diff --git a/src/HttpServer/logic/function.go b/src/HttpServer/logic/function.go index 89dae57..195ee8e 100644 --- a/src/HttpServer/logic/function.go +++ b/src/HttpServer/logic/function.go @@ -419,7 +419,7 @@ func (uinfo *UserData) RewardUser(rtype int, num int, gameid string, channel str return 0, 0, 0, 0, 0, 0, 0 } case REWARDTYPE_GOLD: - goldnum, err := AddCoinToSdk(uinfo.Userid, num, gameid, channel, 100) + goldnum, err := AddCoinToSdk(uinfo.Userid, num, gameid, channel, 102) if err != nil { logger.Error("RewardUser failer err=%v", err) } @@ -702,7 +702,7 @@ func GetUserData(uuid int, req *UserLoginReq, resp *UserLoginResp) error { if data.LvRewardGet == 1 { cfg := GetUserLvConfig(data.Lv) if cfg != nil { - gold, err := AddCoinToSdk(uuid, cfg.Cash, req.Gameid, req.Channel, 100) + gold, err := AddCoinToSdk(uuid, cfg.Cash, req.Gameid, req.Channel, 101) if err != nil { data.RealGold = gold } else { diff --git a/src/HttpServer/logic/httpserver.go b/src/HttpServer/logic/httpserver.go index c923b47..babddb1 100644 --- a/src/HttpServer/logic/httpserver.go +++ b/src/HttpServer/logic/httpserver.go @@ -178,7 +178,7 @@ func Testapi(w http.ResponseWriter, r *http.Request) { //金币 uinfo.RealGold += rdata.Value //调用sdk - gold, err := AddCoinToSdk(Uuid, rdata.Value, rdata.Gameid, rdata.Channel, 100) + gold, err := AddCoinToSdk(Uuid, rdata.Value, rdata.Gameid, rdata.Channel, 99) if err != nil { logger.Error("test ddt! err=%v", err) } diff --git a/src/HttpServer/logic/logic.go b/src/HttpServer/logic/logic.go index f474c7a..8230cc9 100644 --- a/src/HttpServer/logic/logic.go +++ b/src/HttpServer/logic/logic.go @@ -276,7 +276,7 @@ func HandlerGetnewlevelreward(w http.ResponseWriter, data string, uuid int) { break } - goldnum, err := AddCoinToSdk(uuid, cfg.Cash, rdata.Gameid, rdata.Channel, 100) + goldnum, err := AddCoinToSdk(uuid, cfg.Cash, rdata.Gameid, rdata.Channel, 101) if err != nil { logger.Error("AddCoinToSdk failed err=%v", err) resp.Message = "网络错误" @@ -287,7 +287,7 @@ func HandlerGetnewlevelreward(w http.ResponseWriter, data string, uuid int) { //uinfo.RealGold += cfg.Cash if rdata.Rewardtype == 2 { - goldnum, err = AddCoinToSdk(uuid, cfg.Extracash, rdata.Gameid, rdata.Channel, 100) + goldnum, err = AddCoinToSdk(uuid, cfg.Extracash, rdata.Gameid, rdata.Channel, 104) if err != nil { logger.Error("AddCoinToSdk failed err=%v", err) resp.Message = "网络错误" @@ -362,7 +362,7 @@ func HandlerUsersign(w http.ResponseWriter, data string, uuid int) { } //uinfo.RealGold = - goldnum, err := AddCoinToSdk(uuid, cfg.Num, rdata.Gameid, rdata.Channel, 100) + goldnum, err := AddCoinToSdk(uuid, cfg.Num, rdata.Gameid, rdata.Channel, 107) if err != nil { uinfo.SignSum-- logger.Error("AddCoinToSdk failed err=%v", err) @@ -711,7 +711,7 @@ func HandlerDrawguangold(w http.ResponseWriter, data string, uuid int) { } //todo 此处需要调佣SDK接口通知金币变化 - goldnum, err := AddCoinToSdk(uuid, rdata.Goldnum, rdata.Gameid, rdata.Channel, 100) + goldnum, err := AddCoinToSdk(uuid, rdata.Goldnum, rdata.Gameid, rdata.Channel, 105) if err != nil { logger.Error("Drawgold failed err=%v", err) resp.Message = "从存钱罐提取金币失败了" -- libgit2 0.21.0