import { BlockData } from "./BlockData"; export class BombBlockData extends BlockData { //#region life cycle onDead(): void { super.onDead(); let startX = cc.clamp(this.gridPos.x - 1, 0, this.map.mapGridSize.x - 1); let endX = cc.clamp(this.gridPos.x + 1, 0, this.map.mapGridSize.x - 1); let startY = cc.clamp(this.gridPos.y - 1, 0, this.map.mapGridSize.y - 1); let endY = cc.clamp(this.gridPos.y + 1, 0, this.map.mapGridSize.y - 1); for (let x = startX; x <= endX; ++x) { for (let y = startY; y <= endY; ++y) { if (x == this.gridPos.x && y == this.gridPos.y) { continue; } let block = this.map.getBlockByGridPos(x, y); //消除周围的格子 if (block) { block.dead(); } } } } //#endregion }