"use strict"; cc._RF.push(module, 'de428cSvvFG8ZOO5IwJXAeB', 'TableDefine'); // scripts/kernel/table/TableDefine.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.TableMap = exports.TableName = exports.IntroTable = exports.BallSkinTable = exports.SignTable = exports.WheelTable = exports.BlockColorTable = exports.UserSkillTable = exports.GameSceneObjTable = exports.GamePlayTable = void 0; var GamePlayTable = /** @class */ (function (_super) { __extends(GamePlayTable, _super); function GamePlayTable() { return _super !== null && _super.apply(this, arguments) || this; } return GamePlayTable; }(slib.config.ConfigBase)); exports.GamePlayTable = GamePlayTable; var GameSceneObjTable = /** @class */ (function (_super) { __extends(GameSceneObjTable, _super); function GameSceneObjTable() { return _super !== null && _super.apply(this, arguments) || this; } return GameSceneObjTable; }(slib.config.ConfigBase)); exports.GameSceneObjTable = GameSceneObjTable; var UserSkillTable = /** @class */ (function (_super) { __extends(UserSkillTable, _super); function UserSkillTable() { return _super !== null && _super.apply(this, arguments) || this; } return UserSkillTable; }(slib.config.ConfigBase)); exports.UserSkillTable = UserSkillTable; var BlockColorTable = /** @class */ (function (_super) { __extends(BlockColorTable, _super); function BlockColorTable() { return _super !== null && _super.apply(this, arguments) || this; } return BlockColorTable; }(slib.config.ConfigBase)); exports.BlockColorTable = BlockColorTable; var WheelTable = /** @class */ (function (_super) { __extends(WheelTable, _super); function WheelTable() { return _super !== null && _super.apply(this, arguments) || this; } return WheelTable; }(slib.config.ConfigBase)); exports.WheelTable = WheelTable; var SignTable = /** @class */ (function (_super) { __extends(SignTable, _super); function SignTable() { return _super !== null && _super.apply(this, arguments) || this; } return SignTable; }(slib.config.ConfigBase)); exports.SignTable = SignTable; var BallSkinTable = /** @class */ (function (_super) { __extends(BallSkinTable, _super); function BallSkinTable() { return _super !== null && _super.apply(this, arguments) || this; } return BallSkinTable; }(slib.config.ConfigBase)); exports.BallSkinTable = BallSkinTable; var IntroTable = /** @class */ (function (_super) { __extends(IntroTable, _super); function IntroTable() { return _super !== null && _super.apply(this, arguments) || this; } return IntroTable; }(slib.config.ConfigBase)); exports.IntroTable = IntroTable; var TableName; (function (TableName) { TableName["GAME_PLAY"] = "GameplayTable"; TableName["GAME_SCENE_OBJ"] = "GameSceneObjTable"; TableName["USER_SKILL"] = "UserSkillTable"; TableName["BLOCK_COLOR"] = "BlockColorTable"; TableName["WHEEL"] = "WheelTable"; TableName["SIGN"] = "SignTable"; TableName["BALL_SKIN"] = "BallSkinTable"; TableName["INTRO"] = "IntroTable"; })(TableName = exports.TableName || (exports.TableName = {})); exports.TableMap = { "GameplayTable": GamePlayTable, "GameSceneObjTable": GameSceneObjTable, "UserSkillTable": UserSkillTable, 'BlockColorTable': BlockColorTable, 'WheelTable': WheelTable, 'SignTable': SignTable, "BallSkinTable": BallSkinTable, 'IntroTable': IntroTable }; cc._RF.pop();