de428712-bef1-46f1-938e-e48c095c0781.js
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"use strict";
cc._RF.push(module, 'de428cSvvFG8ZOO5IwJXAeB', 'TableDefine');
// scripts/kernel/table/TableDefine.ts
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.TableMap = exports.TableName = exports.IntroTable = exports.BallSkinTable = exports.SignTable = exports.WheelTable = exports.BlockColorTable = exports.UserSkillTable = exports.GameSceneObjTable = exports.GamePlayTable = void 0;
var GamePlayTable = /** @class */ (function (_super) {
__extends(GamePlayTable, _super);
function GamePlayTable() {
return _super !== null && _super.apply(this, arguments) || this;
}
return GamePlayTable;
}(slib.config.ConfigBase));
exports.GamePlayTable = GamePlayTable;
var GameSceneObjTable = /** @class */ (function (_super) {
__extends(GameSceneObjTable, _super);
function GameSceneObjTable() {
return _super !== null && _super.apply(this, arguments) || this;
}
return GameSceneObjTable;
}(slib.config.ConfigBase));
exports.GameSceneObjTable = GameSceneObjTable;
var UserSkillTable = /** @class */ (function (_super) {
__extends(UserSkillTable, _super);
function UserSkillTable() {
return _super !== null && _super.apply(this, arguments) || this;
}
return UserSkillTable;
}(slib.config.ConfigBase));
exports.UserSkillTable = UserSkillTable;
var BlockColorTable = /** @class */ (function (_super) {
__extends(BlockColorTable, _super);
function BlockColorTable() {
return _super !== null && _super.apply(this, arguments) || this;
}
return BlockColorTable;
}(slib.config.ConfigBase));
exports.BlockColorTable = BlockColorTable;
var WheelTable = /** @class */ (function (_super) {
__extends(WheelTable, _super);
function WheelTable() {
return _super !== null && _super.apply(this, arguments) || this;
}
return WheelTable;
}(slib.config.ConfigBase));
exports.WheelTable = WheelTable;
var SignTable = /** @class */ (function (_super) {
__extends(SignTable, _super);
function SignTable() {
return _super !== null && _super.apply(this, arguments) || this;
}
return SignTable;
}(slib.config.ConfigBase));
exports.SignTable = SignTable;
var BallSkinTable = /** @class */ (function (_super) {
__extends(BallSkinTable, _super);
function BallSkinTable() {
return _super !== null && _super.apply(this, arguments) || this;
}
return BallSkinTable;
}(slib.config.ConfigBase));
exports.BallSkinTable = BallSkinTable;
var IntroTable = /** @class */ (function (_super) {
__extends(IntroTable, _super);
function IntroTable() {
return _super !== null && _super.apply(this, arguments) || this;
}
return IntroTable;
}(slib.config.ConfigBase));
exports.IntroTable = IntroTable;
var TableName;
(function (TableName) {
TableName["GAME_PLAY"] = "GameplayTable";
TableName["GAME_SCENE_OBJ"] = "GameSceneObjTable";
TableName["USER_SKILL"] = "UserSkillTable";
TableName["BLOCK_COLOR"] = "BlockColorTable";
TableName["WHEEL"] = "WheelTable";
TableName["SIGN"] = "SignTable";
TableName["BALL_SKIN"] = "BallSkinTable";
TableName["INTRO"] = "IntroTable";
})(TableName = exports.TableName || (exports.TableName = {}));
exports.TableMap = {
"GameplayTable": GamePlayTable,
"GameSceneObjTable": GameSceneObjTable,
"UserSkillTable": UserSkillTable,
'BlockColorTable': BlockColorTable,
'WheelTable': WheelTable,
'SignTable': SignTable,
"BallSkinTable": BallSkinTable,
'IntroTable': IntroTable
};
cc._RF.pop();