publish_xmgame.js
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// v1.1.1
// publish 2.x 也是用这个文件,需要做兼容
let isPublish2 = process.argv[2].includes("publish_xmgame.js") && process.argv[3].includes("--evn=publish2");
// 获取Node插件和工作路径
let ideModuleDir, workSpaceDir;
if (isPublish2) {
//是否使用IDE自带的node环境和插件,设置false后,则使用自己环境(使用命令行方式执行)
const useIDENode = process.argv[0].indexOf("LayaAir") > -1 ? true : false;
ideModuleDir = useIDENode ? process.argv[1].replace("gulp\\bin\\gulp.js", "").replace("gulp/bin/gulp.js", "") : "";
workSpaceDir = useIDENode ? process.argv[2].replace("--gulpfile=", "").replace("\\.laya\\publish_xmgame.js", "").replace("/.laya/publish_xmgame.js", "") + "/" : "./../";
} else {
ideModuleDir = global.ideModuleDir;
workSpaceDir = global.workSpaceDir;
}
//引用插件模块
const gulp = require(ideModuleDir + "gulp");
const fs = require("fs");
const path = require("path");
const childProcess = require("child_process");
const del = require(ideModuleDir + "del");
const revCollector = require(ideModuleDir + 'gulp-rev-collector');
let commandSuffix = ".cmd";
let prevTasks = ["packfile"];
if (isPublish2) {
prevTasks = "";
}
let
config,
platform,
releaseDir,
tempReleaseDir, // 小米临时拷贝目录
projDir; // 小米快游戏工程目录
let IDEXMProjPath,
isUpdateIDEXMProj = false;
let versionCon; // 版本管理version.json
// 创建小米项目前,拷贝小米引擎库、修改index.js
// 应该在publish中的,但是为了方便发布2.0及IDE 1.x,放在这里修改
gulp.task("preCreate_XM", prevTasks, function() {
if (isPublish2) {
let pubsetPath = path.join(workSpaceDir, ".laya", "pubset.json");
let content = fs.readFileSync(pubsetPath, "utf8");
let pubsetJson = JSON.parse(content);
platform = "xmgame";
releaseDir = path.join(workSpaceDir, "release", platform).replace(/\\/g, "/");
releaseDir = tempReleaseDir = path.join(releaseDir, "temprelease");
config = pubsetJson[4]; // 只用到了 config.xmInfo|config.xmSign
} else {
platform = global.platform;
releaseDir = global.releaseDir;
tempReleaseDir = global.tempReleaseDir;
config = global.config;
}
// 如果不是小米快游戏
if (platform !== "xmgame") {
return;
}
if (process.platform === "darwin") {
commandSuffix = "";
}
let copyLibsList = [`${workSpaceDir}/bin/libs/laya.xmmini.js`];
var stream = gulp.src(copyLibsList, { base: `${workSpaceDir}/bin` });
return stream.pipe(gulp.dest(tempReleaseDir));
});
gulp.task("copyPlatformFile_XM", ["preCreate_XM"], function() {
// 如果不是小米快游戏
if (platform !== "xmgame") {
return;
}
let xmAdapterPath = path.join(ideModuleDir, "../", "out", "layarepublic", "LayaAirProjectPack", "lib", "data", "xmfiles");
let copyLibsList = [`${xmAdapterPath}/**/*.*`];
var stream = gulp.src(copyLibsList);
return stream.pipe(gulp.dest(tempReleaseDir));
});
// 新建小米项目-小米项目与其他项目不同,需要新建小米快游戏项目,并打包成.rpk文件
gulp.task("checkIDEProj_XM", ["copyPlatformFile_XM"], function() {
// 如果不是小米快游戏
if (platform !== "xmgame") {
return;
}
if (!ideModuleDir) {
return;
}
IDEXMProjPath = path.join(ideModuleDir, "../", "out", "layarepublic", "xm");
if (process.platform === "darwin") {
return;
}
let ideLastXMProjPath = path.join(IDEXMProjPath, config.xmInfo.projName);
// 如果IDE中没有小米项目,跳过这一步
let isProjExist = fs.existsSync(ideLastXMProjPath + "/node_modules") &&
fs.existsSync(ideLastXMProjPath + "/sign");
if (!isProjExist) {
console.log("IDE中没有小米项目,跳过检查小米项目版本号这一步");
return;
}
// 如果IDE中项目已经存在了,检查版本号
// npm view quickgame-cli version
// npm ls quickgame-cli
let remoteVersion, localVersion;
let isGetRemote, isGetLocal;
return new Promise((resolve, reject) => { // 远程版本号
childProcess.exec("npm view quickgame-cli version", function(error, stdout, stderr) {
if (!stdout) { // 获取 quickgame-cli 远程版本号失败
reject();
return;
}
remoteVersion = stdout;
isGetRemote = true;
if (isGetRemote && isGetLocal) {
resolve();
}
});
childProcess.exec("npm ls quickgame-cli", { cwd: ideLastXMProjPath }, function(error, stdout, stderr) {
if (!stdout) { // 获取 quickgame-cli 本地版本号失败
reject();
return;
}
localVersion = stdout.match(/quickgame-cli@(.+)/);
localVersion = localVersion && localVersion[1];
isGetLocal = true;
if (isGetRemote && isGetLocal) {
resolve();
}
});
setTimeout(() => {
if (!isGetLocal || !isGetRemote) {
console.log("获取远程版本号或本地版本号失败");
reject();
return;
}
}, 10000);
}).then(() => { // 比较两个版本号
if (!remoteVersion || !localVersion) {
console.log("获取远程版本号或本地版本号失败!");
}
console.log("quickgame-cli -> ", localVersion, "|", remoteVersion);
if (remoteVersion.trim() !== localVersion.trim()) { // 仅当两个版本号都获取到并且不相等,置为需要更新(true)
isUpdateIDEXMProj = true;
}
}).catch((e) => {
console.log("获取远程版本号或本地版本号失败 -> ", remoteVersion, "|", localVersion);
console.log(e);
});
});
gulp.task("createIDEProj_XM", ["checkIDEProj_XM"], function() {
// 如果不是小米快游戏
if (platform !== "xmgame") {
return;
}
if (!ideModuleDir) {
return;
}
if (process.platform === "darwin") {
return;
}
let ideLastXMProjPath = path.join(IDEXMProjPath, config.xmInfo.projName);
// 如果有即存项目,不再新建
let isProjExist = fs.existsSync(ideLastXMProjPath + "/node_modules") &&
fs.existsSync(ideLastXMProjPath + "/sign");
if (isProjExist && !isUpdateIDEXMProj) { // 项目存在并且不需要更新IDE中的小米项目
return;
}
return new Promise((resolve, reject) => {
console.log("(IDE)开始创建小米快游戏项目,请耐心等待(预计需要10分钟)...");
let cmd = `npx${commandSuffix}`;
let args = ["create-quickgame", config.xmInfo.projName, `path=${IDEXMProjPath}`,
`package=${config.xmInfo.package}`, `versionName=${config.xmInfo.versionName}`,
`versionCode=${config.xmInfo.versionCode}`, `minPlatformVersion=${config.xmInfo.minPlatformVersion}`,
`icon=/layaicon/${path.basename(config.xmInfo.icon)}`, `name=${config.xmInfo.name}`, `rebuild=true`];
console.log(JSON.stringify(args));
let cp = childProcess.spawn(cmd, args);
cp.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
cp.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
// reject();
});
cp.on('close', (code) => {
console.log(`子进程退出码:${code}`);
resolve();
});
});
});
gulp.task("createProj_XM", ["createIDEProj_XM"], function() {
// 如果不是小米快游戏
if (platform !== "xmgame") {
return;
}
releaseDir = path.dirname(releaseDir);
projDir = path.join(releaseDir, config.xmInfo.projName);
// 如果有即存项目,不再新建
let isProjExist = fs.existsSync(projDir + "/node_modules") &&
fs.existsSync(projDir + "/sign");
if (isProjExist) {
return;
}
// 如果IDE中有即存项目,不再新建,从IDE中拷贝
let ideLastXMProjPath = path.join(IDEXMProjPath, config.xmInfo.projName);
let isIDEXMProjExist = fs.existsSync(ideLastXMProjPath + "/node_modules") &&
fs.existsSync(ideLastXMProjPath + "/sign");
if (isIDEXMProjExist) { // 如果用的IDE并且有IDEXM目录
console.log("使用IDE中的小米游戏项目,拷贝...");
// node-glob语法中,* 无法匹配 .开头的文件(夹),必须手动匹配
let IDEXMProjPathStr = [`${IDEXMProjPath}/**/*.*`, `${ideLastXMProjPath}/node_modules/.bin/*.*`];
var stream = gulp.src(IDEXMProjPathStr, { base: IDEXMProjPath});
return stream.pipe(gulp.dest(releaseDir));
}
// 在项目中创建小米项目
return new Promise((resolve, reject) => {
console.log("(proj)开始创建小米快游戏项目,请耐心等待(预计需要10分钟)...");
let cmd = `npx${commandSuffix}`;
let args = ["create-quickgame", config.xmInfo.projName, `path=${releaseDir}`,
`package=${config.xmInfo.package}`, `versionName=${config.xmInfo.versionName}`,
`versionCode=${config.xmInfo.versionCode}`, `minPlatformVersion=${config.xmInfo.minPlatformVersion}`,
`icon=/layaicon/${path.basename(config.xmInfo.icon)}`, `name=${config.xmInfo.name}`, `rebuild=true`];
console.log(JSON.stringify(args));
let cp = childProcess.spawn(cmd, args);
cp.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
cp.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
// reject();
});
cp.on('close', (code) => {
console.log(`子进程退出码:${code}`);
resolve();
});
});
});
// 拷贝文件到小米快游戏
gulp.task("copyFileToProj_XM", ["createProj_XM"], function() {
// 如果不是小米快游戏
if (platform !== "xmgame") {
return;
}
// 将临时文件夹中的文件,拷贝到项目中去
let originalDir = `${tempReleaseDir}/**/*.*`;
let stream = gulp.src(originalDir);
return stream.pipe(gulp.dest(path.join(projDir)));
});
// 拷贝icon到小米快游戏
gulp.task("copyIconToProj_XM", ["copyFileToProj_XM"], function() {
// 如果不是小米快游戏
if (platform !== "xmgame") {
return;
}
let originalDir = config.xmInfo.icon;
let stream = gulp.src(originalDir);
return stream.pipe(gulp.dest(path.join(projDir, "layaicon")));
});
// 清除小米快游戏临时目录
gulp.task("clearTempDir_XM", ["copyIconToProj_XM"], function() {
// 如果不是小米快游戏
if (platform !== "xmgame") {
return;
}
// 删掉临时目录
return del([tempReleaseDir], { force: true });
});
// 生成release签名(私钥文件 private.pem 和证书文件 certificate.pem )
gulp.task("generateSign_XM", ["clearTempDir_XM"], function() {
// 如果不是小米快游戏
if (platform !== "xmgame") {
return;
}
if (!config.xmSign.generateSign) {
return;
}
// https://doc.quickapp.cn/tools/compiling-tools.html
return new Promise((resolve, reject) => {
let cmd = "openssl";
let args = ["req", "-newkey", "rsa:2048", "-nodes", "-keyout", "private.pem",
"-x509", "-days", "3650", "-out", "certificate.pem"];
let opts = {
cwd: projDir,
shell: true
};
let cp = childProcess.spawn(cmd, args, opts);
cp.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
cp.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
data += "";
if (data.includes("Country Name")) {
cp.stdin.write(`${config.xmSign.countryName}\n`);
console.log(`Country Name: ${config.xmSign.countryName}`);
} else if (data.includes("Province Name")) {
cp.stdin.write(`${config.xmSign.provinceName}\n`);
console.log(`Province Name: ${config.xmSign.provinceName}`);
} else if (data.includes("Locality Name")) {
cp.stdin.write(`${config.xmSign.localityName}\n`);
console.log(`Locality Name: ${config.xmSign.localityName}`);
} else if (data.includes("Organization Name")) {
cp.stdin.write(`${config.xmSign.orgName}\n`);
console.log(`Organization Name: ${config.xmSign.orgName}`);
} else if (data.includes("Organizational Unit Name")) {
cp.stdin.write(`${config.xmSign.orgUnitName}\n`);
console.log(`Organizational Unit Name: ${config.xmSign.orgUnitName}`);
} else if (data.includes("Common Name")) {
cp.stdin.write(`${config.xmSign.commonName}\n`);
console.log(`Common Name: ${config.xmSign.commonName}`);
} else if (data.includes("Email Address")) {
cp.stdin.write(`${config.xmSign.emailAddr}\n`);
console.log(`Email Address: ${config.xmSign.emailAddr}`);
// cp.stdin.end();
}
// reject();
});
cp.on('close', (code) => {
console.log(`子进程退出码:${code}`);
resolve();
});
});
});
// 拷贝sign文件到指定位置
gulp.task("copySignFile_XM", ["generateSign_XM"], function() {
// 如果不是小米快游戏
if (platform !== "xmgame") {
return;
}
if (config.xmSign.generateSign) { // 新生成的签名
// 移动签名文件到项目中(Laya & 小米快游戏项目中)
let
privatePem = path.join(projDir, "private.pem"),
certificatePem = path.join(projDir, "certificate.pem");
let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
if (!isSignExits) {
return;
}
let
xiaomiDest = `${projDir}/sign/release`,
layaDest = `${workSpaceDir}/sign/release`;
let stream = gulp.src([privatePem, certificatePem]);
return stream.pipe(gulp.dest(xiaomiDest))
.pipe(gulp.dest(layaDest));
} else if (config.xmInfo.useReleaseSign && !config.xmSign.generateSign) { // 使用release签名,并且没有重新生成
// 从项目中将签名拷贝到小米快游戏项目中
let
privatePem = path.join(workSpaceDir, "sign", "release", "private.pem"),
certificatePem = path.join(workSpaceDir, "sign", "release", "certificate.pem");
let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
if (!isSignExits) {
return;
}
let
xiaomiDest = `${projDir}/sign/release`;
let stream = gulp.src([privatePem, certificatePem]);
return stream.pipe(gulp.dest(xiaomiDest));
}
});
gulp.task("deleteSignFile_XM", ["copySignFile_XM"], function() {
// 如果不是小米快游戏
if (platform !== "xmgame") {
return;
}
if (config.xmSign.generateSign) { // 新生成的签名
let
privatePem = path.join(projDir, "private.pem"),
certificatePem = path.join(projDir, "certificate.pem");
return del([privatePem, certificatePem], { force: true });
}
});
gulp.task("modifyFile_XM", ["deleteSignFile_XM"], function() {
// 如果不是小米快游戏
if (platform !== "xmgame") {
return;
}
// 修改manifest.json文件
let manifestPath = path.join(projDir, "manifest.json");
if (!fs.existsSync(manifestPath)) {
return;
}
let manifestContent = fs.readFileSync(manifestPath, "utf8");
let manifestJson = JSON.parse(manifestContent);
manifestJson.package = config.xmInfo.package;
manifestJson.name = config.xmInfo.name;
manifestJson.orientation = config.xmInfo.orientation;
manifestJson.versionName = config.xmInfo.versionName;
manifestJson.versionCode = config.xmInfo.versionCode;
manifestJson.minPlatformVersion = config.xmInfo.minPlatformVersion;
manifestJson.icon = `/layaicon/${path.basename(config.xmInfo.icon)}`;
fs.writeFileSync(manifestPath, JSON.stringify(manifestJson, null, 4), "utf8");
if (config.version) {
let versionPath = projDir + "/version.json";
versionCon = fs.readFileSync(versionPath, "utf8");
versionCon = JSON.parse(versionCon);
}
let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
// 修改main.js文件
let content = 'require("./qg-adapter.js");\nrequire("./libs/laya.xmmini.js");\nrequire("./index.js");';
let mainJsPath = path.join(projDir, "main.js");
fs.writeFileSync(mainJsPath, content, "utf8");
// 小米项目,修改index.js
let filePath = path.join(projDir, indexJsStr);
if (!fs.existsSync(filePath)) {
return;
}
let fileContent = fs.readFileSync(filePath, "utf8");
fileContent = fileContent.replace(/loadLib(\(['"])/gm, "require$1./");
fs.writeFileSync(filePath, fileContent, "utf8");
})
gulp.task("version_XM", ["modifyFile_XM"], function () {
// 如果不是小米快游戏
if (platform !== "xmgame") {
return;
}
if (config.version) {
let versionPath = projDir + "/version.json";
let mainJSPath = projDir + "/main.js";
let srcList = [versionPath, mainJSPath];
return gulp.src(srcList)
.pipe(revCollector())
.pipe(gulp.dest(projDir));
}
});
// 打包rpk
gulp.task("buildRPK_XM", ["version_XM"], function() {
// 如果不是小米快游戏
if (platform !== "xmgame") {
return;
}
// 在小米轻游戏项目目录中执行:
// npm run build || npm run release
let cmdStr = "build";
if (config.xmInfo.useReleaseSign) {
cmdStr = "release";
}
return new Promise((resolve, reject) => {
let cmd = `npm${commandSuffix}`;
let args = ["run", cmdStr];
let opts = {
cwd: projDir
};
let cp = childProcess.spawn(cmd, args, opts);
// let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']);
cp.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
cp.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
// reject();
});
cp.on('close', (code) => {
console.log(`子进程退出码:${code}`);
resolve();
});
});
});
gulp.task("showQRCode_XM", ["buildRPK_XM"], function() {
// 如果不是小米快游戏
if (platform !== "xmgame") {
return;
}
// 在小米轻游戏项目目录中执行:
// npm run server
return new Promise((resolve, reject) => {
let cmd = `npm${commandSuffix}`;
let args = ["run", "server"];
let opts = {
cwd: projDir
};
let cp = childProcess.spawn(cmd, args, opts);
// let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']);
cp.stdout.on('data', (data) => {
console.log(`${data}`);
// 输出pid,macos要用: macos无法kill进程树,也无法执行命令获取3000端口pid(没有查询权限),导致无法kill这个进程
console.log('xm_qrcode_pid:' + cp.pid);
});
cp.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
// reject();
});
cp.on('close', (code) => {
console.log(`子进程退出码:${code}`);
resolve();
});
});
});
gulp.task("buildXiaomiProj", ["showQRCode_XM"], function() {
console.log("all tasks completed");
});