961a2489-6110-4053-bbf7-4b2c50851551.js 1.42 KB
"use strict";
cc._RF.push(module, '961a2SJYRBAU7v3SyxQhRVR', 'BattleProfit');
// scripts/kernel/battle/BattleProfit.ts

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.BattleProfit = void 0;
var SaveDataManager_1 = require("../../component/SaveDataManager");
/**战斗战利品数据 */
var BattleProfit = /** @class */ (function () {
    function BattleProfit(battle) {
        this.diamond = 0;
        this.marbles = 0;
        /**本次战斗获得的星星 */
        this.star = 0;
        this._battle = battle;
    }
    BattleProfit.prototype.roundFinish = function () {
        if (this.marbles > 0) {
            this._battle.addMarbles(this.marbles);
            this.marbles = 0;
        }
    };
    /**结算 */
    BattleProfit.prototype.finish = function (rate) {
        if (rate === void 0) { rate = 1; }
        var levelId = this._battle.levelId;
        /**之前已获得的星星 */
        var curStar = SaveDataManager_1.SaveDataManager.ins.getLevelStarNum(levelId);
        if (this.star > curStar) {
            SaveDataManager_1.SaveDataManager.ins.mainSceneAddStar = this.star - curStar; //只添加本次超越的星星
        }
        SaveDataManager_1.SaveDataManager.ins.setLevelStarNum(levelId, this.star);
        SaveDataManager_1.SaveDataManager.ins.adjustDiamond(this.diamond * rate);
    };
    return BattleProfit;
}());
exports.BattleProfit = BattleProfit;

cc._RF.pop();