package confapi import ( "apigame/configs/confbase" "apigame/service-common/svconst" "apigame/service-common/svmysql" "apigame/service-common/svredis" "fmt" ) // ApiGameConfig api游戏配置 type ApiGameConfig struct { Raw *Raw } func (c *ApiGameConfig) ConfInfo(suffix string) *confbase.ConfInfo { tableName := "s_game_config" return &confbase.ConfInfo{ DbMysql: svconst.DbApi, TableName: tableName, KeyName: "gameid", CacheKey: fmt.Sprintf("%s:%s:%s", svconst.REDIS_CACHEP_REFIX, tableName, suffix), CacheTime: 300, } } func (c *ApiGameConfig) RedisInfo(suffix string) *svredis.RedisInfo { tableName := "s_game_config" return &svredis.RedisInfo{ CacheKey: fmt.Sprintf("%s:%s:%s", svconst.REDIS_CACHEP_REFIX, tableName, suffix), CacheTime: 300, } } func (c *ApiGameConfig) MysqlInfo(suffix string) *svmysql.MysqlInfo { tableName := "s_game_config" return &svmysql.MysqlInfo{ DbMysql: svconst.DbApi.Where("gameid = ?", suffix), TableName: tableName, } } // Raw 配置原始数据 type Raw struct { AppId string `gorm:"column:appid"` GameId string `gorm:"column:gameid"` Secret string `gorm:"column:secret"` AppKey string `gorm:"column:appkey"` Name string `gorm:"column:name"` }