"use strict"; cc._RF.push(module, 'ea7211uEy9AO5GdeXJ/XmME', 'BlockSkillSwitcher'); // scripts/kernel/battle/map/blockSkill/BlockSkillSwitcher.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.BlockSkillSwitcher = void 0; var BattleConst_1 = require("../../BattleConst"); var BattleManager_1 = require("../../BattleManager"); var BlockSkillBase_1 = require("./BlockSkillBase"); /**闸门 */ var BlockSkillSwitcher = /** @class */ (function (_super) { __extends(BlockSkillSwitcher, _super); function BlockSkillSwitcher($owner, defaultIsOpen) { var _this = _super.call(this, BattleConst_1.BlockSkill.SWITCHER, $owner) || this; _this._defaultIsOpen = false; _this._isOpen = false; _this._defaultIsOpen = defaultIsOpen; BattleManager_1.BattleManager.ins.eventNode.on(BattleConst_1.BattleEvent.ROUND_END, _this.onRoundFinish, _this); return _this; } Object.defineProperty(BlockSkillSwitcher.prototype, "isOpen", { get: function () { return this._isOpen; }, enumerable: false, configurable: true }); BlockSkillSwitcher.prototype.setDefaultState = function (value) { this._defaultIsOpen = value; }; BlockSkillSwitcher.prototype.setOpen = function (value) { this._isOpen = value; this.owner.setIsProtected(!value); }; BlockSkillSwitcher.prototype.onAddedToBlock = function () { this.setOpen(this._defaultIsOpen); }; BlockSkillSwitcher.prototype.onRoundFinish = function () { this.setOpen(!this._isOpen); }; return BlockSkillSwitcher; }(BlockSkillBase_1.BlockSkillBase)); exports.BlockSkillSwitcher = BlockSkillSwitcher; cc._RF.pop();