package jsonconf import ( "common/logger" "encoding/json" "io/ioutil" "os" ) var ( g_jsonconf = new(GameConfig) ) type CardDesc struct { Time int `json:"time"` Ctype int `json:"type"` Desc string `json:"desc"` Flop_card string `json:"flop_card"` } type CatDesc struct { Id int `json:"id"` Name string `json:"name"` Level_buy int `json:"level_buy"` Rec_buy int `json:"rec_buy"` Price string `json:"price"` Gold_get string `json:"gold_get"` Ratio float32 `json:"ratio"` Increse_limit int `json:"increse_limit"` Interval float32 `json:"interval"` } type RedCatDesc struct { Id int `json:"id"` Name string `json:"name"` Skin string `json:"skin"` Money float32 `json:"money"` Rate float32 `json:"rate"` Is_37 int `json:"is_37"` Dec_red string `json:"dec_red"` Dec_get string `json:"dec_get"` } type TurnTableDesc struct { Id int `json:"id"` Ttype int `json:"type"` Rate float32 `json:"rate"` Parameter int `json:"parameter"` Desc string `json:"desc"` Idx int `json:"idx"` } type GameConfig struct { CardConfig []CardDesc CatConfig []CatDesc RedCatConfig []RedCatDesc TurnTableConfig []TurnTableDesc } func GetJsonConf() *GameConfig { return g_jsonconf } func GetCardConfig(time int) *CardDesc { for _, v := range g_jsonconf.CardConfig { if v.Time == time { return &v } } return &g_jsonconf.CardConfig[len(g_jsonconf.CardConfig)-1] } func GetTurnTable(ctype int) []TurnTableDesc { var rtslice []TurnTableDesc for _, v := range g_jsonconf.TurnTableConfig { if v.Ttype == ctype { rtslice = append(rtslice, v) } } return rtslice } func GetCatConfig(lv int) *CatDesc { for _, v := range g_jsonconf.CatConfig { if v.Id == lv { return &v } } return nil } //获取转盘配置 func GetTurnTableCfg(id int) *TurnTableDesc { for _, v := range g_jsonconf.TurnTableConfig { if v.Id == id { return &v } } return nil } //获取红包猫配置 func GetRedCatConfig(lv int) *RedCatDesc { reallv := lv - 37 if reallv < 1 { reallv = 1 } for _, v := range g_jsonconf.RedCatConfig { if v.Id == reallv { return &v } } return nil } func file_get_contents(path string) ([]byte, error) { f, err := os.Open(path) if err != nil { return nil, err } return ioutil.ReadAll(f) } func LoadJsonConf() error { //pconf := &GameConfig{} //加载第一个配置 path := "../jsonconf/CardConfig.json" content, err := file_get_contents(path) if err != nil { logger.Info("loadJsonConf failed1,err=%v", err) return err } err = json.Unmarshal([]byte(content), &g_jsonconf.CardConfig) if err != nil { logger.Info("loadJsonConf failed1,err=%v", err) return err } path = "../jsonconf/CatConfig.json" content, err = file_get_contents(path) if err != nil { logger.Info("loadJsonConf failed1,err=%v", err) return err } err = json.Unmarshal([]byte(content), &g_jsonconf.CatConfig) if err != nil { logger.Info("loadJsonConf failed1,err=%v", err) return err } path = "../jsonconf/RedCatConfig.json" content, err = file_get_contents(path) if err != nil { logger.Info("loadJsonConf failed1,err=%v", err) return err } err = json.Unmarshal([]byte(content), &g_jsonconf.RedCatConfig) if err != nil { logger.Info("loadJsonConf failed1,err=%v", err) return err } path = "../jsonconf/TurntableConfig.json" content, err = file_get_contents(path) if err != nil { logger.Info("loadJsonConf failed1,err=%v", err) return err } err = json.Unmarshal([]byte(content), &g_jsonconf.TurnTableConfig) if err != nil { logger.Info("loadJsonConf failed1,err=%v", err) return err } logger.Info("loadJsonConf success pconf=%v,err=%v", *g_jsonconf, err) return err }