slib.js 71.3 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757
var slib = window.slib = window.slib || {};var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
    if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
        if (ar || !(i in from)) {
            if (!ar) ar = Array.prototype.slice.call(from, 0, i);
            ar[i] = from[i];
        }
    }
    return to.concat(ar || Array.prototype.slice.call(from));
};
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        if (typeof b !== "function" && b !== null)
            throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
/**
 * sLib
 * Base TS game lib, S for simple, standard, stable, and Sean;
 * 通用基础库,设计理念为所有项目共用的一些基础方法,不于具体业务相关联,纯TS实现,不对外部及任何引擎有依赖
 * @author Sean
 */

/**
 * sLib
 * Base TS game lib, S for simple, standard, stable, and Sean;
 * 通用基础库,设计理念为所有项目共用的一些基础方法,不于具体业务相关联,纯TS实现,不对外部及任何引擎有依赖
 * @author Sean
 */
(function (slib) {
    var LIB_NAME = "[slib]";
    /**控制logI,logW,logE输出的开关 */
    slib.LOG_ENABLE = true;
    function logI(message) {
        if (message === void 0) { message = ""; }
        var args = [];
        for (var _i = 1; _i < arguments.length; _i++) {
            args[_i - 1] = arguments[_i];
        }
        slib.LOG_ENABLE && console.info(LIB_NAME, StringUtil.format.apply(StringUtil, __spreadArray([message], args, false)));
    }
    slib.logI = logI;
    function logW(message) {
        if (message === void 0) { message = ""; }
        var args = [];
        for (var _i = 1; _i < arguments.length; _i++) {
            args[_i - 1] = arguments[_i];
        }
        slib.LOG_ENABLE && console.warn(LIB_NAME, StringUtil.format.apply(StringUtil, __spreadArray([message], args, false)));
    }
    slib.logW = logW;
    function logE(message) {
        if (message === void 0) { message = ""; }
        var args = [];
        for (var _i = 1; _i < arguments.length; _i++) {
            args[_i - 1] = arguments[_i];
        }
        slib.LOG_ENABLE && console.error(LIB_NAME, StringUtil.format.apply(StringUtil, __spreadArray([message], args, false)));
    }
    slib.logE = logE;
    var StringUtil = /** @class */ (function () {
        function StringUtil() {
        }
        /**
         * 是否为无效字符串,null或undefined都会返回true
         * @param str
         */
        StringUtil.isEmpty = function (str) {
            return TypeUtil.isUndefinedOrNull(str) || str.length == 0;
        };
        /**
         * 格式化,类似c++的sprintf
         * @param text
         * @param formatParam
         */
        StringUtil.format = function (text) {
            var formatParam = [];
            for (var _i = 1; _i < arguments.length; _i++) {
                formatParam[_i - 1] = arguments[_i];
            }
            if (text) {
                return StringUtil.formatWithArray(text, formatParam);
            }
            return "";
        };
        StringUtil.formatWithArray = function (text, formatParam, paramCnt) {
            var maxParamCnt = formatParam.length;
            if (typeof paramCnt != "undefined" && paramCnt < maxParamCnt) {
                maxParamCnt = paramCnt;
            }
            return text.replace(/(\{\d+\})/g, function (substr) {
                var args = [];
                for (var _i = 1; _i < arguments.length; _i++) {
                    args[_i - 1] = arguments[_i];
                }
                var index = Number(substr.substr(1, substr.length - 2));
                if (index >= 0 && index < maxParamCnt) {
                    return formatParam[index];
                }
                return substr;
            });
        };
        /**
         * 获取字符串长度,中文字当2个字符
         * @static
         * @param {string} str
         * @return {*}  {number}
         * @memberof StringUtil
         */
        StringUtil.getStringLen = function (str) {
            var len = 0, charCode = 0;
            for (var i = 0; i < str.length; i++) {
                charCode = str.charCodeAt(i);
                if (charCode >= 0 && charCode <= 128)
                    len += 1;
                else
                    len += 2;
            }
            return len;
        };
        /**
         * 将指定的秒数转换为 hh:mm:ss 的字符串
         * @param sec 秒数
         */
        StringUtil.formatTimeBySecs = function (secs) {
            var hour = Math.floor(secs / 3600);
            var min = Math.floor((secs - (hour * 3600)) / 60);
            var sec = Math.floor(secs % 60);
            var hourStr = (hour < 10 ? '0' : '') + hour.toString();
            var minStr = (min < 10 ? '0' : '') + min.toString();
            var secStr = (sec < 10 ? '0' : '') + sec.toString();
            return hourStr + ':' + minStr + ':' + secStr;
        };
        return StringUtil;
    }());
    slib.StringUtil = StringUtil;
    var TypeUtil = /** @class */ (function () {
        function TypeUtil() {
        }
        /**是否为undefined或null */
        TypeUtil.isUndefinedOrNull = function (obj) {
            return (typeof obj) === 'undefined' || obj == null;
        };
        return TypeUtil;
    }());
    slib.TypeUtil = TypeUtil;
    var ArrayUtil = /** @class */ (function () {
        function ArrayUtil() {
        }
        /**
         * 从目标数组中删掉指定的元素
         * @param list 目标数组
         * @param element 要删除的元素
         * @returns 要删除的元素,若不在目标数组中,则返回null
         */
        ArrayUtil.removeElement = function (list, element) {
            var index = list.indexOf(element);
            if (index >= 0) {
                list.splice(index, 1);
            }
            else {
                return null;
            }
        };
        return ArrayUtil;
    }());
    slib.ArrayUtil = ArrayUtil;
    var MathUtil = /** @class */ (function () {
        function MathUtil() {
        }
        /**
         * 获得[n-m)区间中的一个随机整数,包括n,不包括m
         */
        MathUtil.getRandom = function (n, m) {
            return n + Math.floor(Math.random() * (m - n));
        };
        /**是否为有效数据,null,undefined,NaN,null皆为无效 */
        MathUtil.isValidNumber = function (num) {
            return !TypeUtil.isUndefinedOrNull(num) && num != NaN;
        };
        /**
         * 限制value的值在min和max之间, 如果value小于min,返回min。 如果value大于max,返回max,否则返回value
         */
        MathUtil.clamp = function (value, min, max) {
            return value < min ? min : (value > max ? max : value);
        };
        /**
         * 插值
         * @param min 最小值
         * @param max 最大值
         * @param t 系数
         * @returns 所求值
         */
        MathUtil.lerp = function (min, max, t) {
            if (t > 0 && t < 1) {
                return (max - min) * t + min;
            }
            else {
                return t <= 0 ? min : max;
            }
        };
        /**
         * 将弧度转化为角度
         * @param rad 弧度
         */
        MathUtil.getDegreeByRadian = function (rad) { return rad * 180 / Math.PI; };
        /**
         * 将角度转化为弧度
         * @param degree 角度
         */
        MathUtil.getRadianByDegree = function (degree) { return degree * Math.PI / 180; };
        /**
         * 根据向量求角度
         * @param x
         * @param y
         * @returns 返回值为与x轴的夹角,带正负号,正值为x轴逆时针方向,负值为x轴顺时针方向
        */
        MathUtil.getDegByVec = function (x, y) {
            var rad = Math.atan2(y, x);
            return rad * 180 / Math.PI;
        };
        /**
         * 根据向量求弧度
         * @param x
         * @param y
         * @returns 返回值为与x轴的夹角,带正负号,正值为x轴逆时针方向,负值为x轴顺时针方向
        */
        MathUtil.getRadianByVec = function (x, y) {
            return Math.atan2(y, x);
        };
        /**根据向量求角度,返回值在 [0,360]之间,代表从x轴逆时针方向旋转的角度 */
        MathUtil.get360DegByVec = function (x, y) {
            var deg = this.getDegByVec(x, y);
            if (deg < 0) {
                deg = 360 + deg;
            }
            return deg;
        };
        /**根据向量求弧度,返回值在 [0,2Pi]之间,代表从x轴逆时针方向旋转的弧度 */
        MathUtil.get2PiRadianByVec = function (x, y) {
            var rad = this.getRadianByVec(x, y);
            if (rad < 0) {
                rad += (Math.PI * 2);
            }
            return rad;
        };
        /**
         * 根据权重列表进行一次随机,返回命中的索引
         * @param list 权重列表
         * @returns 命中的索引
         */
        MathUtil.randomTestByWeightList = function (list) {
            var total = 0;
            var pointList = [];
            for (var i = 0; i < list.length; ++i) {
                var point = slib.math.Vector.get();
                point.setValue(total, total + list[i] - 1);
                pointList.push(point);
                total += list[i];
            }
            var r = this.getRandom(0, total);
            var index = -1;
            for (var i = 0; i < pointList.length; ++i) {
                if (r >= pointList[i].x && r <= pointList[i].y) {
                    index = i;
                    break;
                }
            }
            for (var i = 0; i < pointList.length; ++i) {
                slib.math.Vector.recover(pointList[i]);
            }
            pointList.length = 0;
            return index;
        };
        return MathUtil;
    }());
    slib.MathUtil = MathUtil;
})(slib || (slib = {}));

(function (slib) {
    var astar;
    (function (astar) {
        /**格子节点 */
        var GridNode = /** @class */ (function () {
            //#endregion
            /**
             *
             * @param x
             * @param y
             * @param weight 权重,计算G值时使用此值,越大代表移动代价越高,0表示为障碍物
             */
            function GridNode(x, y, weight) {
                //#region 内部使用,外部无需关注
                /**是否已遍历过,内部使用,外部无需关注 */
                this.visited = false;
                /**父节点 内部使用,外部无需关注 */
                this.parent = null;
                /**是否在关闭列表中  内部使用,外部无需关注*/
                this.closed = false;
                /**内部使用,外部无需关注 */
                this.h = 0;
                /**内部使用,外部无需关注 */
                this.g = 0;
                /**内部使用,外部无需关注 */
                this.f = 0;
                this._x = x;
                this._y = y;
                this.weight = weight;
            }
            Object.defineProperty(GridNode.prototype, "x", {
                get: function () {
                    return this._x;
                },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(GridNode.prototype, "y", {
                get: function () {
                    return this._y;
                },
                enumerable: false,
                configurable: true
            });
            /**内部使用,外部无需关注 */
            GridNode.prototype.cleanNode = function () {
                this.f = 0;
                this.g = 0;
                this.h = 0;
                this.visited = false;
                this.closed = false;
                this.parent = null;
            };
            Object.defineProperty(GridNode.prototype, "isWall", {
                /**是否是障碍物 */
                get: function () { return this.weight === 0; },
                enumerable: false,
                configurable: true
            });
            /**移动代价,用于计算G值 */
            GridNode.prototype.getCost = function (fromNeighbor) {
                // Take diagonal weight into consideration.
                if (fromNeighbor && fromNeighbor.x != this.x && fromNeighbor.y != this.y) {
                    // return this._weight * 1.41421;
                    return this.weight * 1.4;
                }
                return this.weight;
            };
            GridNode.prototype.toString = function () { return '[GridNode x:' + this._x.toString() + ", y:" + this._y.toString() + "]"; };
            return GridNode;
        }());
        astar.GridNode = GridNode;
        /**A星格子网格类 */
        var Graph = /** @class */ (function () {
            /**
             *
             * @param gridIn 权重的二维数组,格式为[x][y],第一个下标为列数,第二个下表为行数
             * @param diagonal 是否允许斜向移动
             */
            function Graph(gridIn, diagonal) {
                if (diagonal === void 0) { diagonal = false; }
                this._neighborsRet = [];
                // this._nodes = [];
                this._diagonal = diagonal;
                this._grid = [];
                for (var x = 0; x < gridIn.length; ++x) {
                    this._grid[x] = [];
                    for (var y = 0, col = gridIn[x]; y < col.length; ++y) {
                        var node = new GridNode(x, y, col[y]);
                        this._grid[x][y] = node;
                        node.cleanNode();
                    }
                }
                this._dirtyNodes = [];
            }
            Object.defineProperty(Graph.prototype, "diagonal", {
                get: function () { return this._diagonal; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(Graph.prototype, "grid", {
                get: function () { return this._grid; },
                enumerable: false,
                configurable: true
            });
            Graph.prototype.cleanDirty = function () {
                for (var i = 0; i < this._dirtyNodes.length; i++) {
                    this._dirtyNodes[i].cleanNode();
                }
                this._dirtyNodes = [];
            };
            Graph.prototype.markDirty = function (node) { this._dirtyNodes.push(node); };
            /**
             * 获取目标格子相邻的格子
             * @param node
             * @returns 注意返回的数组为唯一实例,会随着下一次调用改变,请及时处理
             */
            Graph.prototype.neighbors = function (node) {
                var ret = this._neighborsRet;
                ret = [];
                var x = node.x;
                var y = node.y;
                var grid = this.grid;
                // West
                if (grid[x - 1] && grid[x - 1][y]) {
                    ret.push(grid[x - 1][y]);
                }
                // East
                if (grid[x + 1] && grid[x + 1][y]) {
                    ret.push(grid[x + 1][y]);
                }
                // South
                if (grid[x] && grid[x][y - 1]) {
                    ret.push(grid[x][y - 1]);
                }
                // North
                if (grid[x] && grid[x][y + 1]) {
                    ret.push(grid[x][y + 1]);
                }
                if (this.diagonal) {
                    // Southwest
                    if (grid[x - 1] && grid[x - 1][y - 1]) {
                        ret.push(grid[x - 1][y - 1]);
                    }
                    // Southeast
                    if (grid[x + 1] && grid[x + 1][y - 1]) {
                        ret.push(grid[x + 1][y - 1]);
                    }
                    // Northwest
                    if (grid[x - 1] && grid[x - 1][y + 1]) {
                        ret.push(grid[x - 1][y + 1]);
                    }
                    // Northeast
                    if (grid[x + 1] && grid[x + 1][y + 1]) {
                        ret.push(grid[x + 1][y + 1]);
                    }
                }
                return ret;
            };
            return Graph;
        }());
        astar.Graph = Graph;
        function pathTo(node) {
            var curr = node;
            var path = [];
            while (curr.parent) {
                path.unshift(curr);
                curr = curr.parent;
            }
            return path;
        }
        astar.pathTo = pathTo;
        var AStar = /** @class */ (function () {
            function AStar() {
            }
            /**
             *
             * @param graph 寻路网格
             * @param start 起点
             * @param end 终点
             * @param closest 当目标点不可到达时,是否寻路至最近的点
             * @param heuristic 启发函数,用于在寻路时估计当前格子到终点的距离,即计算H值,默认使用manhattan方法
             * @returns 找不到路径时返回null
             */
            AStar.prototype.search = function (graph, start, end, closest, heuristic) {
                if (closest === void 0) { closest = false; }
                if (heuristic === void 0) { heuristic = null; }
                graph.cleanDirty();
                heuristic = heuristic || heuristics.manhattan;
                var openHeap = this.getHeap();
                var closestNode = start;
                start.h = heuristic(start, end);
                graph.markDirty(start);
                openHeap.push(start);
                //遍历open列表
                while (openHeap.size > 0) {
                    //取出一个f值最小的节点
                    var currentNode = openHeap.pop();
                    //到达终点了
                    if (currentNode === end) {
                        return pathTo(end);
                    }
                    //放入close列表,尝试向周围行走
                    currentNode.closed = true;
                    var neighbors = graph.neighbors(currentNode);
                    for (var i = 0, il = neighbors.length; i < il; i++) {
                        var neighbor = neighbors[i];
                        if (neighbor.closed || neighbor.isWall) {
                            continue; //已经行走过,或是不能行走,跳过
                        }
                        var gScore = currentNode.g + neighbor.getCost(currentNode); //当前行走节点的g值 + 走到这个格子花费的g值
                        var beenVisited = neighbor.visited;
                        if (!beenVisited || gScore < neighbor.g) {
                            neighbor.visited = true; //标记一下,已经被父节点尝试过
                            neighbor.parent = currentNode;
                            neighbor.h = neighbor.h || heuristic(neighbor, end);
                            neighbor.g = gScore;
                            neighbor.f = neighbor.g + neighbor.h;
                            graph.markDirty(neighbor);
                            if (closest) {
                                if (neighbor.h < closestNode.h || (neighbor.h === closestNode.h) && neighbor.g < closestNode.g) {
                                    //距离更小 或是 更容易走到, 更新最近的节点
                                    closestNode = neighbor;
                                }
                            }
                            if (!beenVisited) {
                                openHeap.push(neighbor); //待探索的格子,加入到open列表中
                            }
                            else {
                                openHeap.rescoreElement(neighbor, true); //g值变小了,父节点更新了,重排二叉堆
                            }
                        }
                    }
                }
                if (closest) {
                    return pathTo(closestNode);
                }
                return null;
            };
            AStar.prototype.getHeap = function () {
                return new slib.math.BinaryHeap(function (node) { return node.f; });
            };
            return AStar;
        }());
        astar.AStar = AStar;
        var heuristics;
        (function (heuristics) {
            function manhattan(pos0, pos1) {
                return Math.abs(pos1.x - pos0.x) + Math.abs(pos1.y - pos0.y);
            }
            heuristics.manhattan = manhattan;
        })(heuristics = astar.heuristics || (astar.heuristics = {}));
    })(astar = slib.astar || (slib.astar = {}));
})(slib || (slib = {}));

(function (slib) {
    var comp;
    (function (comp) {
        /**摇杆数据模型,设计思路为,传入摇杆半径和按压点,可获得摇杆坐标和力度数据
         * 使用方法,设置半径和基准点,当操作摇杆时调用tap接口传入按压点,释放时调用release接口,修改基准点时调用setStartPos接口,所有坐标都需要与基准点在同一坐标系下
         */
        var JoyStick = /** @class */ (function () {
            /**
             * @param radius 最大半径
             */
            function JoyStick(radius, startX, startY) {
                if (radius === void 0) { radius = 100; }
                if (startX === void 0) { startX = 0; }
                if (startY === void 0) { startY = 0; }
                this.destroyed = false;
                this._startX = 0;
                this._startY = 0;
                this._radius = 100;
                this._stickX = 0;
                this._stickY = 0;
                this._tapping = false;
                this._radius = radius;
                this.setStartPos(startX, startY);
            }
            Object.defineProperty(JoyStick.prototype, "startX", {
                /**基准点X */
                get: function () { return this._startX; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(JoyStick.prototype, "startY", {
                /**基准点Y */
                get: function () { return this._startY; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(JoyStick.prototype, "radius", {
                get: function () { return this._radius; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(JoyStick.prototype, "strengthX", {
                /**X轴方向力度,正负代表方向,范围 0-1 */
                get: function () { return (this._stickX - this._startX) / this._radius; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(JoyStick.prototype, "strengthY", {
                /**Y轴方向力度,正负代表方向,范围 0-1 */
                get: function () { return (this._stickY - this._startY) / this._radius; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(JoyStick.prototype, "stickX", {
                /**摇杆坐标X */
                get: function () { return this._stickX; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(JoyStick.prototype, "stickY", {
                /**摇杆坐标Y */
                get: function () { return this._stickY; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(JoyStick.prototype, "tapping", {
                /**是否在按压中 */
                get: function () { return this._tapping; },
                enumerable: false,
                configurable: true
            });
            /**修改摇杆基准点 */
            JoyStick.prototype.setStartPos = function (posX, posY) {
                this._startX = posX;
                this._startY = posY;
                if (this._tapping) {
                    this.tap(this._stickX, this._stickY); //重新刷新下
                }
                else {
                    this._stickX = this._startX;
                    this._stickY = this._startY;
                }
            };
            JoyStick.prototype.tap = function (tapX, tapY) {
                this._tapping = true;
                var vec = slib.math.Vector.get().setValue(tapX - this._startX, tapY - this._startY);
                if (vec.x * vec.x + vec.y * vec.y > this._radius * this._radius) { //效果等价于比较距离,用平方数比较可以减少一次开方运算
                    vec.normalize();
                    vec.scale(this._radius);
                }
                this._stickX = this._startX + vec.x;
                this._stickY = this._startY + vec.y;
                slib.math.Vector.recover(vec);
                // console.log("start", this._startX, this._startY, "stick", this._stickX, this._stickY);
            };
            JoyStick.prototype.release = function () {
                if (this._tapping) {
                    this._tapping = false;
                    this._stickX = this._startX;
                    this._stickY = this._startY;
                }
            };
            JoyStick.prototype.destroy = function () {
                this.destroyed = true;
            };
            return JoyStick;
        }());
        comp.JoyStick = JoyStick;
    })(comp = slib.comp || (slib.comp = {}));
})(slib || (slib = {}));

(function (slib) {
    var config;
    (function (config) {
        /**配置基类 */
        var ConfigBase = /** @class */ (function () {
            function ConfigBase() {
            }
            return ConfigBase;
        }());
        config.ConfigBase = ConfigBase;
    })(config = slib.config || (slib.config = {}));
})(slib || (slib = {}));

(function (slib) {
    var config;
    (function (config) {
        /**配置管理器,使用方法:setTable 后 parse, 即可获取数据 */
        var ConfigManager = /** @class */ (function () {
            function ConfigManager() {
                this._map = null;
                this.m_temp = new Map();
            }
            Object.defineProperty(ConfigManager.prototype, "map", {
                /**所有的配置都在这里 */
                get: function () { return this._map; },
                enumerable: false,
                configurable: true
            });
            /**
             * 传入配置表数据,传入后需调用parse方法,将传入的数据解析为对应的类
             * @param name 表的名字,区分表用
             * @param data 数据数组,json导出为数组形式,解析后的object
             * @param cls 对应的类
             */
            ConfigManager.prototype.setTable = function (name, data, cls) {
                this.m_temp.set(name, { data: data, cls: cls });
            };
            /**获取某张表的配置数量 */
            ConfigManager.prototype.getTableCount = function (name) {
                return this._map[name]["#count"];
            };
            /**获取某张表的最大ID */
            ConfigManager.prototype.getTableMaxID = function (name) {
                return this._map[name]["#maxId"];
            };
            /**解析后将清空所有缓存的数据 */
            ConfigManager.prototype.parse = function () {
                var _this = this;
                this._map = {};
                this.m_temp.forEach(function (value, key, map) {
                    //单张表处理
                    var cls = value.cls;
                    var loaded = value.data;
                    if (!_this._map[key]) {
                        _this._map[key] = {};
                    }
                    var maxId = 0;
                    for (var j = 0; j < loaded.length; ++j) {
                        //单个数据处理
                        var item = new cls();
                        for (var key_1 in loaded[j]) {
                            if (Object.prototype.hasOwnProperty.call(loaded[j], key_1)) {
                                var element = loaded[j][key_1];
                                item[key_1] = element;
                            }
                        }
                        _this._map[key][item.ID] = item;
                        if (item.ID > maxId) {
                            maxId = item.ID;
                        }
                    }
                    _this._map[key]["#count"] = loaded.length;
                    _this._map[key]["#maxId"] = maxId;
                }, this);
                this.m_temp.clear();
            };
            /**
             * 根据表名和ID取出数据
             * @param tableName
             * @param id
             * @returns 找不到则返回null
             */
            ConfigManager.prototype.getConfig = function (tableName, id) {
                if (this._map[tableName] && this._map[tableName][id]) {
                    return this._map[tableName][id];
                }
                else {
                    return null;
                }
            };
            return ConfigManager;
        }());
        config.ConfigManager = ConfigManager;
    })(config = slib.config || (slib.config = {}));
})(slib || (slib = {}));

(function (slib) {
    var pool;
    (function (pool) {
        /**池元素基类,若继承此基类,则不可在构造函数中传入参数,避免池管理器创建对象时出错 */
        var PoolUnit = /** @class */ (function () {
            function PoolUnit() {
                this.inPool = false;
            }
            /**从池中取出时的初始化接口,建议子类复写,在此时初始化数据 */
            PoolUnit.prototype.onInitFromPool = function () {
                this.inPool = false;
            };
            /**回收到池中时调用的接口,建议子类复写,在此时清除内部相关引用 */
            PoolUnit.prototype.onRecoverToPool = function () {
                this.inPool = true;
            };
            return PoolUnit;
        }());
        pool.PoolUnit = PoolUnit;
    })(pool = slib.pool || (slib.pool = {}));
})(slib || (slib = {}));

(function (slib) {
    var pool;
    (function (pool) {
        var PoolManager = /** @class */ (function () {
            function PoolManager(T) {
                this._pool = [];
                this._warnNum = 200;
                this._class = T;
            }
            Object.defineProperty(PoolManager.prototype, "warnNum", {
                /**警告数量,若池中元素数量超过设定值则打印警告,默认为200 */
                get: function () { return this._warnNum; },
                enumerable: false,
                configurable: true
            });
            /**
             * 设置警告数量,查看warnNum属性
             * @param num
             */
            PoolManager.prototype.setWarnNum = function (num) {
                this._warnNum = num;
            };
            PoolManager.prototype.getUnit = function () {
                if (this._pool.length >= this._warnNum) {
                    slib.logW("pool:{0}, unit num warn:{1}", this._class.name, this._pool.length);
                }
                var target = null;
                for (var i = 0; i < this._pool.length; ++i) {
                    if (this._pool[i].inPool) {
                        target = this._pool[i];
                        break;
                    }
                }
                if (target == null) {
                    target = new this._class();
                    this._pool.push(target);
                }
                target.onInitFromPool();
                return target;
            };
            /**注意,若不是由PoolManager创建的,也会回收到池中 */
            PoolManager.prototype.recoverUnit = function (unit) {
                unit.onRecoverToPool();
                if (this._pool.indexOf(unit) < 0) {
                    this._pool.push(unit);
                }
            };
            return PoolManager;
        }());
        pool.PoolManager = PoolManager;
    })(pool = slib.pool || (slib.pool = {}));
})(slib || (slib = {}));
/// <reference path="../pool/PoolUnit.ts"/>
/// <reference path="../pool/PoolManager.ts"/>

/// <reference path="../pool/PoolUnit.ts"/>
/// <reference path="../pool/PoolManager.ts"/>
(function (slib) {
    var event;
    (function (event_1) {
        var Listener = /** @class */ (function (_super) {
            __extends(Listener, _super);
            function Listener() {
                return _super !== null && _super.apply(this, arguments) || this;
            }
            Listener.prototype.onRecoverToPool = function () {
                _super.prototype.onRecoverToPool.call(this);
                this.thisObj = null;
                this.callBack = null;
            };
            return Listener;
        }(slib.pool.PoolUnit));
        /**事件派发器 */
        var EventDispatcher = /** @class */ (function () {
            function EventDispatcher() {
                this._map = new Map();
            }
            EventDispatcher.prototype.addEventListener = function (event, callBack, thisObj) {
                if (!this._map.has(event)) {
                    this._map.set(event, []);
                }
                var list = this._map.get(event);
                var listener = EventDispatcher._pool.getUnit();
                listener.thisObj = thisObj;
                listener.callBack = callBack;
                list.push(listener);
            };
            EventDispatcher.prototype.removeEventListener = function (event, callBack) {
                var list = this._map.get(event);
                if (list) {
                    for (var i = 0; i < list.length; ++i) {
                        if (list[i].callBack == callBack) {
                            var listener = list[i];
                            list.splice(i, 1);
                            EventDispatcher._pool.recoverUnit(listener);
                            break;
                        }
                    }
                }
            };
            EventDispatcher.prototype.dispatchEvent = function (event, arg) {
                var list = this._map.get(event);
                if (list) {
                    for (var i = 0; i < list.length; ++i) {
                        if (arg) {
                            //TODO 若此时移除了监听,会造成循环错乱
                            list[i].callBack.call(list[i].thisObj, arg);
                        }
                        else {
                            list[i].callBack.call(list[i].thisObj);
                        }
                    }
                }
            };
            /**清除所有监听 */
            EventDispatcher.prototype.clearAll = function () {
                for (var key in this._map) {
                    var list = this._map.get(key);
                    for (var i = 0; i < list.length; ++i) {
                        EventDispatcher._pool.recoverUnit(list[i]);
                    }
                    list.length = 0;
                    this._map.delete[key];
                }
            };
            EventDispatcher._pool = new slib.pool.PoolManager(Listener);
            return EventDispatcher;
        }());
        event_1.EventDispatcher = EventDispatcher;
    })(event = slib.event || (slib.event = {}));
})(slib || (slib = {}));

(function (slib) {
    var frame;
    (function (frame) {
        var Battle = /** @class */ (function () {
            function Battle() {
                this.destroyed = false;
                this._battleLastTime = 0;
                this._moduleList = [];
                this._lazyUpdateDelta = 0;
                this._lazyUpdateFlag = true;
            }
            Object.defineProperty(Battle.prototype, "battleLastTime", {
                /**战斗持续时间 */
                get: function () { return this._battleLastTime; },
                enumerable: false,
                configurable: true
            });
            Battle.prototype.addModule = function (module) {
                this._moduleList.push(module);
            };
            Battle.prototype.init = function () {
                for (var i = 0; i < this._moduleList.length; i++) {
                    var element = this._moduleList[i];
                    element.initModule();
                }
            };
            Battle.prototype.start = function () {
                this._battleLastTime = 0;
                for (var i = 0; i < this._moduleList.length; i++) {
                    var element = this._moduleList[i];
                    element.startModule();
                }
            };
            Battle.prototype.update = function (delta) {
                this._battleLastTime += delta;
                for (var i = 0; i < this._moduleList.length; i++) {
                    var element = this._moduleList[i];
                    element.update(delta);
                }
                for (var i = 0; i < this._moduleList.length; i++) {
                    var element = this._moduleList[i];
                    element.lateUpdate(delta);
                }
                this._lazyUpdateDelta += delta;
                this._lazyUpdateFlag = !this._lazyUpdateFlag;
                if (this._lazyUpdateFlag) {
                    for (var i = 0; i < this._moduleList.length; i++) {
                        var element = this._moduleList[i];
                        element.lazyUpdate(this._lazyUpdateDelta);
                    }
                    this._lazyUpdateDelta = 0;
                }
            };
            Battle.prototype.stop = function () {
                for (var i = 0; i < this._moduleList.length; i++) {
                    var element = this._moduleList[i];
                    element.stopModule();
                }
            };
            Battle.prototype.destroy = function () {
                for (var i = 0; i < this._moduleList.length; i++) {
                    var element = this._moduleList[i];
                    element.destroy();
                }
                this._moduleList.length = 0;
            };
            return Battle;
        }());
        frame.Battle = Battle;
    })(frame = slib.frame || (slib.frame = {}));
})(slib || (slib = {}));

(function (slib) {
    var frame;
    (function (frame) {
        var BattleBaseModule = /** @class */ (function () {
            function BattleBaseModule(battle) {
                this._battle = battle;
            }
            Object.defineProperty(BattleBaseModule.prototype, "battle", {
                get: function () { return this._battle; },
                enumerable: false,
                configurable: true
            });
            BattleBaseModule.prototype.initModule = function () { };
            BattleBaseModule.prototype.startModule = function () { };
            BattleBaseModule.prototype.stopModule = function () { };
            BattleBaseModule.prototype.update = function (delta) { };
            /**在所有module的update结束后进行 */
            BattleBaseModule.prototype.lateUpdate = function (delta) { };
            /**两帧调用一次,可处理一些并不需要频繁更新的逻辑 */
            BattleBaseModule.prototype.lazyUpdate = function (delta) { };
            BattleBaseModule.prototype.destroy = function () { this._battle = null; };
            return BattleBaseModule;
        }());
        frame.BattleBaseModule = BattleBaseModule;
    })(frame = slib.frame || (slib.frame = {}));
})(slib || (slib = {}));

(function (slib) {
    var frame;
    (function (frame) {
        /**可控制心跳的timer */
        var FrameTimer = /** @class */ (function () {
            function FrameTimer() {
                this._intervalCount = 0;
                this._running = false;
            }
            Object.defineProperty(FrameTimer.prototype, "running", {
                /**是否正在运行 */
                get: function () { return this._running; },
                enumerable: false,
                configurable: true
            });
            /**
             * @param interval 间隔,需要与update中传入的参数为同一单位
             * @param callBack
             * @param callBackThisObj
             * @param count 0为无限
             */
            FrameTimer.prototype.init = function (interval, callBack, callBackThisObj, count) {
                if (count === void 0) { count = 1; }
                this._interval = interval;
                this._callBack = callBack;
                this._callBackThisObj = callBackThisObj;
                this._count = count;
            };
            FrameTimer.prototype.start = function () {
                this._running = true;
            };
            FrameTimer.prototype.update = function (delta) {
                if (!this._running)
                    return;
                this._intervalCount += delta;
                if (this._intervalCount >= this._interval) {
                    this._intervalCount -= this._interval;
                    if (this._count >= 1) {
                        --this._count;
                        if (this._count == 0) {
                            this._running = false;
                        }
                        this._callBack.call(this._callBackThisObj);
                    }
                    else if (this._count == 0) {
                        this._callBack.call(this._callBackThisObj);
                    }
                }
            };
            FrameTimer.prototype.stop = function () {
                this._running = false;
            };
            FrameTimer.prototype.destroy = function () {
                this._running = false;
                this._callBack = null;
                this._callBackThisObj = null;
            };
            return FrameTimer;
        }());
        frame.FrameTimer = FrameTimer;
    })(frame = slib.frame || (slib.frame = {}));
})(slib || (slib = {}));

(function (slib) {
    var math;
    (function (math) {
        /**最小二叉堆,根节点为最小值,父节点总是小于或等于子节点,在一个频繁修改的数组中,若总是需要获取最小值,使用二叉堆性能较高 */
        var BinaryHeap = /** @class */ (function () {
            /**
             *
             * @param scoreFunction 排序值函数,二叉树根据此函数返回的值进行排序
             */
            function BinaryHeap(scoreFunction) {
                this._content = [];
                this._scoreFunction = scoreFunction;
            }
            Object.defineProperty(BinaryHeap.prototype, "size", {
                /**所有节点数量 */
                get: function () { return this._content.length; },
                enumerable: false,
                configurable: true
            });
            /**添加节点 */
            BinaryHeap.prototype.push = function (element) {
                this._content.push(element);
                this.sinkDown(this._content.length - 1);
            };
            /**取最小值节点 */
            BinaryHeap.prototype.pop = function () {
                var result = this._content[0];
                var end = this._content.pop(); //末尾数据
                if (this._content.length > 0) {
                    this._content[0] = end; //将末尾数据插入头部
                    this.bubbleUp(0);
                }
                return result;
            };
            /**删除所有子节点 */
            BinaryHeap.prototype.clear = function () {
                this._content.length = 0;
            };
            /**移除某个节点,二叉堆会在移除的节点处重新排序 */
            BinaryHeap.prototype.remove = function (node) {
                var i = this._content.indexOf(node);
                if (i > -1) {
                    //目标节点在二叉堆中
                    var end = this._content.pop();
                    if (end == node) {
                        //移除的是最后一个节点,什么都不用做
                    }
                    else {
                        this._content[i] = end; //将最后一个节点填充到删除的位置
                        var reduce = (this._scoreFunction(end) < this._scoreFunction(node)); //是否变小了
                        if (reduce) {
                            this.sinkDown(i);
                        }
                        else {
                            this.bubbleUp(i);
                        }
                    }
                }
            };
            /**
             * 某个节点的值改变了,重排二叉堆
             * @param node 需要重排的节点
             * @param reduce true表示减小,false表示增加
             */
            BinaryHeap.prototype.rescoreElement = function (node, reduce) {
                if (reduce === void 0) { reduce = true; }
                if (reduce) {
                    this.sinkDown(this._content.indexOf(node));
                }
                else {
                    this.bubbleUp(this._content.indexOf(node));
                }
            };
            /**从索引n开始向上查找,将大的父节点下沉 */
            BinaryHeap.prototype.sinkDown = function (n) {
                var element = this._content[n];
                while (n > 0) {
                    var parentN = ((n + 1) >> 1) - 1; //父节点坐标
                    var parent_1 = this._content[parentN];
                    if (this._scoreFunction(element) < this._scoreFunction(parent_1)) {
                        this._content[parentN] = element;
                        this._content[n] = parent_1;
                        n = parentN;
                    }
                    else {
                        break; //已经符合,不需要继续排序了
                    }
                }
            };
            /**从索引n开始向下查找,将小的子节点上浮 */
            BinaryHeap.prototype.bubbleUp = function (n) {
                var length = this._content.length;
                var element = this._content[n];
                var elemScore = this._scoreFunction(element);
                while (true) {
                    var child2N = (n + 1) << 1;
                    var child1N = child2N - 1;
                    var swap = null;
                    var child1Score = null;
                    if (child1N < length) {
                        //如果子节点1存在
                        var child1 = this._content[child1N];
                        child1Score = this._scoreFunction(child1);
                        if (child1Score < elemScore) {
                            //子节点小,需要上浮
                            swap = child1N;
                        }
                    }
                    if (child2N < length) {
                        //如果子节点2存在
                        var child2 = this._content[child2N];
                        var child2Score = this._scoreFunction(child2);
                        if (child2Score < (swap == null ? elemScore : child1Score)) {
                            //子节点小,需要上浮
                            swap = child2N;
                        }
                    }
                    if (swap != null) {
                        this._content[n] = this._content[swap];
                        this._content[swap] = element;
                        n = swap;
                    }
                    else {
                        //不需要交换,结束
                        break;
                    }
                }
            };
            return BinaryHeap;
        }());
        math.BinaryHeap = BinaryHeap;
    })(math = slib.math || (slib.math = {}));
})(slib || (slib = {}));

(function (slib) {
    var math;
    (function (math) {
        /**2d向量简易封装 */
        var Vector = /** @class */ (function (_super) {
            __extends(Vector, _super);
            function Vector(x, y) {
                var _this = _super.call(this) || this;
                _this._x = 0;
                _this._y = 0;
                _this._x = x;
                _this._y = y;
                return _this;
            }
            /**从对象池中获取 */
            Vector.get = function () {
                if (!this._inited) {
                    this._inited = true;
                    this._poolManager.setWarnNum(9999);
                }
                return this._poolManager.getUnit();
            };
            Vector.recover = function (p) {
                this._poolManager.recoverUnit(p);
            };
            Object.defineProperty(Vector.prototype, "x", {
                get: function () { return this._x; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(Vector.prototype, "y", {
                get: function () { return this._y; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(Vector.prototype, "magnitude", {
                /**模长 */
                get: function () { return Math.sqrt(this.sqrMagnitude); },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(Vector.prototype, "sqrMagnitude", {
                /**模长的平方数,在需要比较向量长度时,可比较两向量的模长平方数,省去开方计算 */
                get: function () { return this._x * this._x + this._y * this._y; },
                enumerable: false,
                configurable: true
            });
            Vector.prototype.setValue = function (valueX, valueY) {
                this.setX(valueX);
                this.setY(valueY);
                return this;
                // this._x = x;
                // this._y = y;
            };
            Vector.prototype.setX = function (valueX) {
                if (slib.MathUtil.isValidNumber(valueX)) {
                    this._x = valueX;
                }
            };
            Vector.prototype.setY = function (valueY) {
                if (slib.MathUtil.isValidNumber(valueY)) {
                    this._y = valueY;
                }
            };
            /**当x,y都为0时,不会产生变化 */
            Vector.prototype.normalize = function () {
                if (this._x != 0 || this._y != 0) {
                    this.scale(1 / this.magnitude);
                }
            };
            Vector.prototype.scale = function (value) {
                this._x *= value;
                this._y *= value;
            };
            Vector._poolManager = new slib.pool.PoolManager(Vector);
            Vector._inited = false;
            return Vector;
        }(slib.pool.PoolUnit));
        math.Vector = Vector;
    })(math = slib.math || (slib.math = {}));
})(slib || (slib = {}));
/**2d移动模型 */

/**2d移动模型 */
(function (slib) {
    var move2d;
    (function (move2d) {
        var Dir;
        (function (Dir) {
            Dir[Dir["LEFT"] = 0] = "LEFT";
            Dir[Dir["RIGHT"] = 1] = "RIGHT";
            Dir[Dir["UP"] = 2] = "UP";
            Dir[Dir["DOWN"] = 3] = "DOWN";
        })(Dir = move2d.Dir || (move2d.Dir = {}));
        /**2d移动模型,可根据设置速度、加速度、方向进行移动,需由外部调用update接口更新 */
        var ActorMove2d = /** @class */ (function () {
            function ActorMove2d(x, y) {
                this.destroyed = false;
                this._speed = 0;
                this._accelerate = 0;
                this._dirNormal = new slib.math.Vector(0, 0);
                this._stepVec = new slib.math.Vector(0, 0);
                /**步进模长 每次调用onFrameUpdate后更新*/
                this._stepLen = 0;
                this._pos = new slib.math.Vector(0, 0);
                this.active = true;
                this._pos.setValue(x, y);
            }
            Object.defineProperty(ActorMove2d.prototype, "speed", {
                /**速度 */
                get: function () { return this._speed; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(ActorMove2d.prototype, "accelerate", {
                /**加速度*/
                get: function () { return this._accelerate; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(ActorMove2d.prototype, "dirNormal", {
                /**方向法向量 */
                get: function () { return this._dirNormal; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(ActorMove2d.prototype, "stepVec", {
                /**步进向量 每次调用onFrameUpdate后更新*/
                get: function () { return this._stepVec; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(ActorMove2d.prototype, "pos", {
                get: function () { return this._pos; },
                enumerable: false,
                configurable: true
            });
            /**设置前进方向 */
            ActorMove2d.prototype.setDir = function (x, y) {
                this._dirNormal.setValue(x, y);
                this._dirNormal.normalize();
            };
            /**直接设置前进方向的法向量,可节省一次归一运算 */
            ActorMove2d.prototype.setDirNormal = function (x, y) {
                this._dirNormal.setValue(x, y);
            };
            /**步进接口,更新一帧数据
             * @param delta 单位秒
             */
            ActorMove2d.prototype.update = function (delta) {
                if (!this.active)
                    return;
                //先更新速度
                if (this._accelerate != 0) {
                    var speedDelta = delta * this._accelerate;
                    this._speed += speedDelta;
                    this._speed < 0 && (this._speed = 0);
                }
                // let realDis = 0;
                if ((this._dirNormal.x != 0 || this._dirNormal.y != 0) && this._speed > 0) {
                    //需要进行位移
                    var dis = delta * this._speed;
                    this._stepVec.setValue(this._dirNormal.x, this._dirNormal.y);
                    this._stepVec.scale(dis);
                    this._stepLen = this._stepVec.magnitude;
                    this.setPos(this._pos.x + this._stepVec.x, this._pos.y + this._stepVec.y);
                    this.callBallBack(this._stepLen);
                }
                else {
                    this._stepVec.setValue(0, 0);
                    this._stepLen = 0;
                }
            };
            /**手动设置位置,不会触发位移回调 */
            ActorMove2d.prototype.setPos = function (x, y) {
                this._pos.setValue(x, y);
            };
            /**
             * 当调用onFrameUpdate时会触发此接口,调用posChangeCallBack,子类可复写此方法,控制调用的时机
             * @param dis 前进的距离
             */
            ActorMove2d.prototype.callBallBack = function (dis) {
                if (this._posChangeCallBack) {
                    this._posChangeCallBack.call(this._posChangeCallBackThisObj, dis);
                }
            };
            /**
            * 绑定位移回调函数,在产生位移时才会触发回调
            * @param func 回调函数,参数 dis:number,前进的距离
            */
            ActorMove2d.prototype.bindPosChangeCallback = function (callBack, thisObj) {
                this._posChangeCallBack = callBack;
                this._posChangeCallBackThisObj = thisObj;
            };
            /**
             * 设置速度,若设置负值,速度会变为0
             * @param value
             */
            ActorMove2d.prototype.setSpeed = function (value) {
                if (this._speed != value) {
                    this._speed = value;
                    if (this._speed < 0) {
                        this._speed = 0;
                    }
                }
            };
            /**设置加速度,若设置负值,则产生减速效果 */
            ActorMove2d.prototype.setAcceleration = function (value) {
                if (value != this._accelerate) {
                    this._accelerate = value;
                }
            };
            ActorMove2d.prototype.destroy = function () {
                this.destroyed = true;
                slib.math.Vector.recover(this._stepVec);
                this._stepVec = null;
                this._posChangeCallBack = null;
                this._posChangeCallBackThisObj = null;
                slib.math.Vector.recover(this.dirNormal);
                this._dirNormal = null;
                slib.math.Vector.recover(this._pos);
                this._pos = null;
            };
            return ActorMove2d;
        }());
        move2d.ActorMove2d = ActorMove2d;
    })(move2d = slib.move2d || (slib.move2d = {}));
})(slib || (slib = {}));

(function (slib) {
    var move2d;
    (function (move2d) {
        /**在ActorMove2d的基础上改为根据路径列表前进,setDir接口会失效 */
        var ActorMove2dPath = /** @class */ (function (_super) {
            __extends(ActorMove2dPath, _super);
            function ActorMove2dPath() {
                var _this = _super !== null && _super.apply(this, arguments) || this;
                _this._pathIndex = -1;
                _this._changePointCallBack = null;
                _this._changePointCallBackThisObj = null;
                _this._posChangeCallBackFlag = false;
                return _this;
            }
            Object.defineProperty(ActorMove2dPath.prototype, "pathList", {
                get: function () { return this._pathList; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(ActorMove2dPath.prototype, "pathIndex", {
                /**当前正在追逐的节点索引 */
                get: function () { return this._pathIndex; },
                enumerable: false,
                configurable: true
            });
            /**
             * 注意,若设置了加速度,只在行走时加速度才参与计算
             * @param value 加速度
             */
            ActorMove2dPath.prototype.setAcceleration = function (value) {
                _super.prototype.setAcceleration.call(this, value);
            };
            /**
            * 设置路径列表,若路径点与当前位置相同,则会跳到下一个路径点,直到位置不同
            * @param pathList 传入的路径列表,内部只会引用此数组,不修改其中的数据
            */
            ActorMove2dPath.prototype.start = function (pathList) {
                if (pathList && pathList.length > 0) {
                    this._pathList = pathList;
                    this._pathIndex = -1;
                    do {
                        this.checkNextPathPoint();
                    } while (this._curTarget && this.pos.x == this._curTarget.x && this.pos.y == this._curTarget.y); //就在当前位置上,切换下一点
                    if (this._curTarget == null) {
                        slib.logW("pathlist donot contain valid pos");
                    }
                }
            };
            /**
             * 绑定路径点切换时的回调函数,当走过一个点时会触发一次,若出发后此实例的pathIndex属性为-1,则表示路径已走完
             * @param callBack
             * @param thisObj
             */
            ActorMove2dPath.prototype.bindPointChangeCallBack = function (callBack, thisObj) {
                this._changePointCallBack = callBack;
                this._changePointCallBackThisObj = thisObj;
            };
            ActorMove2dPath.prototype.setDir = function () {
                //屏蔽此方法,避免外部修改方向
            };
            ActorMove2dPath.prototype.stop = function () {
                this._curTarget = null;
                this._pathIndex = -1;
                _super.prototype.setDir.call(this, 0, 0);
            };
            ActorMove2dPath.prototype.gotoPathPoint = function (moveLen) {
                if (this._curTarget) {
                    /**目标点距离 平方数 */
                    var targetLenSqr = (this._curTarget.x - this.pos.x) * (this._curTarget.x - this.pos.x) + (this._curTarget.y - this.pos.y) * (this._curTarget.y - this.pos.y);
                    var moveLenSqr = moveLen * moveLen;
                    if (moveLenSqr >= targetLenSqr) {
                        //超过了目标点
                        this.setPos(this._curTarget.x, this._curTarget.y); //移动到目标点
                        this.checkNextPathPoint(); //切换下一目标点
                        this.onGoToNextPoint();
                        return Math.sqrt(targetLenSqr);
                    }
                    else {
                        //到不了目标点
                        var step = slib.math.Vector.get();
                        step.setValue(this.dirNormal.x, this.dirNormal.y);
                        step.scale(moveLen);
                        this.setPos(this.pos.x + step.x, this.pos.y + step.y);
                        slib.math.Vector.recover(step);
                        return moveLen;
                    }
                }
                return 0;
            };
            ActorMove2dPath.prototype.update = function (delta) {
                if (this._curTarget && this.speed > 0) {
                    this._posChangeCallBackFlag = false;
                    var tempPos = slib.math.Vector.get();
                    tempPos.setValue(this.pos.x, this.pos.y);
                    _super.prototype.update.call(this, delta); //先让计算父类位移
                    this.setPos(tempPos.x, tempPos.y); //重置位置
                    slib.math.Vector.recover(tempPos);
                    var stepCount = this._stepLen; //要把它走完或是走到终点
                    var moveLen = 0;
                    while (stepCount > 0) {
                        var stepLen = this.gotoPathPoint(stepCount);
                        stepCount -= stepLen;
                        moveLen += stepLen;
                        if (stepLen == 0) {
                            break; //没有路径点了
                        }
                    }
                    this._posChangeCallBackFlag = true;
                    this.callBallBack(moveLen);
                }
            };
            ActorMove2dPath.prototype.callBallBack = function (dis) {
                if (this._posChangeCallBackFlag) {
                    _super.prototype.callBallBack.call(this, dis);
                }
            };
            /**
            * 当前路径点切换时调用
            * @returns true为成功,false为路径点已走完了
            */
            ActorMove2dPath.prototype.checkNextPathPoint = function () {
                this._pathIndex += 1;
                if (this._pathIndex >= 0 && this._pathIndex < this._pathList.length) {
                    this._curTarget = this._pathList[this._pathIndex];
                    _super.prototype.setDir.call(this, this._curTarget.x - this.pos.x, this._curTarget.y - this.pos.y);
                    return true;
                }
                else {
                    this.stop();
                    return false;
                }
            };
            /**当前路径点切换时调用,供子类复写,第一个点不会触发 */
            ActorMove2dPath.prototype.onGoToNextPoint = function () {
                if (this._changePointCallBack) {
                    this._changePointCallBack.call(this._changePointCallBackThisObj);
                }
            };
            ActorMove2dPath.prototype.destroy = function () {
                this.stop();
                _super.prototype.destroy.call(this);
                this._pathList = null;
                this._curTarget = null;
                this._changePointCallBack = null;
                this._changePointCallBackThisObj = null;
            };
            return ActorMove2dPath;
        }(move2d.ActorMove2d));
        move2d.ActorMove2dPath = ActorMove2dPath;
    })(move2d = slib.move2d || (slib.move2d = {}));
})(slib || (slib = {}));
/**状态机相关 */

/**状态机相关 */
(function (slib) {
    var sm;
    (function (sm) {
        /**
         * 单个状态基类
         */
        var SMBaseState = /** @class */ (function () {
            function SMBaseState() {
                this.isDestroy = false;
                this.map = new Map();
            }
            Object.defineProperty(SMBaseState.prototype, "id", {
                get: function () { return this.m_stateId; },
                set: function (value) { this.m_stateId = value; },
                enumerable: false,
                configurable: true
            });
            Object.defineProperty(SMBaseState.prototype, "isRunning", {
                get: function () { return this.stateMachine.getCurrentStateID() == this.m_stateId; },
                enumerable: false,
                configurable: true
            });
            /**
             * 定义事件和状态的跳转关系
             * @param trans 事件类型
             * @param id 状态类型
             */
            SMBaseState.prototype.addTransition = function (trans, id) {
                if (trans == SMBaseState.nullTransitionId || id == SMBaseState.nullStateId || this.map.has(trans)) {
                    return;
                }
                this.map.set(trans, id);
            };
            SMBaseState.prototype.deleteTransition = function (trans) {
                if (trans == SMBaseState.nullTransitionId) {
                    return;
                }
                if (this.map.has(trans)) {
                    this.map.delete(trans);
                }
            };
            SMBaseState.prototype.getOutputState = function (trans) {
                return this.map.has(trans) ? this.map.get(trans) : SMBaseState.nullStateId;
            };
            /**状态被触发时的调用 */
            SMBaseState.prototype.onEnter = function (data) {
                if (data === void 0) { data = null; }
            };
            /**离开状态的调用,状态机destory时,也会调用当前状态的onLeave接口 */
            SMBaseState.prototype.onLeave = function () {
            };
            SMBaseState.prototype.onReason = function (transID, data) {
                if (data === void 0) { data = null; }
                var shouldChange = false;
                if (this.getOutputState(transID) != SMBaseState.nullStateId) {
                    shouldChange = true;
                }
                if (shouldChange) {
                    this.stateMachine.performTransition(transID, data);
                }
            };
            SMBaseState.prototype.onUpdate = function (data) {
                if (data === void 0) { data = null; }
            };
            /**状态机destro时触发 */
            SMBaseState.prototype.onDestory = function () {
                this.stateMachine = null;
            };
            SMBaseState.prototype.onGetDebugInfomation = function () {
                return null;
            };
            SMBaseState.nullTransitionId = -1;
            SMBaseState.nullStateId = -1;
            return SMBaseState;
        }());
        sm.SMBaseState = SMBaseState;
    })(sm = slib.sm || (slib.sm = {}));
})(slib || (slib = {}));

(function (slib) {
    var sm;
    (function (sm) {
        /**
             * 状态机控制类
             */
        var XStateMachine = /** @class */ (function () {
            function XStateMachine() {
                this.m_states = [];
                //#endregion
            }
            XStateMachine.prototype.getCurrentStateID = function () { return this.m_currentStateID; };
            XStateMachine.prototype.performTransition = function (trans, data) {
                if (data === void 0) { data = null; }
                if (trans == sm.SMBaseState.nullTransitionId) {
                    return;
                }
                var id = this.m_currentState.getOutputState(trans);
                if (id == sm.SMBaseState.nullStateId) {
                    return;
                }
                var prevState = this.m_currentState;
                var newState = null;
                for (var i = 0; i < this.m_states.length; i++) {
                    var element = this.m_states[i];
                    if (element.id == id) {
                        newState = element;
                        break;
                    }
                }
                if (newState == null) {
                    slib.logW("invalid state id:{0}", id);
                }
                prevState.onLeave();
                this.m_oldStateID = this.m_currentStateID;
                this.m_currentStateID = id;
                this.m_currentState = newState;
                if (this.m_currentState != null) {
                    this.m_currentState.lastStateId = this.m_oldStateID;
                }
                this.m_currentState.onEnter(data);
                this.onStateChange();
                if (this.m_currentStateID != this.m_currentState.id) {
                    slib.logW("set state failed");
                }
            };
            XStateMachine.prototype.addState = function (s) {
                if (this.m_states.length == 0) {
                    this.m_states.push(s);
                    this.m_currentState = s;
                    this.m_currentStateID = s.id;
                    return;
                }
                for (var i = 0; i < this.m_states.length; i++) {
                    var element = this.m_states[i];
                    if (element.id == s.id) {
                        return;
                    }
                }
                this.m_states.push(s);
            };
            XStateMachine.prototype.getStateById = function (id) {
                var _state = null;
                for (var i = 0; i < this.m_states.length; i++) {
                    var element = this.m_states[i];
                    if (element.id == id) {
                        _state = element;
                        break;
                    }
                }
                return _state;
            };
            XStateMachine.prototype.onStateChange = function () {
            };
            XStateMachine.prototype.destory = function () {
                this.onDestory();
            };
            XStateMachine.prototype.onDestory = function () {
                if (this.m_currentState != null) {
                    this.m_currentState.isDestroy = true;
                    this.m_currentState.onLeave();
                    this.m_currentState = null;
                    this.m_currentStateID = 0;
                }
                if (this.m_states != null) {
                    for (var i = 0; i < this.m_states.length; i++) {
                        var element = this.m_states[i];
                        element.onDestory();
                    }
                }
            };
            return XStateMachine;
        }());
        sm.XStateMachine = XStateMachine;
    })(sm = slib.sm || (slib.sm = {}));
})(slib || (slib = {}));