"use strict"; cc._RF.push(module, 'af79eNc9XdIK7EPXgULHIdb', 'Ball'); // scripts/prefabs/Ball.ts "use strict"; // Learn TypeScript: // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var SaveDataManager_1 = require("../component/SaveDataManager"); var Global_1 = require("../Global"); var BattleManager_1 = require("../kernel/battle/BattleManager"); var TableDefine_1 = require("../kernel/table/TableDefine"); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var Ball = /** @class */ (function (_super) { __extends(Ball, _super); function Ball() { var _this = _super !== null && _super.apply(this, arguments) || this; /**是否正在飞向出生点 */ _this.collecting = false; _this.scaleEnable = true; return _this; // collect(targetPos: cc.Vec3) { // this.node.getComponent(cc.PhysicsCollider).enabled = false; // cc.tween(this.node).to(0.2, { position: targetPos }).call(() => { // this.node.active = false; // this.node.getComponent(cc.PhysicsCollider).enabled = true; // BattleManager.ins.curBattle.marblesCollected(null); // }).start(); // } } // static POS_CACHE: cc.Vec3 = cc.v3(); // LIFE-CYCLE CALLBACKS: // onLoad () {} Ball.prototype.onEnable = function () { var _this = this; var skinId = SaveDataManager_1.SaveDataManager.ins.runtimeData.ballSkinCurrent; SaveDataManager_1.SaveDataManager.ins.runtimeData.ballSkinTry > 0 && (skinId = SaveDataManager_1.SaveDataManager.ins.runtimeData.ballSkinTry); //有试用皮肤,优先使用试用 var config = Global_1.tMgr.getConfig(TableDefine_1.TableName.BALL_SKIN, skinId); var bindNode = this.node; cc.resources.load('battle/' + config.Img, cc.SpriteFrame, function (error, asset) { if (!error) { var img = bindNode.getChildByName('img'); img.getComponent(cc.Sprite).spriteFrame = asset; _this.scaleEnable && (img.scale = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_PLAY, 15 + config.Size).Value / 100); } }); }; Ball.prototype.onDisable = function () { }; Ball.prototype.start = function () { }; Ball.prototype.onDestroy = function () { cc.Tween.stopAllByTarget(this.node); }; // update (dt) {} Ball.prototype.onBeginContact = function (contact, selfCollider, otherCollider) { if (otherCollider.node.name == "borderCollector") { // if (BattleManager.ins.curBattle.marblesCollectCount > 0) { // this.collect(Ball.POS_CACHE); // } // else { //第一个球 // contact.disabled = true; var points = contact.getWorldManifold().points; BattleManager_1.BattleManager.ins.curBattle.marblesCollected(points[0], this.node); // this.node.active = false; // Ball.POS_CACHE.x = BattleManager.ins.curBattle.marblesBornPosNextRound.x; // Ball.POS_CACHE.y = BattleManager.ins.curBattle.marblesBornPosNextRound.y; // Ball.POS_CACHE.z = 0; // } } }; Ball = __decorate([ ccclass ], Ball); return Ball; }(cc.Component)); exports.default = Ball; cc._RF.pop();