9bf88ebe-7df1-4094-ab00-9f6e25bdcd4a.js 5.19 KB
"use strict";
cc._RF.push(module, '9bf886+ffFAlKsAn24lvc1K', 'BattleConst');
// scripts/kernel/battle/BattleConst.ts

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.BattleEvent = exports.getGlobalNode = exports.GLOBAL_NODE_NAME = exports.LASER_DIR = exports.UserSkill = exports.BlockSkill = exports.ObjType = void 0;
var ObjType;
(function (ObjType) {
    ObjType[ObjType["NONE"] = 0] = "NONE";
    ObjType[ObjType["NORMAL"] = 1] = "NORMAL";
    ObjType[ObjType["CIRCLE"] = 2] = "CIRCLE";
    ObjType[ObjType["TRANGLE_1"] = 3] = "TRANGLE_1";
    ObjType[ObjType["TRANGLE_2"] = 4] = "TRANGLE_2";
    ObjType[ObjType["TRANGLE_3"] = 5] = "TRANGLE_3";
    ObjType[ObjType["TRANGLE_4"] = 6] = "TRANGLE_4";
    ObjType[ObjType["PLUS_ONE"] = 7] = "PLUS_ONE";
    ObjType[ObjType["BIG_BOMB"] = 8] = "BIG_BOMB";
    ObjType[ObjType["SPLITER"] = 9] = "SPLITER";
    ObjType[ObjType["DIAMOND"] = 10] = "DIAMOND";
    ObjType[ObjType["COLD"] = 11] = "COLD";
    ObjType[ObjType["WAVE"] = 12] = "WAVE";
    ObjType[ObjType["BOMB"] = 13] = "BOMB";
    ObjType[ObjType["PATROL"] = 14] = "PATROL";
    ObjType[ObjType["IRON"] = 15] = "IRON";
    ObjType[ObjType["MISSILE"] = 16] = "MISSILE";
    ObjType[ObjType["KNIFE"] = 17] = "KNIFE";
    ObjType[ObjType["POISON"] = 18] = "POISON";
    ObjType[ObjType["STATIC"] = 19] = "STATIC";
    ObjType[ObjType["STATIC_IRON"] = 20] = "STATIC_IRON";
    ObjType[ObjType["LANCER_1"] = 21] = "LANCER_1";
    ObjType[ObjType["LANCER_2"] = 22] = "LANCER_2";
    ObjType[ObjType["LANCER_3"] = 23] = "LANCER_3";
    ObjType[ObjType["LANCER_4"] = 24] = "LANCER_4";
    ObjType[ObjType["LANCER_5"] = 25] = "LANCER_5";
    ObjType[ObjType["GIFT"] = 26] = "GIFT";
    ObjType[ObjType["POT"] = 27] = "POT";
    ObjType[ObjType["NONE_1"] = 28] = "NONE_1";
    ObjType[ObjType["FLASH"] = 29] = "FLASH";
    ObjType[ObjType["ROTATER"] = 30] = "ROTATER";
    /**闸门 */
    ObjType[ObjType["SWITCHER"] = 31] = "SWITCHER";
    ObjType[ObjType["SOLID_1"] = 32] = "SOLID_1";
    ObjType[ObjType["SOLID_2"] = 33] = "SOLID_2";
    ObjType[ObjType["SOLID_3"] = 34] = "SOLID_3";
    ObjType[ObjType["SOLID_4"] = 35] = "SOLID_4";
    ObjType[ObjType["SOLID_5"] = 36] = "SOLID_5";
    ObjType[ObjType["SOLID_6"] = 37] = "SOLID_6";
    ObjType[ObjType["SOLID_7"] = 38] = "SOLID_7";
    ObjType[ObjType["SOLID_8"] = 39] = "SOLID_8";
    ObjType[ObjType["SOLID_9"] = 40] = "SOLID_9";
    ObjType[ObjType["SOLID_10"] = 41] = "SOLID_10";
    ObjType[ObjType["SOLID_11"] = 42] = "SOLID_11";
    ObjType[ObjType["SOLID_12"] = 43] = "SOLID_12";
    ObjType[ObjType["SOLID_13"] = 44] = "SOLID_13";
    ObjType[ObjType["BIG_BOMB_33"] = 45] = "BIG_BOMB_33";
    ObjType[ObjType["FIREWORK_VERTICAL"] = 46] = "FIREWORK_VERTICAL";
    ObjType[ObjType["FIREWORK_HORIZON"] = 47] = "FIREWORK_HORIZON";
    ObjType[ObjType["FIREWORK_DOUBLE"] = 48] = "FIREWORK_DOUBLE";
})(ObjType = exports.ObjType || (exports.ObjType = {}));
var BlockSkill;
(function (BlockSkill) {
    BlockSkill[BlockSkill["NONE"] = 0] = "NONE";
    BlockSkill[BlockSkill["DIAMOND"] = 1] = "DIAMOND";
    BlockSkill[BlockSkill["BOMB"] = 2] = "BOMB";
    BlockSkill[BlockSkill["NAIL"] = 3] = "NAIL";
    BlockSkill[BlockSkill["FIREWORK_VERTICAL"] = 4] = "FIREWORK_VERTICAL";
    BlockSkill[BlockSkill["FIREWORK_HORIZON"] = 5] = "FIREWORK_HORIZON";
    BlockSkill[BlockSkill["FIREWORK_DOUBLE"] = 6] = "FIREWORK_DOUBLE";
    /**闸门 */
    BlockSkill[BlockSkill["SWITCHER"] = 7] = "SWITCHER";
})(BlockSkill = exports.BlockSkill || (exports.BlockSkill = {}));
var UserSkill;
(function (UserSkill) {
    UserSkill[UserSkill["NONE"] = 0] = "NONE";
    UserSkill[UserSkill["BOMB"] = 1] = "BOMB";
    UserSkill[UserSkill["DOUBLE_SHOOT"] = 2] = "DOUBLE_SHOOT";
    UserSkill[UserSkill["SHIELD"] = 3] = "SHIELD";
    /**飞轮 */
    UserSkill[UserSkill["SHURIKEN"] = 4] = "SHURIKEN";
})(UserSkill = exports.UserSkill || (exports.UserSkill = {}));
var LASER_DIR;
(function (LASER_DIR) {
    LASER_DIR[LASER_DIR["NONE"] = 0] = "NONE";
    LASER_DIR[LASER_DIR["HORIZEN"] = 1] = "HORIZEN";
    LASER_DIR[LASER_DIR["VERTICAL"] = 2] = "VERTICAL";
    LASER_DIR[LASER_DIR["COMBINE"] = 3] = "COMBINE";
})(LASER_DIR = exports.LASER_DIR || (exports.LASER_DIR = {}));
exports.GLOBAL_NODE_NAME = "global_node";
var _globalNode = new cc.Node(exports.GLOBAL_NODE_NAME);
function getGlobalNode() {
    return _globalNode;
}
exports.getGlobalNode = getGlobalNode;
var BattleEvent = /** @class */ (function () {
    function BattleEvent() {
    }
    /**回合开始,发射了小球 */
    BattleEvent.ROUND_START = 'battle_event_round_start';
    /**小球全部回收,回合结束 */
    BattleEvent.ROUND_END = 'battle_event_round_end';
    /**成功使用了技能 参数 skillId:number*/
    BattleEvent.SKILL_START = 'battle_event_skill_start';
    /**地图初始化完成 资源加载完毕 */
    BattleEvent.BATTLE_START = 'battle_event_battle_start';
    /**砖块连击 参数 combo:number */
    BattleEvent.BLOCK_COMBO = 'battle_event_block_combo';
    /**新的小球出生点 */
    BattleEvent.BORN_POS_CHANGE = 'battle_event_born_pos_change';
    /**技能结束了 参数 skillId:number*/
    BattleEvent.SKILL_END = 'battle_event_skill_end';
    return BattleEvent;
}());
exports.BattleEvent = BattleEvent;

cc._RF.pop();