// Learn TypeScript: // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html import { WindowName } from "../../Global"; import { BattleManager } from "../../kernel/battle/BattleManager"; import { UIBase } from "../UIBase"; import { UIManager } from "../UIManager"; import { UICommonNoticeEnableParam } from "./UICommonNoticeEnableParam"; const { ccclass, property } = cc._decorator; @ccclass export default class UIPause extends UIBase { private _noticeParam: UICommonNoticeEnableParam; //#region LIFE-CYCLE CALLBACKS: onLoad() { this._noticeParam = new UICommonNoticeEnableParam(); this._noticeParam.desc = '您想重新开始游戏吗?'; this._noticeParam.callBackThisObj = this; this._noticeParam.doneCallBack = this.onNoticeDoneClick; // this._useCloseEffect = false; } protected onEnable(): void { if (!this.closing) { this.node.getChildByName('back').getChildByName('level').getChildByName('txtLevel').getComponent(cc.Label).string = BattleManager.ins.curBattle.levelId.toString(); BattleManager.ins.paused = true; } } protected onDisable(): void { BattleManager.ins.paused = false; } // update (dt) {} //#endregion //#region public method //#endregion //#region event onRestartClick() { UIManager.ins.openWindow(WindowName.COMMON_NOTICE, this._noticeParam); } onContinueClick() { this.leave(); } private onNoticeDoneClick() { this.leave(); BattleManager.ins.leaveBattle(); UIManager.ins.openScene('Battle'); // UIManager.ins.closeWindow(WindowName.PAUSE, () => { // BattleManager.ins.leaveBattle(); // UIManager.ins.openScene('Main'); // }); } //#endregion //#region private method private leave() { UIManager.ins.closeWindow(WindowName.PAUSE); } //#endregion }