87b9b32f-7a64-410e-8c50-912113dbe3fb.js
18.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
"use strict";
cc._RF.push(module, '87b9bMvemRBDoxQkSET2+P7', 'GameSceneControl');
// scripts/ui/gameScene/GameSceneControl.ts
"use strict";
// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var SaveDataManager_1 = require("../../component/SaveDataManager");
var Global_1 = require("../../Global");
var BattleConst_1 = require("../../kernel/battle/BattleConst");
var GameSceneObjTableMgr_1 = require("../../kernel/table/GameSceneObjTableMgr");
var TableDefine_1 = require("../../kernel/table/TableDefine");
var MainSceneData_1 = require("../../scenes/MainSceneData");
var GameSceneUnlockTip_1 = require("./GameSceneUnlockTip");
var GameSceneUnlockTool_1 = require("./GameSceneUnlockTool");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var GameSceneControl = /** @class */ (function (_super) {
__extends(GameSceneControl, _super);
function GameSceneControl() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this._curSceneId = 0;
_this._toolList = [];
_this._isShow = false;
_this._page = -1;
_this._curCharAniId = 0;
return _this;
//#endregion
}
//#region LIFE-CYCLE CALLBACKS:
GameSceneControl.prototype.init = function (page, charNode, unlockTip, par, bgNode, unlockSpine) {
this._page = page;
this._charNode = charNode;
this._unlockTip = unlockTip;
this._parGreenNode = par;
this._bgLightNode = bgNode;
this._unlockSpine = unlockSpine;
};
GameSceneControl.prototype.onLoad = function () {
this._belowLayer = this.node.getChildByName('belowLayer');
this._charLayer = this.node.getChildByName('charLayer');
this._upLayer = this.node.getChildByName('upLayer');
this._unlockLayer = this.node.getChildByName('unlockLayer');
var sceneRoot = cc.find('Canvas/gameSceneRoot', cc.director.getScene());
this._unlockToolPrefab = sceneRoot.getChildByName('unlockTool');
this._unlockToolPrefab.active = false;
this._objSpine = sceneRoot.getChildByName('sceneSpine');
this._backNode = new cc.Node();
this._backNode.addComponent(cc.Sprite);
BattleConst_1.getGlobalNode().on(Global_1.GlobalEvent.OBJ_UNLOCK, this.onObjUnlock, this);
};
GameSceneControl.prototype.onDestroy = function () {
cc.Tween.stopAllByTag(0);
BattleConst_1.getGlobalNode().off(Global_1.GlobalEvent.OBJ_UNLOCK, this.onObjUnlock, this);
};
GameSceneControl.prototype.update = function (dt) {
// this._backNode.setPosition(this.node.parent.position.x,0);
// console.log(this.node.parent.position.x);
};
//#endregion
//#region event
GameSceneControl.prototype.onToolClick = function (e) {
this.showToolTip(e.target.parent);
};
GameSceneControl.prototype.onObjUnlock = function (objId) {
var _this = this;
var objTable = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_SCENE_OBJ, objId);
if (objTable.SceneId != this._curSceneId) {
return;
}
/**删除工具 */
for (var i = 0; i < this._toolList.length; ++i) {
if (this._toolList[i].getComponent(GameSceneUnlockTool_1.default).config.ID == objId) {
this._toolList[i].destroy();
this._toolList.splice(i, 1);
break;
}
}
var isGarbage = (!GameSceneObjTableMgr_1.GameSceneObjTableMgr.ins.getParentObj(objTable));
if (this._unlockSpine) {
if (this._unlockSpine.parent) {
this._unlockSpine.removeFromParent();
}
MainSceneData_1.MainSceneData.isUnlockAni = true;
this._unlockSpine.active = true;
this._unlockSpine.setPosition(objTable.PosX, objTable.PosY);
this._unlockLayer.addChild(this._unlockSpine);
this._unlockSpine.getComponent(sp.Skeleton).setCompleteListener(function () {
MainSceneData_1.MainSceneData.isUnlockAni = false;
_this._unlockSpine.active = false;
if (!isGarbage) {
//普通物品
_this.addObj(objTable, true);
}
else {
//垃圾
_this._upLayer.removeAllChildren();
_this._belowLayer.removeAllChildren();
}
if (objTable.Unlock && objTable.Unlock.length > 0) {
for (var i = 0; i < objTable.Unlock.length; ++i) {
var unlock = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_SCENE_OBJ, objTable.Unlock[i]);
_this.addTool(unlock);
}
}
BattleConst_1.getGlobalNode().emit(Global_1.GlobalEvent.OBJ_UNLOCK_ANI_FINISH, objId);
});
this._unlockSpine.getComponent(sp.Skeleton).setAnimation(0, isGarbage ? 'saoba' : 'chuizi', false);
}
// this._unlockSpine.getComponent(sp.Skeleton).
// let sp = this._unlockSpine.getComponent(sp.Skeleton)
// fireSpine.getComponent(sp.Skeleton)
};
/**滚动到当前页面了 */
GameSceneControl.prototype.onSlideShow = function () {
if (this._isShow == false) {
this._isShow = true;
if (this._charNode && this._charNode.parent) {
this._charNode.removeFromParent();
}
if (this._charNode) {
this._charLayer.addChild(this._charNode);
this._charNode.active = true;
}
if (this._unlockTip && this._unlockTip.parent) {
this._unlockTip.removeFromParent();
}
if (this._unlockTip) {
this._unlockLayer.addChild(this._unlockTip);
this._unlockTip.active = false;
}
var interval = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_PLAY, 13).Value;
this.schedule(this.onRandomCharAnimation, interval);
// this.onRandomCharAnimation();
this._curCharAniId = 0;
this._charNode.setPosition(0, -422);
this._charNode.getComponent(sp.Skeleton).setAnimation(0, 'stay', true); //播默认动画
this.onRandomCharAnimation(); //立刻随机一次
//绿色粒子效果
if (this._parGreenNode && this._parGreenNode.parent) {
this._parGreenNode.removeFromParent();
}
if (this._parGreenNode) {
this.node.getChildByName('parLayer').addChild(this._parGreenNode);
this._parGreenNode.active = true;
}
// let showList: string[];
// if (this._curSceneId == 1) {
// showList = ['light4', 'light4a'];
// }
// else if (this._curSceneId == 2) {
// showList = [];
// }
// else if (this._curSceneId == 3) {
// showList = ['light4b', 'light4c'];
// }
// for (let i = 0; i < this._bgLightNode.childrenCount; ++i) {
// let node = this._bgLightNode.children[i];
// node.active = (showList.includes(node.name));
// }
}
};
GameSceneControl.prototype.onSlideLeave = function () {
if (this._isShow) {
this._isShow = false;
// console.log('page', this._page, 'leave');
this.unschedule(this.onRandomCharAnimation);
}
};
//#endregion
//#region public method
GameSceneControl.prototype.loadScene = function (id) {
var _this = this;
this._curSceneId = id;
cc.resources.load('gameScene/BG_0' + id.toString(), cc.SpriteFrame, function (error, assets) {
if (!error && _this.isValid) {
_this.node.getChildByName('img').active = false;
var backContainer = _this.node.parent.parent.getChildByName('backImgContainer');
// let backNode = new cc.Node();
// let sprite = backNode.addComponent(cc.Sprite);
_this._backNode.getComponent(cc.Sprite).spriteFrame = assets;
_this._backNode.setContentSize(790, 1800);
backContainer.addChild(_this._backNode);
_this._backNode.setSiblingIndex(_this._curSceneId - 1);
// this._backNode.setSiblingIndex()
// let totalWidth = SaveDataManager.ins.runtimeData.curGameScene * 790;
// this.node.getChildByName('img').getComponent(cc.Sprite).spriteFrame = assets as cc.SpriteFrame;
_this.renderScene();
}
});
};
//#endregion
//#region private method
GameSceneControl.prototype.renderScene = function () {
this._belowLayer.removeAllChildren();
this._upLayer.removeAllChildren();
var objList = GameSceneObjTableMgr_1.GameSceneObjTableMgr.ins.getByScene(this._curSceneId);
for (var i = 0; objList && i < objList.length; ++i) {
var obj = objList[i];
var parent = GameSceneObjTableMgr_1.GameSceneObjTableMgr.ins.getParentObj(obj);
if (!parent) {
//没有父对象,是垃圾
if (SaveDataManager_1.SaveDataManager.ins.runtimeData.unlockObj.includes(obj.ID)) {
//已解锁,不显示
}
else {
//未解锁,显示
this.addObj(obj);
this.addTool(obj);
}
}
else {
//普通对象
if (SaveDataManager_1.SaveDataManager.ins.runtimeData.unlockObj.includes(obj.ID)) {
//已解锁,显示
this.addObj(obj);
}
else {
//未解锁
if (SaveDataManager_1.SaveDataManager.ins.runtimeData.unlockObj.includes(parent.ID)) {
//父对象已解锁,显示解锁工具图标
this.addTool(obj);
}
else {
//父对象未解锁,啥也不显示
}
}
}
}
};
GameSceneControl.prototype.addTool = function (obj) {
var tool = cc.instantiate(this._unlockToolPrefab);
tool.active = true;
tool.setPosition(obj.PosX, obj.PosY);
this._unlockLayer.addChild(tool);
tool.getComponent(GameSceneUnlockTool_1.default).setObjId(obj.ID);
this._toolList.push(tool);
};
GameSceneControl.prototype.addObj = function (obj, ani) {
var _this = this;
if (ani === void 0) { ani = false; }
if (obj.Spine != "") {
if (obj.ID == 6) {
//烤肉特殊处理,将本来的营火改为烤肉动画
var fireObj = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_SCENE_OBJ, 3);
var fireLayer = fireObj.IsBelowChar ? this._belowLayer : this._upLayer;
var fireSpine = fireLayer.getChildByName('gameSceneObj_' + fireObj.ID.toString());
fireSpine.getComponent(sp.Skeleton).setAnimation(0, obj.Spine, true);
}
else if (obj.ID == 21) {
//猫头鹰特殊处理,将本来的收音机改为猫头鹰动画
var radio = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_SCENE_OBJ, 20);
var radioLayer = radio.IsBelowChar ? this._belowLayer : this._upLayer;
var radioSpine = radioLayer.getChildByName('gameSceneObj_' + radio.ID.toString());
radioSpine.getComponent(sp.Skeleton).setAnimation(0, obj.Spine, true);
}
else if (obj.ID >= 34 && obj.ID <= 36) {
//船配件的特殊处理
var boat = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_SCENE_OBJ, 32);
var boatLayer = boat.IsBelowChar ? this._belowLayer : this._upLayer;
var boatSpine = boatLayer.getChildByName('gameSceneObj_' + boat.ID.toString());
boatSpine.getComponent(sp.Skeleton).setAnimation(0, obj.Spine, true);
}
else if (obj.ID == 23) {
//烤鱼特殊处理,将本来的烤炉加条鱼
var cook = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_SCENE_OBJ, 17);
var cookLayer = cook.IsBelowChar ? this._belowLayer : this._upLayer;
var cookSpine = cookLayer.getChildByName('gameSceneObj_' + cook.ID.toString());
cookSpine.getComponent(sp.Skeleton).setAnimation(0, obj.Spine, true);
}
else {
var spNode = cc.instantiate(this._objSpine);
spNode.name = 'gameSceneObj_' + obj.ID.toString();
spNode.active = true;
var spine = spNode.getComponent(sp.Skeleton);
spNode.setPosition(obj.PosX, obj.PosY);
var layer = obj.IsBelowChar ? this._belowLayer : this._upLayer;
layer.addChild(spNode, obj.ID);
spine.setAnimation(0, obj.Spine, true); //需要先将节点加到舞台,再设置动画才生效
}
}
else {
cc.resources.load('gameSceneSheet/' + obj.Img, cc.SpriteFrame, function (error, asset) {
if (!error) {
var node = new cc.Node('gameSceneObj_' + obj.ID.toString());
var sp = node.addComponent(cc.Sprite);
sp.spriteFrame = asset;
node.setPosition(obj.PosX, obj.PosY);
var layer = obj.IsBelowChar ? _this._belowLayer : _this._upLayer;
layer.addChild(node, obj.ID);
// node.setSiblingIndex(obj.ID);
if (ani) {
node.scale = 0;
cc.tween(node).tag(0).to(0.1, { scale: 1 }, {
easing: 'backOut'
}).start();
}
}
});
}
};
GameSceneControl.prototype.showToolTip = function (tool) {
if (this._curHideTool) {
this.onScreenTouch();
}
this._curHideTool = tool;
this._unlockTip.setPosition(tool.position);
var root = cc.find('Canvas/gameSceneRoot', cc.director.getScene());
if (this._unlockTip.x + this._unlockTip.width / 2 > root.width / 2) {
this._unlockTip.x = root.width / 2 - this._unlockTip.width / 2;
}
else if (this._unlockTip.x - this._unlockTip.width / 2 < -root.width / 2) {
this._unlockTip.x = -root.width / 2 + this._unlockTip.width / 2;
}
tool.active = false;
this._unlockTip.active = true;
this._unlockTip.getComponent(GameSceneUnlockTip_1.default).setObj(tool.getComponent(GameSceneUnlockTool_1.default).config);
this.node.once(cc.Node.EventType.TOUCH_START, this.onScreenTouch, this);
};
GameSceneControl.prototype.onScreenTouch = function () {
this._unlockTip.active = false;
this._curHideTool.active = true;
this._curHideTool = null;
};
GameSceneControl.prototype.onRandomCharAnimation = function () {
var objList = GameSceneObjTableMgr_1.GameSceneObjTableMgr.ins.getByScene(this._curSceneId);
var idList = [];
var weightList = [];
idList.push(0);
weightList.push(10);
for (var i = 0; i < objList.length; ++i) {
var obj = objList[i];
if (obj.CharSpine != "" && SaveDataManager_1.SaveDataManager.ins.runtimeData.unlockObj.includes(obj.ID)) {
idList.push(obj.ID);
weightList.push(10);
}
}
//删除现有的
var curIndex = idList.indexOf(this._curCharAniId);
idList.splice(curIndex, 1);
weightList.splice(curIndex, 1);
if (idList.length > 0) {
var id = idList[slib.MathUtil.randomTestByWeightList(weightList)];
if (id == 0) {
this._charNode.setPosition(0, -422);
this._charNode.getComponent(sp.Skeleton).setAnimation(0, 'stay', true); //播默认动画
}
else {
var config = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_SCENE_OBJ, id);
var charSpineName = config.CharSpine;
this._charNode.setPosition(config.CharSpineX, config.CharSpineY);
this._charNode.getComponent(sp.Skeleton).setAnimation(0, charSpineName, true);
}
//#region 弹吉他,隐藏吉他
var guitar = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_SCENE_OBJ, 38);
var guitarLayer = guitar.IsBelowChar ? this._belowLayer : this._upLayer;
var guitarNode = guitarLayer.getChildByName('gameSceneObj_' + guitar.ID.toString());
if (guitarNode) {
guitarNode.active = !(id == 38);
}
//#endregion
this._curCharAniId = id;
}
else {
//没得换动画,什么都不做
}
};
GameSceneControl = __decorate([
ccclass
], GameSceneControl);
return GameSceneControl;
}(cc.Component));
exports.default = GameSceneControl;
cc._RF.pop();