"use strict"; cc._RF.push(module, '436fdAEvDJHWL4X1bS2yo27', 'BlockSkillBombView'); // scripts/prefabs/BlockSkillBombView.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.BlockSkillBombView = void 0; var Global_1 = require("../Global"); var BattleConst_1 = require("../kernel/battle/BattleConst"); var GlobalNode_1 = require("../kernel/GlobalNode"); var BlockSkillViewBase_1 = require("./BlockSkillViewBase"); var BlockSkillBombView = /** @class */ (function (_super) { __extends(BlockSkillBombView, _super); function BlockSkillBombView(owner, mapView) { var _this = _super.call(this, owner, mapView) || this; _this._spIdleNode = cc.instantiate(mapView.prefabCollection.getChildByName('skillSpine').getChildByName('game_bomb01')); _this._spBoomNode = cc.instantiate(mapView.prefabCollection.getChildByName('skillSpine').getChildByName('game_boom01')); _this.onPositionChange(_this._owner.owner.pixelPos.x, _this._owner.owner.pixelPos.y); _this._spBoomNode.active = false; _this._spIdleNode.active = true; mapView.effectLayer.addChild(_this._spBoomNode); mapView.effectLayer.addChild(_this._spIdleNode); _this._spIdleNode.getComponent(sp.Skeleton).setAnimation(0, 'animation', true); return _this; } BlockSkillBombView.prototype.onPositionChange = function (x, y) { this._spBoomNode.setPosition(x, y); this._spIdleNode.setPosition(x, y); }; BlockSkillBombView.prototype.onDead = function () { var _this = this; _super.prototype.onDead.call(this); this._spIdleNode.destroy(); this._spBoomNode.active = true; this._spBoomNode.getComponent(sp.Skeleton).setCompleteListener(function () { _this._spBoomNode.destroy(); }); this._spBoomNode.getComponent(sp.Skeleton).setAnimation(0, 'animation', false); //震屏 BattleConst_1.getGlobalNode().emit(Global_1.GlobalEvent.SHAKE, true); BattleConst_1.getGlobalNode().getComponent(GlobalNode_1.default).scheduleOnce(function () { BattleConst_1.getGlobalNode().emit(Global_1.GlobalEvent.SHAKE, false); }, 0.3); //0.5秒后关闭 }; return BlockSkillBombView; }(BlockSkillViewBase_1.BlcokSkillViewBase)); exports.BlockSkillBombView = BlockSkillBombView; cc._RF.pop();