e1f5944d-8945-4074-9c43-e07ab0fc197d.js
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"use strict";
cc._RF.push(module, 'e1f59RNiUVAdJxD4Hqw/Bl9', 'PatrolObj');
// scripts/kernel/battle/map/PatrolObj.ts
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.PatrolObj = void 0;
var GlobalNode_1 = require("../../GlobalNode");
var BattleConst_1 = require("../BattleConst");
var ObjData_1 = require("./ObjData");
var PatrolObj = /** @class */ (function (_super) {
__extends(PatrolObj, _super);
function PatrolObj() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this._patroltype = -1;
_this._patrolIndex = 0;
/**对应出口的位置,只有入口才有有效值 */
_this.brotherIndex = -1;
_this._hited = [];
return _this;
}
Object.defineProperty(PatrolObj.prototype, "patrolType", {
/**0为入口 1为出口 */
get: function () { return this._patroltype; },
enumerable: false,
configurable: true
});
Object.defineProperty(PatrolObj.prototype, "patrolIndex", {
get: function () { return this._patrolIndex; },
enumerable: false,
configurable: true
});
PatrolObj.prototype.initPatrolData = function ($index, $type, $brotherIndex) {
this.canSlide = false; //XXX 传送门不可下落,因为是成对出现的,下落有可能导致销毁
this._patroltype = $type;
this._patrolIndex = $index;
this.brotherIndex = $brotherIndex;
};
PatrolObj.prototype.onCollisonToBall = function (collider) {
_super.prototype.onCollisonToBall.call(this, collider);
if (this._patroltype == 0 && this.brotherIndex > -1 && !this._hited.includes(collider.node.uuid)) {
this._hited.push(collider.node.uuid);
var exitObj_1 = this.map.objData.get(this.brotherIndex);
this.map.battle.addToRoundClear(this);
this.map.battle.addToRoundClear(exitObj_1);
collider.enabled = false; //先关闭碰撞,等当前物理步进结束后,再设置位置
BattleConst_1.getGlobalNode().getComponent(GlobalNode_1.default).scheduleOnce(function () {
collider.node.setPosition(exitObj_1.pixelPos.x, exitObj_1.pixelPos.y);
collider.enabled = true;
}, 0);
}
// else {
// cc.warn('patrol cannot find exit')
// }
};
PatrolObj.prototype.clone = function () {
return this.cloneValue(new PatrolObj());
};
PatrolObj.prototype.cloneValue = function (target) {
_super.prototype.cloneValue.call(this, target);
target._patroltype = this._patroltype;
target._patrolIndex = this._patrolIndex;
target.brotherIndex = this.brotherIndex;
return target;
};
return PatrolObj;
}(ObjData_1.ObjData));
exports.PatrolObj = PatrolObj;
cc._RF.pop();