export const tMgr = new slib.config.ConfigManager(); export enum WindowName { NONE = '', BATTLE_END = 'uiView/UIBattleEnd', BATTLE_RESULT_PRE_ANI = 'uiView/UIBattleResultPreAni', BATTLE_RESULT = 'uiView/UIBattleResult', USER_SKILL_INFO = 'uiView/UIUserSkillInfo', REVIVE = 'uiView/UIRevive', PAUSE = 'uiView/UIPause', COMMON_NOTICE = 'uiView/UICommonNotice', PREVIEW = 'uiView/UILevelPreview', WHEEL = 'uiView/UIWheel', GET = 'uiView/UIGet', SIGN = 'uiView/UISign', SELECT_GENDER = 'uiView/UISelectGender', FREE_DIAMOND = 'uiView/UIFreeDiamond', SETTING = 'uiView/UISetting', GOLDEN_AIM = 'uiView/UIGoldenAim', BALL_SKIN = 'uiView/UIBallSkin', SHOP = 'uiView/UIShop', BALL_SKIN_PREVIEW = 'uiView/UIBallSkinPreview', INTRO = 'uiView/UIIntro', LEVEL_RANK = 'uiView/UILevelRank', PRIVACY = 'uiView/UIPrivacy' } export enum ResType { NONE, STAR, DIAMOND } export class GlobalEvent { /**参数 delta:number */ static readonly CHANGE_EVENT_STAR: string = 'global_event_star_change'; /**参数 delta:number */ static readonly CHANGE_EVENT_DIAMOND: string = 'global_event_diamond_change'; /**参数 objId:number */ static readonly OBJ_UNLOCK: string = 'global_event_obj_unlock'; /**参数 objId:number */ static readonly OBJ_UNLOCK_ANI_FINISH: string = 'global_event_obj_unlock_ani_finish'; /**技能数量变了 参数 skillId:number */ static readonly SKILL_NUM_CHANGE: string = 'global_event_skill_num_change'; /**弹球皮肤解锁 参数 skinId:number*/ static readonly BALL_SKIN_UNLOCK: string = 'global_event_unlock_ball_skin'; /**使用弹球皮肤 参数 skinId:number*/ static readonly BALL_SKIN_USE: string = 'global_event_use_ball_skin'; /**领取了转盘奖励 */ static readonly WHEEL_REWARD_GET: string = 'global_event_wheel_reward_get'; /**音乐设置改变 参数 mute:boolean*/ static readonly SOUND_MUSIC_CONFIG_CHANGE: string = 'global_event_sound_music_config_change'; /**音效设置改变 参数 mute:boolean*/ static readonly SOUND_EFFECT_CONFIG_CHANGE: string = 'global_event_sound_effect_config_change'; /**震屏 value:boolean */ static readonly SHAKE: string = 'global_event_shake'; /**关卡星级数变更 参数 levelId:number */ static readonly LEVEL_STAR_CHANGE: string = 'global_event_level_star_change' } export enum SoundName { CLICK = 'Click', BOMB = 'Bomb', BREAK = 'Break', BUILD = 'Build', CONTINUE = 'Continue', GATE = 'Gate', GET_STAR = 'GetStar', HIT = 'HIT', LOSE = 'Lose', RAZER = 'Razer', SCENE = 'Scene', USE_ITEM = 'UseItem', USE_STAR = 'UseStar', WARNING = 'Warning', WIN = 'Win', WIN_ICON = 'Win-Icon', BGM = "BGM", DIAMOND = 'Diamond' } //广告ID export enum ADID { ADID_ADDCOIN = 300, ADID_FINISH_DOUBLEREWARD = 301, ADID_LOGINREWARD_DOUBLEREWARD = 302, ADID_ADDDRAWCOUNT = 303, ADID_REVIVE = 304, ADID_SHOPITEM = 305, ADID_DISCOUNT = 306, ADID_SHOP = 307 }