package dto import ( "apigame/util/utdto" "apigame/util/util-lx/lxalilog" "gorm.io/gorm" "strings" ) func InitTable(db *gorm.DB, gameId string, tb IDtoData) { tableName := tb.GetTableName(gameId) utdto.InitTable(db, tb, tableName) } func Insert(db *gorm.DB, gameId string, data IDtoData) { utdto.Insert(db, data, data.GetTableName(gameId)) } func Update(db *gorm.DB, gameId string, data IDtoData) { utdto.Update(db, data, data.GetTableName(gameId)) } func Save(db *gorm.DB, gameId string, data IDtoData) { utdto.Save(db, data, data.GetTableName(gameId)) } func First(db *gorm.DB, gameId string, data IDtoData) (has bool, err error) { result := utdto.First(db, data, data.GetTableName(gameId)) err = result.Error if err == nil { has = true } else { has = false if strings.Contains(err.Error(), "record not found") { err = nil } else { lxalilog.Errors(err, gameId) return } } return }