87f1e269-8889-49d6-891f-4d57a74256f4.js 4.07 KB
"use strict";
cc._RF.push(module, '87f1eJpiIlJ1okfTVenQlb0', 'GameSceneUnlockTool');
// scripts/ui/gameScene/GameSceneUnlockTool.ts

"use strict";
// Learn TypeScript:
//  - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var SaveDataManager_1 = require("../../component/SaveDataManager");
var Global_1 = require("../../Global");
var BattleConst_1 = require("../../kernel/battle/BattleConst");
var TableDefine_1 = require("../../kernel/table/TableDefine");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var GameSceneUnlockTool = /** @class */ (function (_super) {
    __extends(GameSceneUnlockTool, _super);
    function GameSceneUnlockTool() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this._configId = 0;
        _this._config = null;
        _this._disableNode = null;
        _this._enableNode = null;
        return _this;
        //#endregion
    }
    Object.defineProperty(GameSceneUnlockTool.prototype, "config", {
        get: function () { return this._config; },
        enumerable: false,
        configurable: true
    });
    //#region LIFE-CYCLE CALLBACKS:
    GameSceneUnlockTool.prototype.onLoad = function () {
        this._disableNode = this.node.getChildByName('btn').getChildByName('disableNode');
        this._enableNode = this.node.getChildByName('btn').getChildByName('enableNode');
        this._disableNode.active = true;
        this._enableNode.active = false;
    };
    GameSceneUnlockTool.prototype.start = function () {
    };
    GameSceneUnlockTool.prototype.onEnable = function () {
        BattleConst_1.getGlobalNode().on(Global_1.GlobalEvent.CHANGE_EVENT_STAR, this.refresh, this);
        this.refresh();
    };
    GameSceneUnlockTool.prototype.onDisable = function () {
        BattleConst_1.getGlobalNode().off(Global_1.GlobalEvent.CHANGE_EVENT_STAR, this.refresh, this);
    };
    // update (dt) {}
    //#endregion
    //#region public method
    GameSceneUnlockTool.prototype.setObjId = function (id) {
        this._configId = id;
        this._config = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_SCENE_OBJ, id);
        this.refresh();
    };
    //#endregion
    //#region private method
    GameSceneUnlockTool.prototype.refresh = function () {
        if (this._config) {
            this._disableNode.active = SaveDataManager_1.SaveDataManager.ins.runtimeData.star < this._config.Star;
            this._enableNode.active = !this._disableNode.active;
        }
    };
    GameSceneUnlockTool = __decorate([
        ccclass
    ], GameSceneUnlockTool);
    return GameSceneUnlockTool;
}(cc.Component));
exports.default = GameSceneUnlockTool;

cc._RF.pop();