9a37031c-ec87-41da-bb84-2b9f2b84131d.js 7.66 KB
"use strict";
cc._RF.push(module, '9a370Mc7IdB2ruEK58rhBMd', 'BlockView');
// scripts/prefabs/BlockView.ts

"use strict";
// Learn TypeScript:
//  - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var BattleConst_1 = require("../kernel/battle/BattleConst");
var BlcokSkillFireworkView_1 = require("./BlcokSkillFireworkView");
var BlockSkillBombView_1 = require("./BlockSkillBombView");
var BlockSkillSwitcherView_1 = require("./BlockSkillSwitcherView");
var ObjBaseView_1 = require("./ObjBaseView");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var BlockView = /** @class */ (function (_super) {
    __extends(BlockView, _super);
    function BlockView() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this._imgSkillIcon = null;
        _this._imgEffect = null;
        _this._txt = null;
        _this._light = null;
        _this._mapView = null;
        _this._txtOffset = new cc.Vec2();
        _this._skillView = null;
        return _this;
        //#endregion
    }
    Object.defineProperty(BlockView.prototype, "owner", {
        get: function () { return this._owner; },
        enumerable: false,
        configurable: true
    });
    //#region interface
    BlockView.prototype.onHit = function () {
        _super.prototype.onHit.call(this);
        var ani = this._txt.getComponent(cc.Animation);
        ani && !ani.getAnimationState('fx_block_txt_hit').isPlaying && ani.play('fx_block_txt_hit', 0);
        if (this._light) {
            var lightAni = this._light.getComponent(cc.Animation);
            lightAni && !lightAni.getAnimationState('fx_block_light_hit').isPlaying && lightAni.play('fx_block_light_hit', 0) && (this._light.active = true);
        }
        this._skillView && this._skillView.onCollision();
    };
    BlockView.prototype.onDead = function () {
        this._mapView.playBlockParticle(this.node);
        this._skillView && this._skillView.onDead();
        this._imgEffect.destroy();
        this._imgSkillIcon.destroy();
        this._txt.destroy();
        this._light && this._light.destroy();
        _super.prototype.onDead.call(this);
    };
    //#endregion
    //#region life cycle
    BlockView.prototype.init = function (owner, mapView) {
        this._imgSkillIcon = this.node.getChildByName('imgIcon');
        this._imgEffect = this.node.getChildByName('imgEffect');
        this._imgEffect.active = false;
        this._txt = this.node.getChildByName('txt');
        this._txtOffset.x = this._txt.x;
        this._txtOffset.y = this._txt.y;
        this._mapView = mapView;
        this._light = this.node.getChildByName('light');
        this._light && (this._light.active = false);
        _super.prototype.init.call(this, owner, mapView);
        //分层显示
        this._imgEffect.removeFromParent();
        this._txt.removeFromParent();
        this._imgSkillIcon.removeFromParent();
        this._light && this._light.removeFromParent();
        mapView.effectLayer.addChild(this._imgEffect);
        mapView.txtLayer.addChild(this._txt);
        mapView.blockIconLayer.addChild(this._imgSkillIcon);
        this._light && mapView.lightLayer.addChild(this._light);
        if (owner.skill && owner.skill.skillId == BattleConst_1.BlockSkill.BOMB) {
            this._skillView = new BlockSkillBombView_1.BlockSkillBombView(this, this._mapView);
        }
        else if (owner.skill && owner.skill.skillId >= BattleConst_1.BlockSkill.FIREWORK_VERTICAL && owner.skill.skillId <= BattleConst_1.BlockSkill.FIREWORK_DOUBLE) {
            this._skillView = new BlcokSkillFireworkView_1.BlockSkillFireworkView(this, this._mapView);
        }
        else if (owner.skill && owner.skill.skillId == BattleConst_1.BlockSkill.SWITCHER) {
            this._skillView = new BlockSkillSwitcherView_1.BlockSkillSwitcherView(this, mapView);
        }
        this.updateSkillIcon();
        // this.onVisibleChange()
    };
    BlockView.prototype.onPreview = function () {
        _super.prototype.onPreview.call(this);
        this._txt.active = false;
    };
    BlockView.prototype.onDestroy = function () {
        _super.prototype.onDestroy.call(this);
        this._skillView && this._skillView.onDestroy();
        this._skillView = null;
        this._imgEffect = null;
        this._imgSkillIcon = null;
        this._txt = null;
    };
    //#endregion
    //#region override method
    BlockView.prototype.onPositionChange = function (x, y) {
        _super.prototype.onPositionChange.call(this, x, y);
        this._imgEffect.setPosition(x, y);
        this._txt.setPosition(x + this._txtOffset.x, y + this._txtOffset.y);
        this._imgSkillIcon.setPosition(x, y);
        this._light && this._light.setPosition(x, y);
        this._skillView && this._skillView.onPositionChange(x, y);
    };
    BlockView.prototype.onLazyUpdate = function () {
        this._txt.getComponent(cc.Label).string = this.owner.hp.toString();
    };
    BlockView.prototype.onVisibleChange = function () {
        _super.prototype.onVisibleChange.call(this);
        this._imgEffect.active = this._visible;
        this._imgEffect.active = false; //暂时屏蔽
        this._imgSkillIcon.active = (this._visible && this.owner.skill && this.owner.skill.skillImg != '');
        this._txt.active = this._visible && this.owner.hp > 0;
    };
    //#endregion
    //#region private method
    BlockView.prototype.updateSkillIcon = function () {
        var _this = this;
        if (this.owner.skill && this.owner.skill.skillImg != "") {
            // this._imgSkillIcon.active = true;
            cc.resources.load("battle/" + this.owner.skill.skillImg, cc.SpriteFrame, function (err, spf) {
                // const frame = (spf as cc.SpriteAtlas).getSpriteFrame(this._owner.iconName);
                if (!err && _this.isValid) { //有可能销毁后进入回调,增加判断 isValid
                    _this._imgSkillIcon.getComponent(cc.Sprite).spriteFrame = spf;
                }
                else {
                    // console.error(err.message);
                }
            });
        }
        else {
            this._imgSkillIcon.active = false;
        }
    };
    BlockView = __decorate([
        ccclass
    ], BlockView);
    return BlockView;
}(ObjBaseView_1.default));
exports.default = BlockView;

cc._RF.pop();