laya.tiledmap.js
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(function(window,document,Laya){
var __un=Laya.un,__uns=Laya.uns,__static=Laya.static,__class=Laya.class,__getset=Laya.getset,__newvec=Laya.__newvec;
var Browser=laya.utils.Browser,Context=laya.resource.Context,HTMLCanvas=laya.resource.HTMLCanvas,Handler=laya.utils.Handler;
var Loader=laya.net.Loader,Point=laya.maths.Point,Rectangle=laya.maths.Rectangle,Render=laya.renders.Render;
var Sprite=laya.display.Sprite,Texture=laya.resource.Texture;
/**
*此类是子纹理类,也包括同类动画的管理
*TiledMap会把纹理分割成无数子纹理,也可以把其中的某块子纹理替换成一个动画序列
*本类的实现就是如果发现子纹理被替换成一个动画序列,animationKey会被设为true
*即animationKey为true,就使用TileAniSprite来做显示,把动画序列根据时间画到TileAniSprite上
*@author ...
*/
//class laya.map.TileTexSet
var TileTexSet=(function(){
function TileTexSet(){
/**唯一标识*/
this.gid=-1;
/**子纹理的引用*/
this.texture=null;
/**纹理显示时的坐标偏移X*/
this.offX=0;
/**纹理显示时的坐标偏移Y*/
this.offY=0;
/**当前要播放动画的纹理序列*/
this.textureArray=null;
/**当前动画每帧的时间间隔*/
this.durationTimeArray=null;
/**动画播放的总时间 */
this.animationTotalTime=0;
/**true表示当前纹理,是一组动画,false表示当前只有一个纹理*/
this.isAnimation=false;
this._spriteNum=0;
//当前动画有多少个显示对象
this._aniDic=null;
//通过显示对象的唯一名字,去保存显示显示对象
this._frameIndex=0;
//当前动画播放到第几帧
this._time=0;
//距离上次动画刷新,过了多少长时间
this._interval=0;
//每帧刷新的时间间隔
this._preFrameTime=0;
}
__class(TileTexSet,'laya.map.TileTexSet');
var __proto=TileTexSet.prototype;
/**
*加入一个动画显示对象到此动画中
*@param aniName //显示对象的名字
*@param sprite //显示对象
*/
__proto.addAniSprite=function(aniName,sprite){
if (this.animationTotalTime==0){
return;
}
if (this._aniDic==null){
this._aniDic={};
}
if (this._spriteNum==0){
Laya.timer.frameLoop(3,this,this.animate);
this._preFrameTime=Browser.now();
this._frameIndex=0;
this._time=0;
this._interval=0;
}
this._spriteNum++;
this._aniDic[aniName]=sprite;
if (this.textureArray && this._frameIndex < this.textureArray.length){
var tTileTextureSet=this.textureArray[this._frameIndex];
this.drawTexture(sprite,tTileTextureSet);
}
}
/**
*把动画画到所有注册的SPRITE上
*/
__proto.animate=function(){
if (this.textureArray && this.textureArray.length > 0 && this.durationTimeArray && this.durationTimeArray.length > 0){
var tNow=Browser.now();
this._interval=tNow-this._preFrameTime;
this._preFrameTime=tNow;
if (this._interval > this.animationTotalTime){
this._interval=this._interval % this.animationTotalTime;
}
this._time+=this._interval;
var tTime=this.durationTimeArray[this._frameIndex];
while (this._time > tTime){
this._time-=tTime;
this._frameIndex++;
if (this._frameIndex >=this.durationTimeArray.length || this._frameIndex >=this.textureArray.length){
this._frameIndex=0;
};
var tTileTextureSet=this.textureArray[this._frameIndex];
var tSprite;
for (var p in this._aniDic){
tSprite=this._aniDic[p];
this.drawTexture(tSprite,tTileTextureSet);
}
tTime=this.durationTimeArray[this._frameIndex];
}
}
}
__proto.drawTexture=function(sprite,tileTextSet){
sprite.graphics.clear(true);
sprite.graphics.drawImage(tileTextSet.texture,tileTextSet.offX,tileTextSet.offY);
}
/**
*移除不需要更新的SPRITE
*@param _name
*/
__proto.removeAniSprite=function(_name){
if (this._aniDic && this._aniDic[_name]){
delete this._aniDic[_name];
this._spriteNum--
if (this._spriteNum==0){
Laya.timer.clear(this,this.animate);
}
}
}
/**
*显示当前动画的使用情况
*/
__proto.showDebugInfo=function(){
var tInfo=null;
if (this._spriteNum > 0){
tInfo="TileTextureSet::gid:"+this.gid.toString()+" 动画数:"+this._spriteNum.toString();
}
return tInfo;
}
/**
*清理
*/
__proto.clearAll=function(){
this.gid=-1;
if (this.texture){
this.texture.destroy();
this.texture=null;
}
this.offX=0;
this.offY=0;
this.textureArray=null;
this.durationTimeArray=null;
this.isAnimation=false;
this._spriteNum=0;
this._aniDic=null;
this._frameIndex=0;
this._preFrameTime=0;
this._time=0;
this._interval=0;
}
return TileTexSet;
})()
/**
*tiledMap是整个地图的核心
*地图以层级来划分地图(例如:地表层,植被层,建筑层)
*每层又以分块(GridSprite)来处理显示对象,只显示在视口区域的区
*每块又包括N*N个格子(tile)
*格子类型又分为动画格子跟图片格子两种
*@author ...
*/
//class laya.map.TiledMap
var TiledMap=(function(){
var GRect,TileMapAniData,TileSet;
function TiledMap(){
//json数据
this._jsonData=null;
//存放地图中用到的所有子纹理数据
this._tileTexSetArr=[];
//主纹理数据,主要在释放纹理资源时使用
this._texArray=[];
//地图信息中的一些基本数据
this._x=0;
//地图的坐标
this._y=0;
//_height=_mapTileH *_mapH
this._width=0;
//地图的宽度
this._height=0;
//地图的高度
this._mapW=0;
//地图的横向格子数
this._mapH=0;
//地图的竖向格子数
this._mapTileW=0;
//tile的宽度
this._mapTileH=0;
//地图的显示对象
this._mapSprite=null;
//地图的显示对象
this._layerArray=[];
//这里保存所有的MapLayer对象
this._renderLayerArray=[];
//这里保存需要渲染的MapLayer对象
this._gridArray=[];
//地图块相关的
this._showGridKey=false;
//是否显示块边界线(用来调试用)
this._totalGridNum=0;
//一层中的GridSprite的总数
this._gridW=0;
//地图的横向块数
this._gridH=0;
//地图的坚向块数
this._gridWidth=450;
//块的默认宽度
this._gridHeight=450;
//块的默认高度
this._jsonLoader=null;
//用来加载JSON文件用的LOADER
this._loader=null;
//用来加载纹理数据用的LOADER
this._tileSetArray=[];
//用来存放还需要哪些儿纹理等待加载
this._currTileSet=null;
//正在加载的纹理需要的数据源
this._completeHandler=null;
//上次视口显示的块范围
this._index=0;
this._animationDic={};
//需要创建的动画数据
this._properties=null;
//当前地图的自定义属性
this._tileProperties={};
//图块属性
this._tileProperties2={};
//默认的地图类型(具体要看JSON文件)
this._orientation="orthogonal";
//默认的tile渲染顺序(具体要看JSON文件)
this._renderOrder="right-down";
//调试用的颜色组合
this._colorArray=["FF","00","33","66"];
//缩放相关的操作
this._scale=1;
this._pivotScaleX=0.5;
this._pivotScaleY=0.5;
this._centerX=0;
this._centerY=0;
/**@private */
this._viewPortX=0;
/**@private */
this._viewPortY=0;
this._viewPortWidth=0;
this._viewPortHeight=0;
//是否开启线性取样
this._enableLinear=true;
//资源的相对路径
this._resPath=null;
this._pathArray=null;
//把地图限制在显示区域
this._limitRange=false;
/**
*是否自动缓存没有动画的地块
*/
this.autoCache=true;
/**
*自动缓存类型,地图较大时建议使用normal
*/
this.autoCacheType="normal";
/**
*是否合并图层,开启合并图层时,图层属性内可添加layer属性,运行时将会将相邻的layer属性相同的图层进行合并以提高性能
*/
this.enableMergeLayer=false;
/**
*是否移除被覆盖的格子,地块可添加type属性,type不为0时表示不透明,被不透明地块遮挡的地块将会被剔除以提高性能
*/
this.removeCoveredTile=false;
/**
*是否显示大格子里显示的贴图数量
*/
this.showGridTextureCount=false;
/**
*是否调整地块边缘消除缩放导致的缝隙
*/
this.antiCrack=true;
/**
*是否在加载完成之后cache所有大格子
*/
this.cacheAllAfterInit=false;
this._texutreStartDic={};
this._rect=new Rectangle();
this._paddingRect=new Rectangle();
this._mapRect=new GRect();
this._mapLastRect=new GRect();
}
__class(TiledMap,'laya.map.TiledMap');
var __proto=TiledMap.prototype;
/**
*创建地图
*@param mapName JSON文件名字
*@param viewRect 视口区域
*@param completeHandler 地图创建完成的回调函数
*@param viewRectPadding 视口扩充区域,把视口区域上、下、左、右扩充一下,防止视口移动时的穿帮
*@param gridSize grid大小
*@param enableLinear 是否开启线性取样(为false时,可以解决地图黑线的问题,但画质会锐化)
*@param limitRange 把地图限制在显示区域
*/
__proto.createMap=function(mapName,viewRect,completeHandler,viewRectPadding,gridSize,enableLinear,limitRange){
(enableLinear===void 0)&& (enableLinear=true);
(limitRange===void 0)&& (limitRange=false);
this._enableLinear=enableLinear;
this._limitRange=limitRange;
this._rect.x=viewRect.x;
this._rect.y=viewRect.y;
this._rect.width=viewRect.width;
this._rect.height=viewRect.height;
this._viewPortWidth=viewRect.width / this._scale;
this._viewPortHeight=viewRect.height / this._scale;
this._completeHandler=completeHandler;
if (viewRectPadding){
this._paddingRect.copyFrom(viewRectPadding);
}
else {
this._paddingRect.setTo(0,0,0,0);
}
if (gridSize){
this._gridWidth=gridSize.x;
this._gridHeight=gridSize.y;
};
var tIndex=mapName.lastIndexOf("/");
if (tIndex >-1){
this._resPath=mapName.substr(0,tIndex);
this._pathArray=this._resPath.split("/");
}
else {
this._resPath="";
this._pathArray=[];
}
this._jsonLoader=new Loader();
this._jsonLoader.once("complete",this,this.onJsonComplete);
this._jsonLoader.load(mapName,/*laya.net.Loader.JSON*/"json",false);
}
/**
*json文件读取成功后,解析里面的纹理数据,进行加载
*@param e JSON数据
*/
__proto.onJsonComplete=function(e){
this._mapSprite=new Sprite();
Laya.stage.addChild(this._mapSprite);
var tJsonData=this._jsonData=e;
this._properties=tJsonData.properties;
this._orientation=tJsonData.orientation;
this._renderOrder=tJsonData.renderorder;
this._mapW=tJsonData.width;
this._mapH=tJsonData.height;
this._mapTileW=tJsonData.tilewidth;
this._mapTileH=tJsonData.tileheight;
this._width=this._mapTileW *this._mapW;
this._height=this._mapTileH *this._mapH;
if (this._orientation=="staggered"){
this._height=(0.5+this._mapH *0.5)*this._mapTileH;
}
this._mapLastRect.top=this._mapLastRect.bottom=this._mapLastRect.left=this._mapLastRect.right=-1;
var tArray=tJsonData.tilesets;
var tileset;
var tTileSet;
var i=0;
for (i=0;i < tArray.length;i++){
tileset=tArray[i];
tTileSet=new TileSet();
tTileSet.init(tileset);
if (tTileSet.properties && tTileSet.properties.ignore)continue ;
this._tileProperties[i]=tTileSet.tileproperties;
this.addTileProperties(tTileSet.tileproperties);
this._tileSetArray.push(tTileSet);
var tTiles=tileset.tiles;
if (tTiles){
for (var p in tTiles){
var tAnimation=tTiles[p].animation;
if (tAnimation){
var tAniData=new TileMapAniData();
this._animationDic[p]=tAniData;
tAniData.image=tileset.image;
for (var j=0;j < tAnimation.length;j++){
var tAnimationItem=tAnimation[j];
tAniData.mAniIdArray.push(tAnimationItem.tileid);
tAniData.mDurationTimeArray.push(tAnimationItem.duration);
}
}
}
}
}
this._tileTexSetArr.push(null);
if (this._tileSetArray.length > 0){
tTileSet=this._currTileSet=this._tileSetArray.shift();
this._loader=new Loader();
this._loader.once("complete",this,this.onTextureComplete);
var tPath=this.mergePath(this._resPath,tTileSet.image);
this._loader.load(tPath,/*laya.net.Loader.IMAGE*/"image",false);
}
}
/**
*合并路径
*@param resPath
*@param relativePath
*@return
*/
__proto.mergePath=function(resPath,relativePath){
var tResultPath="";
var tImageArray=relativePath.split("/");
var tParentPathNum=0;
var i=0;
for (i=tImageArray.length-1;i >=0;i--){
if (tImageArray[i]==".."){
tParentPathNum++;
}
}
if (tParentPathNum==0){
if (this._pathArray.length > 0){
tResultPath=resPath+"/"+relativePath;
}
else {
tResultPath=relativePath;
}
return tResultPath;
};
var tSrcNum=this._pathArray.length-tParentPathNum;
if (tSrcNum < 0){
console.log("[error]path does not exist",this._pathArray,tImageArray,resPath,relativePath);
}
for (i=0;i < tSrcNum;i++){
if (i==0){
tResultPath+=this._pathArray[i];
}
else {
tResultPath=tResultPath+"/"+this._pathArray[i];
}
}
for (i=tParentPathNum;i < tImageArray.length;i++){
tResultPath=tResultPath+"/"+tImageArray[i];
}
return tResultPath;
}
/**
*纹理加载完成,如果所有的纹理加载,开始初始化地图
*@param e 纹理数据
*/
__proto.onTextureComplete=function(e){
var json=this._jsonData;
var tTexture=e;
if (!this._enableLinear){
tTexture.bitmap.minFifter=0x2600;
tTexture.bitmap.magFifter=0x2600;
}
this._texArray.push(tTexture);
var tSubTexture=null;
var tTileSet=this._currTileSet;
var tTileTextureW=tTileSet.tilewidth;
var tTileTextureH=tTileSet.tileheight;
var tImageWidth=tTileSet.imagewidth;
var tImageHeight=tTileSet.imageheight;
var tFirstgid=tTileSet.firstgid;
var tTileWNum=Math.floor((tImageWidth-tTileSet.margin-tTileTextureW)/ (tTileTextureW+tTileSet.spacing))+1;
var tTileHNum=Math.floor((tImageHeight-tTileSet.margin-tTileTextureH)/ (tTileTextureH+tTileSet.spacing))+1;
var tTileTexSet=null;
this._texutreStartDic[tTileSet.image]=this._tileTexSetArr.length;
for (var i=0;i < tTileHNum;i++){
for (var j=0;j < tTileWNum;j++){
tTileTexSet=new TileTexSet();
tTileTexSet.offX=tTileSet.titleoffsetX;
tTileTexSet.offY=tTileSet.titleoffsetY-(tTileTextureH-this._mapTileH);
tTileTexSet.texture=Texture.createFromTexture(tTexture,tTileSet.margin+(tTileTextureW+tTileSet.spacing)*j,tTileSet.margin+(tTileTextureH+tTileSet.spacing)*i,tTileTextureW,tTileTextureH);
if(this.antiCrack)
this.adptTexture(tTileTexSet.texture);
this._tileTexSetArr.push(tTileTexSet);
tTileTexSet.gid=this._tileTexSetArr.length;
}
}
if (this._tileSetArray.length > 0){
tTileSet=this._currTileSet=this._tileSetArray.shift();
this._loader.once("complete",this,this.onTextureComplete);
var tPath=this.mergePath(this._resPath,tTileSet.image);
this._loader.load(tPath,/*laya.net.Loader.IMAGE*/"image",false);
}
else {
this._currTileSet=null;
this.initMap();
}
}
__proto.adptTexture=function(tex){
if (!tex)return;
var pX=tex.uv[0];
var pX1=tex.uv[2];
var pY=tex.uv[1];
var pY1=tex.uv[7];
var dW=1 / tex.bitmap.width;
var dH=1 / tex.bitmap.height;
tex.uv[0]=tex.uv[6]=pX+dW;
tex.uv[2]=tex.uv[4]=pX1-dW;
tex.uv[1]=tex.uv[3]=pY+dH;
tex.uv[5]=tex.uv[7]=pY1-dH;
}
/**
*初始化地图
*/
__proto.initMap=function(){
var i=0,n=0;
for (var p in this._animationDic){
var tAniData=this._animationDic[p];
var gStart=0;
gStart=this._texutreStartDic[tAniData.image];
var tTileTexSet=this.getTexture(parseInt(p)+gStart);
if (tAniData.mAniIdArray.length > 0){
tTileTexSet.textureArray=[];
tTileTexSet.durationTimeArray=tAniData.mDurationTimeArray;
tTileTexSet.isAnimation=true;
tTileTexSet.animationTotalTime=0;
for (i=0,n=tTileTexSet.durationTimeArray.length;i < n;i++){
tTileTexSet.animationTotalTime+=tTileTexSet.durationTimeArray[i];
}
for (i=0,n=tAniData.mAniIdArray.length;i < n;i++){
var tTexture=this.getTexture(tAniData.mAniIdArray[i]+gStart);
tTileTexSet.textureArray.push(tTexture);
}
}
}
this._gridWidth=Math.floor(this._gridWidth / this._mapTileW)*this._mapTileW;
this._gridHeight=Math.floor(this._gridHeight / this._mapTileH)*this._mapTileH;
if (this._gridWidth < this._mapTileW){
this._gridWidth=this._mapTileW;
}
if (this._gridHeight < this._mapTileH){
this._gridHeight=this._mapTileH;
}
this._gridW=Math.ceil(this._width / this._gridWidth);
this._gridH=Math.ceil(this._height / this._gridHeight);
this._totalGridNum=this._gridW *this._gridH;
for (i=0;i < this._gridH;i++){
var tGridArray=[];
this._gridArray.push(tGridArray);
for (var j=0;j < this._gridW;j++){
tGridArray.push(null);
}
};
var tLayerArray=this._jsonData.layers;
var isFirst=true;
var tTarLayerID=1;
var tLayerTarLayerName;
var preLayerTarName;
var preLayer;
for (var tLayerLoop=0;tLayerLoop < tLayerArray.length;tLayerLoop++){
var tLayerData=tLayerArray[tLayerLoop];
if (tLayerData.visible==true){
var tMapLayer=new MapLayer();
tMapLayer.init(tLayerData,this);
if (!this.enableMergeLayer){
this._mapSprite.addChild(tMapLayer);
this._renderLayerArray.push(tMapLayer);
}else{
tLayerTarLayerName=tMapLayer.getLayerProperties("layer");
isFirst=isFirst || (!preLayer)|| (tLayerTarLayerName !=preLayerTarName);
if (isFirst){
isFirst=false;
tMapLayer.tarLayer=tMapLayer;
preLayer=tMapLayer;
this._mapSprite.addChild(tMapLayer);
this._renderLayerArray.push(tMapLayer);
}else{
tMapLayer.tarLayer=preLayer;
}
preLayerTarName=tLayerTarLayerName;
}
this._layerArray.push(tMapLayer);
}
}
if (this.removeCoveredTile){
this.adptTiledMapData();
}
if (this.cacheAllAfterInit){
this.cacheAllGrid();
}
this.moveViewPort(this._rect.x,this._rect.y);
if (this._completeHandler !=null){
this._completeHandler.run();
}
}
//这里应该发送消息,通知上层,地图创建完成
__proto.addTileProperties=function(tileDataDic){
var key;
for (key in tileDataDic){
this._tileProperties2[key]=tileDataDic[key];
}
}
__proto.getTileUserData=function(id,sign,defaultV){
if (!this._tileProperties2 || !this._tileProperties2[id] || !(sign in this._tileProperties2[id]))return defaultV;
return this._tileProperties2[id][sign];
}
__proto.adptTiledMapData=function(){
var i=0,len=0;
len=this._layerArray.length;
var tLayer;
var noNeeds={};
var tDatas;
for (i=len-1;i >=0;i--){
tLayer=this._layerArray[i];
tDatas=tLayer._mapData;
if (!tDatas)continue ;
this.removeCoverd(tDatas,noNeeds);
this.collectCovers(tDatas,noNeeds,i);
}
}
__proto.removeCoverd=function(datas,noNeeds){
var i=0,len=0;
len=datas.length;
for (i=0;i < len;i++){
if (noNeeds[i]){
datas[i]=0;
}
}
}
__proto.collectCovers=function(datas,noNeeds,layer){
var i=0,len=0;
len=datas.length;
var tTileData=0;
var isCover=0;
for (i=0;i < len;i++){
tTileData=datas[i];
if (tTileData > 0){
isCover=this.getTileUserData(tTileData-1,"type",0);
if (isCover > 0){
noNeeds[i]=tTileData;
}
}
}
}
/**
*得到一块指定的地图纹理
*@param index 纹理的索引值,默认从1开始
*@return
*/
__proto.getTexture=function(index){
if (index < this._tileTexSetArr.length){
return this._tileTexSetArr[index];
}
return null;
}
/**
*得到地图的自定义属性
*@param name 属性名称
*@return
*/
__proto.getMapProperties=function(name){
if (this._properties){
return this._properties[name];
}
return null;
}
/**
*得到tile自定义属性
*@param index 地图块索引
*@param id 具体的TileSetID
*@param name 属性名称
*@return
*/
__proto.getTileProperties=function(index,id,name){
if (this._tileProperties[index] && this._tileProperties[index][id]){
return this._tileProperties[index][id][name];
}
return null;
}
/**
*通过纹理索引,生成一个可控制物件
*@param index 纹理的索引值,默认从1开始
*@return
*/
__proto.getSprite=function(index,width,height){
if (0 < this._tileTexSetArr.length){
var tGridSprite=new GridSprite();
tGridSprite.initData(this,true);
tGridSprite.size(width,height);
var tTileTexSet=this._tileTexSetArr[index];
if (tTileTexSet !=null && tTileTexSet.texture !=null){
if (tTileTexSet.isAnimation){
var tAnimationSprite=new TileAniSprite();
this._index++;
tAnimationSprite.setTileTextureSet(this._index.toString(),tTileTexSet);
tGridSprite.addAniSprite(tAnimationSprite);
tGridSprite.addChild(tAnimationSprite);
}
else {
tGridSprite.graphics.drawImage(tTileTexSet.texture,0,0,width,height);
}
tGridSprite.drawImageNum++;
}
return tGridSprite;
}
return null;
}
/**
*设置视口的缩放中心点(例如:scaleX=scaleY=0.5,就是以视口中心缩放)
*@param scaleX
*@param scaleY
*/
__proto.setViewPortPivotByScale=function(scaleX,scaleY){
this._pivotScaleX=scaleX;
this._pivotScaleY=scaleY;
}
/**
*移动视口
*@param moveX 视口的坐标x
*@param moveY 视口的坐标y
*/
__proto.moveViewPort=function(moveX,moveY){
this._x=-moveX;
this._y=-moveY;
this._rect.x=moveX;
this._rect.y=moveY;
this.updateViewPort();
}
/**
*改变视口大小
*@param moveX 视口的坐标x
*@param moveY 视口的坐标y
*@param width 视口的宽
*@param height 视口的高
*/
__proto.changeViewPort=function(moveX,moveY,width,height){
if (moveX==this._rect.x && moveY==this._rect.y && width==this._rect.width && height==this._rect.height)return;
this._x=-moveX;
this._y=-moveY;
this._rect.x=moveX;
this._rect.y=moveY;
this._rect.width=width;
this._rect.height=height;
this._viewPortWidth=width / this._scale;
this._viewPortHeight=height / this._scale;
this.updateViewPort();
}
/**
*在锚点的基础上计算,通过宽和高,重新计算视口
*@param width 新视口宽
*@param height 新视口高
*@param rect 返回的结果
*@return
*/
__proto.changeViewPortBySize=function(width,height,rect){
if (rect==null){
rect=new Rectangle();
}
this._centerX=this._rect.x+this._rect.width *this._pivotScaleX;
this._centerY=this._rect.y+this._rect.height *this._pivotScaleY;
rect.x=this._centerX-width *this._pivotScaleX;
rect.y=this._centerY-height *this._pivotScaleY;
rect.width=width;
rect.height=height;
this.changeViewPort(rect.x,rect.y,rect.width,rect.height);
return rect;
}
/**
*刷新视口
*/
__proto.updateViewPort=function(){
this._centerX=this._rect.x+this._rect.width *this._pivotScaleX;
this._centerY=this._rect.y+this._rect.height *this._pivotScaleY;
var posChanged=false;
var preValue=this._viewPortX;
this._viewPortX=this._centerX-this._rect.width *this._pivotScaleX / this._scale;
if (preValue !=this._viewPortX){
posChanged=true;
}else {
preValue=this._viewPortY;
}
this._viewPortY=this._centerY-this._rect.height *this._pivotScaleY / this._scale;
if (!posChanged && preValue !=this._viewPortY){
posChanged=true;
}
if (this._limitRange){
var tRight=this._viewPortX+this._viewPortWidth;
if (tRight > this._width){
this._viewPortX=this._width-this._viewPortWidth;
};
var tBottom=this._viewPortY+this._viewPortHeight;
if (tBottom > this._height){
this._viewPortY=this._height-this._viewPortHeight;
}
if (this._viewPortX < 0){
this._viewPortX=0;
}
if (this._viewPortY < 0){
this._viewPortY=0;
}
};
var tPaddingRect=this._paddingRect;
this._mapRect.top=Math.floor((this._viewPortY-tPaddingRect.y)/ this._gridHeight);
this._mapRect.bottom=Math.floor((this._viewPortY+this._viewPortHeight+tPaddingRect.height+tPaddingRect.y)/ this._gridHeight);
this._mapRect.left=Math.floor((this._viewPortX-tPaddingRect.x)/ this._gridWidth);
this._mapRect.right=Math.floor((this._viewPortX+this._viewPortWidth+tPaddingRect.width+tPaddingRect.x)/ this._gridWidth);
if (this._mapRect.top !=this._mapLastRect.top || this._mapRect.bottom !=this._mapLastRect.bottom || this._mapRect.left !=this._mapLastRect.left || this._mapRect.right !=this._mapLastRect.right){
this.clipViewPort();
this._mapLastRect.top=this._mapRect.top;
this._mapLastRect.bottom=this._mapRect.bottom;
this._mapLastRect.left=this._mapRect.left;
this._mapLastRect.right=this._mapRect.right;
posChanged=true;
}
if (!posChanged)return;
var tMapLayer;
var len=this._renderLayerArray.length;
for (var i=0;i < len;i++){
tMapLayer=this._renderLayerArray[i];
if (tMapLayer._gridSpriteArray.length > 0)
tMapLayer.updateGridPos();
}
}
/**
*GRID裁剪
*/
__proto.clipViewPort=function(){
var tSpriteNum=0;
var tSprite;
var tIndex=0;
var tSub=0;
var tAdd=0;
var i=0,j=0;
if (this._mapRect.left > this._mapLastRect.left){
tSub=this._mapRect.left-this._mapLastRect.left;
if (tSub > 0){
for (j=this._mapLastRect.left;j < this._mapLastRect.left+tSub;j++){
for (i=this._mapLastRect.top;i <=this._mapLastRect.bottom;i++){
this.hideGrid(j,i);
}
}
}
}
else {
tAdd=Math.min(this._mapLastRect.left,this._mapRect.right+1)-this._mapRect.left;
if (tAdd > 0){
for (j=this._mapRect.left;j < this._mapRect.left+tAdd;j++){
for (i=this._mapRect.top;i <=this._mapRect.bottom;i++){
this.showGrid(j,i);
}
}
}
}
if (this._mapRect.right > this._mapLastRect.right){
tAdd=this._mapRect.right-this._mapLastRect.right;
if (tAdd > 0){
for (j=Math.max(this._mapLastRect.right+1,this._mapRect.left);j <=this._mapLastRect.right+tAdd;j++){
for (i=this._mapRect.top;i <=this._mapRect.bottom;i++){
this.showGrid(j,i);
}
}
}
}
else {
tSub=this._mapLastRect.right-this._mapRect.right
if (tSub > 0){
for (j=this._mapRect.right+1;j <=this._mapRect.right+tSub;j++){
for (i=this._mapLastRect.top;i <=this._mapLastRect.bottom;i++){
this.hideGrid(j,i);
}
}
}
}
if (this._mapRect.top > this._mapLastRect.top){
tSub=this._mapRect.top-this._mapLastRect.top;
if (tSub > 0){
for (i=this._mapLastRect.top;i < this._mapLastRect.top+tSub;i++){
for (j=this._mapLastRect.left;j <=this._mapLastRect.right;j++){
this.hideGrid(j,i);
}
}
}
}
else {
tAdd=Math.min(this._mapLastRect.top,this._mapRect.bottom+1)-this._mapRect.top;
if (tAdd > 0){
for (i=this._mapRect.top;i < this._mapRect.top+tAdd;i++){
for (j=this._mapRect.left;j <=this._mapRect.right;j++){
this.showGrid(j,i);
}
}
}
}
if (this._mapRect.bottom > this._mapLastRect.bottom){
tAdd=this._mapRect.bottom-this._mapLastRect.bottom;
if (tAdd > 0){
for (i=Math.max(this._mapLastRect.bottom+1,this._mapRect.top);i <=this._mapLastRect.bottom+tAdd;i++){
for (j=this._mapRect.left;j <=this._mapRect.right;j++){
this.showGrid(j,i);
}
}
}
}
else {
tSub=this._mapLastRect.bottom-this._mapRect.bottom
if (tSub > 0){
for (i=this._mapRect.bottom+1;i <=this._mapRect.bottom+tSub;i++){
for (j=this._mapLastRect.left;j <=this._mapLastRect.right;j++){
this.hideGrid(j,i);
}
}
}
}
}
/**
*显示指定的GRID
*@param gridX
*@param gridY
*/
__proto.showGrid=function(gridX,gridY){
if (gridX < 0 || gridX >=this._gridW || gridY < 0 || gridY >=this._gridH){
return;
};
var i=0,j=0;
var tGridSprite;
var tTempArray=this._gridArray[gridY][gridX];
if (tTempArray==null){
tTempArray=this.getGridArray(gridX,gridY);
}
else {
for (i=0;i < tTempArray.length && i < this._layerArray.length;i++){
var tLayerSprite=this._layerArray[i];
if (tLayerSprite && tTempArray[i]){
tGridSprite=tTempArray[i];
if (tGridSprite._visible==false && tGridSprite.drawImageNum > 0){
tGridSprite.show();
}
}
}
}
}
__proto.cacheAllGrid=function(){
var i=0,j=0;
var tempArr;
for (i=0;i < this._gridW;i++){
for (j=0;j < this._gridH;j++){
tempArr=this.getGridArray(i,j);
this.cacheGridsArray(tempArr);
}
}
}
__proto.cacheGridsArray=function(arr){
var canvas;
if (!TiledMap._tempCanvas){
TiledMap._tempCanvas=new HTMLCanvas();
var tx=TiledMap._tempCanvas.context;
if (!tx){
tx=TiledMap._tempCanvas.getContext('2d');
tx.__tx=0;
tx.__ty=0;
}
}
canvas=TiledMap._tempCanvas;
canvas.context.asBitmap=false;
var i=0,len=0;
len=arr.length;
var tGrid;
for (i=0;i < len;i++){
tGrid=arr[i];
canvas.clear();
canvas.size(1,1);
tGrid.render(canvas.context,0,0);
tGrid.hide();
}
canvas.clear();
canvas.size(1,1);
}
__proto.getGridArray=function(gridX,gridY){
var i=0,j=0;
var tGridSprite;
var tTempArray=this._gridArray[gridY][gridX];
if (tTempArray==null){
tTempArray=this._gridArray[gridY][gridX]=[];
var tLeft=0;
var tRight=0;
var tTop=0;
var tBottom=0;
var tGridWidth=this._gridWidth;
var tGridHeight=this._gridHeight;
switch (this.orientation){
case /*CLASS CONST:laya.map.TiledMap.ORIENTATION_ISOMETRIC*/"isometric":
tLeft=Math.floor(gridX *tGridWidth);
tRight=Math.floor(gridX *tGridWidth+tGridWidth);
tTop=Math.floor(gridY *tGridHeight);
tBottom=Math.floor(gridY *tGridHeight+tGridHeight);
var tLeft1=0,tRight1=0,tTop1=0,tBottom1=0;
break ;
case /*CLASS CONST:laya.map.TiledMap.ORIENTATION_STAGGERED*/"staggered":
tLeft=Math.floor(gridX *tGridWidth / this._mapTileW);
tRight=Math.floor((gridX *tGridWidth+tGridWidth)/ this._mapTileW);
tTop=Math.floor(gridY *tGridHeight / (this._mapTileH / 2));
tBottom=Math.floor((gridY *tGridHeight+tGridHeight)/ (this._mapTileH / 2));
break ;
case /*CLASS CONST:laya.map.TiledMap.ORIENTATION_ORTHOGONAL*/"orthogonal":
tLeft=Math.floor(gridX *tGridWidth / this._mapTileW);
tRight=Math.floor((gridX *tGridWidth+tGridWidth)/ this._mapTileW);
tTop=Math.floor(gridY *tGridHeight / this._mapTileH);
tBottom=Math.floor((gridY *tGridHeight+tGridHeight)/ this._mapTileH);
break ;
case /*CLASS CONST:laya.map.TiledMap.ORIENTATION_HEXAGONAL*/"hexagonal":;
var tHeight=this._mapTileH *2 / 3;
tLeft=Math.floor(gridX *tGridWidth / this._mapTileW);
tRight=Math.ceil((gridX *tGridWidth+tGridWidth)/ this._mapTileW);
tTop=Math.floor(gridY *tGridHeight / tHeight);
tBottom=Math.ceil((gridY *tGridHeight+tGridHeight)/ tHeight);
break ;
};
var tLayer=null;
var tTGridSprite;
var tDrawMapLayer;
for (var z=0;z < this._layerArray.length;z++){
tLayer=this._layerArray[z];
if (this.enableMergeLayer){
if (tLayer.tarLayer !=tDrawMapLayer){
tTGridSprite=null;
tDrawMapLayer=tLayer.tarLayer;
}
if (!tTGridSprite){
tTGridSprite=tDrawMapLayer.getDrawSprite(gridX,gridY);
tTempArray.push(tTGridSprite);
}
tGridSprite=tTGridSprite;
}
else {
tGridSprite=tLayer.getDrawSprite(gridX,gridY);
tTempArray.push(tGridSprite);
};
var tColorStr;
if (this._showGridKey){
tColorStr="#";
tColorStr+=this._colorArray[Math.floor(Math.random()*this._colorArray.length)];
tColorStr+=this._colorArray[Math.floor(Math.random()*this._colorArray.length)];
tColorStr+=this._colorArray[Math.floor(Math.random()*this._colorArray.length)];
}
switch (this.orientation){
case /*CLASS CONST:laya.map.TiledMap.ORIENTATION_ISOMETRIC*/"isometric":;
var tHalfTileHeight=this.tileHeight / 2;
var tHalfTileWidth=this.tileWidth / 2;
var tHalfMapWidth=this._width / 2;
tTop1=Math.floor(tTop / tHalfTileHeight);
tBottom1=Math.floor(tBottom / tHalfTileHeight);
tLeft1=this._mapW+Math.floor((tLeft-tHalfMapWidth)/ tHalfTileWidth);
tRight1=this._mapW+Math.floor((tRight-tHalfMapWidth)/ tHalfTileWidth);
var tMapW=this._mapW *2;
var tMapH=this._mapH *2;
if (tTop1 < 0){
tTop1=0;
}
if (tTop1 >=tMapH){
tTop1=tMapH-1;
}
if (tBottom1 < 0){
tBottom=0;
}
if (tBottom1 >=tMapH){
tBottom1=tMapH-1;
}
tGridSprite.zOrder=this._totalGridNum *z+gridY *this._gridW+gridX;
for (i=tTop1;i < tBottom1;i++){
for (j=0;j <=i;j++){
var tIndexX=i-j;
var tIndexY=j;
var tIndexValue=(tIndexX-tIndexY)+this._mapW;
if (tIndexValue > tLeft1 && tIndexValue <=tRight1){
if (tLayer.drawTileTexture(tGridSprite,tIndexX,tIndexY)){
tGridSprite.drawImageNum++;
}
}
}
}
break ;
case /*CLASS CONST:laya.map.TiledMap.ORIENTATION_STAGGERED*/"staggered":
tGridSprite.zOrder=z *this._totalGridNum+gridY *this._gridW+gridX;
for (i=tTop;i < tBottom;i++){
for (j=tLeft;j < tRight;j++){
if (tLayer.drawTileTexture(tGridSprite,j,i)){
tGridSprite.drawImageNum++;
}
}
}
break ;
case /*CLASS CONST:laya.map.TiledMap.ORIENTATION_ORTHOGONAL*/"orthogonal":
case /*CLASS CONST:laya.map.TiledMap.ORIENTATION_HEXAGONAL*/"hexagonal":
switch (this._renderOrder){
case "right-down":
tGridSprite.zOrder=z *this._totalGridNum+gridY *this._gridW+gridX;
for (i=tTop;i < tBottom;i++){
for (j=tLeft;j < tRight;j++){
if (tLayer.drawTileTexture(tGridSprite,j,i)){
tGridSprite.drawImageNum++;
}
}
}
break ;
case "right-up":
tGridSprite.zOrder=z *this._totalGridNum+(this._gridH-1-gridY)*this._gridW+gridX;
for (i=tBottom-1;i >=tTop;i--){
for (j=tLeft;j < tRight;j++){
if (tLayer.drawTileTexture(tGridSprite,j,i)){
tGridSprite.drawImageNum++;
}
}
}
break ;
case "left-down":
tGridSprite.zOrder=z *this._totalGridNum+gridY *this._gridW+(this._gridW-1-gridX);
for (i=tTop;i < tBottom;i++){
for (j=tRight-1;j >=tLeft;j--){
if (tLayer.drawTileTexture(tGridSprite,j,i)){
tGridSprite.drawImageNum++;
}
}
}
break ;
case "left-up":
tGridSprite.zOrder=z *this._totalGridNum+(this._gridH-1-gridY)*this._gridW+(this._gridW-1-gridX);
for (i=tBottom-1;i >=tTop;i--){
for (j=tRight-1;j >=tLeft;j--){
if (tLayer.drawTileTexture(tGridSprite,j,i)){
tGridSprite.drawImageNum++;
}
}
}
break ;
}
break ;
}
if (!tGridSprite.isHaveAnimation){
tGridSprite.autoSize=true;
if (this.autoCache)
tGridSprite.cacheAs=this.autoCacheType;
tGridSprite.autoSize=false;
}
if (!this.enableMergeLayer){
if (tGridSprite.drawImageNum > 0){
tLayer.addChild(tGridSprite);
}
if (this._showGridKey){
tGridSprite.graphics.drawRect(0,0,tGridWidth,tGridHeight,null,tColorStr);
}
}else{
if (tTGridSprite && tTGridSprite.drawImageNum > 0&&tDrawMapLayer){
tDrawMapLayer.addChild(tTGridSprite);
}
}
}
if (this.enableMergeLayer&&this.showGridTextureCount){
if (tTGridSprite){
tTGridSprite.graphics.fillText(tTGridSprite.drawImageNum+"",20,20,null,"#ff0000","left");
}
}
}
return tTempArray;
}
/**
*隐藏指定的GRID
*@param gridX
*@param gridY
*/
__proto.hideGrid=function(gridX,gridY){
if (gridX < 0 || gridX >=this._gridW || gridY < 0 || gridY >=this._gridH){
return;
};
var tTempArray=this._gridArray[gridY][gridX];
if (tTempArray){
var tGridSprite;
for (var i=0;i < tTempArray.length;i++){
tGridSprite=tTempArray[i];
if (tGridSprite.drawImageNum > 0){
if (tGridSprite !=null){
tGridSprite.hide();
}
}
}
}
}
/**
*得到对象层上的某一个物品
*@param layerName 层的名称
*@param objectName 所找物品的名称
*@return
*/
__proto.getLayerObject=function(layerName,objectName){
var tLayer=null;
for (var i=0;i < this._layerArray.length;i++){
tLayer=this._layerArray[i];
if (tLayer.layerName==layerName){
break ;
}
}
if (tLayer){
return tLayer.getObjectByName(objectName);
}
return null;
}
/**
*销毁地图
*/
__proto.destroy=function(){
this._orientation="orthogonal";
this._jsonData=null;
var i=0;
var j=0;
var z=0;
this._gridArray=[];
var tTileTexSet;
for (i=0;i < this._tileTexSetArr.length;i++){
tTileTexSet=this._tileTexSetArr[i];
if (tTileTexSet){
tTileTexSet.clearAll();
}
}
this._tileTexSetArr=[];
var tTexture;
for (i=0;i < this._texArray.length;i++){
tTexture=this._texArray[i];
tTexture.destroy();
}
this._texArray=[];
this._width=0;
this._height=0;
this._mapW=0;
this._mapH=0;
this._mapTileW=0;
this._mapTileH=0;
this._rect.setTo(0,0,0,0);
var tLayer;
for (i=0;i < this._layerArray.length;i++){
tLayer=this._layerArray[i];
tLayer.clearAll();
}
this._layerArray=[];
this._renderLayerArray=[];
if (this._mapSprite){
this._mapSprite.destroy();
this._mapSprite=null;
}
this._jsonLoader=null;
this._loader=null;
var tDic=this._animationDic;
for (var p in tDic){
delete tDic[p];
}
this._properties=null;
tDic=this._tileProperties;
for (p in tDic){
delete tDic[p];
}
this._currTileSet=null;
this._completeHandler=null;
this._mapRect.clearAll();
this._mapLastRect.clearAll();
this._tileSetArray=[];
this._gridWidth=450;
this._gridHeight=450;
this._gridW=0;
this._gridH=0;
this._x=0;
this._y=0;
this._index=0;
this._enableLinear=true;
this._resPath=null;
this._pathArray=null;
}
/**
*整个地图的显示容器
*@return 地图的显示容器
*/
__proto.mapSprite=function(){
return this._mapSprite;
}
/**
*得到指定的MapLayer
*@param layerName 要找的层名称
*@return
*/
__proto.getLayerByName=function(layerName){
var tMapLayer;
for (var i=0;i < this._layerArray.length;i++){
tMapLayer=this._layerArray[i];
if (layerName==tMapLayer.layerName){
return tMapLayer;
}
}
return null;
}
/**
*通过索引得MapLayer
*@param index 要找的层索引
*@return
*/
__proto.getLayerByIndex=function(index){
if (index < this._layerArray.length){
return this._layerArray[index];
}
return null;
}
/**
*当前地图类型
*/
__getset(0,__proto,'orientation',function(){
return this._orientation;
});
/**
*@private
*视口x坐标
*/
__getset(0,__proto,'viewPortX',function(){
return-this._viewPortX;
});
/**
*设置地图缩放
*@param scale
*/
/**
*得到当前地图的缩放
*/
__getset(0,__proto,'scale',function(){
return this._scale;
},function(scale){
if (scale <=0)
return;
this._scale=scale;
this._viewPortWidth=this._rect.width / scale;
this._viewPortHeight=this._rect.height / scale;
this._mapSprite.scale(this._scale,this._scale);
this.updateViewPort();
});
/**
*格子的宽度
*/
__getset(0,__proto,'tileWidth',function(){
return this._mapTileW;
});
/**
*@private
*视口的y坐标
*/
__getset(0,__proto,'viewPortY',function(){
return-this._viewPortY;
});
/**
*格子的高度
*/
__getset(0,__proto,'tileHeight',function(){
return this._mapTileH;
});
/**
*地图的宽度
*/
__getset(0,__proto,'width',function(){
return this._width;
});
/**
*地图竖向的格子数
*/
__getset(0,__proto,'numRowsTile',function(){
return this._mapH;
});
/**
*地图横向的格子数
*/
__getset(0,__proto,'numColumnsTile',function(){
return this._mapW;
});
/**
*地图的高度
*/
__getset(0,__proto,'height',function(){
return this._height;
});
/**
*@private
*视口的宽度
*/
__getset(0,__proto,'viewPortWidth',function(){
return this._viewPortWidth;
});
/**
*@private
*视口的高度
*/
__getset(0,__proto,'viewPortHeight',function(){
return this._viewPortHeight;
});
/**
*地图的x坐标
*/
__getset(0,__proto,'x',function(){
return this._x;
});
/**
*地图的y坐标
*/
__getset(0,__proto,'y',function(){
return this._y;
});
/**
*块的宽度
*/
__getset(0,__proto,'gridWidth',function(){
return this._gridWidth;
});
/**
*块的高度
*/
__getset(0,__proto,'gridHeight',function(){
return this._gridHeight;
});
/**
*地图的横向块数
*/
__getset(0,__proto,'numColumnsGrid',function(){
return this._gridW;
});
/**
*地图的坚向块数
*/
__getset(0,__proto,'numRowsGrid',function(){
return this._gridH;
});
/**
*tile渲染顺序
*/
__getset(0,__proto,'renderOrder',function(){
return this._renderOrder;
});
TiledMap.ORIENTATION_ORTHOGONAL="orthogonal";
TiledMap.ORIENTATION_ISOMETRIC="isometric";
TiledMap.ORIENTATION_STAGGERED="staggered";
TiledMap.ORIENTATION_HEXAGONAL="hexagonal";
TiledMap.RENDERORDER_RIGHTDOWN="right-down";
TiledMap.RENDERORDER_RIGHTUP="right-up";
TiledMap.RENDERORDER_LEFTDOWN="left-down";
TiledMap.RENDERORDER_LEFTUP="left-up";
TiledMap._tempCanvas=null;
TiledMap.__init$=function(){
//class GRect
GRect=(function(){
function GRect(){
this.left=0;
this.top=0;
this.right=0;
this.bottom=0;
}
__class(GRect,'');
var __proto=GRect.prototype;
__proto.clearAll=function(){
this.left=this.top=this.right=this.bottom=0;
}
return GRect;
})()
//class TileMapAniData
TileMapAniData=(function(){
function TileMapAniData(){
this.mAniIdArray=[];
this.mDurationTimeArray=[];
this.mTileTexSetArr=[];
this.image=null;
}
__class(TileMapAniData,'');
return TileMapAniData;
})()
//class TileSet
TileSet=(function(){
function TileSet(){
this.firstgid=0;
this.image="";
this.imageheight=0;
this.imagewidth=0;
this.margin=0;
this.name=0;
this.properties=null;
this.spacing=0;
this.tileheight=0;
this.tilewidth=0;
this.titleoffsetX=0;
this.titleoffsetY=0;
this.tileproperties=null;
}
__class(TileSet,'');
var __proto=TileSet.prototype;
__proto.init=function(data){
this.firstgid=data.firstgid;
this.image=data.image;
this.imageheight=data.imageheight;
this.imagewidth=data.imagewidth;
this.margin=data.margin;
this.name=data.name;
this.properties=data.properties;
this.spacing=data.spacing;
this.tileheight=data.tileheight;
this.tilewidth=data.tilewidth;
this.tileproperties=data.tileproperties;
var tTileoffset=data.tileoffset;
if (tTileoffset){
this.titleoffsetX=tTileoffset.x;
this.titleoffsetY=tTileoffset.y;
}
}
return TileSet;
})()
}
return TiledMap;
})()
/**
*地图的每层都会分块渲染处理
*本类就是地图的块数据
*@author ...
*/
//class laya.map.GridSprite extends laya.display.Sprite
var GridSprite=(function(_super){
function GridSprite(){
/**相对于地图X轴的坐标*/
this.relativeX=0;
/**相对于地图Y轴的坐标*/
this.relativeY=0;
/**是否用于对象层的独立物件*/
this.isAloneObject=false;
/**当前GRID中是否有动画*/
this.isHaveAnimation=false;
/**当前GRID包含的动画*/
this.aniSpriteArray=null;
/**当前GRID包含多少个TILE(包含动画)*/
this.drawImageNum=0;
this._map=null;
GridSprite.__super.call(this);
}
__class(GridSprite,'laya.map.GridSprite',_super);
var __proto=GridSprite.prototype;
/**
*传入必要的参数,用于裁剪,跟确认此对象类型
*@param map 把地图的引用传进来,参与一些裁剪计算
*@param objectKey true:表示当前GridSprite是个活动对象,可以控制,false:地图层的组成块
*/
__proto.initData=function(map,objectKey){
(objectKey===void 0)&& (objectKey=false);
this._map=map;
this.isAloneObject=objectKey;
}
/**
*把一个动画对象绑定到当前GridSprite
*@param sprite 动画的显示对象
*/
__proto.addAniSprite=function(sprite){
if (this.aniSpriteArray==null){
this.aniSpriteArray=[];
}
this.aniSpriteArray.push(sprite);
}
/**
*显示当前GridSprite,并把上面的动画全部显示
*/
__proto.show=function(){
if (!this._visible){
this.visible=true;
if (this.aniSpriteArray==null){
return;
};
var tAniSprite;
for (var i=0;i < this.aniSpriteArray.length;i++){
tAniSprite=this.aniSpriteArray[i];
tAniSprite.show();
}
}
}
/**
*隐藏当前GridSprite,并把上面绑定的动画全部移除
*/
__proto.hide=function(){
if (this._visible){
this.visible=false;
if (this.aniSpriteArray==null){
return;
};
var tAniSprite;
for (var i=0;i < this.aniSpriteArray.length;i++){
tAniSprite=this.aniSpriteArray[i];
tAniSprite.hide();
}
}
}
/**
*刷新坐标,当我们自己控制一个GridSprite移动时,需要调用此函数,手动刷新
*/
__proto.updatePos=function(){
if (this.isAloneObject){
if (this._map){
this.x=this.relativeX-this._map._viewPortX;
this.y=this.relativeY-this._map._viewPortY;
}
if (this._x < 0 || this._x > this._map.viewPortWidth || this._y < 0 || this._y > this._map.viewPortHeight){
this.hide();
}else {
this.show();
}
}else {
if (this._map){
this.x=this.relativeX-this._map._viewPortX;
this.y=this.relativeY-this._map._viewPortY;
}
}
}
/**
*重置当前对象的所有属性
*/
__proto.clearAll=function(){
if (this._map){
this._map=null;
}
this.visible=false;
var tAniSprite;
if (this.aniSpriteArray !=null){
for (var i=0;i < this.aniSpriteArray.length;i++){
tAniSprite=this.aniSpriteArray[i];
tAniSprite.clearAll();
}
}
this.destroy();
this.relativeX=0;
this.relativeY=0;
this.isHaveAnimation=false;
this.aniSpriteArray=null;
this.drawImageNum=0;
}
return GridSprite;
})(Sprite)
/**
*地图支持多层渲染(例如,地表层,植被层,建筑层等)
*本类就是层级类
*@author ...
*/
//class laya.map.MapLayer extends laya.display.Sprite
var MapLayer=(function(_super){
function MapLayer(){
this._map=null;
this._mapData=null;
this._tileWidthHalf=0;
this._tileHeightHalf=0;
this._mapWidthHalf=0;
this._mapHeightHalf=0;
/**
*@private
*/
this._gridSpriteArray=[];
this._objDic=null;
//用来做字典,方便查询
this._dataDic=null;
//临时变量
this._properties=null;
/**被合到的层*/
this.tarLayer=null;
/**当前Layer的名称*/
this.layerName=null;
MapLayer.__super.call(this);
this._tempMapPos=new Point();
}
__class(MapLayer,'laya.map.MapLayer',_super);
var __proto=MapLayer.prototype;
/**
*解析LAYER数据,以及初始化一些数据
*@param layerData 地图数据中,layer数据的引用
*@param map 地图的引用
*/
__proto.init=function(layerData,map){
this._map=map;
this._mapData=layerData.data;
var tHeight=layerData.height;
var tWidth=layerData.width;
var tTileW=map.tileWidth;
var tTileH=map.tileHeight;
this.layerName=layerData.name;
this._properties=layerData.properties;
this.alpha=layerData.opacity;
this._tileWidthHalf=tTileW / 2;
this._tileHeightHalf=tTileH / 2;
this._mapWidthHalf=this._map.width / 2-this._tileWidthHalf;
this._mapHeightHalf=this._map.height / 2;
switch (layerData.type){
case "tilelayer":
break ;
case "objectgroup":;
var tObjectGid=0;
var tArray=layerData.objects;
if (tArray.length > 0){
this._objDic={};
this._dataDic={};
};
var tObjectData;
var tObjWidth=NaN;
var tObjHeight=NaN;
for (var i=0;i < tArray.length;i++){
tObjectData=tArray[i];
this._dataDic[tObjectData.name]=tObjectData;
if (tObjectData.visible==true){
tObjWidth=tObjectData.width;
tObjHeight=tObjectData.height;
var tSprite=map.getSprite(tObjectData.gid,tObjWidth,tObjHeight);
if (tSprite !=null){
switch (this._map.orientation){
case /*laya.map.TiledMap.ORIENTATION_ISOMETRIC*/"isometric":
this.getScreenPositionByTilePos(tObjectData.x / tTileH,tObjectData.y / tTileH,Point.TEMP);
tSprite.pivot(tObjWidth / 2,tObjHeight / 2);
tSprite.rotation=tObjectData.rotation;
tSprite.x=tSprite.relativeX=Point.TEMP.x+this._map.viewPortX;
tSprite.y=tSprite.relativeY=Point.TEMP.y+this._map.viewPortY-tObjHeight / 2;
break ;
case /*laya.map.TiledMap.ORIENTATION_STAGGERED*/"staggered":
tSprite.pivot(tObjWidth / 2,tObjHeight / 2);
tSprite.rotation=tObjectData.rotation;
tSprite.x=tSprite.relativeX=tObjectData.x+tObjWidth / 2;
tSprite.y=tSprite.relativeY=tObjectData.y-tObjHeight / 2;
break ;
case /*laya.map.TiledMap.ORIENTATION_ORTHOGONAL*/"orthogonal":
tSprite.pivot(tObjWidth / 2,tObjHeight / 2);
tSprite.rotation=tObjectData.rotation;
tSprite.x=tSprite.relativeX=tObjectData.x+tObjWidth / 2;
tSprite.y=tSprite.relativeY=tObjectData.y-tObjHeight / 2;
break ;
case /*laya.map.TiledMap.ORIENTATION_HEXAGONAL*/"hexagonal":
tSprite.x=tSprite.relativeX=tObjectData.x;
tSprite.y=tSprite.relativeY=tObjectData.y;
break ;
}
this.addChild(tSprite);
this._gridSpriteArray.push(tSprite);
this._objDic[tObjectData.name]=tSprite;
}
}
}
break ;
}
}
/**
*通过名字获取控制对象,如果找不到返回为null
*@param objName 所要获取对象的名字
*@return
*/
__proto.getObjectByName=function(objName){
if (this._objDic){
return this._objDic[objName];
}
return null;
}
/**
*通过名字获取数据,如果找不到返回为null
*@param objName 所要获取对象的名字
*@return
*/
__proto.getObjectDataByName=function(objName){
if (this._dataDic){
return this._dataDic[objName];
}
return null;
}
/**
*得到地图层的自定义属性
*@param name
*@return
*/
__proto.getLayerProperties=function(name){
if (this._properties){
return this._properties[name];
}
return null;
}
/**
*得到指定格子的数据
*@param tileX 格子坐标X
*@param tileY 格子坐标Y
*@return
*/
__proto.getTileData=function(tileX,tileY){
if (tileY >=0 && tileY < this._map.numRowsTile && tileX >=0 && tileX < this._map.numColumnsTile){
var tIndex=tileY *this._map.numColumnsTile+tileX;
var tMapData=this._mapData;
if (tMapData !=null && tIndex < tMapData.length){
return tMapData[tIndex];
}
}
return 0;
}
/**
*通过地图坐标得到屏幕坐标
*@param tileX 格子坐标X
*@param tileY 格子坐标Y
*@param screenPos 把计算好的屏幕坐标数据,放到此对象中
*/
__proto.getScreenPositionByTilePos=function(tileX,tileY,screenPos){
if (screenPos){
switch (this._map.orientation){
case /*laya.map.TiledMap.ORIENTATION_ISOMETRIC*/"isometric":
screenPos.x=this._map.width / 2-(tileY-tileX)*this._tileWidthHalf;
screenPos.y=(tileY+tileX)*this._tileHeightHalf;
break ;
case /*laya.map.TiledMap.ORIENTATION_STAGGERED*/"staggered":
tileX=Math.floor(tileX);
tileY=Math.floor(tileY);
screenPos.x=tileX *this._map.tileWidth+(tileY & 1)*this._tileWidthHalf;
screenPos.y=tileY *this._tileHeightHalf;
break ;
case /*laya.map.TiledMap.ORIENTATION_ORTHOGONAL*/"orthogonal":
screenPos.x=tileX *this._map.tileWidth;
screenPos.y=tileY *this._map.tileHeight;
break ;
case /*laya.map.TiledMap.ORIENTATION_HEXAGONAL*/"hexagonal":
tileX=Math.floor(tileX);
tileY=Math.floor(tileY);
var tTileHeight=this._map.tileHeight *2 / 3;
screenPos.x=(tileX *this._map.tileWidth+tileY % 2 *this._tileWidthHalf)% this._map.gridWidth;
screenPos.y=(tileY *tTileHeight)% this._map.gridHeight;
break ;
}
screenPos.x=(screenPos.x+this._map.viewPortX)*this._map.scale;
screenPos.y=(screenPos.y+this._map.viewPortY)*this._map.scale;
}
}
/**
*通过屏幕坐标来获取选中格子的数据
*@param screenX 屏幕坐标x
*@param screenY 屏幕坐标y
*@return
*/
__proto.getTileDataByScreenPos=function(screenX,screenY){
var tData=0;
if (this.getTilePositionByScreenPos(screenX,screenY,this._tempMapPos)){
tData=this.getTileData(Math.floor(this._tempMapPos.x),Math.floor(this._tempMapPos.y));
}
return tData;
}
/**
*通过屏幕坐标来获取选中格子的索引
*@param screenX 屏幕坐标x
*@param screenY 屏幕坐标y
*@param result 把计算好的格子坐标,放到此对象中
*@return
*/
__proto.getTilePositionByScreenPos=function(screenX,screenY,result){
screenX=screenX/this._map.scale-this._map.viewPortX;
screenY=screenY/this._map.scale-this._map.viewPortY;
var tTileW=this._map.tileWidth;
var tTileH=this._map.tileHeight;
var tV=0;
var tU=0;
switch (this._map.orientation){
case /*laya.map.TiledMap.ORIENTATION_ISOMETRIC*/"isometric":;
var tDirX=screenX-this._map.width / 2;
var tDirY=screenY;
tV=-(tDirX / tTileW-tDirY / tTileH);
tU=tDirX / tTileW+tDirY / tTileH;
if (result){
result.x=tU;
result.y=tV;
}
return true;
break ;
case /*laya.map.TiledMap.ORIENTATION_STAGGERED*/"staggered":
if (result){
var cx=0,cy=0,rx=0,ry=0;
cx=Math.floor(screenX / tTileW)*tTileW+tTileW / 2;
cy=Math.floor(screenY / tTileH)*tTileH+tTileH / 2;
rx=(screenX-cx)*tTileH / 2;
ry=(screenY-cy)*tTileW / 2;
if (Math.abs(rx)+Math.abs(ry)<=tTileW *tTileH / 4){
tU=Math.floor(screenX / tTileW);
tV=Math.floor(screenY / tTileH)*2;
}else {
screenX=screenX-tTileW / 2;
tU=Math.floor(screenX / tTileW)+1;
screenY=screenY-tTileH / 2;
tV=Math.floor(screenY / tTileH)*2+1;
}
result.x=tU-(tV & 1);
result.y=tV;
}
return true;
break ;
case /*laya.map.TiledMap.ORIENTATION_ORTHOGONAL*/"orthogonal":
tU=screenX / tTileW;
tV=screenY / tTileH;
if (result){
result.x=tU;
result.y=tV;
}
return true;
break ;
case /*laya.map.TiledMap.ORIENTATION_HEXAGONAL*/"hexagonal":;
var tTileHeight=tTileH *2 / 3;
tV=screenY / tTileHeight;
tU=(screenX-tV % 2 *this._tileWidthHalf)/ tTileW;
if (result){
result.x=tU;
result.y=tV;
}
break ;
}
return false;
}
/**
*得到一个GridSprite
*@param gridX 当前Grid的X轴索引
*@param gridY 当前Grid的Y轴索引
*@return 一个GridSprite对象
*/
__proto.getDrawSprite=function(gridX,gridY){
var tSprite=new GridSprite();
tSprite.relativeX=gridX *this._map.gridWidth;
tSprite.relativeY=gridY *this._map.gridHeight;
tSprite.initData(this._map);
this._gridSpriteArray.push(tSprite);
return tSprite;
}
/**
*更新此层中块的坐标
*手动刷新的目的是,保持层级的宽和高保持最小,加快渲染
*/
__proto.updateGridPos=function(){
var tSprite;
for (var i=0;i < this._gridSpriteArray.length;i++){
tSprite=this._gridSpriteArray[i];
if ((tSprite._visible || tSprite.isAloneObject)&& tSprite.drawImageNum > 0){
tSprite.updatePos();
}
}
}
/**
*@private
*把tile画到指定的显示对象上
*@param gridSprite 被指定显示的目标
*@param tileX 格子的X轴坐标
*@param tileY 格子的Y轴坐标
*@return
*/
__proto.drawTileTexture=function(gridSprite,tileX,tileY){
if (tileY >=0 && tileY < this._map.numRowsTile && tileX >=0 && tileX < this._map.numColumnsTile){
var tIndex=tileY *this._map.numColumnsTile+tileX;
var tMapData=this._mapData;
if (tMapData !=null && tIndex < tMapData.length){
if (tMapData[tIndex] !=0){
var tTileTexSet=this._map.getTexture(tMapData[tIndex]);
if (tTileTexSet){
var tX=0;
var tY=0;
var tTexture=tTileTexSet.texture;
switch (this._map.orientation){
case /*laya.map.TiledMap.ORIENTATION_STAGGERED*/"staggered":
tX=tileX *this._map.tileWidth % this._map.gridWidth+(tileY & 1)*this._tileWidthHalf;
tY=tileY *this._tileHeightHalf % this._map.gridHeight;
break ;
case /*laya.map.TiledMap.ORIENTATION_ORTHOGONAL*/"orthogonal":
tX=tileX *this._map.tileWidth % this._map.gridWidth;
tY=tileY *this._map.tileHeight % this._map.gridHeight;
break ;
case /*laya.map.TiledMap.ORIENTATION_ISOMETRIC*/"isometric":
tX=(this._mapWidthHalf+(tileX-tileY)*this._tileWidthHalf)% this._map.gridWidth;
tY=((tileX+tileY)*this._tileHeightHalf)% this._map.gridHeight;
break ;
case /*laya.map.TiledMap.ORIENTATION_HEXAGONAL*/"hexagonal":;
var tTileHeight=this._map.tileHeight *2 / 3;
tX=(tileX *this._map.tileWidth+tileY % 2 *this._tileWidthHalf)% this._map.gridWidth;
tY=(tileY *tTileHeight)% this._map.gridHeight;
break ;
}
if (tTileTexSet.isAnimation){
var tAnimationSprite=new TileAniSprite();
tAnimationSprite.x=tX;
tAnimationSprite.y=tY;
tAnimationSprite.setTileTextureSet(tIndex.toString(),tTileTexSet);
gridSprite.addAniSprite(tAnimationSprite);
gridSprite.addChild(tAnimationSprite);
gridSprite.isHaveAnimation=true;
}else {
gridSprite.graphics.drawImage(tTileTexSet.texture,tX+tTileTexSet.offX,tY+tTileTexSet.offY);
}
return true;
}
}
}
}
return false;
}
/**
*@private
*清理当前对象
*/
__proto.clearAll=function(){
this._map=null;
this._mapData=null;
this._tileWidthHalf=0;
this._tileHeightHalf=0;
this._mapWidthHalf=0;
this._mapHeightHalf=0;
this.layerName=null;
var i=0;
if (this._objDic){
for (var p in this._objDic){
delete this._objDic[p];
}
this._objDic=null;
}
if (this._dataDic){
for (p in this._dataDic){
delete this._dataDic[p];
}
this._dataDic=null;
};
var tGridSprite;
for (i=0;i < this._gridSpriteArray.length;i++){
tGridSprite=this._gridSpriteArray[i];
tGridSprite.clearAll();
}
this._properties=null;
this._tempMapPos=null;
this.tarLayer=null;
}
return MapLayer;
})(Sprite)
/**
*TildMap的动画显示对象(一个动画(TileTexSet),可以绑定多个动画显示对象(TileAniSprite))
*@author ...
*/
//class laya.map.TileAniSprite extends laya.display.Sprite
var TileAniSprite=(function(_super){
function TileAniSprite(){
this._tileTextureSet=null;
//动画的引用
this._aniName=null;
TileAniSprite.__super.call(this);
}
__class(TileAniSprite,'laya.map.TileAniSprite',_super);
var __proto=TileAniSprite.prototype;
/**
*确定当前显示对象的名称以及属于哪个动画
*@param aniName 当前动画显示对象的名字,名字唯一
*@param tileTextureSet 当前显示对象属于哪个动画(一个动画,可以绑定多个同类显示对象)
*/
__proto.setTileTextureSet=function(aniName,tileTextureSet){
this._aniName=aniName;
this._tileTextureSet=tileTextureSet;
tileTextureSet.addAniSprite(this._aniName,this);
}
/**
*把当前动画加入到对应的动画刷新列表中
*/
__proto.show=function(){
this._tileTextureSet.addAniSprite(this._aniName,this);
}
/**
*把当前动画从对应的动画刷新列表中移除
*/
__proto.hide=function(){
this._tileTextureSet.removeAniSprite(this._aniName);
}
/**
*清理
*/
__proto.clearAll=function(){
this._tileTextureSet.removeAniSprite(this._aniName);
this.destroy();
this._tileTextureSet=null;
this._aniName=null;
}
return TileAniSprite;
})(Sprite)
Laya.__init([TiledMap]);
})(window,document,Laya);