ea721d6e-132f-403b-919d-79727f5e6304.js 2.29 KB
"use strict";
cc._RF.push(module, 'ea7211uEy9AO5GdeXJ/XmME', 'BlockSkillSwitcher');
// scripts/kernel/battle/map/blockSkill/BlockSkillSwitcher.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.BlockSkillSwitcher = void 0;
var BattleConst_1 = require("../../BattleConst");
var BattleManager_1 = require("../../BattleManager");
var BlockSkillBase_1 = require("./BlockSkillBase");
/**闸门 */
var BlockSkillSwitcher = /** @class */ (function (_super) {
    __extends(BlockSkillSwitcher, _super);
    function BlockSkillSwitcher($owner, defaultIsOpen) {
        var _this = _super.call(this, BattleConst_1.BlockSkill.SWITCHER, $owner) || this;
        _this._defaultIsOpen = false;
        _this._isOpen = false;
        _this._defaultIsOpen = defaultIsOpen;
        BattleManager_1.BattleManager.ins.eventNode.on(BattleConst_1.BattleEvent.ROUND_END, _this.onRoundFinish, _this);
        return _this;
    }
    Object.defineProperty(BlockSkillSwitcher.prototype, "isOpen", {
        get: function () { return this._isOpen; },
        enumerable: false,
        configurable: true
    });
    BlockSkillSwitcher.prototype.setDefaultState = function (value) {
        this._defaultIsOpen = value;
    };
    BlockSkillSwitcher.prototype.setOpen = function (value) {
        this._isOpen = value;
        this.owner.setIsProtected(!value);
    };
    BlockSkillSwitcher.prototype.onAddedToBlock = function () {
        this.setOpen(this._defaultIsOpen);
    };
    BlockSkillSwitcher.prototype.onRoundFinish = function () {
        this.setOpen(!this._isOpen);
    };
    return BlockSkillSwitcher;
}(BlockSkillBase_1.BlockSkillBase));
exports.BlockSkillSwitcher = BlockSkillSwitcher;

cc._RF.pop();