import { UserSkillBase } from "./UserSkillBase"; export class UserSkillBomb extends UserSkillBase { private static _isLock: boolean = false; private _tweenObj: object = {}; start(free:boolean = false): boolean { if (!UserSkillBomb._isLock && super.start(free)) { UserSkillBomb._isLock = true; //锁定,动画播完了再解锁 cc.tween(this._tweenObj).delay(1.5).call(this.onAniFinish.bind(this)).start(); // this.dispatchEvent(); return true; } return false; } private onAniFinish(): void { this._battle.mapData.blockData.forEach((value, key, map) => { let hurt = Math.ceil(value.hp * 0.4); if (hurt > 0) { value.adJustHp(-hurt); } }, this); UserSkillBomb._isLock = false; } }