f290c071-4624-4d9f-ae8f-c60df25636ca.js
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"use strict";
cc._RF.push(module, 'f290cBxRiRNn66Pxg3yVjbK', 'BlockSkillBomb');
// scripts/kernel/battle/map/blockSkill/BlockSkillBomb.ts
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.BlockSkillBomb = void 0;
var SoundManager_1 = require("../../../../component/SoundManager");
var Global_1 = require("../../../../Global");
var BattleConst_1 = require("../../BattleConst");
var BlockSkillBase_1 = require("./BlockSkillBase");
var BlockSkillBomb = /** @class */ (function (_super) {
__extends(BlockSkillBomb, _super);
function BlockSkillBomb(owner) {
return _super.call(this, BattleConst_1.BlockSkill.BOMB, owner) || this;
}
BlockSkillBomb.prototype.onDead = function () {
_super.prototype.onDead.call(this);
if (this.enable) {
var startX = slib.MathUtil.clamp(this.owner.gridPos.x - 1, 0, this.owner.map.mapGridSize.x - 1);
var endX = slib.MathUtil.clamp(this.owner.gridPos.x + 1, 0, this.owner.map.mapGridSize.x - 1);
var startY = slib.MathUtil.clamp(this.owner.gridPos.y - 1, 0, this.owner.map.mapGridSize.y - 1);
var endY = slib.MathUtil.clamp(this.owner.gridPos.y + 1, 0, this.owner.map.mapGridSize.y - 1);
for (var x = startX; x <= endX; ++x) {
for (var y = startY; y <= endY; ++y) {
var block = this.owner.map.getBlockByGridPos(x, y);
if (!block || block.uid == this.owner.uid) {
continue;
}
//消除周围的格子
if (block) {
block.dead();
}
}
}
SoundManager_1.SoundManager.ins.playEffect(Global_1.SoundName.BOMB);
}
};
return BlockSkillBomb;
}(BlockSkillBase_1.BlockSkillBase));
exports.BlockSkillBomb = BlockSkillBomb;
cc._RF.pop();