e5cefc1d-e6bc-42a5-aee1-3c5841a135cf.js 2.04 KB
"use strict";
cc._RF.push(module, 'e5cefwd5rxCpa7hPFhBoTXP', 'UserSkillBomb');
// scripts/kernel/battle/userSkill/UserSkillBomb.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.UserSkillBomb = void 0;
var UserSkillBase_1 = require("./UserSkillBase");
var UserSkillBomb = /** @class */ (function (_super) {
    __extends(UserSkillBomb, _super);
    function UserSkillBomb() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this._tweenObj = {};
        return _this;
    }
    UserSkillBomb.prototype.start = function (free) {
        if (free === void 0) { free = false; }
        if (!UserSkillBomb._isLock && _super.prototype.start.call(this, free)) {
            UserSkillBomb._isLock = true; //锁定,动画播完了再解锁
            cc.tween(this._tweenObj).delay(1.5).call(this.onAniFinish.bind(this)).start();
            // this.dispatchEvent();
            return true;
        }
        return false;
    };
    UserSkillBomb.prototype.onAniFinish = function () {
        this._battle.mapData.blockData.forEach(function (value, key, map) {
            var hurt = Math.ceil(value.hp * 0.4);
            if (hurt > 0) {
                value.adJustHp(-hurt);
            }
        }, this);
        UserSkillBomb._isLock = false;
    };
    UserSkillBomb._isLock = false;
    return UserSkillBomb;
}(UserSkillBase_1.UserSkillBase));
exports.UserSkillBomb = UserSkillBomb;

cc._RF.pop();