publish.js
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// v1.4.0
//是否使用IDE自带的node环境和插件,设置false后,则使用自己环境(使用命令行方式执行)
const useIDENode = process.argv[0].indexOf("LayaAir") > -1 ? true : false;
//获取Node插件和工作路径
let ideModuleDir = useIDENode ? process.argv[1].replace("gulp\\bin\\gulp.js", "").replace("gulp/bin/gulp.js", "") : "";
let workSpaceDir = useIDENode ? process.argv[2].replace("--gulpfile=", "").replace("\\.laya\\publish.js", "").replace("/.laya/publish.js", "") + "/" : "./../";
//引用插件模块
const gulp = require(ideModuleDir + "gulp");
const fs = require("fs");
const path = require("path");
const uglify = require(ideModuleDir + "gulp-uglify");
const jsonminify = require(ideModuleDir + "gulp-jsonminify");
const image = require(ideModuleDir + "gulp-image");
const rev = require(ideModuleDir + "gulp-rev");
const revdel = require(ideModuleDir + "gulp-rev-delete-original");
const revCollector = require(ideModuleDir + 'gulp-rev-collector');
const del = require(ideModuleDir + "del");
const requireDir = require(ideModuleDir + 'require-dir');
global.ideModuleDir = ideModuleDir;
global.workSpaceDir = workSpaceDir;
// 结合compile.js使用
global.publish = true;
const fileList = ["compile.js", "publish_xmgame.js", "publish_oppogame.js", "publish_vivogame.js"];
requireDir('./', {
filter: function (fullPath) {
// 只用到了compile.js和publish.js
if (fileList.includes(path.basename(fullPath))) {
return true;
} else {
return false;
}
}
});
const QUICKGAMELIST = ["xmgame", "oppogame", "vivogame"];
// 清理临时文件夹,加载配置
let config,
releaseDir,
platform,
isOpendataProj = false;
gulp.task("loadConfig", function () {
platform = "web"
if (!useIDENode && process.argv.length > 5 && process.argv[4] == "--config") {
platform = process.argv[5].replace(".json", "");
}
if (useIDENode && process.argv.length >= 4 && process.argv[3].startsWith("--config") && process.argv[3].endsWith(".json")) {
platform = process.argv[3].match(/(\w+).json/)[1];
}
let _path;
if (!useIDENode) {
_path = platform + ".json";
releaseDir = "../release/" + platform;
}
if (useIDENode) {
_path = path.join(workSpaceDir, ".laya", `${platform}.json`);
releaseDir = path.join(workSpaceDir, "release", platform).replace(/\\/g, "/");
}
global.platform = platform;
let file = fs.readFileSync(_path, "utf-8");
if (file) {
if (QUICKGAMELIST.includes(platform)) {
file = file.replace(/\$basePath/g, releaseDir + "/temprelease");
} else {
file = file.replace(/\$basePath/g, releaseDir);
}
config = JSON.parse(file);
global.config = config;
}
// 是否是开放域项目
let projInfoPath = path.join(workSpaceDir, path.basename(workSpaceDir) + ".laya");
let isExist = fs.existsSync(projInfoPath);
if (isExist) {
try {
let projInfo = fs.readFileSync(projInfoPath, "utf8");
projInfo = projInfo && JSON.parse(projInfo);
isOpendataProj = projInfo.layaProType === 12;
} catch (e) {}
}
});
// 重新编译项目
// gulp.task("compile", ["loadConfig"], function () {
// if (config.compile) {
// console.log("compile");
// }
// });
// 清理release文件夹
gulp.task("clearReleaseDir", ["compile"], function (cb) {
if (config.clearReleaseDir) {
let delList = [releaseDir, releaseDir + "_pack", config.packfileTargetValue];
// 小米快游戏,使用即存的项目,删掉Laya工程文件,保留小米环境项目文件
if (platform === "xmgame") {
let xmProjSrc = path.join(releaseDir, config.xmInfo.projName);
// 不要删掉manifest.json/main.js文件
// 这里不是node-glob语法,详见: https://github.com/sindresorhus/del
delList = [`${xmProjSrc}/**`, `!${xmProjSrc}`, `!${xmProjSrc}/node_modules/**`, `!${xmProjSrc}/sign/**`, `!${xmProjSrc}/{babel.config.js,main.js,manifest.json,package.json,package-lock.json}`];
} else if (platform === "oppogame") {
let oppoProjSrc = path.join(releaseDir, config.oppoInfo.projName);
delList = [`${oppoProjSrc}/**`, `!${oppoProjSrc}`, `!${oppoProjSrc}/dist/**`, `!${oppoProjSrc}/{manifest.json}`];
} else if (platform === "vivogame") {
let vvProj = path.join(releaseDir, config.vivoInfo.projName);
let vvProjSrc = path.join(vvProj, "src");
// 不要删掉manifest.json/main.js文件
// 这里不是node-glob语法,详见: https://github.com/sindresorhus/del
delList = [`${vvProjSrc}/**`, `!${vvProjSrc}`, `!${vvProjSrc}/sign/**`, `!${vvProjSrc}/{game.js,manifest.json}`];
delList = delList.concat(`${vvProj}/engine/**`, `${vvProj}/config/**`);
}
del(delList, { force: true }).then(paths => {
cb();
});
} else cb();
});
// copy bin文件到release文件夹
gulp.task("copyFile", ["clearReleaseDir"], function () {
let baseCopyFilter = [`${workSpaceDir}/bin/**/*.*`];
// 只拷贝index.js中引用的类库
if (config.onlyIndexJS) {
baseCopyFilter = baseCopyFilter.concat(`!${workSpaceDir}/bin/libs/*.*`);
}
if (platform === "wxgame" && isOpendataProj) { // 开放域项目微信发布,仅拷贝用到的文件
config.copyFilesFilter = [`${workSpaceDir}/bin/js/bundle.js`, `${workSpaceDir}/bin/index.js`, `${workSpaceDir}/bin/game.js`];
if (config.projectType !== "as") { // 开放域精简类库
config.copyFilesFilter.push(`${workSpaceDir}/bin/libs/laya.opendata.min.js`);
}
} else if (platform === "wxgame") { // 微信项目,不拷贝index.html,不拷贝百度bin目录中的文件
config.copyFilesFilter = baseCopyFilter.concat([`!${workSpaceDir}/bin/index.html`, `!${workSpaceDir}/bin/{project.swan.json,swan-game-adapter.js}`]);
} else if (platform === "bdgame") { // 百度项目,不拷贝index.html,不拷贝微信bin目录中的文件
config.copyFilesFilter = baseCopyFilter.concat([`!${workSpaceDir}/bin/index.html`, `!${workSpaceDir}/bin/{project.config.json,weapp-adapter.js}`]);
} else { // web|QQ项目|快游戏,不拷贝微信、百度在bin目录中的文件
config.copyFilesFilter = baseCopyFilter.concat([`!${workSpaceDir}/bin/{game.js,game.json,project.config.json,weapp-adapter.js,project.swan.json,swan-game-adapter.js}`]);
}
// bili/alipay/qq,不拷贝index.html
if (["biligame", "Alipaygame", "qqgame"].includes(platform)) {
config.copyFilesFilter = config.copyFilesFilter.concat([`!${workSpaceDir}/bin/index.html`]);
}
// 快游戏,需要新建一个快游戏项目,拷贝的只是项目的一部分,将文件先拷贝到文件夹的临时目录中去
if (QUICKGAMELIST.includes(platform)) {
config.copyFilesFilter = config.copyFilesFilter.concat(`!${workSpaceDir}/bin/index.html`);
releaseDir = global.tempReleaseDir = path.join(releaseDir, "temprelease");
}
global.releaseDir = releaseDir;
var stream = gulp.src(config.copyFilesFilter, { base: `${workSpaceDir}/bin` });
return stream.pipe(gulp.dest(releaseDir));
});
// copy libs中的js文件到release文件夹
gulp.task("copyLibsJsFile", ["copyFile"], function () {
if (!config.onlyIndexJS) {
return;
}
if (platform === "wxgame" && isOpendataProj) { // 开放域项目微信发布,拷贝文件时已经拷贝类库文件了
return;
}
// 开放域项目,as语言,没有libs目录,mac系统报错
let libs = path.join(workSpaceDir, "bin", "libs");
if (!fs.existsSync(libs)) {
return;
}
// 分析index.js
let indexJSPath = path.join(workSpaceDir, "bin", "index.js");
let indexJsContent = fs.readFileSync(indexJSPath, "utf8");
let libsList = indexJsContent.match(/loadLib\(['"]libs\/[a-zA-z0-9\/\.]+\.(js|wasm)['"]\)/g);
if (!libsList) {
libsList = [];
}
let
item,
libsName = "",
libsStr = "";
for (let i = 0, len = libsList.length; i < len; i++) {
item = libsList[i];
libsName = item.match(/loadLib\(['"]libs\/([a-zA-z0-9\/\.]+\.(js|wasm))['"]\)/);
libsStr += libsStr ? `,${libsName[1]}` : libsName[1];
}
let copyLibsList = [`${workSpaceDir}/bin/libs/{${libsStr}}`];
if (!libsStr.includes(",")) {
copyLibsList = [`${workSpaceDir}/bin/libs/${libsStr}`];
}
// 微信、百度,需要拷贝对应平台的类库
if (platform === "wxgame") {
copyLibsList.push(`${workSpaceDir}/bin/libs/laya.wxmini.js`);
} else if (platform === "bdgame") {
copyLibsList.push(`${workSpaceDir}/bin/libs/laya.bdmini.js`);
} else if (platform === "qqgame") {
copyLibsList.push(`${workSpaceDir}/bin/libs/laya.qqmini.js`);
}
var stream = gulp.src(copyLibsList, { base: `${workSpaceDir}/bin` });
return stream.pipe(gulp.dest(releaseDir));
});
// 根据不同的项目类型拷贝平台文件
gulp.task("copyPlatformFile", ["copyLibsJsFile"], function () {
let fileLibsPath;
if (useIDENode) {
fileLibsPath = path.join(ideModuleDir, "../", "out", "layarepublic", "LayaAirProjectPack", "lib", "data");
} else if (process.argv.length >= 8 && process.argv[6] === "--libspath") {
fileLibsPath = process.argv[7];
console.log("平台文件包是否存在: " + fs.existsSync(fileLibsPath));
} else {
console.log("没有接收到可用文件包位置,不拷贝对应平台文件");
return;
}
// 开放域项目,微信发布
if (platform === "wxgame" && isOpendataProj) {
let platformDir = path.join(fileLibsPath, "wxfiles", "weapp-adapter.js");
let stream = gulp.src(platformDir);
return stream.pipe(gulp.dest(releaseDir));
}
// 微信项目,非开放域项目
if (platform === "wxgame") {
// 如果新建项目时已经点击了"微信/百度小游戏bin目录快速调试",不再拷贝
let isHadWXFiles =
fs.existsSync(path.join(workSpaceDir, "bin", "game.js")) &&
fs.existsSync(path.join(workSpaceDir, "bin", "game.json")) &&
fs.existsSync(path.join(workSpaceDir, "bin", "project.config.json")) &&
fs.existsSync(path.join(workSpaceDir, "bin", "weapp-adapter.js"));
if (isHadWXFiles) {
return;
}
let platformDir = path.join(fileLibsPath, "wxfiles");
let stream = gulp.src(platformDir + "/*.*");
return stream.pipe(gulp.dest(releaseDir));
}
// 百度项目
if (platform === "bdgame") {
// 如果新建项目时已经点击了"微信/百度小游戏bin目录快速调试",不再拷贝
let isHadBdFiles =
fs.existsSync(path.join(workSpaceDir, "bin", "game.js")) &&
fs.existsSync(path.join(workSpaceDir, "bin", "game.json")) &&
fs.existsSync(path.join(workSpaceDir, "bin", "project.swan.json")) &&
fs.existsSync(path.join(workSpaceDir, "bin", "swan-game-adapter.js"));
if (isHadBdFiles) {
return;
}
let platformDir = path.join(fileLibsPath, "bdfiles");
let stream = gulp.src(platformDir + "/*.*");
return stream.pipe(gulp.dest(releaseDir));
}
// QQ小游戏
if (platform === "qqgame") {
let platformDir = path.join(fileLibsPath, "qqfiles");
let stream = gulp.src(platformDir + "/*.*");
return stream.pipe(gulp.dest(releaseDir));
}
});
// 拷贝文件后,针对特定平台修改文件内容
gulp.task("modifyFile", ["copyPlatformFile"], function () {
// QQ小游戏
// if (platform === "qqgame") {
// return;
// }
// 百度项目,修改index.js
if (platform === "bdgame") {
let filePath = path.join(releaseDir, "index.js");
if (!fs.existsSync(filePath)) {
return;
}
let fileContent = fs.readFileSync(filePath, "utf8");
fileContent = fileContent.replace(/loadLib\(/g, "require(");
fs.writeFileSync(filePath, fileContent, "utf8");
return;
}
});
// 压缩json
gulp.task("compressJson", ["modifyFile"], function () {
if (config.compressJson) {
return gulp.src(config.compressJsonFilter, { base: releaseDir })
.pipe(jsonminify())
.pipe(gulp.dest(releaseDir));
}
});
// 压缩js
gulp.task("compressJs", ["compressJson"], function () {
if (config.compressJs) {
return gulp.src(config.compressJsFilter, { base: releaseDir })
.pipe(uglify())
.on('error', function (err) {
console.warn(err.toString());
})
.pipe(gulp.dest(releaseDir));
}
});
// 压缩png,jpg
gulp.task("compressImage", ["compressJs"], function () {
if (config.compressImage) {
return gulp.src(config.compressImageFilter, { base: releaseDir })
.pipe(image({
pngquant: true, //PNG优化工具
optipng: false, //PNG优化工具
zopflipng: true, //PNG优化工具
jpegRecompress: false, //jpg优化工具
mozjpeg: true, //jpg优化工具
guetzli: false, //jpg优化工具
gifsicle: false, //gif优化工具
svgo: false, //SVG优化工具
concurrent: 10, //并发线程数
quiet: true //是否是静默方式
// optipng: ['-i 1', '-strip all', '-fix', '-o7', '-force'],
// pngquant: ['--speed=1', '--force', 256],
// zopflipng: ['-y', '--lossy_8bit', '--lossy_transparent'],
// jpegRecompress: ['--strip', '--quality', 'medium', '--min', 40, '--max', 80],
// mozjpeg: ['-optimize', '-progressive'],
// guetzli: ['--quality', 85]
}))
.pipe(gulp.dest(releaseDir));
}
});
// 开放域的情况下,合并game.js和index.js,并删除game.js
gulp.task("openData", ["compressImage"], function (cb) {
if (config.openDataZone) {
let indexPath = releaseDir + "/index.js";
let indexjs = readFile(indexPath);
let gamejs = readFile(releaseDir + "/game.js");
if (gamejs && indexjs) {
gamejs = gamejs.replace('require("index.js")', indexjs);
fs.writeFileSync(indexPath, gamejs, 'utf-8');
}
if (isOpendataProj) {
// 开放域项目,将game.js删掉,发布最小包
del(`${releaseDir}/game.js`, { force: true }).then(paths => {
cb();
});
} else {
cb();
}
} else {
cb();
}
});
function readFile(path) {
if (fs.existsSync(path)) {
return fs.readFileSync(path, "utf-8");
}
return null;
}
// 生成版本管理信息
gulp.task("version1", ["openData"], function () {
if (config.version) {
return gulp.src(config.versionFilter, { base: releaseDir })
.pipe(rev())
.pipe(gulp.dest(releaseDir))
.pipe(revdel())
.pipe(rev.manifest("version.json"))
.pipe(gulp.dest(releaseDir));
}
});
// 替换index.js里面的变化的文件名
gulp.task("version2", ["version1"], function () {
if (config.version) {
//替换index.html和index.js里面的文件名称
let htmlPath = releaseDir + "/index.html";
let versionPath = releaseDir + "/version.json";
let gameJSPath = releaseDir + "/game.js";
let mainJSPath = releaseDir + "/main.js";
let indexJSPath;
let versionCon = fs.readFileSync(versionPath, "utf8");
versionCon = JSON.parse(versionCon);
indexJSPath = releaseDir + "/" + versionCon["index.js"];
// 替换config.packfileFullValue中的路径
let packfileStr = JSON.stringify(config.packfileFullValue).replace(/\\\\/g, "/");
let tempPackfile = `${workSpaceDir}/.laya/configTemp.json`;
fs.writeFileSync(tempPackfile, packfileStr, "utf8");
let srcList = [versionPath, indexJSPath, tempPackfile];
if (fs.existsSync(htmlPath)) {
srcList.push(htmlPath);
}
if (fs.existsSync(gameJSPath)) {
srcList.push(gameJSPath);
}
if (fs.existsSync(mainJSPath)) {
srcList.push(mainJSPath);
}
return gulp.src(srcList)
.pipe(revCollector())
.pipe(gulp.dest(releaseDir));
}
});
// 筛选4M包
gulp.task("packfile", ["version2"], function() {
if (config.version) {
// 从release目录取得带有版本号的目录
let tempPackfile = `${workSpaceDir}/.laya/configTemp.json`;
let releasePackfile = `${releaseDir}/configTemp.json`;
let packfileStr = fs.readFileSync(releasePackfile, "utf8");
config.packfileFullValue = JSON.parse(packfileStr);
// 删掉临时目录
fs.unlinkSync(tempPackfile);
fs.unlinkSync(releasePackfile);
}
if (config.packfile) { // 提取本地包(文件列表形式)
return gulp.src(config.packfileFullValue, { base: releaseDir })
.pipe(gulp.dest(config.packfileTargetValue || releaseDir + "_pack"));
}
});
// 起始任务
gulp.task("publish", ["buildXiaomiProj", "buildOPPOProj", "buildVivoProj"], function () {
console.log("All tasks completed!");
});