laya.particle.js
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(function(window,document,Laya){
var __un=Laya.un,__uns=Laya.uns,__static=Laya.static,__class=Laya.class,__getset=Laya.getset,__newvec=Laya.__newvec;
var BlendMode=laya.webgl.canvas.BlendMode,Buffer=laya.webgl.utils.Buffer,Context=laya.resource.Context;
var DrawParticleCmd=laya.display.cmd.DrawParticleCmd,Handler=laya.utils.Handler,Loader=laya.net.Loader,MathUtil=laya.maths.MathUtil;
var MeshParticle2D=laya.webgl.utils.MeshParticle2D,Render=laya.renders.Render,RenderState2D=laya.webgl.utils.RenderState2D;
var Shader=laya.webgl.shader.Shader,ShaderValue=laya.webgl.shader.ShaderValue,Sprite=laya.display.Sprite;
var Stat=laya.utils.Stat,Texture=laya.resource.Texture,Value2D=laya.webgl.shader.d2.value.Value2D,VertexBuffer2D=laya.webgl.utils.VertexBuffer2D;
var WebGL=laya.webgl.WebGL,WebGLContext=laya.webgl.WebGLContext;
/**
*
*<code>ParticleTemplateBase</code> 类是粒子模板基类
*
*/
//class laya.particle.ParticleTemplateBase
var ParticleTemplateBase=(function(){
function ParticleTemplateBase(){
/**
*粒子配置数据
*/
this.settings=null;
/**
*粒子贴图
*/
this.texture=null;
}
__class(ParticleTemplateBase,'laya.particle.ParticleTemplateBase');
var __proto=ParticleTemplateBase.prototype;
/**
*添加一个粒子
*@param position 粒子位置
*@param velocity 粒子速度
*
*/
__proto.addParticleArray=function(position,velocity){}
return ParticleTemplateBase;
})()
/**
*<code>EmitterBase</code> 类是粒子发射器类
*/
//class laya.particle.emitter.EmitterBase
var EmitterBase=(function(){
function EmitterBase(){
/**
*积累的帧时间
*/
this._frameTime=0;
/**
*粒子发射速率
*/
this._emissionRate=60;
/**
*当前剩余发射时间
*/
this._emissionTime=0;
/**
*发射粒子最小时间间隔
*/
this.minEmissionTime=1 / 60;
/**@private */
this._particleTemplate=null;
}
__class(EmitterBase,'laya.particle.emitter.EmitterBase');
var __proto=EmitterBase.prototype;
/**
*开始发射粒子
*@param duration 发射持续的时间(秒)
*/
__proto.start=function(duration){
(duration===void 0)&& (duration=Number.MAX_VALUE);
if (this._emissionRate !=0)
this._emissionTime=duration;
}
/**
*停止发射粒子
*@param clearParticles 是否清理当前的粒子
*/
__proto.stop=function(){
this._emissionTime=0;
}
/**
*清理当前的活跃粒子
*@param clearTexture 是否清理贴图数据,若清除贴图数据将无法再播放
*/
__proto.clear=function(){
this._emissionTime=0;
}
/**
*发射一个粒子
*
*/
__proto.emit=function(){}
/**
*时钟前进
*@param passedTime 前进时间
*
*/
__proto.advanceTime=function(passedTime){
(passedTime===void 0)&& (passedTime=1);
this._emissionTime-=passedTime;
if (this._emissionTime < 0)return;
this._frameTime+=passedTime;
if (this._frameTime < this.minEmissionTime)return;
while (this._frameTime > this.minEmissionTime){
this._frameTime-=this.minEmissionTime;
this.emit();
}
}
/**
*设置粒子粒子模板
*@param particleTemplate 粒子模板
*
*/
__getset(0,__proto,'particleTemplate',null,function(particleTemplate){
this._particleTemplate=particleTemplate;
});
/**
*设置粒子发射速率
*@param emissionRate 粒子发射速率 (个/秒)
*/
/**
*获取粒子发射速率
*@return 发射速率 粒子发射速率 (个/秒)
*/
__getset(0,__proto,'emissionRate',function(){
return this._emissionRate;
},function(_emissionRate){
if (_emissionRate <=0)return;
this._emissionRate=_emissionRate;
(_emissionRate > 0)&& (this.minEmissionTime=1 / _emissionRate);
});
return EmitterBase;
})()
/**
*@private
*/
//class laya.particle.ParticleEmitter
var ParticleEmitter=(function(){
function ParticleEmitter(templet,particlesPerSecond,initialPosition){
this._templet=null;
this._timeBetweenParticles=NaN;
this._previousPosition=null;
this._timeLeftOver=0;
this._tempVelocity=new Float32Array([0,0,0]);
this._tempPosition=new Float32Array([0,0,0]);
this._templet=templet;
this._timeBetweenParticles=1.0 / particlesPerSecond;
this._previousPosition=initialPosition;
}
__class(ParticleEmitter,'laya.particle.ParticleEmitter');
var __proto=ParticleEmitter.prototype;
__proto.update=function(elapsedTime,newPosition){
elapsedTime=elapsedTime / 1000;
if (elapsedTime > 0){
MathUtil.subtractVector3(newPosition,this._previousPosition,this._tempVelocity);
MathUtil.scaleVector3(this._tempVelocity,1 / elapsedTime,this._tempVelocity);
var timeToSpend=this._timeLeftOver+elapsedTime;
var currentTime=-this._timeLeftOver;
while (timeToSpend > this._timeBetweenParticles){
currentTime+=this._timeBetweenParticles;
timeToSpend-=this._timeBetweenParticles;
MathUtil.lerpVector3(this._previousPosition,newPosition,currentTime / elapsedTime,this._tempPosition);
this._templet.addParticleArray(this._tempPosition,this._tempVelocity);
}
this._timeLeftOver=timeToSpend;
}
this._previousPosition[0]=newPosition[0];
this._previousPosition[1]=newPosition[1];
this._previousPosition[2]=newPosition[2];
}
return ParticleEmitter;
})()
/**
*<code>ParticleSettings</code> 类是粒子配置数据类
*/
//class laya.particle.ParticleSetting
var ParticleSetting=(function(){
function ParticleSetting(){
/**贴图*/
this.textureName=null;
/**贴图个数,默认为1可不设置*/
this.textureCount=1;
/**由于循环队列判断算法,最大饱和粒子数为maxPartices-1*/
this.maxPartices=100;
/**粒子持续时间(单位:秒)*/
this.duration=1;
/**如果大于0,某些粒子的持续时间会小于其他粒子,并具有随机性(单位:无)*/
this.ageAddScale=0;
/**粒子受发射器速度的敏感度(需在自定义发射器中编码设置)*/
this.emitterVelocitySensitivity=1;
/**最小开始尺寸(单位:2D像素、3D坐标)*/
this.minStartSize=100;
/**最大开始尺寸(单位:2D像素、3D坐标)*/
this.maxStartSize=100;
/**最小结束尺寸(单位:2D像素、3D坐标)*/
this.minEndSize=100;
/**最大结束尺寸(单位:2D像素、3D坐标)*/
this.maxEndSize=100;
/**最小水平速度(单位:2D像素、3D坐标)*/
this.minHorizontalVelocity=0;
/**最大水平速度(单位:2D像素、3D坐标)*/
this.maxHorizontalVelocity=0;
/**最小垂直速度(单位:2D像素、3D坐标)*/
this.minVerticalVelocity=0;
/**最大垂直速度(单位:2D像素、3D坐标)*/
this.maxVerticalVelocity=0;
/**等于1时粒子从出生到消亡保持一致的速度,等于0时粒子消亡时速度为0,大于1时粒子会保持加速(单位:无)*/
this.endVelocity=1;
/**最小旋转速度(单位:2D弧度/秒、3D弧度/秒)*/
this.minRotateSpeed=0;
/**最大旋转速度(单位:2D弧度/秒、3D弧度/秒)*/
this.maxRotateSpeed=0;
/**最小开始半径(单位:2D像素、3D坐标)*/
this.minStartRadius=0;
/**最大开始半径(单位:2D像素、3D坐标)*/
this.maxStartRadius=0;
/**最小结束半径(单位:2D像素、3D坐标)*/
this.minEndRadius=0;
/**最大结束半径(单位:2D像素、3D坐标)*/
this.maxEndRadius=0;
/**最小水平开始弧度(单位:2D弧度、3D弧度)*/
this.minHorizontalStartRadian=0;
/**最大水平开始弧度(单位:2D弧度、3D弧度)*/
this.maxHorizontalStartRadian=0;
/**最小垂直开始弧度(单位:2D弧度、3D弧度)*/
this.minVerticalStartRadian=0;
/**最大垂直开始弧度(单位:2D弧度、3D弧度)*/
this.maxVerticalStartRadian=0;
/**是否使用结束弧度,false为结束时与起始弧度保持一致,true为根据minHorizontalEndRadian、maxHorizontalEndRadian、minVerticalEndRadian、maxVerticalEndRadian计算结束弧度。*/
this.useEndRadian=true;
/**最小水平结束弧度(单位:2D弧度、3D弧度)*/
this.minHorizontalEndRadian=0;
/**最大水平结束弧度(单位:2D弧度、3D弧度)*/
this.maxHorizontalEndRadian=0;
/**最小垂直结束弧度(单位:2D弧度、3D弧度)*/
this.minVerticalEndRadian=0;
/**最大垂直结束弧度(单位:2D弧度、3D弧度)*/
this.maxVerticalEndRadian=0;
/**false代表RGBA整体插值,true代表RGBA逐分量插值*/
this.colorComponentInter=false;
/**false代表使用参数颜色数据,true代表使用原图颜色数据*/
this.disableColor=false;
/**混合模式,待调整,引擎中暂无BlendState抽象*/
this.blendState=0;
/**发射器类型,"point","box","sphere","ring"*/
this.emitterType="null";
/**发射器发射速率*/
this.emissionRate=0;
/**球发射器半径*/
this.sphereEmitterRadius=1;
/**球发射器速度*/
this.sphereEmitterVelocity=0;
/**球发射器速度随机值*/
this.sphereEmitterVelocityAddVariance=0;
/**环发射器半径*/
this.ringEmitterRadius=30;
/**环发射器速度*/
this.ringEmitterVelocity=0;
/**环发射器速度随机值*/
this.ringEmitterVelocityAddVariance=0;
/**环发射器up向量,0代表X轴,1代表Y轴,2代表Z轴*/
this.ringEmitterUp=2;
this.gravity=new Float32Array([0,0,0]);
this.minStartColor=new Float32Array([1,1,1,1]);
this.maxStartColor=new Float32Array([1,1,1,1]);
this.minEndColor=new Float32Array([1,1,1,1]);
this.maxEndColor=new Float32Array([1,1,1,1]);
this.pointEmitterPosition=new Float32Array([0,0,0]);
this.pointEmitterPositionVariance=new Float32Array([0,0,0]);
this.pointEmitterVelocity=new Float32Array([0,0,0]);
this.pointEmitterVelocityAddVariance=new Float32Array([0,0,0]);
this.boxEmitterCenterPosition=new Float32Array([0,0,0]);
this.boxEmitterSize=new Float32Array([0,0,0]);
this.boxEmitterVelocity=new Float32Array([0,0,0]);
this.boxEmitterVelocityAddVariance=new Float32Array([0,0,0]);
this.sphereEmitterCenterPosition=new Float32Array([0,0,0]);
this.ringEmitterCenterPosition=new Float32Array([0,0,0]);
this.positionVariance=new Float32Array([0,0,0]);
}
__class(ParticleSetting,'laya.particle.ParticleSetting');
ParticleSetting.checkSetting=function(setting){
var key;
for (key in ParticleSetting._defaultSetting){
if (!setting.hasOwnProperty(key)){
setting[key]=ParticleSetting._defaultSetting[key];
}
}
setting.endVelocity=+setting.endVelocity;
setting.gravity[0]=+setting.gravity[0];
setting.gravity[1]=+setting.gravity[1];
setting.gravity[2]=+setting.gravity[2];
}
__static(ParticleSetting,
['_defaultSetting',function(){return this._defaultSetting=new ParticleSetting();}
]);
return ParticleSetting;
})()
/**
*@private
*/
//class laya.particle.ParticleData
var ParticleData=(function(){
function ParticleData(){
this.position=null;
this.velocity=null;
this.startColor=null;
this.endColor=null;
this.sizeRotation=null;
this.radius=null;
this.radian=null;
this.durationAddScale=NaN;
this.time=NaN;
}
__class(ParticleData,'laya.particle.ParticleData');
ParticleData.Create=function(settings,position,velocity,time){
var particleData=new ParticleData();
particleData.position=position;
MathUtil.scaleVector3(velocity,settings.emitterVelocitySensitivity,ParticleData._tempVelocity);
var horizontalVelocity=MathUtil.lerp(settings.minHorizontalVelocity,settings.maxHorizontalVelocity,Math.random());
var horizontalAngle=Math.random()*Math.PI *2;
ParticleData._tempVelocity[0]+=horizontalVelocity *Math.cos(horizontalAngle);
ParticleData._tempVelocity[2]+=horizontalVelocity *Math.sin(horizontalAngle);
ParticleData._tempVelocity[1]+=MathUtil.lerp(settings.minVerticalVelocity,settings.maxVerticalVelocity,Math.random());
particleData.velocity=ParticleData._tempVelocity;
particleData.startColor=ParticleData._tempStartColor;
particleData.endColor=ParticleData._tempEndColor;
var i=0;
if (settings.disableColor){
for (i=0;i < 3;i++){
particleData.startColor[i]=1;
particleData.endColor[i]=1;
}
particleData.startColor[i]=MathUtil.lerp(settings.minStartColor[i],settings.maxStartColor[i],Math.random());
particleData.endColor[i]=MathUtil.lerp(settings.minEndColor[i],settings.maxEndColor[i],Math.random());
}
else{
if (settings.colorComponentInter){
for (i=0;i < 4;i++){
particleData.startColor[i]=MathUtil.lerp(settings.minStartColor[i],settings.maxStartColor[i],Math.random());
particleData.endColor[i]=MathUtil.lerp(settings.minEndColor[i],settings.maxEndColor[i],Math.random());
}
}else {
MathUtil.lerpVector4(settings.minStartColor,settings.maxStartColor,Math.random(),particleData.startColor);
MathUtil.lerpVector4(settings.minEndColor,settings.maxEndColor,Math.random(),particleData.endColor);
}
}
particleData.sizeRotation=ParticleData._tempSizeRotation;
var sizeRandom=Math.random();
particleData.sizeRotation[0]=MathUtil.lerp(settings.minStartSize,settings.maxStartSize,sizeRandom);
particleData.sizeRotation[1]=MathUtil.lerp(settings.minEndSize,settings.maxEndSize,sizeRandom);
particleData.sizeRotation[2]=MathUtil.lerp(settings.minRotateSpeed,settings.maxRotateSpeed,Math.random());
particleData.radius=ParticleData._tempRadius;
var radiusRandom=Math.random();
particleData.radius[0]=MathUtil.lerp(settings.minStartRadius,settings.maxStartRadius,radiusRandom);
particleData.radius[1]=MathUtil.lerp(settings.minEndRadius,settings.maxEndRadius,radiusRandom);
particleData.radian=ParticleData._tempRadian;
particleData.radian[0]=MathUtil.lerp(settings.minHorizontalStartRadian,settings.maxHorizontalStartRadian,Math.random());
particleData.radian[1]=MathUtil.lerp(settings.minVerticalStartRadian,settings.maxVerticalStartRadian,Math.random());
var useEndRadian=settings.useEndRadian;
particleData.radian[2]=useEndRadian?MathUtil.lerp(settings.minHorizontalEndRadian,settings.maxHorizontalEndRadian,Math.random()):particleData.radian[0];
particleData.radian[3]=useEndRadian?MathUtil.lerp(settings.minVerticalEndRadian,settings.maxVerticalEndRadian,Math.random()):particleData.radian[1];
particleData.durationAddScale=settings.ageAddScale *Math.random();
particleData.time=time;
return particleData;
}
__static(ParticleData,
['_tempVelocity',function(){return this._tempVelocity=new Float32Array(3);},'_tempStartColor',function(){return this._tempStartColor=new Float32Array(4);},'_tempEndColor',function(){return this._tempEndColor=new Float32Array(4);},'_tempSizeRotation',function(){return this._tempSizeRotation=new Float32Array(3);},'_tempRadius',function(){return this._tempRadius=new Float32Array(2);},'_tempRadian',function(){return this._tempRadian=new Float32Array(4);}
]);
return ParticleData;
})()
/**
*@private
*/
//class laya.particle.shader.value.ParticleShaderValue extends laya.webgl.shader.d2.value.Value2D
var ParticleShaderValue=(function(_super){
function ParticleShaderValue(){
/*
public var a_CornerTextureCoordinate:Array=[4,WebGLContext.FLOAT,false,116,0];
public var a_Position:Array=[3,WebGLContext.FLOAT,false,116,16];
public var a_Velocity:Array=[3,WebGLContext.FLOAT,false,116,28];
public var a_StartColor:Array=[4,WebGLContext.FLOAT,false,116,40];
public var a_EndColor:Array=[4,WebGLContext.FLOAT,false,116,56];
public var a_SizeRotation:Array=[3,WebGLContext.FLOAT,false,116,72];
public var a_Radius:Array=[2,WebGLContext.FLOAT,false,116,84];
public var a_Radian:Array=[4,WebGLContext.FLOAT,false,116,92];
public var a_AgeAddScale:Array=[1,WebGLContext.FLOAT,false,116,108];
public var a_Time:Array=[1,WebGLContext.FLOAT,false,116,112];
*/
this.u_CurrentTime=NaN;
this.u_Duration=NaN;
this.u_Gravity=null;
//v3
this.u_EndVelocity=NaN;
this.u_texture=null;
ParticleShaderValue.__super.call(this,0,0);
}
__class(ParticleShaderValue,'laya.particle.shader.value.ParticleShaderValue',_super);
var __proto=ParticleShaderValue.prototype;
/*�ŵ� ParticleShader ����
this._attribLocation=['a_CornerTextureCoordinate',0,'a_Position',1,'a_Velocity',2,'a_StartColor',3,
'a_EndColor',4,'a_SizeRotation',5,'a_Radius',6,'a_Radian',7,'a_AgeAddScale',8,'a_Time',9];
*/
__proto.upload=function(){
var size=this.size;
size[0]=RenderState2D.width;
size[1]=RenderState2D.height;
this.alpha=this.ALPHA *RenderState2D.worldAlpha;
ParticleShaderValue.pShader.upload(this);
}
__static(ParticleShaderValue,
['pShader',function(){return this.pShader=new ParticleShader();}
]);
return ParticleShaderValue;
})(Value2D)
/**
*@private
*/
//class laya.particle.ParticleTemplateWebGL extends laya.particle.ParticleTemplateBase
var ParticleTemplateWebGL=(function(_super){
function ParticleTemplateWebGL(parSetting){
this._vertices=null;
//protected var _indexBuffer:Buffer;
this._mesh=null;
this._conchMesh=null;
this._floatCountPerVertex=29;
//0~3为CornerTextureCoordinate,4~6为Position,7~9Velocity,10到13为StartColor,14到17为EndColor,18到20位SizeRotation,21到22位Radius,23到26位Radian,27为DurationAddScaleShaderValue,28为Time
this._firstActiveElement=0;
this._firstNewElement=0;
this._firstFreeElement=0;
this._firstRetiredElement=0;
this._currentTime=0;
this._drawCounter=0;
ParticleTemplateWebGL.__super.call(this);
this.settings=parSetting;
}
__class(ParticleTemplateWebGL,'laya.particle.ParticleTemplateWebGL',_super);
var __proto=ParticleTemplateWebGL.prototype;
__proto.reUse=function(context,pos){
return 0;
}
__proto.initialize=function(){
var floatStride=0;
this._vertices=this._mesh._vb.getFloat32Array();
floatStride=this._mesh._stride / 4;
var bufi=0;
var bufStart=0;
for (var i=0;i < this.settings.maxPartices;i++){
var random=Math.random();
var cornerYSegement=this.settings.textureCount ? 1.0 / this.settings.textureCount :1.0;
var cornerY=NaN;
for (cornerY=0;cornerY < this.settings.textureCount;cornerY+=cornerYSegement){
if (random < cornerY+cornerYSegement)
break ;
}
this._vertices[bufi++]=-1;
this._vertices[bufi++]=-1;
this._vertices[bufi++]=0;
this._vertices[bufi++]=cornerY;
bufi=(bufStart+=floatStride);
this._vertices[bufi++]=1;
this._vertices[bufi++]=-1;
this._vertices[bufi++]=1;
this._vertices[bufi++]=cornerY;
bufi=bufStart+=floatStride;
this._vertices[bufi++]=1;
this._vertices[bufi++]=1;
this._vertices[bufi++]=1;
this._vertices[bufi++]=cornerY+cornerYSegement;
bufi=bufStart+=floatStride;
this._vertices[bufi++]=-1;
this._vertices[bufi++]=1;
this._vertices[bufi++]=0;
this._vertices[bufi++]=cornerY+cornerYSegement;
bufi=bufStart+=floatStride;
}
}
__proto.update=function(elapsedTime){
this._currentTime+=elapsedTime / 1000;
this.retireActiveParticles();
this.freeRetiredParticles();
if (this._firstActiveElement==this._firstFreeElement)
this._currentTime=0;
if (this._firstRetiredElement==this._firstActiveElement)
this._drawCounter=0;
}
__proto.retireActiveParticles=function(){
var epsilon=0.0001;
var particleDuration=this.settings.duration;
while (this._firstActiveElement !=this._firstNewElement){
var offset=this._firstActiveElement *this._floatCountPerVertex *4;
var index=offset+28;
var particleAge=this._currentTime-this._vertices[index];
particleAge *=(1.0+this._vertices[offset+27]);
if (particleAge+epsilon < particleDuration)
break ;
this._vertices[index]=this._drawCounter;
this._firstActiveElement++;
if (this._firstActiveElement >=this.settings.maxPartices)
this._firstActiveElement=0;
}
}
__proto.freeRetiredParticles=function(){
while (this._firstRetiredElement !=this._firstActiveElement){
var age=this._drawCounter-this._vertices[this._firstRetiredElement *this._floatCountPerVertex *4+28];
if (age < 3)
break ;
this._firstRetiredElement++;
if (this._firstRetiredElement >=this.settings.maxPartices)
this._firstRetiredElement=0;
}
}
__proto.addNewParticlesToVertexBuffer=function(){}
//由于循环队列判断算法,当下一个freeParticle等于retiredParticle时不添加例子,意味循环队列中永远有一个空位。(由于此判断算法快速、简单,所以放弃了使循环队列饱和的复杂算法(需判断freeParticle在retiredParticle前、后两种情况并不同处理))
__proto.addParticleArray=function(position,velocity){
var nextFreeParticle=this._firstFreeElement+1;
if (nextFreeParticle >=this.settings.maxPartices)
nextFreeParticle=0;
if (nextFreeParticle===this._firstRetiredElement)
return;
var particleData=ParticleData.Create(this.settings,position,velocity,this._currentTime);
var startIndex=this._firstFreeElement *this._floatCountPerVertex *4;
for (var i=0;i < 4;i++){
var j=0,offset=0;
for (j=0,offset=4;j < 3;j++)
this._vertices[startIndex+i *this._floatCountPerVertex+offset+j]=particleData.position[j];
for (j=0,offset=7;j < 3;j++)
this._vertices[startIndex+i *this._floatCountPerVertex+offset+j]=particleData.velocity[j];
for (j=0,offset=10;j < 4;j++)
this._vertices[startIndex+i *this._floatCountPerVertex+offset+j]=particleData.startColor[j];
for (j=0,offset=14;j < 4;j++)
this._vertices[startIndex+i *this._floatCountPerVertex+offset+j]=particleData.endColor[j];
for (j=0,offset=18;j < 3;j++)
this._vertices[startIndex+i *this._floatCountPerVertex+offset+j]=particleData.sizeRotation[j];
for (j=0,offset=21;j < 2;j++)
this._vertices[startIndex+i *this._floatCountPerVertex+offset+j]=particleData.radius[j];
for (j=0,offset=23;j < 4;j++)
this._vertices[startIndex+i *this._floatCountPerVertex+offset+j]=particleData.radian[j];
this._vertices[startIndex+i *this._floatCountPerVertex+27]=particleData.durationAddScale;
this._vertices[startIndex+i *this._floatCountPerVertex+28]=particleData.time;
}
this._firstFreeElement=nextFreeParticle;
}
return ParticleTemplateWebGL;
})(ParticleTemplateBase)
/**
*
*@private
*/
//class laya.particle.emitter.Emitter2D extends laya.particle.emitter.EmitterBase
var Emitter2D=(function(_super){
function Emitter2D(_template){
this.setting=null;
this._posRange=null;
this._canvasTemplate=null;
this._emitFun=null;
Emitter2D.__super.call(this);
this.template=_template;
}
__class(Emitter2D,'laya.particle.emitter.Emitter2D',_super);
var __proto=Emitter2D.prototype;
__proto.emit=function(){
_super.prototype.emit.call(this);
if(this._emitFun!=null)
this._emitFun();
}
__proto.getRandom=function(value){
return (Math.random()*2-1)*value;
}
__proto.webGLEmit=function(){
var pos=new Float32Array(3);
pos[0]=this.getRandom(this._posRange[0]);
pos[1]=this.getRandom(this._posRange[1]);
pos[2]=this.getRandom(this._posRange[2]);
var v=new Float32Array(3);
v[0]=0;
v[1]=0;
v[2]=0;
this._particleTemplate.addParticleArray(pos,v);
}
__proto.canvasEmit=function(){
var pos=new Float32Array(3);
pos[0]=this.getRandom(this._posRange[0]);
pos[1]=this.getRandom(this._posRange[1]);
pos[2]=this.getRandom(this._posRange[2]);
var v=new Float32Array(3);
v[0]=0;
v[1]=0;
v[2]=0;
this._particleTemplate.addParticleArray(pos,v);
}
__getset(0,__proto,'template',function(){
return this._particleTemplate;
},function(template){
this._particleTemplate=template;
if (!template){
this._emitFun=null;
this.setting=null;
this._posRange=null;
};
this.setting=template.settings;
this._posRange=this.setting.positionVariance;
if((this._particleTemplate instanceof laya.particle.ParticleTemplate2D )){
this._emitFun=this.webGLEmit;
}
});
return Emitter2D;
})(EmitterBase)
/**
*@private
*/
//class laya.particle.ParticleTemplate2D extends laya.particle.ParticleTemplateWebGL
var ParticleTemplate2D=(function(_super){
function ParticleTemplate2D(parSetting){
this.x=0;
this.y=0;
this._blendFn=null;
this._startTime=0;
this._key={};
this.sv=new ParticleShaderValue();
ParticleTemplate2D.__super.call(this,parSetting);
var _this=this;
Laya.loader.load(this.settings.textureName,Handler.create(null,function(texture){
_this.texture=texture;
}));
this.sv.u_Duration=this.settings.duration;
this.sv.u_Gravity=this.settings.gravity;
this.sv.u_EndVelocity=this.settings.endVelocity;
this._blendFn=BlendMode.fns[parSetting.blendState];
this._mesh=MeshParticle2D.getAMesh(this.settings.maxPartices);
this.initialize();
}
__class(ParticleTemplate2D,'laya.particle.ParticleTemplate2D',_super);
var __proto=ParticleTemplate2D.prototype;
Laya.imps(__proto,{"laya.webgl.submit.ISubmit":true})
//loadContent();
__proto.getRenderType=function(){return-111}
__proto.releaseRender=function(){}
__proto.addParticleArray=function(position,velocity){
position[0]+=this.x;
position[1]+=this.y;
_super.prototype.addParticleArray.call(this,position,velocity);
}
/*
override protected function loadContent():void{
var indexes:Uint16Array=new Uint16Array(settings.maxPartices *6);
for (var i:int=0;i < settings.maxPartices;i++){
indexes[i *6+0]=(i *4+0);
indexes[i *6+1]=(i *4+1);
indexes[i *6+2]=(i *4+2);
indexes[i *6+3]=(i *4+0);
indexes[i *6+4]=(i *4+2);
indexes[i *6+5]=(i *4+3);
}
_indexBuffer2D.clear();
_indexBuffer2D.append(indexes);
_indexBuffer2D.upload();
}
*/
__proto.addNewParticlesToVertexBuffer=function(){
var _vertexBuffer2D=this._mesh._vb;
_vertexBuffer2D.clear();
_vertexBuffer2D.append(this._vertices);
var start=0;
if (this._firstNewElement < this._firstFreeElement){
start=this._firstNewElement *4 *this._floatCountPerVertex *4;
_vertexBuffer2D.subUpload(start,start,start+(this._firstFreeElement-this._firstNewElement)*4 *this._floatCountPerVertex *4);
}else {
start=this._firstNewElement *4 *this._floatCountPerVertex *4;
_vertexBuffer2D.subUpload(start,start,start+(this.settings.maxPartices-this._firstNewElement)*4 *this._floatCountPerVertex *4);
if (this._firstFreeElement > 0){
_vertexBuffer2D.setNeedUpload();
_vertexBuffer2D.subUpload(0,0,this._firstFreeElement *4 *this._floatCountPerVertex *4);
}
}
this._firstNewElement=this._firstFreeElement;
}
__proto.renderSubmit=function(){
if (this.texture&&this.texture.getIsReady()){
this.update(Laya.timer._delta);
this.sv.u_CurrentTime=this._currentTime;
if (this._firstNewElement !=this._firstFreeElement){
this.addNewParticlesToVertexBuffer();
}
this.blend();
if (this._firstActiveElement !=this._firstFreeElement){
var gl=WebGL.mainContext;
this._mesh.useMesh(gl);
this.sv.u_texture=this.texture._getSource();
this.sv.upload();
if (this._firstActiveElement < this._firstFreeElement){
WebGL.mainContext.drawElements(/*laya.webgl.WebGLContext.TRIANGLES*/0x0004,(this._firstFreeElement-this._firstActiveElement)*6,/*laya.webgl.WebGLContext.UNSIGNED_SHORT*/0x1403,this._firstActiveElement *6 *2);
}
else{
WebGL.mainContext.drawElements(/*laya.webgl.WebGLContext.TRIANGLES*/0x0004,(this.settings.maxPartices-this._firstActiveElement)*6,/*laya.webgl.WebGLContext.UNSIGNED_SHORT*/0x1403,this._firstActiveElement *6 *2);
if (this._firstFreeElement > 0)
WebGL.mainContext.drawElements(/*laya.webgl.WebGLContext.TRIANGLES*/0x0004,this._firstFreeElement *6,/*laya.webgl.WebGLContext.UNSIGNED_SHORT*/0x1403,0);
}
Stat.renderBatches++;
}
this._drawCounter++;
}
return 1;
}
__proto.updateParticleForNative=function(){
if (this.texture&&this.texture.getIsReady()){
this.update(Laya.timer._delta);
this.sv.u_CurrentTime=this._currentTime;
if (this._firstNewElement !=this._firstFreeElement){
this._firstNewElement=this._firstFreeElement;
}
}
}
__proto.getMesh=function(){
return this._mesh;
}
__proto.getConchMesh=function(){
return this._conchMesh;
}
__proto.getFirstNewElement=function(){
return this._firstNewElement;
}
__proto.getFirstFreeElement=function(){
return this._firstFreeElement;
}
__proto.getFirstActiveElement=function(){
return this._firstActiveElement;
}
__proto.getFirstRetiredElement=function(){
return this._firstRetiredElement;
}
__proto.setFirstFreeElement=function(_value){
this._firstFreeElement=_value;
}
__proto.setFirstNewElement=function(_value){
this._firstNewElement=_value;
}
__proto.addDrawCounter=function(){
this._drawCounter++;
}
__proto.blend=function(){
if (BlendMode.activeBlendFunction!==this._blendFn){
var gl=WebGL.mainContext;
gl.enable(/*laya.webgl.WebGLContext.BLEND*/0x0BE2);
this._blendFn(gl);
BlendMode.activeBlendFunction=this._blendFn;
}
}
__proto.dispose=function(){
this._mesh.releaseMesh();
}
ParticleTemplate2D.activeBlendType=-1;
return ParticleTemplate2D;
})(ParticleTemplateWebGL)
/**
*<code>Particle2D</code> 类是2D粒子播放类
*
*/
//class laya.particle.Particle2D extends laya.display.Sprite
var Particle2D=(function(_super){
function Particle2D(setting){
/**@private */
this._particleTemplate=null;
/**@private */
this._emitter=null;
/**是否自动播放*/
this.autoPlay=true;
this.tempCmd=null;
Particle2D.__super.call(this);
this._matrix4=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);
this.customRenderEnable=true;
if (setting)this.setParticleSetting(setting);
}
__class(Particle2D,'laya.particle.Particle2D',_super);
var __proto=Particle2D.prototype;
/**
*加载粒子文件
*@param url 粒子文件地址
*/
__proto.load=function(url){
Laya.loader.load(url,Handler.create(this,this.setParticleSetting),null,/*laya.net.Loader.JSON*/"json");
}
/**
*设置粒子配置数据
*@param settings 粒子配置数据
*/
__proto.setParticleSetting=function(setting){
if (!setting)return this.stop();
ParticleSetting.checkSetting(setting);
this.customRenderEnable=true;
this._particleTemplate=new ParticleTemplate2D(setting);
this.graphics._saveToCmd(null,DrawParticleCmd.create(this._particleTemplate));
if (!this._emitter){
this._emitter=new Emitter2D(this._particleTemplate);
}else {
(this._emitter).template=this._particleTemplate;
}
if (this.autoPlay){
this.emitter.start();
this.play();
}
}
/**
*播放
*/
__proto.play=function(){
Laya.timer.frameLoop(1,this,this._loop);
}
/**
*停止
*/
__proto.stop=function(){
Laya.timer.clear(this,this._loop);
}
/**@private */
__proto._loop=function(){
this.advanceTime(1 / 60);
}
/**
*时钟前进
*@param passedTime 时钟前进时间
*/
__proto.advanceTime=function(passedTime){
(passedTime===void 0)&& (passedTime=1);
if (this._emitter){
this._emitter.advanceTime(passedTime);
}
}
__proto.customRender=function(context,x,y){
this._matrix4[0]=context._curMat.a;
this._matrix4[1]=context._curMat.b;
this._matrix4[4]=context._curMat.c;
this._matrix4[5]=context._curMat.d;
this._matrix4[12]=context._curMat.tx;
this._matrix4[13]=context._curMat.ty;
var sv=(this._particleTemplate).sv;
sv.u_mmat=this._matrix4;
}
__proto.destroy=function(destroyChild){
(destroyChild===void 0)&& (destroyChild=true);
if ((this._particleTemplate instanceof laya.particle.ParticleTemplate2D ))
(this._particleTemplate).dispose();
_super.prototype.destroy.call(this,destroyChild);
}
/**
*设置 粒子文件地址
*@param path 粒子文件地址
*/
__getset(0,__proto,'url',null,function(url){
this.load(url);
});
/**
*获取粒子发射器
*/
__getset(0,__proto,'emitter',function(){
return this._emitter;
});
return Particle2D;
})(Sprite)
/**
*@private
*/
//class laya.particle.shader.ParticleShader extends laya.webgl.shader.Shader
var ParticleShader=(function(_super){
//TODO:coverage
function ParticleShader(){
ParticleShader.__super.call(this,ParticleShader.vs,ParticleShader.ps,"ParticleShader",null,['a_CornerTextureCoordinate',0,'a_Position',1,'a_Velocity',2,'a_StartColor',3,
'a_EndColor',4,'a_SizeRotation',5,'a_Radius',6,'a_Radian',7,'a_AgeAddScale',8,'a_Time',9]);
}
__class(ParticleShader,'laya.particle.shader.ParticleShader',_super);
__static(ParticleShader,
['vs',function(){return this.vs="attribute vec4 a_CornerTextureCoordinate;\nattribute vec3 a_Position;\nattribute vec3 a_Velocity;\nattribute vec4 a_StartColor;\nattribute vec4 a_EndColor;\nattribute vec3 a_SizeRotation;\nattribute vec2 a_Radius;\nattribute vec4 a_Radian;\nattribute float a_AgeAddScale;\nattribute float a_Time;\n\nvarying vec4 v_Color;\nvarying vec2 v_TextureCoordinate;\n\nuniform float u_CurrentTime;\nuniform float u_Duration;\nuniform float u_EndVelocity;\nuniform vec3 u_Gravity;\n\nuniform vec2 size;\nuniform mat4 u_mmat;\n\nvec4 ComputeParticlePosition(in vec3 position, in vec3 velocity,in float age,in float normalizedAge)\n{\n\n float startVelocity = length(velocity);//起始标量速度\n float endVelocity = startVelocity * u_EndVelocity;//结束标量速度\n\n float velocityIntegral = startVelocity * normalizedAge +(endVelocity - startVelocity) * normalizedAge *normalizedAge/2.0;//计算当前速度的标量(单位空间),vt=v0*t+(1/2)*a*(t^2)\n \n vec3 addPosition = normalize(velocity) * velocityIntegral * u_Duration;//计算受自身速度影响的位置,转换标量到矢量 \n addPosition += u_Gravity * age * normalizedAge;//计算受重力影响的位置\n \n float radius=mix(a_Radius.x, a_Radius.y, normalizedAge); //计算粒子受半径和角度影响(无需计算角度和半径时,可用宏定义优化屏蔽此计算)\n float radianHorizontal =mix(a_Radian.x,a_Radian.z,normalizedAge);\n float radianVertical =mix(a_Radian.y,a_Radian.w,normalizedAge);\n \n float r =cos(radianVertical)* radius;\n addPosition.y += sin(radianVertical) * radius;\n \n addPosition.x += cos(radianHorizontal) *r;\n addPosition.z += sin(radianHorizontal) *r;\n \n addPosition.y=-addPosition.y;//2D粒子位置更新需要取负,2D粒子坐标系Y轴正向朝上\n position+=addPosition;\n return vec4(position,1.0);\n}\n\nfloat ComputeParticleSize(in float startSize,in float endSize, in float normalizedAge)\n{ \n float size = mix(startSize, endSize, normalizedAge);\n return size;\n}\n\nmat2 ComputeParticleRotation(in float rot,in float age)\n{ \n float rotation =rot * age;\n //计算2x2旋转矩阵.\n float c = cos(rotation);\n float s = sin(rotation);\n return mat2(c, -s, s, c);\n}\n\nvec4 ComputeParticleColor(in vec4 startColor,in vec4 endColor,in float normalizedAge)\n{\n vec4 color=mix(startColor,endColor,normalizedAge);\n //硬编码设置,使粒子淡入很快,淡出很慢,6.7的缩放因子把置归一在0到1之间,可以谷歌x*(1-x)*(1-x)*6.7的制图表\n color.a *= normalizedAge * (1.0-normalizedAge) * (1.0-normalizedAge) * 6.7;\n \n return color;\n}\n\nvoid main()\n{\n float age = u_CurrentTime - a_Time;\n age *= 1.0 + a_AgeAddScale;\n float normalizedAge = clamp(age / u_Duration,0.0,1.0);\n gl_Position = ComputeParticlePosition(a_Position, a_Velocity, age, normalizedAge);//计算粒子位置\n float pSize = ComputeParticleSize(a_SizeRotation.x,a_SizeRotation.y, normalizedAge);\n mat2 rotation = ComputeParticleRotation(a_SizeRotation.z, age);\n \n mat4 mat=u_mmat;\n gl_Position=vec4((mat*gl_Position).xy,0.0,1.0);\n gl_Position.xy += (rotation*a_CornerTextureCoordinate.xy) * pSize*vec2(mat[0][0],mat[1][1]);\n gl_Position=vec4((gl_Position.x/size.x-0.5)*2.0,(0.5-gl_Position.y/size.y)*2.0,0.0,1.0);\n \n v_Color = ComputeParticleColor(a_StartColor,a_EndColor, normalizedAge);\n v_TextureCoordinate =a_CornerTextureCoordinate.zw;\n}\n\n";},'ps',function(){return this.ps="#ifdef FSHIGHPRECISION\nprecision highp float;\n#else\nprecision mediump float;\n#endif\n\nvarying vec4 v_Color;\nvarying vec2 v_TextureCoordinate;\nuniform sampler2D u_texture;\n\nvoid main()\n{ \n gl_FragColor=texture2D(u_texture,v_TextureCoordinate)*v_Color;\n gl_FragColor.xyz *= v_Color.w;\n}";}
]);
return ParticleShader;
})(Shader)
})(window,document,Laya);