42eafa40-ef04-4367-ace9-74067bb7d28a.js
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"use strict";
cc._RF.push(module, '42eafpA7wRDZ6zpdAZ7t9KK', 'BattleScene');
// scripts/scenes/BattleScene.ts
"use strict";
// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var SaveDataManager_1 = require("../component/SaveDataManager");
var Global_1 = require("../Global");
var BattleConst_1 = require("../kernel/battle/BattleConst");
var BattleManager_1 = require("../kernel/battle/BattleManager");
var PhysicsControl_1 = require("../kernel/physics/PhysicsControl");
var IntroTableMgr_1 = require("../kernel/table/IntroTableMgr");
var TableDefine_1 = require("../kernel/table/TableDefine");
var Ball_1 = require("../prefabs/Ball");
var UIManager_1 = require("../ui/UIManager");
var UIBattle_1 = require("../ui/uiView/UIBattle");
var UITitleData_1 = require("../ui/uiView/UITitleData");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var BattleScene = /** @class */ (function (_super) {
__extends(BattleScene, _super);
function BattleScene() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.prefabCollection = null;
_this._pointerVec = cc.v2();
_this._ballWorldP = cc.v2();
_this._hitPList = [];
_this._hitBallList = [];
_this._minShootDeg = 1;
return _this;
//#endregion
}
Object.defineProperty(BattleScene.prototype, "mapView", {
get: function () { return this._mapView; },
enumerable: false,
configurable: true
});
//#region LIFE-CYCLE CALLBACKS:
BattleScene.prototype.onLoad = function () {
this._gameRoot = this.node.getChildByName('GameRoot');
BattleManager_1.BattleManager.ins.eventNode.on(BattleConst_1.BattleEvent.ROUND_END, this.onRoundEnd, this);
BattleManager_1.BattleManager.ins.eventNode.on(BattleConst_1.BattleEvent.SKILL_START, this.onSkillStart, this);
BattleManager_1.BattleManager.ins.eventNode.on(BattleConst_1.BattleEvent.SKILL_END, this.onSkillEnd, this);
BattleManager_1.BattleManager.ins.eventNode.on(BattleConst_1.BattleEvent.BORN_POS_CHANGE, this.onBornPosChange, this);
this._minShootDeg = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_PLAY, 10).Value;
};
BattleScene.prototype.onEnable = function () {
this._gameRoot.on(cc.Node.EventType.TOUCH_START, this.onTouchStart, this);
UIManager_1.UIManager.ins.widgetLayer.active = false;
this.schedule(this.onLazyUpdate, 1 / 20);
//预加载弹窗
cc.resources.preload([Global_1.WindowName.BATTLE_RESULT, Global_1.WindowName.USER_SKILL_INFO, Global_1.WindowName.BATTLE_RESULT_PRE_ANI], cc.Prefab);
BattleConst_1.getGlobalNode().on(Global_1.GlobalEvent.SHAKE, this.onShake, this);
};
BattleScene.prototype.onDisable = function () {
this._gameRoot.off(cc.Node.EventType.TOUCH_START, this.onTouchStart, this);
this.unschedule(this.onLazyUpdate);
};
BattleScene.prototype.onDestroy = function () {
BattleManager_1.BattleManager.ins.eventNode.targetOff(this);
BattleConst_1.getGlobalNode().targetOff(this);
// BattleManager.ins.eventNode.on(BattleEvent.SKILL_START, this.onSkillStart, this);
};
BattleScene.prototype.start = function () {
this._gameRoot.getComponent(cc.Widget).updateAlignment(); //第二次进场景时 widiget没有更新,手动更新下
// this._diagonal = Math.sqrt(this._gameRoot.width * this._gameRoot.width + this._gameRoot.height * this._gameRoot.height); //对角线长
if (UITitleData_1.UITitleData.id == 0) {
BattleManager_1.BattleManager.ins.startBattle(0, this.onMapLoaded, this, this.prefabCollection);
}
else {
BattleManager_1.BattleManager.ins.startBattle(UITitleData_1.UITitleData.id, this.onMapLoaded, this, this.prefabCollection);
}
var introConfig = IntroTableMgr_1.IntroTableMgr.ins.getTableByLevel(UITitleData_1.UITitleData.id);
if (introConfig) {
//需要弹提示
UIManager_1.UIManager.ins.openWindow(Global_1.WindowName.INTRO, introConfig.Level);
}
else {
//不需要弹提示,且未使用黄金瞄准期间,概率弹出黄金瞄准
if (Date.now() > SaveDataManager_1.SaveDataManager.ins.runtimeData.goldenAimEndTime) {
var rate = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_PLAY, 30).Value;
if (slib.MathUtil.getRandom(0, 100) < rate) {
UIManager_1.UIManager.ins.openWindow(Global_1.WindowName.GOLDEN_AIM);
}
}
}
this._gameRoot.getChildByName('tips1').active = false;
this._gameRoot.getChildByName('tips2').active = false;
this._gameRoot.getChildByName('guideAim').active = false;
if (UITitleData_1.UITitleData.id == 1 || UITitleData_1.UITitleData.id == 2) {
//提示
this._gameRoot.getChildByName('tips1').active = true;
this._gameRoot.getChildByName('tips2').active = true;
this._gameRoot.getChildByName('guideAim').active = true;
this._gameRoot.getChildByName('tips1').getComponent(cc.Label).string = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_PLAY, 28).Comment;
this._gameRoot.getChildByName('tips2').getComponent(cc.Label).string = Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_PLAY, 29).Comment;
}
};
BattleScene.prototype.onLazyUpdate = function () {
if (BattleManager_1.BattleManager.ins.curBattle) {
if (BattleManager_1.BattleManager.ins.curBattle.roundRunning) {
this._ballNumNode.getComponentInChildren(cc.Label).string = BattleManager_1.BattleManager.ins.curBattle.marblesCollectCount.toString();
}
else {
var rate = (BattleManager_1.BattleManager.ins.curBattle.doubleShoot ? 2 : 1);
this._ballNumNode.getComponentInChildren(cc.Label).string = (BattleManager_1.BattleManager.ins.curBattle.marblesNum * rate).toString();
}
}
};
// update (dt) {}
//#endregion
//#region public method
//#endregion
//#region private method
BattleScene.prototype.onMapLoaded = function () {
this._mapView = BattleManager_1.BattleManager.ins.curBattle.mapView;
var scale = this._gameRoot.width / this._mapView.width;
this._mapView.setScale(scale, scale); // 按宽度缩放
this._mapView.setPosition(0, -this._gameRoot.height / 2 + this._mapView.height * scale / 2); //将 mapView和gameRoot底端对齐
BattleManager_1.BattleManager.ins.curBattle.scale = scale;
this._gameRoot.addChild(this._mapView);
this._spliterNode = this._gameRoot.getChildByName('spliter');
this._spliterNode.removeFromParent();
this._mapView.addChild(this._spliterNode);
this._pointerNode = this._gameRoot.getChildByName('imgPointer');
this._pointerNode.removeFromParent();
this._mapView.addChild(this._pointerNode);
this._ballNumNode = this._pointerNode.getChildByName('numNode');
if (UITitleData_1.UITitleData.id == 1 || UITitleData_1.UITitleData.id == 2) {
//提示
var tips = this._gameRoot.getChildByName('tips1');
var gridPos = (UITitleData_1.UITitleData.id == 1 ? cc.v2(4, 5) : cc.v2(5, 7));
var pos = BattleManager_1.BattleManager.ins.curBattle.mapData.getPixelPosByGridPos(gridPos);
this.mapView.convertToWorldSpaceAR(pos, pos);
this._gameRoot.convertToNodeSpaceAR(pos, pos);
tips.setPosition(pos);
gridPos = (UITitleData_1.UITitleData.id == 1 ? cc.v2(7, 4) : cc.v2(10, 6));
pos = BattleManager_1.BattleManager.ins.curBattle.mapData.getPixelPosByGridPos(gridPos);
this.mapView.convertToWorldSpaceAR(pos, pos);
this._gameRoot.convertToNodeSpaceAR(pos, pos);
this._gameRoot.getChildByName('guideAim').active = true;
this._gameRoot.getChildByName('guideAim').setPosition(pos);
}
this.onRoundEnd();
};
BattleScene.prototype.testRayLineNew = function (vec) {
this._hitPList.length = 0;
var v = cc.v2();
vec.normalize(v);
// let speed = (tMgr.getConfig(TableName.GAME_PLAY, 3) as GamePlayTable).Value
v.multiplyScalar(200); //速度固定为200,避免高速带来的误差,避免速度太慢带来的性能开销
PhysicsControl_1.PhysicsControl.ins.setPhysicsEnable(true);
this._mapView.testBall.setPosition(BattleManager_1.BattleManager.ins.curBattle.marblesBornPos);
this._mapView.testBall.getComponent(cc.RigidBody).linearVelocity = v;
// let len = (tMgr.getConfig(TableName.GAME_PLAY, 9) as GamePlayTable).Value
// let time = len / speed;
// for (let i = 0; i < 10; ++i) {
// PhysicsControl.ins.update(time);
// }
// PhysicsControl.ins.setPhysicsEnable(false);
var goldenAim = (SaveDataManager_1.SaveDataManager.ins.runtimeData.goldenAimTry || Date.now() <= SaveDataManager_1.SaveDataManager.ins.runtimeData.goldenAimEndTime);
var hitCount = (goldenAim ? 3 : 1);
while (this._hitPList.length < hitCount) {
PhysicsControl_1.PhysicsControl.ins.update(1 / 60);
}
PhysicsControl_1.PhysicsControl.ins.update(2 / 60);
PhysicsControl_1.PhysicsControl.ins.setPhysicsEnable(false);
this._hitPList = this._hitPList.slice(0, hitCount);
var i = 0;
for (i; i < this._hitPList.length; ++i) {
if (i == 0) {
this.drawLine(this._ballWorldP, this._hitPList[i]);
}
else {
this.drawLine(this._hitPList[i - 1], this._hitPList[i]);
}
var ball = void 0;
if (i < this._hitBallList.length) {
ball = this._hitBallList[i];
}
else {
ball = cc.instantiate(BattleManager_1.BattleManager.ins.curBattle.prefabCollection.getChildByName('ball'));
ball.getComponent(Ball_1.default).scaleEnable = false;
ball.getComponent(cc.Collider).enabled = false;
ball.getChildByName('img').getComponent(cc.Sprite).sizeMode = cc.Sprite.SizeMode.CUSTOM;
var colliderSize = ball.getComponent(cc.PhysicsCircleCollider).radius * 2;
ball.getChildByName('img').setContentSize(colliderSize, colliderSize);
ball.getChildByName('img').scale = 1;
// ball.scale = 0.5;
this._hitBallList.push(ball);
this._gameRoot.addChild(ball);
}
ball.active = true;
var pos = this._gameRoot.convertToNodeSpaceAR(this._hitPList[i]);
ball.setPosition(pos);
}
for (i; i < this._hitBallList.length; ++i) {
this._hitBallList[i].active = false;
}
// let t = this._mapView.convertToWorldSpaceAR(this._mapView.testBall.position);
// let tt = cc.v2(t.x, t.y);
// if (this._hitPList.length == 0) {
// this.drawLine(this._ballWorldP, tt);
// }
// else {
// this.drawLine(this._hitPList[this._hitPList.length - 1], tt);
// }
// this._lastCollisionV.normalizeSelf();
// this._lastCollisionV.multiplyScalar(100);
var lastPoint = this._hitPList[this._hitPList.length - 1];
var t = this._mapView.convertToWorldSpaceAR(this._mapView.testBall.position);
var tt = cc.v2(t.x - lastPoint.x, t.y - lastPoint.y); //从终点指向小球的向量
tt.normalizeSelf();
tt.multiplyScalar(Global_1.tMgr.getConfig(TableDefine_1.TableName.GAME_PLAY, 9).Value);
tt.x = lastPoint.x + tt.x;
tt.y = lastPoint.y + tt.y;
this.drawLine(this._hitPList[this._hitPList.length - 1], tt);
};
// private _lastCollisionV: cc.Vec2 = new cc.Vec2();
BattleScene.prototype.onTestBallCollision = function (contact, selfCollider, otherCollider) {
// let manifold = contact.getWorldManifold();
// if (manifold.points.length > 0) {
// this._hitPList.push(cc.v2(manifold.points[0].x, manifold.points[0].y));
// }
this._hitPList.push(selfCollider.node.convertToWorldSpaceAR(cc.Vec2.ZERO));
};
BattleScene.prototype.drawLine = function (worldStart, worldEnd) {
var goldenAim = (SaveDataManager_1.SaveDataManager.ins.runtimeData.goldenAimTry || Date.now() <= SaveDataManager_1.SaveDataManager.ins.runtimeData.goldenAimEndTime);
var g = this._gameRoot.getComponent(cc.Graphics);
g.fillColor.fromHEX(goldenAim ? '#FFFF00' : '#FFFFFF');
var gStart = this._gameRoot.convertToNodeSpaceAR(worldStart);
var gEnd = this._gameRoot.convertToNodeSpaceAR(worldEnd);
var vec = cc.v2();
cc.Vec2.subtract(vec, gEnd, gStart);
var len = vec.mag();
var step = 0;
var lerpVec = cc.v2();
while (true) {
var ratio = step / len;
var end = false;
if (ratio > 1) {
ratio = 1;
end = true;
}
gEnd.lerp(gStart, ratio, lerpVec);
// g.moveTo();
g.circle(lerpVec.x, lerpVec.y, 3);
g.fill();
step += 20;
if (end) {
break;
}
}
};
BattleScene.prototype.changePointer = function (double) {
// let ballNode = this._pointerNode.getChildByName('ball');
// ballNode.active = !double;
this._spliterNode.active = double;
if (double) {
BattleManager_1.BattleManager.ins.shootTouchEnable = false;
this._spliterNode.getComponent(cc.Animation).once('finished', function () { BattleManager_1.BattleManager.ins.shootTouchEnable = true; }, this);
this._spliterNode.getComponent(cc.Animation).play('ani_gun001');
this._spliterNode.setPosition(BattleManager_1.BattleManager.ins.curBattle.marblesBornPos);
}
};
//#endregion
//#region event
BattleScene.prototype.onTouchStart = function (e) {
if (!BattleManager_1.BattleManager.ins.shootTouchEnable) {
return;
}
this.node.getChildByName('UIBattle').getComponent(UIBattle_1.default).setCancelNodeVisible(true);
this._gameRoot.on(cc.Node.EventType.TOUCH_MOVE, this.onTouchMove, this);
this._gameRoot.on(cc.Node.EventType.TOUCH_END, this.onTouchEnd, this);
this._gameRoot.on(cc.Node.EventType.TOUCH_CANCEL, this.onTouchCancel, this);
this._mapView.testBall.active = true;
this.onTouchMove(e);
var chargingNode = this._pointerNode.getChildByName('chargingNode');
chargingNode.active = true;
chargingNode.getComponent(cc.Animation).play('fx_xuli_001');
};
BattleScene.prototype.onTouchMove = function (e) {
var touchP = e.getLocation();
// cc.Vec2.subtract(this._pointerVec, touchP, this._ballWorldP);
var deg = slib.MathUtil.get360DegByVec(touchP.x - this._ballWorldP.x, touchP.y - this._ballWorldP.y);
if (deg < this._minShootDeg || deg > 180 - this._minShootDeg) {
this.node.getChildByName('UIBattle').getComponent(UIBattle_1.default).setCancelNodeHit(true);
return;
}
this.node.getChildByName('UIBattle').getComponent(UIBattle_1.default).setCancelNodeHit(false);
cc.Vec2.subtract(this._pointerVec, touchP, this._ballWorldP);
this._gameRoot.getComponent(cc.Graphics).clear();
this.testRayLineNew(this._pointerVec);
//旋转指针
if (BattleManager_1.BattleManager.ins.curBattle.doubleShoot) {
var deg_1 = slib.MathUtil.get360DegByVec(this._pointerVec.x, this._pointerVec.y);
var nodeA = this._spliterNode.getChildByName('ani_guna');
var nodeB = this._spliterNode.getChildByName('ani_gunb');
nodeA.angle = deg_1 - 90; //指向正上方
nodeB.angle = (90 - deg_1);
var otherPointer = cc.v2(-this._pointerVec.x, this._pointerVec.y);
this.testRayLineNew(otherPointer);
}
};
BattleScene.prototype.onTouchCancel = function () {
var pointer = this._mapView.getChildByName('imgPointer');
pointer.angle = 0;
// let g = this._gameRoot.getComponent(cc.Graphics);
// g.clear();
this._gameRoot.off(cc.Node.EventType.TOUCH_MOVE, this.onTouchMove, this);
this._gameRoot.off(cc.Node.EventType.TOUCH_END, this.onTouchEnd, this);
this._gameRoot.off(cc.Node.EventType.TOUCH_CANCEL, this.onTouchCancel, this);
this.node.getChildByName('UIBattle').getComponent(UIBattle_1.default).setCancelNodeVisible(false);
var chargingNode = this._pointerNode.getChildByName('chargingNode');
chargingNode.getComponent(cc.Animation).stop('fx_xuli_001');
chargingNode.active = false;
this._mapView.testBall.active = false;
this._gameRoot.getComponent(cc.Graphics).clear();
for (var i = 0; i < this._hitBallList.length; ++i) {
this._hitBallList[i].active = false;
}
};
BattleScene.prototype.onTouchEnd = function () {
this.onTouchCancel();
BattleManager_1.BattleManager.ins.curBattle.shoot(this._pointerVec);
this._gameRoot.getChildByName('tips1').active = false;
this._gameRoot.getChildByName('guideAim').active = false;
};
BattleScene.prototype.onSkillStart = function (skillId) {
if (skillId == BattleConst_1.UserSkill.DOUBLE_SHOOT) {
this.changePointer(true);
}
else if (skillId == BattleConst_1.UserSkill.SHIELD) {
this.setShieldEnable(true);
}
};
BattleScene.prototype.onSkillEnd = function (skillId) {
if (skillId == BattleConst_1.UserSkill.SHIELD) {
this.setShieldEnable(false);
}
};
BattleScene.prototype.onBornPosChange = function () {
this._pointerNode.getChildByName('ball').active = true;
this._pointerNode.setPosition(BattleManager_1.BattleManager.ins.curBattle.marblesBornPosNextRound);
};
BattleScene.prototype.onRoundEnd = function () {
this._ballWorldP = this._mapView.convertToWorldSpaceAR(BattleManager_1.BattleManager.ins.curBattle.marblesBornPos);
this._pointerNode.setPosition(BattleManager_1.BattleManager.ins.curBattle.marblesBornPos);
this.changePointer(false);
};
BattleScene.prototype.setShieldEnable = function (value) {
var effectNode = cc.find('GameRoot/borderCollector/effect', this.node);
effectNode.active = value;
if (value) {
var duration = effectNode.getComponent(cc.Animation).play('fx_gl_chzd_001').duration;
this.schedule(function () {
effectNode.getComponent(cc.Animation).play('fx_gl_chzd_002');
}, duration, 1);
}
else {
// this.unscheduleAllCallbacks();
}
};
BattleScene.prototype.onShake = function (value) {
var ani = this.node.getChildByName('Main Camera').getComponent(cc.Animation);
if (value) {
ani.stop('ani_shake');
ani.play('ani_shake');
}
else {
this.node.getChildByName('Main Camera').setPosition(0, 0, 0);
// let state = ani.getAnimationState('ani_shake');
// state.time = 0;
// state.stop();
ani.stop('ani_shake');
}
// ani.play('ani_shake');
};
__decorate([
property(cc.Prefab)
], BattleScene.prototype, "prefabCollection", void 0);
BattleScene = __decorate([
ccclass
], BattleScene);
return BattleScene;
}(cc.Component));
exports.default = BattleScene;
cc._RF.pop();