"use strict"; cc._RF.push(module, '68ff4mqcatKyKk9YLqakLnE', 'UILevelPreview'); // scripts/ui/uiView/UILevelPreview.ts "use strict"; // Learn TypeScript: // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var GuideManager_1 = require("../../component/GuideManager"); var SaveDataManager_1 = require("../../component/SaveDataManager"); var Global_1 = require("../../Global"); var MapManager_1 = require("../../kernel/battle/map/MapManager"); var TableDefine_1 = require("../../kernel/table/TableDefine"); var UIBase_1 = require("../UIBase"); var UIManager_1 = require("../UIManager"); var UITitleData_1 = require("./UITitleData"); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var UILevelPreview = /** @class */ (function (_super) { __extends(UILevelPreview, _super); function UILevelPreview() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.btn_ad = null; _this.btn_start = null; _this.btn_bonus = null; //#region LIFE-CYCLE CALLBACKS: _this.openCount = 0; return _this; //#endregion } UILevelPreview.prototype.onLoad = function () { this._txtLevel = this.node.getChildByName('titleNode').getComponentInChildren(cc.Label); }; // start() { // } // update (dt) {} UILevelPreview.prototype.onEnable = function () { var container = this.node.getChildByName('containerBack').getChildByName('container').getChildByName('view').getChildByName('content'); container.destroyAllChildren(); var levelId = this.enableParam; this._txtLevel.string = (levelId).toString(); var mapUrl = levelId == 0 ? 'test1' : 'map-' + levelId.toString(); MapManager_1.MapManager.ins.loadMap(mapUrl, this.onMapLoaded, this); this.btn_ad.getChildByName('Background').getChildByName('UI_General_Btn_yellow_ckgg').active = true; this.btn_ad.getChildByName('Background').getChildByName('UI_Finish_kxsx').active = false; this.openCount++; if (this.openCount > 1) { this.BtnPos_Change(); } }; //按钮位置轮换 UILevelPreview.prototype.BtnPos_Change = function () { var tempPos = this.btn_start.position; this.btn_start.position = this.btn_bonus.position; this.btn_bonus.position = this.btn_ad.position; this.btn_ad.position = tempPos; }; UILevelPreview.prototype.onPopUpEffectFinish = function () { var levelId = this.enableParam; if (levelId == 1 && SaveDataManager_1.SaveDataManager.ins.runtimeData.guideStep == 1) { var wpos = this.node.getChildByName('btnStart').convertToWorldSpaceAR(cc.v2(0, -60)); GuideManager_1.GuideManager.ins.showHand(wpos, false); wpos = this.node.getChildByName('btnStart').convertToWorldSpaceAR(cc.v2(0, 80)); GuideManager_1.GuideManager.ins.showTalk(wpos, Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_PLAY, 27).Comment); } }; UILevelPreview.prototype.onDisable = function () { var container = this.node.getChildByName('containerBack').getChildByName('container').getChildByName('view').getChildByName('content'); container.destroyAllChildren(); GuideManager_1.GuideManager.ins.hideHand(); GuideManager_1.GuideManager.ins.hideTalk(); }; //#endregion //#region public method //#endregion //#region event UILevelPreview.prototype.onBtnCloseClick = function () { this._useCloseEffect = true; this.leave(); }; UILevelPreview.prototype.onStartBattleClick = function () { this._useCloseEffect = false; //当进入战斗时,不使用关闭特效,否则异步后才会调用此界面的销毁接口,而此时地图正在创建,容易造成animation出错 this.go(); }; UILevelPreview.prototype.onBonusClick = function () { this._useCloseEffect = false; //当进入战斗时,不使用关闭特效,否则异步后才会调用此界面的销毁接口,而此时地图正在创建,容易造成animation出错 //AD 放广告 放完后调go(true) // HeyGamePlatform.instance.showVideoAd(ADID.ADID_ADDCOIN, (_result) => { if (true) { this.go(true); } else { console.log('视频播放失败'); } // }) }; UILevelPreview.prototype.onAdClick = function () { //AD 纯放广告 }; //#endregion //#region private method UILevelPreview.prototype.onMapLoaded = function (data) { if (data.levelId == this.enableParam) { var view = MapManager_1.MapManager.ins.renderMap(data, this.node.getChildByName('battlePrefab'), true); var content = this.node.getChildByName('containerBack').getChildByName('container').getChildByName('view').getChildByName('content'); var scaleX = content.width / view.width; view.setScale(scaleX, scaleX); var contentHeight = (data.maxContentY + 1) * data.gridSize.y; var blankHeight = (data.mapGridSize.y - data.maxContentY - 1) * data.gridSize.y; view.setPosition(0, (-blankHeight + data.gridSize.y) * scaleX / 2); // view.setPosition(0,) // content.height = contentHeight * scaleX; content.setContentSize(content.width, contentHeight * scaleX); content.addChild(view); this.node.getChildByName('containerBack').getChildByName('container').getComponent(cc.ScrollView).scrollTo(cc.v2(0.5, 0)); } }; UILevelPreview.prototype.leave = function () { UIManager_1.UIManager.ins.closeWindow(Global_1.WindowName.PREVIEW); }; UILevelPreview.prototype.go = function (bonus) { if (bonus === void 0) { bonus = false; } this.leave(); var levelId = this.enableParam; if (SaveDataManager_1.SaveDataManager.ins.runtimeData.guideStep == 1) { //忽略关卡数,否则老玩家会卡住 SaveDataManager_1.SaveDataManager.ins.runtimeData.guideStep++; SaveDataManager_1.SaveDataManager.ins.saveData(); } UITitleData_1.UITitleData.isBattleBonus = bonus; // let levelId = this.enableParam as number; // let introConfig = IntroTableMgr.ins.getTableByLevel(levelId); // if (introConfig) { // //需要弹提示 // UIManager.ins.openWindow(WindowName.INTRO, levelId); // } // else { UIManager_1.UIManager.ins.openScene('Battle'); // } }; __decorate([ property(cc.Node) ], UILevelPreview.prototype, "btn_ad", void 0); __decorate([ property(cc.Node) ], UILevelPreview.prototype, "btn_start", void 0); __decorate([ property(cc.Node) ], UILevelPreview.prototype, "btn_bonus", void 0); UILevelPreview = __decorate([ ccclass ], UILevelPreview); return UILevelPreview; }(UIBase_1.UIBase)); exports.default = UILevelPreview; cc._RF.pop();