"use strict"; cc._RF.push(module, 'def63zHOWJMcpH1wHTTRW4F', 'BlockSkillSwitcherView'); // scripts/prefabs/BlockSkillSwitcherView.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.BlockSkillSwitcherView = void 0; var BattleConst_1 = require("../kernel/battle/BattleConst"); var GlobalNode_1 = require("../kernel/GlobalNode"); var BlockSkillViewBase_1 = require("./BlockSkillViewBase"); var BlockSkillSwitcherView = /** @class */ (function (_super) { __extends(BlockSkillSwitcherView, _super); function BlockSkillSwitcherView(owner, mapView) { var _this = _super.call(this, owner, mapView) || this; _this._open = false; _this._aniNode = cc.instantiate(mapView.prefabCollection.getChildByName('switcher')); _this._aniNode.active = true; _this._aniNode.setPosition(_this._owner.owner.pixelPos); mapView.txtUpLayer.addChild(_this._aniNode); _this._callbackBind = _this.onLazyUpdate.bind(_this); BattleConst_1.getGlobalNode().getComponent(GlobalNode_1.default).schedule(_this._callbackBind, 0.1); return _this; } BlockSkillSwitcherView.prototype.onPositionChange = function (x, y) { _super.prototype.onPositionChange.call(this, x, y); this._aniNode.setPosition(x, y); }; BlockSkillSwitcherView.prototype.onDead = function () { _super.prototype.onDead.call(this); BattleConst_1.getGlobalNode().getComponent(GlobalNode_1.default).unschedule(this._callbackBind); this._aniNode.destroy(); this._aniNode = null; }; BlockSkillSwitcherView.prototype.onDestroy = function () { _super.prototype.onDestroy.call(this); BattleConst_1.getGlobalNode().getComponent(GlobalNode_1.default).unschedule(this._callbackBind); }; BlockSkillSwitcherView.prototype.onLazyUpdate = function () { var skill = this._owner.owner.skill; if (skill.isOpen != this._open) { this._open = skill.isOpen; var ani = this._aniNode.getComponent(cc.Animation); var state = ani.getAnimationState('ani_switcher'); state.stop(); // state.time = (this._open ? 0 : state.clip.duration); state.wrapMode = (this._open ? cc.WrapMode.Normal : cc.WrapMode.Reverse); state.play(); // ani.play('ani_switcher'); } }; return BlockSkillSwitcherView; }(BlockSkillViewBase_1.BlcokSkillViewBase)); exports.BlockSkillSwitcherView = BlockSkillSwitcherView; cc._RF.pop();