"use strict"; cc._RF.push(module, 'a26b2n5HFZC+6hiArpt/5ii', 'BlockSkillFirework'); // scripts/kernel/battle/map/blockSkill/BlockSkillFirework.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.BlockSkillFirework = void 0; var BattleConst_1 = require("../../BattleConst"); var BlockSkillBase_1 = require("./BlockSkillBase"); var BlockSkillFirework = /** @class */ (function (_super) { __extends(BlockSkillFirework, _super); function BlockSkillFirework(owner, type) { var _this = _super.call(this, type, owner) || this; if (type == BattleConst_1.BlockSkill.FIREWORK_VERTICAL) { _this._skillImg = 'UI_yxz_tsfk_pzjg'; } else if (type == BattleConst_1.BlockSkill.FIREWORK_HORIZON) { _this._skillImg = 'UI_yxz_tsfk_pzjg2'; } else if (type == BattleConst_1.BlockSkill.FIREWORK_DOUBLE) { _this._skillImg = 'UI_yxz_tsfk_pzjg3'; } else { _this._skillImg = ''; } return _this; } // onAddedToBlock(): void { // this.owner.canSlide = false; // } BlockSkillFirework.prototype.onDead = function () { //清除对应方向的格子 if (this.skillId == BattleConst_1.BlockSkill.FIREWORK_HORIZON || this.skillId == BattleConst_1.BlockSkill.FIREWORK_DOUBLE) { for (var x = 0; x < this.owner.map.mapGridSize.x; ++x) { if (x == this.owner.gridPos.x) { continue; } var block = this.owner.map.getBlockByGridPos(x, this.owner.gridPos.y); var jump = (block && !block.isDead && block.skill && block.skill.skillId >= BattleConst_1.BlockSkill.FIREWORK_VERTICAL && block.skill.skillId <= BattleConst_1.BlockSkill.FIREWORK_DOUBLE); jump = (jump || (block && block.isProtected)); //增加被保护检测 if (jump) { continue; //不触发别的烟花 } if (block && !block.isDead && block.isVisible) { block.dead(); } } } if (this.skillId == BattleConst_1.BlockSkill.FIREWORK_VERTICAL || this.skillId == BattleConst_1.BlockSkill.FIREWORK_DOUBLE) { for (var y = 0; y < this.owner.map.mapGridSize.y; ++y) { if (y == this.owner.gridPos.y) { continue; } var block = this.owner.map.getBlockByGridPos(this.owner.gridPos.x, y); var jump = (block && !block.isDead && block.skill && block.skill.skillId >= BattleConst_1.BlockSkill.FIREWORK_VERTICAL && block.skill.skillId <= BattleConst_1.BlockSkill.FIREWORK_DOUBLE); jump = (jump || (block && block.isProtected)); //增加被保护检测 if (jump) { continue; //不触发别的烟花 } if (block && !block.isDead && block.isVisible) { block.dead(); } } } }; return BlockSkillFirework; }(BlockSkillBase_1.BlockSkillBase)); exports.BlockSkillFirework = BlockSkillFirework; cc._RF.pop();