package confapi import ( "apigame/configs-db/confbase" "apigame/service-common/svconst" "fmt" ) // ApiGameConfig api游戏配置 type ApiGameConfig struct { Raw *Raw } func (c *ApiGameConfig) GetUid() string { return c.Raw.GameId } func (c *ApiGameConfig) CheckCurrent() bool { return true } func (c *ApiGameConfig) ConfInfo(suffix string) *confbase.ConfInfo { tableName := "s_game_config" cacheKey := fmt.Sprintf("%s:%s:%s", svconst.REDIS_CACHEP_REFIX, tableName, suffix) return &confbase.ConfInfo{ DbMysql: svconst.DbApi, TableName: tableName, KeyName: "gameid", CacheKey: cacheKey, CacheCurrent: cacheKey + ":current", CacheTime: 300, } } // Raw 配置原始数据 type Raw struct { AppId string `gorm:"column:appid"` GameId string `gorm:"column:gameid"` Secret string `gorm:"column:secret"` AppKey string `gorm:"column:appkey"` Name string `gorm:"column:name"` } // Decode 解析配置原始数据 func (c *ApiGameConfig) Decode(gameId string, rawData any) { raw := rawData.(*Raw) c.Raw = raw }