package svdto import ( "apigame/util/utdto" "apigame/util/util-lx/lxalilog" ) func InitTable(tb IDtoData, gameId string) { rule := tb.GetRule(gameId) utdto.InitTable(rule.DbMysql, tb, rule.TableName) } func Insert(data IDtoData, gameId string) (err error) { rule := data.GetRule(gameId) result := utdto.Insert(rule.DbMysql, data, rule.TableName) err = result.Error if err != nil { lxalilog.Errors(err, gameId) return } return } func Update(data IDtoData, gameId string) (err error) { rule := data.GetRule(gameId) result := utdto.Update(rule.DbMysql, data, rule.TableName) err = result.Error if err != nil { lxalilog.Errors(err, gameId) return } return } func Save(data IDtoData, gameId string) (err error) { rule := data.GetRule(gameId) result := utdto.Save(rule.DbMysql, data, rule.TableName) err = result.Error if err != nil { lxalilog.Errors(err, gameId) return } return } func First(data IDtoData, gameId string) (has bool, err error) { rule := data.GetRule(gameId) result := utdto.First(rule.DbMysql, data, rule.TableName) has = result.RowsAffected != 0 err = result.Error if err != nil { lxalilog.Errors(err, gameId) return } return } func Find(data any, dataTemp IDtoData, gameId string) (has bool, err error) { rule := dataTemp.GetRule(gameId) result := utdto.Find(rule.DbMysql, data, rule.TableName) has = result.RowsAffected != 0 err = result.Error if err != nil { lxalilog.Errors(err, rule.TableName) return } return }