9bf88ebe-7df1-4094-ab00-9f6e25bdcd4a.js
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"use strict";
cc._RF.push(module, '9bf886+ffFAlKsAn24lvc1K', 'BattleConst');
// scripts/kernel/battle/BattleConst.ts
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.BattleEvent = exports.getGlobalNode = exports.GLOBAL_NODE_NAME = exports.LASER_DIR = exports.UserSkill = exports.BlockSkill = exports.ObjType = void 0;
var ObjType;
(function (ObjType) {
ObjType[ObjType["NONE"] = 0] = "NONE";
ObjType[ObjType["NORMAL"] = 1] = "NORMAL";
ObjType[ObjType["CIRCLE"] = 2] = "CIRCLE";
ObjType[ObjType["TRANGLE_1"] = 3] = "TRANGLE_1";
ObjType[ObjType["TRANGLE_2"] = 4] = "TRANGLE_2";
ObjType[ObjType["TRANGLE_3"] = 5] = "TRANGLE_3";
ObjType[ObjType["TRANGLE_4"] = 6] = "TRANGLE_4";
ObjType[ObjType["PLUS_ONE"] = 7] = "PLUS_ONE";
ObjType[ObjType["BIG_BOMB"] = 8] = "BIG_BOMB";
ObjType[ObjType["SPLITER"] = 9] = "SPLITER";
ObjType[ObjType["DIAMOND"] = 10] = "DIAMOND";
ObjType[ObjType["COLD"] = 11] = "COLD";
ObjType[ObjType["WAVE"] = 12] = "WAVE";
ObjType[ObjType["BOMB"] = 13] = "BOMB";
ObjType[ObjType["PATROL"] = 14] = "PATROL";
ObjType[ObjType["IRON"] = 15] = "IRON";
ObjType[ObjType["MISSILE"] = 16] = "MISSILE";
ObjType[ObjType["KNIFE"] = 17] = "KNIFE";
ObjType[ObjType["POISON"] = 18] = "POISON";
ObjType[ObjType["STATIC"] = 19] = "STATIC";
ObjType[ObjType["STATIC_IRON"] = 20] = "STATIC_IRON";
ObjType[ObjType["LANCER_1"] = 21] = "LANCER_1";
ObjType[ObjType["LANCER_2"] = 22] = "LANCER_2";
ObjType[ObjType["LANCER_3"] = 23] = "LANCER_3";
ObjType[ObjType["LANCER_4"] = 24] = "LANCER_4";
ObjType[ObjType["LANCER_5"] = 25] = "LANCER_5";
ObjType[ObjType["GIFT"] = 26] = "GIFT";
ObjType[ObjType["POT"] = 27] = "POT";
ObjType[ObjType["NONE_1"] = 28] = "NONE_1";
ObjType[ObjType["FLASH"] = 29] = "FLASH";
ObjType[ObjType["ROTATER"] = 30] = "ROTATER";
/**闸门 */
ObjType[ObjType["SWITCHER"] = 31] = "SWITCHER";
ObjType[ObjType["SOLID_1"] = 32] = "SOLID_1";
ObjType[ObjType["SOLID_2"] = 33] = "SOLID_2";
ObjType[ObjType["SOLID_3"] = 34] = "SOLID_3";
ObjType[ObjType["SOLID_4"] = 35] = "SOLID_4";
ObjType[ObjType["SOLID_5"] = 36] = "SOLID_5";
ObjType[ObjType["SOLID_6"] = 37] = "SOLID_6";
ObjType[ObjType["SOLID_7"] = 38] = "SOLID_7";
ObjType[ObjType["SOLID_8"] = 39] = "SOLID_8";
ObjType[ObjType["SOLID_9"] = 40] = "SOLID_9";
ObjType[ObjType["SOLID_10"] = 41] = "SOLID_10";
ObjType[ObjType["SOLID_11"] = 42] = "SOLID_11";
ObjType[ObjType["SOLID_12"] = 43] = "SOLID_12";
ObjType[ObjType["SOLID_13"] = 44] = "SOLID_13";
ObjType[ObjType["BIG_BOMB_33"] = 45] = "BIG_BOMB_33";
ObjType[ObjType["FIREWORK_VERTICAL"] = 46] = "FIREWORK_VERTICAL";
ObjType[ObjType["FIREWORK_HORIZON"] = 47] = "FIREWORK_HORIZON";
ObjType[ObjType["FIREWORK_DOUBLE"] = 48] = "FIREWORK_DOUBLE";
})(ObjType = exports.ObjType || (exports.ObjType = {}));
var BlockSkill;
(function (BlockSkill) {
BlockSkill[BlockSkill["NONE"] = 0] = "NONE";
BlockSkill[BlockSkill["DIAMOND"] = 1] = "DIAMOND";
BlockSkill[BlockSkill["BOMB"] = 2] = "BOMB";
BlockSkill[BlockSkill["NAIL"] = 3] = "NAIL";
BlockSkill[BlockSkill["FIREWORK_VERTICAL"] = 4] = "FIREWORK_VERTICAL";
BlockSkill[BlockSkill["FIREWORK_HORIZON"] = 5] = "FIREWORK_HORIZON";
BlockSkill[BlockSkill["FIREWORK_DOUBLE"] = 6] = "FIREWORK_DOUBLE";
/**闸门 */
BlockSkill[BlockSkill["SWITCHER"] = 7] = "SWITCHER";
})(BlockSkill = exports.BlockSkill || (exports.BlockSkill = {}));
var UserSkill;
(function (UserSkill) {
UserSkill[UserSkill["NONE"] = 0] = "NONE";
UserSkill[UserSkill["BOMB"] = 1] = "BOMB";
UserSkill[UserSkill["DOUBLE_SHOOT"] = 2] = "DOUBLE_SHOOT";
UserSkill[UserSkill["SHIELD"] = 3] = "SHIELD";
/**飞轮 */
UserSkill[UserSkill["SHURIKEN"] = 4] = "SHURIKEN";
})(UserSkill = exports.UserSkill || (exports.UserSkill = {}));
var LASER_DIR;
(function (LASER_DIR) {
LASER_DIR[LASER_DIR["NONE"] = 0] = "NONE";
LASER_DIR[LASER_DIR["HORIZEN"] = 1] = "HORIZEN";
LASER_DIR[LASER_DIR["VERTICAL"] = 2] = "VERTICAL";
LASER_DIR[LASER_DIR["COMBINE"] = 3] = "COMBINE";
})(LASER_DIR = exports.LASER_DIR || (exports.LASER_DIR = {}));
exports.GLOBAL_NODE_NAME = "global_node";
var _globalNode = new cc.Node(exports.GLOBAL_NODE_NAME);
function getGlobalNode() {
return _globalNode;
}
exports.getGlobalNode = getGlobalNode;
var BattleEvent = /** @class */ (function () {
function BattleEvent() {
}
/**回合开始,发射了小球 */
BattleEvent.ROUND_START = 'battle_event_round_start';
/**小球全部回收,回合结束 */
BattleEvent.ROUND_END = 'battle_event_round_end';
/**成功使用了技能 参数 skillId:number*/
BattleEvent.SKILL_START = 'battle_event_skill_start';
/**地图初始化完成 资源加载完毕 */
BattleEvent.BATTLE_START = 'battle_event_battle_start';
/**砖块连击 参数 combo:number */
BattleEvent.BLOCK_COMBO = 'battle_event_block_combo';
/**新的小球出生点 */
BattleEvent.BORN_POS_CHANGE = 'battle_event_born_pos_change';
/**技能结束了 参数 skillId:number*/
BattleEvent.SKILL_END = 'battle_event_skill_end';
return BattleEvent;
}());
exports.BattleEvent = BattleEvent;
cc._RF.pop();