af79e35c-f577-482b-b10f-5e050b1c875b.js
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"use strict";
cc._RF.push(module, 'af79eNc9XdIK7EPXgULHIdb', 'Ball');
// scripts/prefabs/Ball.ts
"use strict";
// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var SaveDataManager_1 = require("../component/SaveDataManager");
var Global_1 = require("../Global");
var BattleManager_1 = require("../kernel/battle/BattleManager");
var TableDefine_1 = require("../kernel/table/TableDefine");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var Ball = /** @class */ (function (_super) {
__extends(Ball, _super);
function Ball() {
var _this = _super !== null && _super.apply(this, arguments) || this;
/**是否正在飞向出生点 */
_this.collecting = false;
_this.scaleEnable = true;
return _this;
// collect(targetPos: cc.Vec3) {
// this.node.getComponent(cc.PhysicsCollider).enabled = false;
// cc.tween(this.node).to(0.2, { position: targetPos }).call(() => {
// this.node.active = false;
// this.node.getComponent(cc.PhysicsCollider).enabled = true;
// BattleManager.ins.curBattle.marblesCollected(null);
// }).start();
// }
}
// static POS_CACHE: cc.Vec3 = cc.v3();
// LIFE-CYCLE CALLBACKS:
// onLoad () {}
Ball.prototype.onEnable = function () {
var _this = this;
var skinId = SaveDataManager_1.SaveDataManager.ins.runtimeData.ballSkinCurrent;
SaveDataManager_1.SaveDataManager.ins.runtimeData.ballSkinTry > 0 && (skinId = SaveDataManager_1.SaveDataManager.ins.runtimeData.ballSkinTry); //有试用皮肤,优先使用试用
var config = Global_1.tMgr.getConfig(TableDefine_1.TableName.BALL_SKIN, skinId);
var bindNode = this.node;
cc.resources.load('battle/' + config.Img, cc.SpriteFrame, function (error, asset) {
if (!error) {
var img = bindNode.getChildByName('img');
img.getComponent(cc.Sprite).spriteFrame = asset;
_this.scaleEnable && (img.scale = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_PLAY, 15 + config.Size).Value / 100);
}
});
};
Ball.prototype.onDisable = function () {
};
Ball.prototype.start = function () {
};
Ball.prototype.onDestroy = function () {
cc.Tween.stopAllByTarget(this.node);
};
// update (dt) {}
Ball.prototype.onBeginContact = function (contact, selfCollider, otherCollider) {
if (otherCollider.node.name == "borderCollector") {
// if (BattleManager.ins.curBattle.marblesCollectCount > 0) {
// this.collect(Ball.POS_CACHE);
// }
// else {
//第一个球
// contact.disabled = true;
var points = contact.getWorldManifold().points;
BattleManager_1.BattleManager.ins.curBattle.marblesCollected(points[0], this.node);
// this.node.active = false;
// Ball.POS_CACHE.x = BattleManager.ins.curBattle.marblesBornPosNextRound.x;
// Ball.POS_CACHE.y = BattleManager.ins.curBattle.marblesBornPosNextRound.y;
// Ball.POS_CACHE.z = 0;
// }
}
};
Ball = __decorate([
ccclass
], Ball);
return Ball;
}(cc.Component));
exports.default = Ball;
cc._RF.pop();