"use strict"; cc._RF.push(module, '9bf886+ffFAlKsAn24lvc1K', 'BattleConst'); // scripts/kernel/battle/BattleConst.ts "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.BattleEvent = exports.getGlobalNode = exports.GLOBAL_NODE_NAME = exports.LASER_DIR = exports.UserSkill = exports.BlockSkill = exports.ObjType = void 0; var ObjType; (function (ObjType) { ObjType[ObjType["NONE"] = 0] = "NONE"; ObjType[ObjType["NORMAL"] = 1] = "NORMAL"; ObjType[ObjType["CIRCLE"] = 2] = "CIRCLE"; ObjType[ObjType["TRANGLE_1"] = 3] = "TRANGLE_1"; ObjType[ObjType["TRANGLE_2"] = 4] = "TRANGLE_2"; ObjType[ObjType["TRANGLE_3"] = 5] = "TRANGLE_3"; ObjType[ObjType["TRANGLE_4"] = 6] = "TRANGLE_4"; ObjType[ObjType["PLUS_ONE"] = 7] = "PLUS_ONE"; ObjType[ObjType["BIG_BOMB"] = 8] = "BIG_BOMB"; ObjType[ObjType["SPLITER"] = 9] = "SPLITER"; ObjType[ObjType["DIAMOND"] = 10] = "DIAMOND"; ObjType[ObjType["COLD"] = 11] = "COLD"; ObjType[ObjType["WAVE"] = 12] = "WAVE"; ObjType[ObjType["BOMB"] = 13] = "BOMB"; ObjType[ObjType["PATROL"] = 14] = "PATROL"; ObjType[ObjType["IRON"] = 15] = "IRON"; ObjType[ObjType["MISSILE"] = 16] = "MISSILE"; ObjType[ObjType["KNIFE"] = 17] = "KNIFE"; ObjType[ObjType["POISON"] = 18] = "POISON"; ObjType[ObjType["STATIC"] = 19] = "STATIC"; ObjType[ObjType["STATIC_IRON"] = 20] = "STATIC_IRON"; ObjType[ObjType["LANCER_1"] = 21] = "LANCER_1"; ObjType[ObjType["LANCER_2"] = 22] = "LANCER_2"; ObjType[ObjType["LANCER_3"] = 23] = "LANCER_3"; ObjType[ObjType["LANCER_4"] = 24] = "LANCER_4"; ObjType[ObjType["LANCER_5"] = 25] = "LANCER_5"; ObjType[ObjType["GIFT"] = 26] = "GIFT"; ObjType[ObjType["POT"] = 27] = "POT"; ObjType[ObjType["NONE_1"] = 28] = "NONE_1"; ObjType[ObjType["FLASH"] = 29] = "FLASH"; ObjType[ObjType["ROTATER"] = 30] = "ROTATER"; /**闸门 */ ObjType[ObjType["SWITCHER"] = 31] = "SWITCHER"; ObjType[ObjType["SOLID_1"] = 32] = "SOLID_1"; ObjType[ObjType["SOLID_2"] = 33] = "SOLID_2"; ObjType[ObjType["SOLID_3"] = 34] = "SOLID_3"; ObjType[ObjType["SOLID_4"] = 35] = "SOLID_4"; ObjType[ObjType["SOLID_5"] = 36] = "SOLID_5"; ObjType[ObjType["SOLID_6"] = 37] = "SOLID_6"; ObjType[ObjType["SOLID_7"] = 38] = "SOLID_7"; ObjType[ObjType["SOLID_8"] = 39] = "SOLID_8"; ObjType[ObjType["SOLID_9"] = 40] = "SOLID_9"; ObjType[ObjType["SOLID_10"] = 41] = "SOLID_10"; ObjType[ObjType["SOLID_11"] = 42] = "SOLID_11"; ObjType[ObjType["SOLID_12"] = 43] = "SOLID_12"; ObjType[ObjType["SOLID_13"] = 44] = "SOLID_13"; ObjType[ObjType["BIG_BOMB_33"] = 45] = "BIG_BOMB_33"; ObjType[ObjType["FIREWORK_VERTICAL"] = 46] = "FIREWORK_VERTICAL"; ObjType[ObjType["FIREWORK_HORIZON"] = 47] = "FIREWORK_HORIZON"; ObjType[ObjType["FIREWORK_DOUBLE"] = 48] = "FIREWORK_DOUBLE"; })(ObjType = exports.ObjType || (exports.ObjType = {})); var BlockSkill; (function (BlockSkill) { BlockSkill[BlockSkill["NONE"] = 0] = "NONE"; BlockSkill[BlockSkill["DIAMOND"] = 1] = "DIAMOND"; BlockSkill[BlockSkill["BOMB"] = 2] = "BOMB"; BlockSkill[BlockSkill["NAIL"] = 3] = "NAIL"; BlockSkill[BlockSkill["FIREWORK_VERTICAL"] = 4] = "FIREWORK_VERTICAL"; BlockSkill[BlockSkill["FIREWORK_HORIZON"] = 5] = "FIREWORK_HORIZON"; BlockSkill[BlockSkill["FIREWORK_DOUBLE"] = 6] = "FIREWORK_DOUBLE"; /**闸门 */ BlockSkill[BlockSkill["SWITCHER"] = 7] = "SWITCHER"; })(BlockSkill = exports.BlockSkill || (exports.BlockSkill = {})); var UserSkill; (function (UserSkill) { UserSkill[UserSkill["NONE"] = 0] = "NONE"; UserSkill[UserSkill["BOMB"] = 1] = "BOMB"; UserSkill[UserSkill["DOUBLE_SHOOT"] = 2] = "DOUBLE_SHOOT"; UserSkill[UserSkill["SHIELD"] = 3] = "SHIELD"; /**飞轮 */ UserSkill[UserSkill["SHURIKEN"] = 4] = "SHURIKEN"; })(UserSkill = exports.UserSkill || (exports.UserSkill = {})); var LASER_DIR; (function (LASER_DIR) { LASER_DIR[LASER_DIR["NONE"] = 0] = "NONE"; LASER_DIR[LASER_DIR["HORIZEN"] = 1] = "HORIZEN"; LASER_DIR[LASER_DIR["VERTICAL"] = 2] = "VERTICAL"; LASER_DIR[LASER_DIR["COMBINE"] = 3] = "COMBINE"; })(LASER_DIR = exports.LASER_DIR || (exports.LASER_DIR = {})); exports.GLOBAL_NODE_NAME = "global_node"; var _globalNode = new cc.Node(exports.GLOBAL_NODE_NAME); function getGlobalNode() { return _globalNode; } exports.getGlobalNode = getGlobalNode; var BattleEvent = /** @class */ (function () { function BattleEvent() { } /**回合开始,发射了小球 */ BattleEvent.ROUND_START = 'battle_event_round_start'; /**小球全部回收,回合结束 */ BattleEvent.ROUND_END = 'battle_event_round_end'; /**成功使用了技能 参数 skillId:number*/ BattleEvent.SKILL_START = 'battle_event_skill_start'; /**地图初始化完成 资源加载完毕 */ BattleEvent.BATTLE_START = 'battle_event_battle_start'; /**砖块连击 参数 combo:number */ BattleEvent.BLOCK_COMBO = 'battle_event_block_combo'; /**新的小球出生点 */ BattleEvent.BORN_POS_CHANGE = 'battle_event_born_pos_change'; /**技能结束了 参数 skillId:number*/ BattleEvent.SKILL_END = 'battle_event_skill_end'; return BattleEvent; }()); exports.BattleEvent = BattleEvent; cc._RF.pop();