"use strict"; cc._RF.push(module, '83fe1Z2sHdObIr5yjuFGJth', 'RotaterObj'); // scripts/kernel/battle/map/RotaterObj.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.RotaterObj = void 0; var Global_1 = require("../../../Global"); var TableDefine_1 = require("../../table/TableDefine"); var ObjData_1 = require("./ObjData"); var RotaterObj = /** @class */ (function (_super) { __extends(RotaterObj, _super); function RotaterObj() { var _this = _super !== null && _super.apply(this, arguments) || this; _this._angle = 0; _this._angleSpeed = 0; return _this; //#endregion } Object.defineProperty(RotaterObj.prototype, "angle", { get: function () { return this._angle; }, enumerable: false, configurable: true }); //#region interface RotaterObj.prototype.onUpdate = function (dt) { // throw new Error("Method not implemented."); this._angle += (this._angleSpeed * dt); this._angle = this._angle % 360; // this._speedVec.x = 0; // this._speedVec.y = (tMgr.getConfig(TableName.GAME_PLAY, 3) as GamePlayTable).Value; // this._speedVec.rotateSelf(slib.MathUtil.getRadianByDegree(this._angle)); }; //#endregion //#region life cycle RotaterObj.prototype.init = function (map, type, gridX, gridY) { _super.prototype.init.call(this, map, type, gridX, gridY); this._angleSpeed = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_PLAY, 12).Value; this._imgName = 'UI_yxz_tsfk_xzg'; this.canSlide = false; }; RotaterObj.prototype.onBattleStart = function () { _super.prototype.onBattleStart.call(this); this.map.battle && this.map.battle.regUpdateObj(this); //预览模式下, map.battle为空 }; RotaterObj.prototype.onDead = function () { _super.prototype.onDead.call(this); this.map.battle && this.map.battle.unregUpdateObj(this); }; RotaterObj.prototype.clone = function () { return this.cloneValue(new RotaterObj()); }; RotaterObj.prototype.cloneValue = function (target) { _super.prototype.cloneValue.call(this, target); target._angleSpeed = this._angleSpeed; return target; }; return RotaterObj; }(ObjData_1.ObjData)); exports.RotaterObj = RotaterObj; cc._RF.pop();