package zconvert import ( "apigame/util/ztype" "strconv" ) /* -----泛型----- */ func ToStr[T ztype.UtInteger](t T) string { return strconv.FormatInt(int64(t), 10) } func IToStr[T ztype.UtInt](t T) string { return strconv.FormatInt(int64(t), 10) } func UToStr[T ztype.UtUint](t T) string { return strconv.FormatUint(uint64(t), 10) } /* ----- string -> number ----- */ func ToInt(str string) int { if value, err := strconv.Atoi(str); err == nil { return value } return 0 } func ToInt32(str string) int32 { return int32(ToInt(str)) } func ToInt64(str string) int64 { if value, err := strconv.ParseInt(str, 10, 64); err == nil { return value } return 0 } func IntToStr(value int) string { return strconv.Itoa(value) } func Int32ToStr(value int32) string { return IntToStr(int(value)) } func Int64ToStr(value int64) string { return strconv.FormatInt(value, 10) }