def63cc7-3962-4c72-91f5-c074d3456e05.js
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"use strict";
cc._RF.push(module, 'def63zHOWJMcpH1wHTTRW4F', 'BlockSkillSwitcherView');
// scripts/prefabs/BlockSkillSwitcherView.ts
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.BlockSkillSwitcherView = void 0;
var BattleConst_1 = require("../kernel/battle/BattleConst");
var GlobalNode_1 = require("../kernel/GlobalNode");
var BlockSkillViewBase_1 = require("./BlockSkillViewBase");
var BlockSkillSwitcherView = /** @class */ (function (_super) {
__extends(BlockSkillSwitcherView, _super);
function BlockSkillSwitcherView(owner, mapView) {
var _this = _super.call(this, owner, mapView) || this;
_this._open = false;
_this._aniNode = cc.instantiate(mapView.prefabCollection.getChildByName('switcher'));
_this._aniNode.active = true;
_this._aniNode.setPosition(_this._owner.owner.pixelPos);
mapView.txtUpLayer.addChild(_this._aniNode);
_this._callbackBind = _this.onLazyUpdate.bind(_this);
BattleConst_1.getGlobalNode().getComponent(GlobalNode_1.default).schedule(_this._callbackBind, 0.1);
return _this;
}
BlockSkillSwitcherView.prototype.onPositionChange = function (x, y) {
_super.prototype.onPositionChange.call(this, x, y);
this._aniNode.setPosition(x, y);
};
BlockSkillSwitcherView.prototype.onDead = function () {
_super.prototype.onDead.call(this);
BattleConst_1.getGlobalNode().getComponent(GlobalNode_1.default).unschedule(this._callbackBind);
this._aniNode.destroy();
this._aniNode = null;
};
BlockSkillSwitcherView.prototype.onDestroy = function () {
_super.prototype.onDestroy.call(this);
BattleConst_1.getGlobalNode().getComponent(GlobalNode_1.default).unschedule(this._callbackBind);
};
BlockSkillSwitcherView.prototype.onLazyUpdate = function () {
var skill = this._owner.owner.skill;
if (skill.isOpen != this._open) {
this._open = skill.isOpen;
var ani = this._aniNode.getComponent(cc.Animation);
var state = ani.getAnimationState('ani_switcher');
state.stop();
// state.time = (this._open ? 0 : state.clip.duration);
state.wrapMode = (this._open ? cc.WrapMode.Normal : cc.WrapMode.Reverse);
state.play();
// ani.play('ani_switcher');
}
};
return BlockSkillSwitcherView;
}(BlockSkillViewBase_1.BlcokSkillViewBase));
exports.BlockSkillSwitcherView = BlockSkillSwitcherView;
cc._RF.pop();