"use strict"; cc._RF.push(module, 'f290cBxRiRNn66Pxg3yVjbK', 'BlockSkillBomb'); // scripts/kernel/battle/map/blockSkill/BlockSkillBomb.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.BlockSkillBomb = void 0; var SoundManager_1 = require("../../../../component/SoundManager"); var Global_1 = require("../../../../Global"); var BattleConst_1 = require("../../BattleConst"); var BlockSkillBase_1 = require("./BlockSkillBase"); var BlockSkillBomb = /** @class */ (function (_super) { __extends(BlockSkillBomb, _super); function BlockSkillBomb(owner) { return _super.call(this, BattleConst_1.BlockSkill.BOMB, owner) || this; } BlockSkillBomb.prototype.onDead = function () { _super.prototype.onDead.call(this); if (this.enable) { var startX = slib.MathUtil.clamp(this.owner.gridPos.x - 1, 0, this.owner.map.mapGridSize.x - 1); var endX = slib.MathUtil.clamp(this.owner.gridPos.x + 1, 0, this.owner.map.mapGridSize.x - 1); var startY = slib.MathUtil.clamp(this.owner.gridPos.y - 1, 0, this.owner.map.mapGridSize.y - 1); var endY = slib.MathUtil.clamp(this.owner.gridPos.y + 1, 0, this.owner.map.mapGridSize.y - 1); for (var x = startX; x <= endX; ++x) { for (var y = startY; y <= endY; ++y) { var block = this.owner.map.getBlockByGridPos(x, y); if (!block || block.uid == this.owner.uid) { continue; } //消除周围的格子 if (block) { block.dead(); } } } SoundManager_1.SoundManager.ins.playEffect(Global_1.SoundName.BOMB); } }; return BlockSkillBomb; }(BlockSkillBase_1.BlockSkillBase)); exports.BlockSkillBomb = BlockSkillBomb; cc._RF.pop();