package dto import ( "apigame/util/util-lx/lxalilog" "apigame/util/utildto" "strings" ) func LoadPlayerData(gameId string, uid int64, data IPlayerData) (has bool, err error) { result := utildto.First(DbCommon, data, data.GetTableName(gameId)) err = result.Error if err == nil { has = true } else { has = false if strings.Contains(err.Error(), "record not found") { err = nil } else { lxalilog.Errors(err, gameId, uid) return } } // 档案不存在 新建 if !has { data.Init(uid) CreatePlayerData(gameId, data) } return } func CreatePlayerData(gameId string, data IPlayerData) { utildto.Insert(DbCommon, data, data.GetTableName(gameId)) } func SavePlayerData(gameId string, data IPlayerData) { utildto.Save(DbCommon, data, data.GetTableName(gameId)) }