"use strict"; cc._RF.push(module, '599bd7jlE1KZrMYCBtyI/DT', 'SpliterObj'); // scripts/kernel/battle/map/SpliterObj.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.SpliterObj = void 0; var ObjData_1 = require("./ObjData"); var SpliterObj = /** @class */ (function (_super) { __extends(SpliterObj, _super); function SpliterObj() { var _this = _super !== null && _super.apply(this, arguments) || this; _this._speedVec = cc.v2(0, 32); _this._cacheVec = cc.v2(); _this._hit = false; _this._randomRange = []; return _this; } SpliterObj.prototype.init = function (map, type, gridX, gridY) { _super.prototype.init.call(this, map, type, gridX, gridY); this._imgName = 'UI_yxz_tsfk_ss'; // let speed = this.map.battle.getPhysiceBallSpeed(); //预览时没有battle // this._speedVec.y = speed; var rad = slib.MathUtil.getRadianByDegree(60); this._randomRange.push(-rad, rad); }; SpliterObj.prototype.onCollisonToBall = function (collider) { _super.prototype.onCollisonToBall.call(this, collider); if (!this._hit) { this._hit = true; this.map.battle.addToRoundClear(this); } var speed = this.map.battle.getPhysiceBallSpeed(); // let speed = (tMgr.getConfig(TableName.GAME_PLAY, 3) as GamePlayTable).Value; this._speedVec.y = speed; var rad = Math.random() * (this._randomRange[1] - this._randomRange[0]) + this._randomRange[0]; this._speedVec.rotate(rad, this._cacheVec); collider.node.getComponent(cc.RigidBody).linearVelocity = this._cacheVec; }; SpliterObj.prototype.clone = function () { return this.cloneValue(new SpliterObj()); }; SpliterObj.prototype.cloneValue = function (target) { _super.prototype.cloneValue.call(this, target); target._hit = this._hit; target._speedVec.set(this._speedVec); for (var i = 0; i < this._randomRange.length; ++i) { target._randomRange.push(this._randomRange[i]); } return target; }; return SpliterObj; }(ObjData_1.ObjData)); exports.SpliterObj = SpliterObj; cc._RF.pop();