ea721d6e-132f-403b-919d-79727f5e6304.js
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"use strict";
cc._RF.push(module, 'ea7211uEy9AO5GdeXJ/XmME', 'BlockSkillSwitcher');
// scripts/kernel/battle/map/blockSkill/BlockSkillSwitcher.ts
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.BlockSkillSwitcher = void 0;
var BattleConst_1 = require("../../BattleConst");
var BattleManager_1 = require("../../BattleManager");
var BlockSkillBase_1 = require("./BlockSkillBase");
/**闸门 */
var BlockSkillSwitcher = /** @class */ (function (_super) {
__extends(BlockSkillSwitcher, _super);
function BlockSkillSwitcher($owner, defaultIsOpen) {
var _this = _super.call(this, BattleConst_1.BlockSkill.SWITCHER, $owner) || this;
_this._defaultIsOpen = false;
_this._isOpen = false;
_this._defaultIsOpen = defaultIsOpen;
BattleManager_1.BattleManager.ins.eventNode.on(BattleConst_1.BattleEvent.ROUND_END, _this.onRoundFinish, _this);
return _this;
}
Object.defineProperty(BlockSkillSwitcher.prototype, "isOpen", {
get: function () { return this._isOpen; },
enumerable: false,
configurable: true
});
BlockSkillSwitcher.prototype.setDefaultState = function (value) {
this._defaultIsOpen = value;
};
BlockSkillSwitcher.prototype.setOpen = function (value) {
this._isOpen = value;
this.owner.setIsProtected(!value);
};
BlockSkillSwitcher.prototype.onAddedToBlock = function () {
this.setOpen(this._defaultIsOpen);
};
BlockSkillSwitcher.prototype.onRoundFinish = function () {
this.setOpen(!this._isOpen);
};
return BlockSkillSwitcher;
}(BlockSkillBase_1.BlockSkillBase));
exports.BlockSkillSwitcher = BlockSkillSwitcher;
cc._RF.pop();