync(projDir + "/sign");
if (isProjExist) {
return;
}
return new Promise((resolve, reject) => {
console.log("(proj)下载类库 -> (npm install )");
let cmd = `npm${commandSuffix}`;
let args = ["install"];
let opts = {
cwd: projDir
};
let cp = childProcess.spawn(cmd, args, opts);
cp.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
cp.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
// reject();
});
cp.on('close', (code) => {
console.log(`子进程退出码:${code}`);
resolve();
});
});
});
// 拷贝文件到vivo快游戏
gulp.task("copyFileToProj_VIVO", ["installProj_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
// 将临时文件夹中的文件,拷贝到项目中去
let originalDir = `${tempReleaseDir}/**/*.*`;
let stream = gulp.src(originalDir);
return stream.pipe(gulp.dest(path.join(projSrc)));
});
// 拷贝icon到vivo快游戏
gulp.task("copyIconToProj_VIVO", ["copyFileToProj_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
let originalDir = config.vivoInfo.icon;
let stream = gulp.src(originalDir);
return stream.pipe(gulp.dest(projSrc));
});
// 清除vivo快游戏临时目录
gulp.task("clearTempDir_VIVO", ["copyIconToProj_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
// 删掉临时目录
return del([tempReleaseDir], { force: true });
});
// 生成release签名(私钥文件 private.pem 和证书文件 certificate.pem )
gulp.task("generateSign_VIVO", ["clearTempDir_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
if (!config.vivoSign.generateSign) {
return;
}
// https://doc.quickapp.cn/tools/compiling-tools.html
return new Promise((resolve, reject) => {
let cmd = "openssl";
let args = ["req", "-newkey", "rsa:2048", "-nodes", "-keyout", "private.pem",
"-x509", "-days", "3650", "-out", "certificate.pem"];
let opts = {
cwd: projDir,
shell: true
};
let cp = childProcess.spawn(cmd, args, opts);
cp.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
cp.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
data += "";
if (data.includes("Country Name")) {
cp.stdin.write(`${config.vivoSign.countryName}\n`);
console.log(`Country Name: ${config.vivoSign.countryName}`);
} else if (data.includes("Province Name")) {
cp.stdin.write(`${config.vivoSign.provinceName}\n`);
console.log(`Province Name: ${config.vivoSign.provinceName}`);
} else if (data.includes("Locality Name")) {
cp.stdin.write(`${config.vivoSign.localityName}\n`);
console.log(`Locality Name: ${config.vivoSign.localityName}`);
} else if (data.includes("Organization Name")) {
cp.stdin.write(`${config.vivoSign.orgName}\n`);
console.log(`Organization Name: ${config.vivoSign.orgName}`);
} else if (data.includes("Organizational Unit Name")) {
cp.stdin.write(`${config.vivoSign.orgUnitName}\n`);
console.log(`Organizational Unit Name: ${config.vivoSign.orgUnitName}`);
} else if (data.includes("Common Name")) {
cp.stdin.write(`${config.vivoSign.commonName}\n`);
console.log(`Common Name: ${config.vivoSign.commonName}`);
} else if (data.includes("Email Address")) {
cp.stdin.write(`${config.vivoSign.emailAddr}\n`);
console.log(`Email Address: ${config.vivoSign.emailAddr}`);
// cp.stdin.end();
}
// reject();
});
cp.on('close', (code) => {
console.log(`子进程退出码:${code}`);
resolve();
});
});
});
// 拷贝sign文件到指定位置
gulp.task("copySignFile_VIVO", ["generateSign_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
if (config.vivoSign.generateSign) { // 新生成的签名
// 移动签名文件到项目中(Laya & vivo快游戏项目中)
let
privatePem = path.join(projDir, "private.pem"),
certificatePem = path.join(projDir, "certificate.pem");
let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
if (!isSignExits) {
return;
}
let
xiaomiDest = `${projDir}/sign/release`,
layaDest = `${workSpaceDir}/sign/release`;
let stream = gulp.src([privatePem, certificatePem]);
return stream.pipe(gulp.dest(xiaomiDest))
.pipe(gulp.dest(layaDest));
} else if (config.vivoInfo.useReleaseSign && !config.vivoSign.generateSign) { // 使用release签名,并且没有重新生成
// 从项目中将签名拷贝到vivo快游戏项目中
let
privatePem = path.join(workSpaceDir, "sign", "release", "private.pem"),
certificatePem = path.join(workSpaceDir, "sign", "release", "certificate.pem");
let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
if (!isSignExits) {
return;
}
let
xiaomiDest = `${projDir}/sign/release`;
let stream = gulp.src([privatePem, certificatePem]);
return stream.pipe(gulp.dest(xiaomiDest));
}
});
gulp.task("deleteSignFile_VIVO", ["copySignFile_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
if (config.vivoSign.generateSign) { // 新生成的签名
let
privatePem = path.join(projDir, "private.pem"),
certificatePem = path.join(projDir, "certificate.pem");
return del([privatePem, certificatePem], { force: true });
}
});
gulp.task("modifyFile_VIVO", ["deleteSignFile_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
// 修改manifest.json文件
let manifestPath = path.join(projSrc, "manifest.json");
if (!fs.existsSync(manifestPath)) {
return;
}
let manifestContent = fs.readFileSync(manifestPath, "utf8");
let manifestJson = JSON.parse(manifestContent);
manifestJson.package = config.vivoInfo.package;
manifestJson.name = config.vivoInfo.name;
manifestJson.orientation = config.vivoInfo.orientation;
manifestJson.deviceOrientation = config.vivoInfo.orientation;
manifestJson.versionName = config.vivoInfo.versionName;
manifestJson.versionCode = config.vivoInfo.versionCode;
manifestJson.minPlatformVersion = config.vivoInfo.minPlatformVersion;
manifestJson.icon = `/${path.basename(config.vivoInfo.icon)}`;
fs.writeFileSync(manifestPath, JSON.stringify(manifestJson, null, 4), "utf8");
if (config.version) {
let versionPath = projSrc + "/version.json";
versionCon = fs.readFileSync(versionPath, "utf8");
versionCon = JSON.parse(versionCon);
}
let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
// 修改game.js文件
let content = `require("./qgame-adapter.js");\nif(!window.navigator)\n\twindow.navigator = {};\nwindow.navigator.userAgent = 'Mozilla/5.0 (Linux; Android 5.1.1; Nexus 6 Build/LYZ28E) AppleWebKit/603.1.30 (KHTML, like Gecko) Mobile/14E8301 VVGame NetType/WIFI Language/zh_CN';\nrequire("./libs/laya.vvmini.js");\nrequire("./index.js");`;
let gameJsPath = path.join(projSrc, "game.js");
fs.writeFileSync(gameJsPath, content, "utf8");
// vivo项目,修改index.js
let filePath = path.join(projSrc, indexJsStr);
if (!fs.existsSync(filePath)) {
return;
}
let fileContent = fs.readFileSync(filePath, "utf8");
fileContent = fileContent.replace(/loadLib(\(['"])/gm, "require$1./");
fs.writeFileSync(filePath, fileContent, "utf8");
})
gulp.task("version_VIVO", ["modifyFile_VIVO"], function () {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
if (config.version) {
let versionPath = projSrc + "/version.json";
let mainJSPath = projSrc + "/game.js";
let srcList = [versionPath, mainJSPath];
return gulp.src(srcList)
.pipe(revCollector())
.pipe(gulp.dest(projSrc));
}
});
// 处理engine文件夹
gulp.task("dealEngineFolder1_VIVO", ["version_VIVO"], function() {
// 如果项目中游engine文件夹,我们默认该开发者是熟悉VIVO发布流程的,已经处理好所有的逻辑
// 值得注意的:
// 1) 如果有engine文件夹而未处理2D物理库(box2d.js/physics.js),项目将无法运行
// 2) 如果未处理3D物理库(physics3D.js),打包时间将会很长
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
let engineFolder = path.join(projDir, "src", "engine");
isExistEngineFolder = fs.existsSync(engineFolder);
if (!isExistEngineFolder) {
return;
}
let adapterOriginalPath = path.join(projDir, "src", "qgame-adapter.js");
let vivoConfigPath = path.join(ideModuleDir, "../", "out", "layarepublic", "LayaAirProjectPack", "lib", "data", "addi", "vivo");
// 不想写一堆task任务,500ms默认拷贝完成吧
// 未来有了更好的解决方案再修改
return new Promise(function(resolve, reject) {
// 拷贝webpack.config.js
setTimeout(resolve, 500);
var stream = gulp.src([`${vivoConfigPath}/**/*.*`]);
return stream.pipe(gulp.dest(projDir));
}).then(function() {
return new Promise(function(resolve, reject) {
// 将engine文件夹拷贝到projRoot下
setTimeout(resolve, 500);
var stream = gulp.src([`${engineFolder}/**/*.*`], {base: `${projDir}/src`});
return stream.pipe(gulp.dest(projDir));
});
}).then(function() {
return new Promise(function(resolve, reject) {
// 将adapter.js拷贝到engine文件夹中
setTimeout(resolve, 500);
var stream = gulp.src([adapterOriginalPath]);
return stream.pipe(gulp.dest(`${projDir}/engine`));
});
}).then(function() {
return new Promise(function(resolve, reject) {
// 删掉src下的engine和adapter
setTimeout(resolve, 500);
return del([engineFolder, adapterOriginalPath], { force: true });
});
}).catch(function(err) {
console.log(err);
});
});
gulp.task("dealEngineFolder2_VIVO", ["dealEngineFolder1_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
if (!isExistEngineFolder) {
return;
}
let engineFolder = path.join(projDir, "engine");
let engineFileList = fs.readdirSync(engineFolder);
// 修改webpack.config.js
let vvConfigPath = path.join(projDir, "config", "webpack.config.js");
let content = fs.readFileSync(vvConfigPath, "utf8");
let externalsStr = '{\n';
let libName;
for (let i = 0, len = engineFileList.length; i < len; i++) {
libName = engineFileList[i];
if (i !== 0) {
externalsStr += ',\n';
}
externalsStr += `'./${libName}':'commonjs ./${libName}'`;
}
externalsStr += '\n}';
content = content.replace("EXTERNALS_PLACE_HOLDER", externalsStr);
fs.writeFileSync(vvConfigPath, content, "utf8");
});
// 如果项目中用到了 box2d.js|laya.physics.js/laya.physics3D.js ,需要特殊处理
gulp.task("dealNoCompile1_VIVO", ["dealEngineFolder2_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
if (isExistEngineFolder) {
return;
}
// 如果没有使用物理,则忽略这一步
let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
let box2dJsStr = (versionCon && versionCon["libs/box2d.js"]) ? versionCon["libs/box2d.js"] : "libs/box2d.js";
let physicsJsStr = (versionCon && versionCon["libs/laya.physics.js"]) ? versionCon["libs/laya.physics.js"] : "libs/laya.physics.js";
let physics3DJsStr = (versionCon && versionCon["libs/laya.physics3D.js"]) ? versionCon["libs/laya.physics3D.js"] : "libs/laya.physics3D.js";
let filePath = path.join(projSrc, indexJsStr);
if (!fs.existsSync(filePath)) {
return;
}
isDealNoCompile = true;
// 拷贝webpack.config.js
let vivoConfigPath = path.join(ideModuleDir, "../", "out", "layarepublic", "LayaAirProjectPack", "lib", "data", "addi", "vivo");
let copyConfigList = [`${vivoConfigPath}/**/*.*`];
var stream = gulp.src(copyConfigList);
return stream.pipe(gulp.dest(projDir));
});
gulp.task("dealNoCompile2_VIVO", ["dealNoCompile1_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
if (!isDealNoCompile) {
return;
}
let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
let bundleJsStr = (versionCon && versionCon["js/bundle.js"]) ? versionCon["js/bundle.js"] : "js/bundle.js";
let box2dJsStr = (versionCon && versionCon["libs/box2d.js"]) ? versionCon["libs/box2d.js"] : "libs/box2d.js";
let physicsJsStr = (versionCon && versionCon["libs/laya.physics.js"]) ? versionCon["libs/laya.physics.js"] : "libs/laya.physics.js";
let physics3DJsStr = (versionCon && versionCon["libs/laya.physics3D.js"]) ? versionCon["libs/laya.physics3D.js"] : "libs/laya.physics3D.js";
// 修改index.js,去掉物理库前面的libs
let filePath = path.join(projSrc, indexJsStr);
let fileContent = fs.readFileSync(filePath, "utf8");
let physicsNameList = [];
if (fileContent.includes(bundleJsStr)) {
let adapterJsPath = path.join(projSrc, bundleJsStr);
physicsNameList.push(bundleJsStr);
physicsLibsPathList.push(adapterJsPath);
}
if (fileContent.includes(box2dJsStr)) {
let libPath = path.join(projSrc, box2dJsStr);
physicsNameList.push(box2dJsStr);
physicsLibsPathList.push(libPath);
}
if (fileContent.includes(physicsJsStr)) {
let libPath = path.join(projSrc, physicsJsStr);
physicsNameList.push(physicsJsStr);
physicsLibsPathList.push(libPath);
}
if (fileContent.includes(physics3DJsStr)) {
let libPath = path.join(projSrc, physics3DJsStr);
physicsNameList.push(physics3DJsStr);
physicsLibsPathList.push(libPath);
}
if (physicsLibsPathList.length > 0) {
let adapterJsPath = path.join(projSrc, "qgame-adapter.js");
physicsNameList.push("qgame-adapter.js");
physicsLibsPathList.push(adapterJsPath);
}
// 修改webpack.config.js
let vvConfigPath = path.join(projDir, "config", "webpack.config.js");
let content = fs.readFileSync(vvConfigPath, "utf8");
let externalsStr = '{\n';
let libName;
for (let i = 0, len = physicsNameList.length; i < len; i++) {
libName = physicsNameList[i];
if (i !== 0) {
externalsStr += ',\n';
}
externalsStr += `'./${libName}':'commonjs ./${libName}'`;
}
externalsStr += '\n}';
content = content.replace("EXTERNALS_PLACE_HOLDER", externalsStr);
fs.writeFileSync(vvConfigPath, content, "utf8");
// 将物理库、qgame-adapter.js拷贝到engine中
var stream = gulp.src(physicsLibsPathList, {base: projSrc});
return stream.pipe(gulp.dest(path.join(projDir, "engine")));
});
gulp.task("dealNoCompile3_VIVO", ["dealNoCompile2_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
if (!isDealNoCompile || physicsLibsPathList.length === 0) {
return;
}
return del(physicsLibsPathList, { force: true });
});
// 打包rpk
gulp.task("buildRPK_VIVO", ["dealNoCompile3_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
// 在vivo轻游戏项目目录中执行:
// npm run build || npm run release
let cmdStr = "build";
if (config.vivoInfo.useReleaseSign) {
cmdStr = "release";
}
return new Promise((resolve, reject) => {
let cmd = `npm${commandSuffix}`;
let args = ["run", cmdStr];
let opts = {
cwd: projDir
};
let cp = childProcess.spawn(cmd, args, opts);
// let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']);
cp.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
cp.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`);
// reject();
});
cp.on('close', (code) => {
console.log(`子进程退出码:${code}`);
resolve();
});
});
});
gulp.task("showQRCode_VIVO", ["buildRPK_VIVO"], function() {
// 如果不是vivo快游戏
if (platform !== "vivogame") {
return;
}
// 在vivo轻游戏项目目录中执行:
// npm run server
return new Promise((resolve, reject) => {
let cmd = `npm${commandSuffix}`;
let args = ["run", "server"];
let opts = {
cwd: projDir
};
let cp = childProcess.spawn(cmd, args, opts);
// let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']);
cp.stdout.on('data', (data) => {
console.log(`${data}`);
// 输出pid,macos要用: macos无法kill进程树,也无法执行命令获取3000端口pid(没有查询权限),导致无法kill这个进程
console.log('vv_qrcode_pid:' + cp.pid);
});
cp.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`);
// reject();
});
cp.on('close', (code) => {
console.log(`子进程退出码:${code}`);
resolve();
});
});
});
gulp.task("buildVivoProj", ["showQRCode_VIVO"], function() {
console.log("all tasks completed");
});