package roomrank import ( "apigame/configs" "apigame/models" "apigame/service/code-msg" ) // HandleGetConfig 活动配置 func HandleGetConfig(req *models.ReqRoomRankGetConfig) (code string, rsp models.RspRoomRankGetConfig) { rsp = models.RspRoomRankGetConfig{} code = code_msg.RECODE_OK gameId := req.GameID // 尝试更新配置 config, _ := configs.GetRoomRankConfig(gameId) rsp.ActivityId = config.Id rsp.Config = config.Client return } // HandleInfo 房间排行信息 func HandleInfo(req *models.ReqRoomRankInfo) (code string, rsp models.RspRoomRankInfo) { rsp = models.RspRoomRankInfo{} code = code_msg.RECODE_OK gameId := req.GameID playerUid := req.UID // 尝试更新配置 config, hasConfig := configs.GetRoomRankConfig(gameId) if !hasConfig { code = code_msg.RECODE_MERGE_ROOMRANK_NOTOPEN_ERROR return } // todo 检查是否在结算中 //// 判断预告时间 //sec := lxtime.NowUninx() //if sec < config.StartTime { // code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR // return //} // 读取游戏数据 player := LoadPlayer(gameId, playerUid) // todo 检查是否有领取的结算奖励 //hasRoom := player.RoomUid != 0 //if hasRoom { // room, has := LoadRoom(gameId, player.RoomUid,) //} rsp.RoomRankInfo = GetInfo(player, config) return }