961a2489-6110-4053-bbf7-4b2c50851551.js
1.42 KB
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"use strict";
cc._RF.push(module, '961a2SJYRBAU7v3SyxQhRVR', 'BattleProfit');
// scripts/kernel/battle/BattleProfit.ts
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.BattleProfit = void 0;
var SaveDataManager_1 = require("../../component/SaveDataManager");
/**战斗战利品数据 */
var BattleProfit = /** @class */ (function () {
function BattleProfit(battle) {
this.diamond = 0;
this.marbles = 0;
/**本次战斗获得的星星 */
this.star = 0;
this._battle = battle;
}
BattleProfit.prototype.roundFinish = function () {
if (this.marbles > 0) {
this._battle.addMarbles(this.marbles);
this.marbles = 0;
}
};
/**结算 */
BattleProfit.prototype.finish = function (rate) {
if (rate === void 0) { rate = 1; }
var levelId = this._battle.levelId;
/**之前已获得的星星 */
var curStar = SaveDataManager_1.SaveDataManager.ins.getLevelStarNum(levelId);
if (this.star > curStar) {
SaveDataManager_1.SaveDataManager.ins.mainSceneAddStar = this.star - curStar; //只添加本次超越的星星
}
SaveDataManager_1.SaveDataManager.ins.setLevelStarNum(levelId, this.star);
SaveDataManager_1.SaveDataManager.ins.adjustDiamond(this.diamond * rate);
};
return BattleProfit;
}());
exports.BattleProfit = BattleProfit;
cc._RF.pop();