package jsonconf import ( "common/logger" "encoding/json" "io/ioutil" "os" ) var ( g_jsonconf = new(GameConfig) ) type AchieveDesc struct { Id int `json:"id"` Task string `json:"task"` Num int `json:"num"` Reward []int `json:"reward"` } type GameConfig struct { AchieventConfig []AchieveDesc } func GetJsonConf() *GameConfig { return g_jsonconf } func file_get_contents(path string) ([]byte, error) { f, err := os.Open(path) if err != nil { return nil, err } return ioutil.ReadAll(f) } func LoadJsonConf() error { //pconf := &GameConfig{} //加载第一个配置 path := "../jsonconf/AchievementConfig.json" content, err := file_get_contents(path) if err != nil { logger.Info("loadJsonConf failed1,err=%v", err) return err } err = json.Unmarshal([]byte(content), &g_jsonconf.AchieventConfig) if err != nil { logger.Info("loadJsonConf failed1,err=%v", err) return err } logger.Info("loadJsonConf success pconf=%v,err=%v", *g_jsonconf, err) return err }